SmiteOfHand
Member
rewind is a casuals tool
top post. cool. cool. cool.
Slowing down on the whole border thing, but realised I had been terrible by not making a Goemon one. Fixed that.
Very nice art.
Sadly none of the right side characters above Dr. Yang appears in that version of The Legend of Mystical Ninja.
Very nice art.
Sadly none of the right side characters above Dr. Yang appears in that version of The Legend of Mystical Ninja.
successfully ftp'd and changed out all my game art, magically. i did experience some issues downloading "autoplay" files. common? what does it mean?
Trace: CFtpControlSocket::FileTransfer()
Trace: CControlSocket::SendNextCommand()
Trace: CFtpFileTransferOpData::Send() in state 0
Status: Starting download of /usr/share/games/CLV-P-SAAAE/autoplay
Trace: CFtpChangeDirOpData::Send() in state 0
Trace: CFtpControlSocket::ResetOperation(0)
Trace: CControlSocket::ResetOperation(0)
Trace: CControlSocket:arseSubcommandResult(0)
Trace: CFtpFileTransferOpData::SubcommandResult() in state 1
Trace: CControlSocket::SendNextCommand()
Trace: CFtpFileTransferOpData::Send() in state 5
Trace: CFtpRawTransferOpData::Send() in state 2
Command: PASV
Trace: CFtpControlSocket::OnReceive()
Response: 227 Switched to passive mode (127,0,0,1,194,50)
Trace: CFtpRawTransferOpData:arseResponse() in state 2
Trace: CControlSocket::SendNextCommand()
Trace: CFtpRawTransferOpData::Send() in state 4
Trace: Binding data connection source IP to control connection source IP 127.0.0.1
Command: RETR autoplay
Trace: CTransferSocket::OnConnect
Trace: CFtpControlSocket::OnReceive()
Response: 550 shell command "cat "/usr/share/games/CLV-P-SAAAE/autoplay"" returned exit code 1: cat: read error: Is a directory
Trace: CFtpRawTransferOpData:arseResponse() in state 4
Trace: CFtpControlSocket::ResetOperation(2)
Trace: CControlSocket::ResetOperation(2)
Trace: CControlSocket:arseSubcommandResult(2)
Trace: CFtpFileTransferOpData::SubcommandResult() in state 7
Trace: CFtpControlSocket::ResetOperation(2)
Trace: Deleting empty file
Trace: CControlSocket::ResetOperation(6)
Error: Critical file transfer error
It seems you are transferring a directory instead of a specific file. I've heard the SNESC doesn't like that. Transfer specific files one by one.
Asking again: does having Retroarch installed make the rest of the Classic run slower?
Also what does the screenshot tool do? Does it actually let you take in-game screenshots, or is that only when youre running it on PC?
Anyone? I'd really like the final word on this.
The autoplay files are files with no extensions. The log above is when I transferred a single autoplay file on its own (same thing happens 21 times when I try to dump the entire original library). The FTP client is set to transfer only 1 file at a time per instructions in the OP.
Without the autoplay files, the "Classic Demo" Mario doesn't get a demo reel when he hits the original games, so these files are important. Any help appreciated.
I don't know why your FTP client is seeing them as files because the autoplay are definitely directories. Within them are files A.inputs, A.inputs.state, B.inputs, etc for as many demos as a game has.
Slightly off topic, but how are the 8bitdo SNES controllers on this using the Retro Receiver Classic Mini? Do they work, and are they lagless? I was never happy with the lag on Switch, but apparently they patched this.
Anyone? I'd really like the final word on this.
Thanks so much for your work! I was envious of others, but thinking it'd be too much work to do myself. You provided an amazing base to work from. Here are ones I modified (mostly resizing) and created, hopefully they're not too small for you.
I love how readable the sprite icons are vs the tiny shrunkdown boxarts even at 30x30 pixels.
The saveram saves are identical to what any other emulator would put out by has an added hash added to the end. Just need to trim that off the end and it should load up no problem on a PC emulator/backup device.
Rewinding in most emulators is more like rewinding in Braid where it just starts playing backward until you stop. So you can still pick when to stop rewinding, but you don't have the SNES Classic's nifty UI.
How easy is it to revert these back to default, factory settings?
I kind of want to do the opposite, upload them to my Mini SNES. I'm assuming Hakchi can't do that and nobody has done a module for that?
Also, are you sure Hakchi saves don't have anything else in them? How does Hakchi know what game do they belong to? SRAM files don't have any kind of ROM id information on them, do they?
If I just add a .ips file to the patches folder in Hakchi, will it automatically apply the patch to the ROM? Lunar doesn't seem to be working for me.
Very nice art.
Sadly none of the right side characters above Dr. Yang appears in that version of The Legend of Mystical Ninja.
None of my borders are meant for one game, rather the series. For example, I use my Kirby one on all the Kirby games.
No, in what way is lunar not working? If the rom isn't loading afterwards, chances are it's a header issue (I wish as a community 20 years ago we decided to never make ips patches on headered roms). Search for SNES Rom Utility and if it says you have a header, remove it or vise versa then try applying the patch (to a clean version of the rom)
I kind of want to do the opposite, upload them to my Mini SNES. I'm assuming Hakchi can't do that and nobody has done a module for that?
Also, are you sure Hakchi saves don't have anything else in them? How does Hakchi know what game do they belong to? SRAM files don't have any kind of ROM id information on them, do they?
Any hints with making the custom box art? I am looking for the tiled version, but I have 9 covers not covered in the mass of boxes out there!
I really only have paint and generic programs on my machine, so no photoshop.
Any hints with making the custom box art? I am looking for the tiled version, but I have 9 covers not covered in the mass of boxes out there!
I really only have paint and generic programs on my machine, so no photoshop.
You could always list the names of said games and a kind soul may make you some tiles.
What do you lose by using retroarch?
You could always list the names of said games and a kind soul may make you some tiles.
Where's the list at - I will help you out. Do you want titles on them or text-less?
Got this message now:
Did I perhaps add too many borders? Do they take up more space than games?
It tells you exactly what's taking up the space right in the dialog.
pitt_norton made some custom box art for it a few pages back, the size might be off though, shows up a bit too small in my browser.I would still love a custom box for Famicom Detective Club part II. Can be either SNES style or Switch style.
pitt_norton made some custom box art for it a few pages back, the size might be off though, shows up a bit too small in my browser.
http://www.neogaf.com/forum/showpost.php?p=252158627&postcount=3742
I made a couple of switch style icons for it too if that's what you're after, one based on the art he used for the blue boxart, I tried but could only find a lower quality source unfortunately.
I'm guessing there's no way to fix them in Retroarch, SD3 should be entirely playable in Canoe though, from what I've heard it only affects the text in the menus so I would recommend just playing it through the native emulator.But I'm still getting the sound skipping on Treasure of the Rudras and Secret of Mana when using Retroarch. Does anyone have any ideas how to fix it? I really want to play these games in addition to SD3.
Copy all the files from your 2.21c into the 2.21d folder, overwriting everything. Open Hackchi and it should be working.I wanted to ask again since I didn't get an answer. How do you "upgrade" to a newer version of hakchi2? I modded my classic with 2.21c but when I open 2.21d it doesn't show the games I added in the list. Just the original.
Do I do it like how I first started? Hold the reset when I turn the power on and flash the new version? Will that erase all the stuff I put in there?
Copy all the files from your 2.21c into the 2.21d folder, overwriting everything. Open Hackchi and it should be working.
Thank you. I did not want to beg and ask someone to do work!
I would still love a custom box for Famicom Detective Club part II. Can be either SNES style or Switch style.
Album here.
I had to go textless for FPW Premium as I couldn't find or create a clean logo (quickly at least). And Tecmo NBA...I'm not proud of it, but I was running out of time.
Wait sorry, copy all from d into c, including executables. It'll replace all the files to upgrade, and keep all you need including the game list.Except the executable right? Thanks.
It knows what game an sram file belongs to just based on the folder its in. The code matches the game code.
So I converted my Secret of Mana .srm from a PC emulator to the cartridge.sram format, then uploaded it to /var/lib/profiles/0/[whatever mana is]/
Wait sorry, copy all from d into c, including executables. It'll replace all the files to upgrade, and keep all you need including the game list.
I actually did the opposite and didn't copy the executable. It seems to be on the new version now and shows everything again. Do I have to reflash the kernel with new version?
I would overwrite that yet again with the newest version just to be sure. Mixing the new executable with older versions of other files including binaries that are needed for Hakchi to work will leave you with a sort of unexpected frankenstein that could potentially cause serious problems.
Just copy all of the new version's files (redownload it if you need to) over your instalation, it should keep your stuff and ensure you have a fully updated version.
Everything works, including the rewind system?I was wondering myself, but apparently everything works except you can't transfer save states: if you make a save state with a game running on Retroarch, it can't be carried over if you run it out of Retroarch.
Again, wondering if the sound skipping issue for Rudras and Mana are common or not (and more importantly if there's a fix).
I'm guessing there's no way to fix them in Retroarch, SD3 should be entirely playable in Canoe though, from what I've heard it only affects the text in the menus so I would recommend just playing it through the native emulator.
Treasure of the Rudras is more complicated, I think the high res text shows up elsewhere including battles, so it's probably a much bigger issue than SD3 when played in Canoe. Haven't been able to find a solution for that game
If you meant you want to try getting the first Secret of Mana (custom rom) to work, there's been some progress here (but not with retroarch):
https://www.reddit.com/r/miniSNESmo..._highres_to_work_on_canoe_with_custom_secret/