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SNES Mini Classic Hacking | More games, more borders, more gooder.

Robin64

Member
Realised that, oddly, nobody had backported Mega Man Legacy Collection 2's Mega Man 7 border. So I did. Finally on a Nintendo system where it belongs.

CYtsEa2.png
 
I know a few games that Retroarch isn't really much of a choice for. Lag city. Hope some people figure out how to make games like Terranigma, Marvelous and Treasure of the Rudras work properly.
 
Do the newer Hakchis allow you to use RetroArch such that it works like Canoe for save states? I know they figured that all out for the NES Classic Mini kachikachi emulator, but I didn't know if that's all been cracked for SNES yet since I haven't heard anyone talk much about it.
Yes

Also I know the rewind feature is programmed differently for different genres (longer rewind for RPGs, shorter for action games). Is there an installation flag that determines which ROMs are which in Hakchi?
Per game command line setting.
 
Sorry if it’s been asked before, but how do I add custom borders to the built-in games (without adding duplicate versions of the games)?

Also, has anyone gotten the Namingway patch of FFII to work? The game either won’t boot for me or it boots and shows a bunch of corrupted garbage on screen.

Quoting for the new page.
 

Planet

Member
How reliably is the button combination reset working? Do you still have to reach for the console itself often or is it rather rarely a problem?
 

Planet

Member
Works 100% of the time.
Thanks, that alone makes the procedure worthwhile, even if you don't plan on using any other function. :D

Thought about wether I would go for an HDMI and USB extension or two controller ones, now I can safely go for the latter. :)
 

kinoki

Illness is the doctor to whom we pay most heed; to kindness, to knowledge, we make promise only; pain we obey.
Gave it a shot and was dead scared of doing it wrong and bricking the system. Was as easy as a breeze and everything is up and running perfectly.

I’ll look into this later when I’m not making dinner but all the games were placed in a More games...-folder. How do I not make them do that?
 

Lutherian

Member
Guys, I'm having a little problem with my SNES Mini : I'm losing space.

At first, I used the directories options to separate original games from thoses added with hakchi2, but when I decided to revert it, I realized that the memory available dropped to 232 MB. I didn't cared at first, I just thought it was a bug.

But now I'm at 132 MB available, even after removing every game I added...
 

Stumpokapow

listen to the mad man
Guys, I'm having a little problem with my SNES Mini : I'm losing space.

At first, I used the directories options to separate original games from thoses added with hakchi2, but when I decided to revert it, I realized that the memory available dropped to 232 MB. I didn't cared at first, I just thought it was a bug.

But now I'm at 132 MB available, even after removing every game I added...

Are you creating save games? Are you adding borders?
 

dock

Member
Slightly off topic, but how are the 8bitdo SNES controllers on this using the Retro Receiver Classic Mini? Do they work, and are they lagless? I was never happy with the lag on Switch, but apparently they patched this.
 
Thank you all so much, especially you, Robin64.

I've got all my games loaded up, cool little sprite icons that are much more readable than the tiny box art, and custom frames that load up automatically per game. It's wonderful.

This little system really is magical.

Thanks again.

That looks amazing. Also, I recognize some of these sprites, heh! I've added more and improved some since then.
I like your ALTTP one better than mine, I'm going to replace it.

Yes if you use a core within Retoarch.

Care to elaborate? Unless you misread my request.

ZSNES had a rewind feature, but it was a one way trip.

Most emulators have that feature nowadays. Snes9X has it too, you just have to set it up (configure how many frames to go back per "rewind", and bind the rewind key).
 
That looks amazing. Also, I recognize some of these sprites, heh! I've added more and improved some since then.
I like your ALTTP one better than mine, I'm going to replace it.

Thanks so much for your work! I was envious of others, but thinking it'd be too much work to do myself. You provided an amazing base to work from. Here are ones I modified (mostly resizing) and created, hopefully they're not too small for you.

I love how readable the sprite icons are vs the tiny shrunkdown boxarts even at 30x30 pixels.
 
This is something I've been wondering for a while. Is there any way to convert the saves exported by Hakchi to / from SRM? Or at least to import them back under a different ID (the game ID seems to be baked into the save)?

The saveram saves are identical to what any other emulator would put out by has an added hash added to the end. Just need to trim that off the end and it should load up no problem on a PC emulator/backup device.
 

ReyVGM

Member
Yeah, it's definitely not a feature I've ever seen on any other emulator. Being able to actually scrub through 2-3 minutes of gameplay and resume anywhere is something I hope newer PC emu's pick up on.

Lots of emulators have it. VBA, ZSNES, Bizhawk, to name a few. Since Bizhawk plays a bunch of systems, you effectively have rewind for most Sega/Nintendo consoles, also PSX and Turbografx.
 

SOLDIER

Member
Asking again: does having Retroarch installed make the rest of the Classic run slower?

Also what does the screenshot tool do? Does it actually let you take in-game screenshots, or is that only when you’re running it on PC?
 

Robin64

Member
Lots of emulators have it. VBA, ZSNES, Bizhawk, to name a few. Since Bizhawk plays a bunch of systems, you effectively have rewind for most Sega/Nintendo consoles, also PSX and Turbografx.

I know those have rewind, but I don't remember them playing what you did when rewound and allowing you to jump in when you're ready. Haven't tinkered with them in ages, though, so could be wrong.
 

Aeana

Member
I know those have rewind, but I don't remember them playing what you did when rewound and allowing you to jump in when you're ready. Haven't tinkered with them in ages, though, so could be wrong.

Rewinding in most emulators is more like rewinding in Braid where it just starts playing backward until you stop. So you can still pick when to stop rewinding, but you don't have the SNES Classic's nifty UI.
 
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