TheExhaustedWalrus
Member
So, I wanna hack mine, but how big of a risk is bricking the console? Would it be hard to actually do that?
So, I wanna hack mine, but how big of a risk is bricking the console? Would it be hard to actually do that?
You can using: http://www.angelcode.com/products/bmfont/However, Univers is an excellent font and I wish I could put it on the system itself.
Last night i saw in reddit people who makes colour changing borders. Nor sure how that was done but i wil look into that.
YesDo the newer Hakchis allow you to use RetroArch such that it works like Canoe for save states? I know they figured that all out for the NES Classic Mini kachikachi emulator, but I didn't know if that's all been cracked for SNES yet since I haven't heard anyone talk much about it.
Per game command line setting.Also I know the rewind feature is programmed differently for different genres (longer rewind for RPGs, shorter for action games). Is there an installation flag that determines which ROMs are which in Hakchi?
Thank you for the reply!Yes
Per game command line setting.
Sorry if its been asked before, but how do I add custom borders to the built-in games (without adding duplicate versions of the games)?
Also, has anyone gotten the Namingway patch of FFII to work? The game either wont boot for me or it boots and shows a bunch of corrupted garbage on screen.
Quoting for the new page.
How reliably is the button combination reset working? Do you still have to reach for the console itself often or is it rather rarely a problem?
Thanks, that alone makes the procedure worthwhile, even if you don't plan on using any other function.Works 100% of the time.
How reliably is the button combination reset working? Do you still have to reach for the console itself often or is it rather rarely a problem?
Ill look into this later when Im not making dinner but all the games were placed in a More games...-folder. How do I not make them do that?
At this point, yes. Hakchi is solid. Just follow the instructions in the OP.
Is adding borders ever gonna be easier? I know I can dedicate the time to do it but I just cba.
If you can settle for just one mode (4:3 versus pixel perfect) it got a lot easier.
Settings -> Pages/Folder structure -> Disable
Do you need to have all the files in the folder for it to work? Or can I just add 4:3 related ones?
Help! I keep getting a "Can't Unpack Ramdisk 2" error when I try and flash the custom kernel. What am I doing wrong?
Guys, I'm having a little problem with my SNES Mini : I'm losing space.
At first, I used the directories options to separate original games from thoses added with hakchi2, but when I decided to revert it, I realized that the memory available dropped to 232 MB. I didn't cared at first, I just thought it was a bug.
But now I'm at 132 MB available, even after removing every game I added...
I'm hoping the 3rd time is the charm! Anyone know what I'm doing wrong?
Thank you all so much, especially you, Robin64.
I've got all my games loaded up, cool little sprite icons that are much more readable than the tiny box art, and custom frames that load up automatically per game. It's wonderful.
This little system really is magical.
Thanks again.
Yes if you use a core within Retoarch.
ZSNES had a rewind feature, but it was a one way trip.
You have to add them as custom games.
Are you running hakchi through windows? Or a VM?
Slowing down on the whole border thing, but realised I had been terrible by not making a Goemon one. Fixed that.
Are you creating save games? Are you adding borders?
What do you mean by "creating save games ?". Playing and using save states or SRAM (internal save) ?
Save states.
Yep. Nowhere near as good looking or playing.
Genesis Version = nice fluid animations
SNES: Everything else (and the much better game)
Save states.
This is a major cause for space loss. The rewind feature means savestates are quite large in this. Use the included savestate editor in hakchi to make sure you don't have a ton of extra unwanted ones.
copy my save states over (no idea how hard that is to do)
That looks amazing. Also, I recognize some of these sprites, heh! I've added more and improved some since then.
I like your ALTTP one better than mine, I'm going to replace it.
This is something I've been wondering for a while. Is there any way to convert the saves exported by Hakchi to / from SRM? Or at least to import them back under a different ID (the game ID seems to be baked into the save)?
Yeah, it's definitely not a feature I've ever seen on any other emulator. Being able to actually scrub through 2-3 minutes of gameplay and resume anywhere is something I hope newer PC emu's pick up on.
Lots of emulators have it. VBA, ZSNES, Bizhawk, to name a few. Since Bizhawk plays a bunch of systems, you effectively have rewind for most Sega/Nintendo consoles, also PSX and Turbografx.
I know those have rewind, but I don't remember them playing what you did when rewound and allowing you to jump in when you're ready. Haven't tinkered with them in ages, though, so could be wrong.
I know those have rewind, but I don't remember them playing what you did when rewound and allowing you to jump in when you're ready. Haven't tinkered with them in ages, though, so could be wrong.