So… uh, how do you do a Haduken in mid air?

Chrono

Banned
So it’s been a while since I got back to gaming, and I completely forgot about street fighter. Until I got the anniversary collection of course. The last time I played street fighter was at least 8-10 years ago on my PSX. I don’t even remember the game two well… alpha zero or something. Man I played the game for hours daily for god knows how long.

So I fire up anniversary and select 3rd Strike. Trying to ignore the horrible music playing while selecting players, I choose ken and went to training. I do a haduken. It feels GREAT. I do what I used to call HATATARATTAT!!! (
heh.gif
) and it feels even better.

I jump and try a haduken. It doesn’t come out. I do it again. Nothing happens. What’s going on. ;__;

I can’t be so weaksauce that I can’t do a haduken in the air. It also doesn’t make sense for any street fighter game to cancel the move. (I also forgot how to do a fire haduken but I know it's there because I did it by accident...). I was planning to play this game all last night but it was more like a nightmare. I only played for 10 minutes or so.

Feel free to turn this topic into a Street Fighter/other 2d fighters discussion thread... And while we're at it, anyone wants to recommend the best Guilty Gear game for PS2?
 
Ken's Dragon Punch that would travel the entire distance of the screen and conveinetly leave him at near head height on the opponent to begin a fireball juggle. :lol

Can't go wrong with 300% faster Dalshim either.
 
Chun Li could air-throw you by tapping forward and punch. But it didn't matter where you were. Actually that pretty much ruined the game.
 
Takuan said:
Ken doesn't have a mid-air fireball.

By fireball you also mean haduken right? (there are two afaik: red fireball and blue haduken…)

And I tried it with Ryu and it still didn’t work… both anniversary SF II and 3rd Strike…


This thread is embarrassing. :o
 
Chrono said:
By fireball you also mean haduken right? (there are two afaik: red fireball and blue haduken…)

And I tried it with Ryu and it still didn’t work… both anniversary SF II and 3rd Strike…


This thread is embarrassing. :o
Neither of them have mid-air Hadoukens. Only Akuma does.
 
A fireball is a hadouken.

Neither Ryu nor Ken have ever had the ability to throw fireballs (hadouken) mid-air in any Street Fighter game that does not also feature the X-Men. Akuma has an air projectile, though.
 
Do a Hadoken pressing two punch buttons and you'll get the red fireball. In 3rd Strike, you have EX moves (except Akuma and Gill) which take a part of your super bar. Performing normal special moves with two punches or two kicks will give you a suped up version of the special move.
 
FrenchMovieTheme said:
i always had trouble doing the ALL-YOU-CAN! with ken and ryu. but i eventually got it down thanks to the marvel vs. series
rips eyes out
 
Asbel said:
Do a Hadoken pressing two punch buttons and you'll get the red fireball. In 3rd Strike, you have EX moves (except Akuma and Gill) which take a part of your super bar. Performing normal special moves with two punches or two kicks will give you a suped up version of the special move.

Fire hadoken is B,DB,D,DF,F+P in SSFII/Turbo and the Alpha games. Ken can't do this
 
:-O.

the QCF/QCB is the simplest thing in the book dude. I don't really...know how to make it much simpler than it is. Just a little hook motion. If you're using the D-pad, you can just kind of tilt your thumb from down to the direction you want and that should work.
 
Tre said:
:-O.

the QCF/QCB is the simplest thing in the book dude. I don't really...know how to make it much simpler than it is. Just a little hook motion. If you're using the D-pad, you can just kind of tilt your thumb from down to the direction you want and that should work.

:lol
 
It takes some practice Littleberu. Before I ever played third strike I could never get the shoryuken command.

Chrono did you check the manual? It pretty much explains the basics.
 
Tre said:
:-O.

the QCF/QCB is the simplest thing in the book dude. I don't really...know how to make it much simpler than it is. Just a little hook motion. If you're using the D-pad, you can just kind of tilt your thumb from down to the direction you want and that should work.

:lol

On a related note, though I used to be a GOD at everything SF2, when FF6 came out, I couldn't for the life of me do Sabin's blitz moves, despite the fact that they were supposedly the same motions as for fireballs/dragon punches etc.-- to this day, my best friend laughs at my ineptitude at doing those blitzes, since I was so good at SF. :D I still say it wasn't programmed exactly the same as it was for SF. :P

Thankfully, I was able to manage the directional blitzes (e.g., forward-back-forward). :P
 
Kobun Heat said:
Chun Li could air-throw you by tapping forward and punch. But it didn't matter where you were. Actually that pretty much ruined the game.

the "vacuum throw" is how i first beat Street Fighter 2 in arcades :lol
 
Parallax Scroll said:
Did you know you could do the circular motion blitzes by tapping a series of directions? Like you could tap down-down-left for the aurabolt.

: /

Own3d


Though I imagine it'd be a bit hard to tap out diagonals rapidly enough to get a "smooth" input for the move; besides, I'm not about to try this out now, years later. :P Maybe during break, though... :D
 
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