I usually agree with your posts, but I don't understand this. You think BotW climbing is bad, but this is good? Just sounds like Nintendo hating to me, because logically I don't see how this makes sense. This game DOES focus on realism, yet the climbing looks more akin to Spiderman with how the movements look (look at the way the hands and feet stick onto the rocks, even when the player is angled more backwards in the bottom right of the screen) and the speed of leaping around.
Again I don't care if people like Nintendo games or not. But this just reads like all the typical hating I see on their stuff "oh it's for kids!" then turning around and saying that something that ripped it off and, from the looks of it, in an inferior manner, is presented as better because "it's for grownups." I know you didn't say that last part, but you did say Zelda climbing was for kids, but if so many people can't figure out how to handle it without getting frustrated ... maybe that means there is actually something to it and they should figure out how to make it work for them in the game instead of just getting angry.
Also, if the mechanic was silly and "for kids" why would a major player rip it off?
Hint: Climbing in BotW isn't ever supposed to be an unlimited ability that lets you just get anywhere you want at anytime. It's a skill that you build up over time via stamina growth and, potentially, the climbing gear. This allows you to do more, and travel further as you grow. Sounds like puzzle solving. Logic.
Gameplay design. Things that Nintendo excels at and the rest of the industry tends to only understand at a surface level, never quite replicating what makes their games special and successful. This GIF is, IMO, a perfect example of that.
IMO Assassin's Creed is like the game equivalent of a Michael Bay film. Massively popular with the masses, but really quite bland at its core.