Krappadizzle
Member
Again, I never really used the food system in general unless I happened to be near a cooking pot, it was used in a superfluous way at best in my first playthroughs. You're right that it's not a "commitment" in the general sense, but I never really gave it much of a second thought.Commit into learning the food system??
Dude that thing is the most easy shit ever, there is no study to do, you mix a couple of ingredients until it memorize the receipt and then you are good to go, and the world is full choke of stuff that gave you stamina, you don't even have to grind that stuff.
The game is not remotely as deep as people think unless it's their first proper open world game, and since 90% of big ambitious open world don't run on nintendo systems, it's probably what happened to many people who think that botw is the second coming of jesus for everything he does...
I'm more impressed by the fact that you endured 4 playthrough of that game without putting a gun into your mouth tbh, i can't even do more them 2 run on the same game, especially big ass open world games![]()
Playing through BotW on PC at 3440x1440@90fps with some adjustments to the weapon degradation system is amazing. One of the best OWG's ever made and I've been around since the start of the genre. BotW has the benefit of a lot of systems working at the same time so you can learn new ways to do the same things that feel incredibly rewarding to discover.
There's many examples of broken systems in just about every single OWG and I have enough self control to not use the things that I think are broken simply for the sake of the path of least resistance. You're not forced to use/do anything in BotW so why use the systems that you think are breaking the game?
You could break Morrowind in minutes with the spell creation system they had in place, and it was incredibly fun to do if you wanted to do that, but you weren't forced to use them either, didn't stop Morrowind from being an awesome game. Same thing in a ton of different open world game.
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