So it looks like HFW actually has free climbing.

Commit into learning the food system??

Dude that thing is the most easy shit ever, there is no study to do, you mix a couple of ingredients until it memorize the receipt and then you are good to go, and the world is full choke of stuff that gave you stamina, you don't even have to grind that stuff.
The game is not remotely as deep as people think unless it's their first proper open world game, and since 90% of big ambitious open world don't run on nintendo systems, it's probably what happened to many people who think that botw is the second coming of jesus for everything he does...

I'm more impressed by the fact that you endured 4 playthrough of that game without putting a gun into your mouth tbh, i can't even do more them 2 run on the same game, especially big ass open world games :lollipop_squinting:
Again, I never really used the food system in general unless I happened to be near a cooking pot, it was used in a superfluous way at best in my first playthroughs. You're right that it's not a "commitment" in the general sense, but I never really gave it much of a second thought.

Playing through BotW on PC at 3440x1440@90fps with some adjustments to the weapon degradation system is amazing. One of the best OWG's ever made and I've been around since the start of the genre. BotW has the benefit of a lot of systems working at the same time so you can learn new ways to do the same things that feel incredibly rewarding to discover.

There's many examples of broken systems in just about every single OWG and I have enough self control to not use the things that I think are broken simply for the sake of the path of least resistance. You're not forced to use/do anything in BotW so why use the systems that you think are breaking the game?

You could break Morrowind in minutes with the spell creation system they had in place, and it was incredibly fun to do if you wanted to do that, but you weren't forced to use them either, didn't stop Morrowind from being an awesome game. Same thing in a ton of different open world game.
 
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Again, I never really used the food system in general unless I happened to be near a cooking pot, it was used in a superfluous way at best in my first playthroughs. You're right that it's not a "commitment" in the general sense, but I never really gave it much of a second thought.

Playing through BotW on PC at 3440x1440@90fps with some adjustments to the weapon degradation system is amazing. One of the best OWG's ever made and I've been around since the start of the genre.
I really wanted to love the game, i literally wasted 350+ euros to buy a switch for this game but for me was a 7\10 at best, i guess we have different priorities when it comes to open world games.
 
I really wanted to love the game, i literally wasted 350+ euros to buy a switch for this game but for me was a 7\10 at best, i guess we have different priorities when it comes to open world games.
Hey, I get it. It's not the end all, be all of the genre, but it does some incredibly unique things that aren't common in the standard Ubi/Sony open world game which felt very refreshing at the time. It's technical issues on the Wii U/Switch were super annoying too. But for all the annoyances, it still does so many things right which is why I think it resonates with so many people, if felt like a breath of fresh air in a genre that has become full of common tropes.

If possible, I'd highly suggest a replay on CEMU with a Nintendo Pro Controllers/PS4 controller and motion aiming enabled. It's a fantastic experience on PC/Cemu.
 
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Parkour was mostly came with Assassin's Creed and now people pretending like it's BOTW thing, same with glider that was there for ages in many games before it.

Games like Assassin's Creed, inFamous and Uncharted brought us zero stakes traversal. It's all rather pointless beyond the spectacle of it all. There is no sense of accomplishment to scaling anything in those games as they are designed to mostly not let the player fall. Reaching the top of the Agency Tower in Crackdown, while it was a little mechanically wonky thanks to the camera, is a thousand times more rewarding than anything found in those games. SOTC is great because of how well designed each hand hold and surface is, how free form it is and because of the stamina meter. The stamina meter makes BOTW pretty great along with weather conditions effecting your traversal, not to mention the scope of it.

I'm hoping Praey for the Gods is dope.
 
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Hey, I get it. It's not the end all, be all of the genre, but it does some incredibly unique things that aren't common in the standard Ubi/Sony open world game which felt very refreshing at the time. It's technical issues on the Wii U/Switch were super annoying too. But for all the annoyances, it still does so many things right which is why I think it resonates with so many people, if felt like a breath of fresh air in a genre that has become full of common tropes.

If possible, I'd highly suggest a replay on CEMU with a Nintendo Pro Controllers/PS4 controller and motion aiming enabled. It's a fantastic experience on PC/Cemu.
I had my fair share of framerate problems with the game but i'm pretty sure that performance and graphic was probably one of the lesser problems i had with the game.

Also i'm shit at setting emulators on pc, tried half time and never returned...
 
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I had my fair share of framerate problems with the game but i'm pretty sure that performance and graphic was probably one of the lesser problems i had with the game.

Also i'm shit at setting emulators on pc, tried half time and never returned...
It's crazy easy these days, but I could understand anyone's trepidation.



feel free to msg me if you want to learn/install it. I don't mind jumping into a discord and walking ya through if ya like. Wouldn't be the first person from GAF I've helped do it either. Though, I get it, emulators aren't for everyone and some just don't want to deal with the time it takes to get one going.
 
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You can climb fast and climb during rain. You just don't have to suck at the game.
Who the fuck cares whether I can climb faster or climb during the rain? It's boring as shit regardless of minor upgrades to the broken mechanic.

While not mutually exclusive, sucking at a game and being bored with a game are two very different scenarios in this situation. Investing even more time in something I have become disinterested in to try and address one of many issues I had with it seems a little bit crazy. Not only that, I have too many games I'd like to play before I decide to start exploring the benefits of Stockholm syndrome.
 
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