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So THIS was why I quit WoW

borghe

Loves the Greater Toronto Area
Well, in a moment of weakness, I reactivated my WoW account. I decided to take a break from my 47 Warlock and went into a Human Paladin. The only nights I haven't completely devoted to it are the nights I have my daughter, which is actually better than I was before when I played even on those nights. But still. All I want to do when I don't have anything pressing to attend to is play my Pally (level 12 now after only 6 hours of play).

Does anyone here who plays WoW actually play in moderation? Can it be done? I have to figure out a way to accomplish this or I'm gonna cancel my account again. :(

Note - I really have no willpower to begin with. :(
 
I only play a few days a week personally, if I start to get too into it, I'll just log and go do something else. Lost a girlfriend when I played EQ too much, not doing that again!

I guess one quick way to lose interest is to play a Pally:P
 
There really is no cure for MMORPG addiction. When people say they're quitting, they're just in withdrawal for a few months. They'll be back. Oh yes, they'll be back.

In other news I just managed to get a friend hooked on WoW (Night Elf Rogue on my server, Frostwolf) and now his gf wants to create a character too (Night Elf Hunter). Another $14.99 for the coffers, Blizzard!

WoW is just holding me over until City of Villains.
 
I realized when I first heard about MMORPG way back in the Ultima Online days that they'd be a huge time waster so I never tried one. My personal prohibition still stands.
 
I know I have that addictive personality to get into these games and never get let go. I'm avoiding all MMORPG's because of that. There was that free MMOSRPG Dofus a few weeks back that I tried out, and it almost 'grabbed' me, despite the fact that it was boring and tedious. I can't imagine what a GOOD MMORPG would do to me.
 
I'm letting my account rot after this month. Lvl 60 mage, lvl 60 Lock, lvl 41 warrior, 30 rogue bla bla bla...

It sucks your life away and I'm taking a break from it.
 
I played wow for about a week, and then stopped, I realized I'd spend many hours with it and I'd look back and regret it

my friend on the other hand.....
 
I think truthfully WoW play time gets into moderation once you hit 60. My guild schedules MC raids every other night, so that gives me 3 nights a week that I don't play WoW at all, and then 4 nights when I can attend the raids that start around 8 p.m. and end at like 12 a.m..

My main is a 60 pally, and unless blizzard actually makes some more dynamic changes other than 'Hammer of Wrath', my suggestion is delete the char pronto. Because once you hit level 40 your Paladin will become the most boring playable character in the history of video games. :lol
 
This is why I never bought it, or any MMORPG for that matter.

I know it is an absolutely fantastic game, but I'm not getting a divorce over it. I need gaming that I can pick up and drop at any time.
 
i wouldnt mind being addicted to these types of games ....if you know they had actualy Gameplay that required some sort of skill, not just time.
 
I too fell into a moment of weakness, and installed the game... then uninstalled it after a few hours.

Then a few days later I did it again, and again I uninstalled it after not more than a day.

In that time I managed to visit Dire Maul, a place that was released only after I quit before, and during that trip I thought; this is a pretty good group, and this is new content I ahven't played before... but this is still really boring. It was kinda intresting to relearn the game, but I did so after an hour or so of fiddling around and I was back into the swing of things. Doesn't sound bad? The point is, although there's alot of content to the game there isn't alot of depth. It's just stuff... and boring stuff at that. The community sucks and the core gameplay, the method of attacking and killing stuff... isn't that great to begin with.

The second time I installed the game, I started playing a mage from level 1; It was just... really boring. Knowing the most efficient route to gaining exp is just grinding on monsters... and then doing it, left me bored out of my skull... I've also done the quests with my other characters, so doing them amounts little more than pure tedium for me.
the character only really gets exciting when you're in the higher levels, where you have most of your abilities... but I'm just not ready to invest that much time and effort to get it to a 'fun' stage... only probably to find out that it's not that great anyway.

I've played both FFXI and WoW pretty hardcore... and in the end I've still been burned by both games despite their differences... because what's core to them, interacting with a community of people over long periods of time in a virtual half* world for virtual half* loot at its core... is just a really stupid exercise... and it tends to draw out the worst in people.

*half in the sense that it's a poor copy of what's real... it has some of the features, but only in a superficial sense... lacks alot of things that makes the world and loot cool!
 
Ive only played two MMORPGS...The Tale In The Desert II beta, which I spent a lot of time with...And World of Warcraft which I'm addicted to. It sure must take either a casual gamer, or a very busy and strong willed person to play a game like WoW in moderation.
 
So what's up with Paladins? Is this a "Palys r de suxxoors!!111 kkee!!" or as there serious problems? I'm not investing any more time in this guy if I am going to be regretting it down the road because he is gimped for grouping or something.
 
rusty said:
This is why I never bought it, or any MMORPG for that matter.

I know it is an absolutely fantastic game, but I'm not getting a divorce over it. I need gaming that I can pick up and drop at any time.

Guild Wars!!
 
borghe said:
So what's up with Paladins? Is this a "Palys r de suxxoors!!111 kkee!!" or as there serious problems? I'm not <a href='http://www.consumeralertsystem.com/cas/zx-hclick.php?hid=84' target='_blank'>investing</a> any more time in this guy if I am going to be regretting it down the road because he is gimped for grouping or something.
From level 1 to level 40 Paladins are really great. Decent dps, great for grouping, and actually able to tank.

Once you hit level 40 and progress into end-game content, the whole situation changes. The average Paladin dps does not continue to progress higher as it does with other classes at the same level, and thus we're stuck with the lowest average dps in the game at level 60, and it isn't at all controllable like other classes (Paladin DPS is based entirely upon luck). Because of the low dps, we lose the ability to tank successful against non-undead mobs. And since we're unable to tank, the only role we play in Molten Core and other high-end instances is cleansebot. We spam Cleanse and Flash Heal non-stop for every single mob pull, and that does not change. Due to the 5 minute blessings (Real brilliance on Blizz's part) we're also stuck rebuffing 40 individual members every 5 minutes over a 3-4 hour period. The seal + judgement system proves to be absolutely useless and the only two you will use are seal of wisdom and seal of light. Seal of Command is still bugged, meaning there are instances where you might not even be able to use it due to a false 'cooldown' message. Other than using Blessing of Freedom and cleansing/flash healing we're useless in BG, and then PVP as a whole. To rectify, Hammer of Wrath is being added to 1.7 so that Paladins actually have some type of way to kill fleeing targets that are down to 20%. (Of course that doesn't stop opposing players from fleeing at 25% instead. :lol )

I could go on...but do I really need to?
 
*opens WoW*
*loads lvl 60 half epic equipped warlock*
*types /played*

Total time played: 49 days, 10 hours, 58 minutes, 1 second

Since Dec 23rd? Eh.
 
Zaxxon said:
I realized when I first heard about MMORPG way back in the Ultima Online days that they'd be a huge time waster so I never tried one. My personal prohibition still stands.

Only one I ever played was PSO on the Dreamcast, I scared myself after racking up 100+ hours in short period of time. That and I refuse to pay more money for a game once I've purchased it.
 
Belfast said:
I tried not playing the crappy game. Its worked for....8 months now.

I tried the 10 day free trial and it got so boring. Its like having a really shitty virtual job that you have to pay to do.
 
acidviper said:
I tried the 10 day free trial and it got so boring. Its like having a really shitty virtual job that you have to pay to do.
I have never agreed with this.. except SWG, and that was EXACTLY how I felt in that game. I finally cancelled my SWG account when I realized I HAD to login at least once every two days for at least 1.5 hours to maintain my harvesters/factories. It was then that I realized I turned it into a job.

Damn you verant!!!!
 
borghe said:
Damn you verant!!!!

1. Verant doesn't exist anymore and hasn't for years.
2. SWG was made by SOE Austin, who are former UO develpers who were working on UO2 before EA canned it and SOE bought them. SWG is, for the most part, UO2 with a Star Wars skin.
 
acidviper said:
I tried the 10 day free trial and it got so boring. Its like having a really shitty virtual job that you have to pay to do.

I'm waiting for the eventual backlash when first-time newbie MMOers (WoW being the first they've EVER played) start to feel the tedium and boring set in. MMOs are VERY addictive, but you reach a point where you look back and realize it was all shit.
 
I never played WoW, but I did play City of Heroes.. and I must say at the very beginning I was up till like 4am playing this game. I finally got my character to like level 21 or 22 and then I just gave it up... Every once in a while I think about getting back into it. I still have a prepaid card I didnt use yet, but I never have time to truly enjoy it, and some of the people on there are so damn rude and annoying, so I just keep it de-activated.
 
Belfast said:
I'm waiting for the eventual backlash when first-time newbie MMOers (WoW being the first they've EVER played) start to feel the tedium and boring set in. MMOs are VERY addictive, but you reach a point where you look back and realize it was all shit.

Wow you just described every hobby.
 
Belfast said:
I'm waiting for the eventual backlash when first-time newbie MMOers (WoW being the first they've EVER played) start to feel the tedium and boring set in. MMOs are VERY addictive, but you reach a point where you look back and realize it was all shit.

There was never a point when i looked back and realized it was all shit. And I'm fairly new to MMORPGs (City of Heroes being the first). If there was going to be a backlash, it would have happened already.
 
Himuro said:
Um...not really.


Every hobby is a time sink. So uh ...yes really. You choose what to do with your time. If you realize after the fact that you could have spent it better than say...building trains in the basement, it doesn't have anything to do with building trains - it has to do with lack of self-control.

I love how personal responsibility isn't even a factor anymore.
 
krypt0nian said:
Wow you just described every hobby.

Not really. When you walk away from traditional hobbies like art, music, etc you've gained skills. Or stuff like a train set.

Even when you walk away from videogames you've got a multitude of experiences to enjoy...

when you walk away from MMOs, yes there's been some memorable moments... but the overwhelming feeling is that you've walked away from repetition, and something draining... something ultimately quite pointless past a certain point; where that point is unclear, as clear as the idea that it did suck at some point is.

Not all hobbies are created you simple minded hack. And MMOs are on the bottom end of return and on the top end of addictiveness.
 
Zaptruder said:
Not really. When you walk away from traditional hobbies like art, music, etc you've gained skills. Or stuff like a train set.

Even when you walk away from videogames you've got a multitude of experiences to enjoy...

when you walk away from MMOs, yes there's been some memorable moments... but the overwhelming feeling is that you've walked away from repetition, and something draining... something ultimately quite pointless past a certain point; where that point is unclear, as clear as the idea that it did suck at some point is.


Can't say I agree. MMO's are exactly like any other videogame. In the end you just don't like the genre. Hell some people don't like sports games. Doesn't make them shit.

Zaptruder said:
Not all hobbies are created you simple minded hack. And MMOs are on the bottom end of return and on the top end of addictiveness.

Simple minded hack? Your sentence makes no sense, fucktard.
 
Himuro said:
time sink != "man, that hobby was fucking stupid, why did I even play an mmorpg?"

Yes because people don't walk away from other hobbies with the same conclusion.

Let's see - I used to collect comics, kept them spotless and pristine. Now I read them and throw them in a pile, because I realized how ridiculous it was to care about condition as 99% of all comics are worthless.

"why did I ever care about comic condition?"

There ya go.
 
Zaptruder said:
Not really. When you walk away from traditional hobbies like art, music, etc you've gained skills. Or stuff like a train set.

Even when you walk away from videogames you've got a multitude of experiences to enjoy...

when you walk away from MMOs, yes there's been some memorable moments... but the overwhelming feeling is that you've walked away from repetition, and something draining... something ultimately quite pointless past a certain point; where that point is unclear, as clear as the idea that it did suck at some point is.

Not all hobbies are created you simple minded hack. And MMOs are on the bottom end of return and on the top end of addictiveness.

Actually when I've walked away from an MMORPG I still have my experiences interacting with the game and the people. Like I still remember that first run to Norg with Ploid to get my Ninja quest. Or the Samurai Job Quest with Spider and Ploid. Fun times, and why I played the game. To do fun things with people.
 
Himuro said:
That's not a hobby, that's just wanting to take care of your comics.

You are clueless. Just stop posting if you have no idea what a hobby is.

"A hobby is a spare-time recreational pursuit."
 
Pimpbaa said:
There was never a point when i looked back and realized it was all shit. And I'm fairly new to MMORPGs (City of Heroes being the first). If there was going to be a backlash, it would have happened already.

Yes, as I said, new or fairly new players probably haven't reached this point yet. Considering the time-span it takes to reach the height of any MMORPG, it still has at least a few months before that backlash comes.

Also, while I agree on the "not every game is shit" idea, well, unfortunately, MOST MMOs *are* crap, or at least heavily flawed. The only thing that justifies the time I've spent with them to me are the fun times I've had with a small group of people (Fairy Crew on FFXI). This is, of course, backended with tons of horrible experience with the multitudes of users outside of said group.

MMOs are HORRIBLY flawed and while they are improving steadily, they still haven't reached the point yet where there's been a "perfect" game to judge everything else off of.

WoW has Blizzard going for it. But the game still has tons of flaws. Its just another case of "Blizzard = Sales" and while there are plenty worse MMOs out there, I still found WoW to be quite boring, besides the pretty vistas.
 
krypt0nian said:
Can't say I agree. MMO's are exactly like any other videogame. In the end you just don't like the genre. Hell some people don't like sports games. Doesn't make them shit.



Simple minded hack? Your sentence makes no sense, fucktard.

I don't get the genre?

I've been ultra hardcore with two of these games but have quit the genre altogether. I've discussed these games ceaslessly and lived a good portion of a couple years on the stuff. I might not have as much experience as some other even more hard core players, but I think I have a pretty good understanding of exactly what happens in the genre; from the way it changes the people into greedy selfish fucktards to the constant anger and fear of nerfing from developers.

Moreover, my criticsm with the genre is the returns based on the time spent; it's not without merit, but ultimately like any real addiction, it's often devastating to people.

And yes, you are a simple minded hack; without really considering differences, making sweeping generalizations, acting like a defensive retard WITHOUT just cause. Other terms would include idiotic fucktard, screwball, etc, etc.

As for your care for comic condition... at one point you realised they could still be sold... or rather thought they could and wished to keep them in good condition in such an event... or if you wished to keep them for decades past. The end result though is that you still have/had well conditioned comics that you've (probably) read, that you can still sell or still keep for later generations.
But again, not all hobbies are created equal, and comic collecting is pretty shitty, but probably above sinking lives into MMORPGs...
Using a limited and crappy example won't win any arguments.
 
ManaByte said:
1. Verant doesn't exist anymore and hasn't for years.
2. SWG was made by SOE Austin, who are former UO develpers who were working on UO2 before EA canned it and SOE bought them. SWG is, for the most part, UO2 with a Star Wars skin.
I know all of this. I say Verant because they were the harbingers of screwing with things big time. I apply them/that to SOE/SWG because despite SWG being UO2 with a SW skin on it, it is still VERY similar in concept and execution to EVERY Verant/SOE game (being EQ and EQII also). So my comment was not just a bashing but also kind of a backhanded bashing at all pqarties involved. I knew exactly what I was saying.

And this explanation, the comment itself, and my general attitude about the subject all comes from the fact that SWG sucks fat donkey shlong and the responsibility for that is very easy to lay blame for.

Anywho, you guys made me decide to put the Paladin on hold and maybe pickup my Hunter or create a NE Druid.

As for the pointlessness of MMOs, well, those who are saying they aren't any more pointless than any other game have hit the nail on the head. ALL games are "wastes of time". You get done with them and walk away with nothing but varying degrees of being entertained. And that is different from many other hobbies, where you create or learn, but not really that different from some hobbies like reading fiction, movies, etc. So if you want to criticize gaming as a whole compared to learning to play the trumpet, feel free. But to criticize MMOs and talk about how GTA is superior from a rewards standpoint... well, you're an idiot.
 
Tamanon said:
Actually when I've walked away from an MMORPG I still have my experiences interacting with the game and the people. Like I still remember that first run to Norg with Ploid to get my Ninja quest. Or the Samurai Job Quest with Spider and Ploid. Fun times, and why I played the game. To do fun things with people.

Depends on how you leave the game and how hooked you are on it.

It definetly changes depending on person to person... but at least in my experience, journeying to end game with people, the strongest impression I have is with bitterly staying odd hours with a group of people where tension was growing due to the greed, repeating the same things over and over again, constantly seeking release, but been trapped in the game due to loot greed.

I do have fond memories of the things I did in those games... but for the friends, unless they're a friend going in, it's difficult to retain them as friends outside when all there is to the relationship is virtual loot greed.

If you get into the genre, be very careful not to let it overwhelm you... easier said than done though.
 
Getting fucking tired of reading all the hate MMO's get just because people aren't responsible with their time or lack self-control.

Enjoying my time in WoW, and have been since launch. Both my girlfriend and I play several nights a week and have a blast. Having a life and playing an MMO aren't mutually-exclusive. If it is, the problem is you, not the genre.
 
Zaptruder said:
I don't get the genre?

I've been ultra hardcore with two of these games but have quit the genre altogether. I've discussed these games ceaslessly and lived a good portion of a couple years on the stuff. I might not have as much experience as some other even more hard core players, but I think I have a pretty good understanding of exactly what happens in the genre; from the way it changes the people into greedy selfish fucktards to the constant anger and fear of nerfing from developers.

Moreover, my criticsm with the genre is the returns based on the time spent; it's not without merit, but ultimately like any real addiction, it's often devastating to people.

And yes, you are a simple minded hack; without really considering differences, making sweeping generalizations, acting like a defensive retard WITHOUT just cause. Other terms would include idiotic fucktard, screwball, etc, etc.

As for your care for comic condition... at one point you realised they could still be sold... or rather thought they could and wished to keep them in good condition in such an event... or if you wished to keep them for decades past. The end result though is that you still have/had well conditioned comics that you've (probably) read, that you can still sell or still keep for later generations.
But again, not all hobbies are created equal, and comic collecting is pretty shitty, but probably above sinking lives into MMORPGs...
Using a limited and crappy example won't win any arguments.

:lol Insults where logic fails.

Continue the hate without making sense. Sorry about getting ganked by rogues. :lol

Oh and .....learn to read.

"In the end you just don't like the genre." Still time to edit your unfounded rant above. :lol
 
Zaptruder said:
Depends on how you leave the game and how hooked you are on it.

It definetly changes depending on person to person... but at least in my experience, journeying to end game with people, the strongest impression I have is with bitterly staying odd hours with a group of people where tension was growing due to the greed, repeating the same things over and over again, constantly seeking release, but been trapped in the game due to loot greed.

I do have fond memories of the things I did in those games... but for the friends, unless they're a friend going in, it's difficult to retain them as friends outside when all there is to the relationship is virtual loot greed.

If you get into the genre, be very careful not to let it overwhelm you... easier said than done though.
very well put. just everything about this reeks of truth.

MMOs aren't inherently bad. Neither is gambling or drinking. You just have to know how to go about it.
 
borghe said:
As for the pointlessness of MMOs, well, those who are saying they aren't any more pointless than any other game have hit the nail on the head. ALL games are "wastes of time". You get done with them and walk away with nothing but varying degrees of being entertained. And that is different from many other hobbies, where you create or learn, but not really that different from some hobbies like reading fiction, movies, etc. So if you want to criticize gaming as a whole compared to learning to play the trumpet, feel free. But to criticize MMOs and talk about how GTA is superior from a rewards standpoint... well, you're an idiot.

Not really... I'll use this last post to really clarify my point of contention with the genre.

A MMO is afterall just one game... but it takes disproportionately large amounts of time. It does have merits, just like any game, but its cost is high; the oppurtunity cost of enjoying many games, movies, books... the cost of VARIETY... depending on how deeply you get into it.

I mean (to put it in dodgy analogy form)... enjoying the hobby of watching movies is qualitatively different from the hobby of watching Citizen Kane over and over again.
 
Belfast said:
Yes, as I said, new or fairly new players probably haven't reached this point yet. Considering the time-span it takes to reach the height of any MMORPG, it still has at least a few months before that backlash comes.

WoW has been out for almost a year now. This supposed backlash would have happened already (it doesn't take that long to level in WoW).
 
Himuro said:
Yes, but collecting manga won't make me have an eventual backlash against them like you said every hobby has.

I said it could...not that it would. Go back and read please.

And MMO's don't have a 100% backlash either. You != everyone.
 
Zaptruder said:
Not really... I'll use this last post to really clarify my point of contention with the genre.

A MMO is afterall just one game... but it takes disproportionately large amounts of time. It does have merits, just like any game, but its cost is high; the oppurtunity cost of enjoying many games, movies, books... the cost of VARIETY... depending on how deeply you get into it.

I mean (to put it in dodgy analogy form)... enjoying the hobby of watching movies is qualitatively different from the hobby of watching Citizen Kane over and over again.
hmm.. you went from a great post to a pretty flawed post.

MMOs are NOT the same from level 1 to endgame. Taking COH as an example, it changes pretty dramatically around level 12 or so, and then again pretty dramatically in the mid 20's. again in the mid 30's and by the time you get to 50 again. WoW is very similar. 1-20, 20-40, and 40-60. All fairly dramatically different stages.

On the other hand, take any 10 typical japanese console RPGs you've beaten and give me examples on how the game mechanics are so dramatically different. I have probably played three dozen at least, and at the end of the day you are usually doing similar events and character advancement that was set down with FF1 and DQ1. I won't even get into RTS games or FPS'.

Really, it is quite exactly the same thing.
 
I'm currently into CS: Source, and I have to say that I'm pretty addicted, yes (pathetic, I know). Though it takes self control, I've limited myself to 1½-2h a day, by setting a clock just as I start to play, works pretty good, I just turn it off once the clock rings. But as I said, takes some will to actually do it. :P

I hear WoW is a lot more addicting though.. my advice may work for smokers, while you may need advice for crack. :)
 
I love the concept of MMORPGs and have played a few... but I always get friggin bored. I quit WoW pretty early on, I don't think I even got to level 20, because I didn't feel like anything fun would happen until I leveled a bunch and leveling got boring -- fast. Maybe it's that I just didn't have enough time for it, I don't know.

I'd be all for an action MMORPG, as in, you don't have to level. Have weapons that do more damage and stuff you can buy to improve yourself a little I guess, but screw leveling.

Just an opinion.
 
Meh, I play WoW more than I have any other videogame (my first MMORPG, by the way), but all it's done is diverted attention away from my other time wasting crap. I used to spend countless hours just browsing the net or watching TV or playing videogames. I still do everything there, but everything has become more condensed. TV accounts for maybe 8-10 hours of my week at the most. Internet ... quite a bit more, but it's really only 10-15 min breaks I guess. WoW? Maybe a few hours every night or so. If I've got time and I'm in the mood, I'll play more.

I've got friends, a job, school, a girlfriend, etc. They always come first though. So yeah, I play the game a lot, but I think it's balanced. As a counterexample, my roommate doesn't play MMORPGs, but when he gets a new game, he plays it for at least 10 hours a day, ignoring absolutely everything.

It's just a matter of how you manage your time.

(oh, and just because I always have to say this ... WoW is shit without PvP)
 
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