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So THIS was why I quit WoW

borghe said:
The problem comes directly from addictive personality types. People with no willpower. The "just one more" syndrome of MMORPGs isn't any worse than gambling, drinking, or really anything where you have fun. The problem lies within the fact that some personalities are willing to sacrifice important things to get "just one more". The activity doesn't cause this. No one is at the craps table holding a gun to your head. No one is at your computer desk strapping you down. It is YOUR decision on whether you are responsible or not.

It's disingenious to push all blame onto the consumer for their 'lack of willpower'. It would be ideal if everyone could exhibit willpower with regards to all matters; in practice we know that somethings are definetly more addictive than others. Sure, nearly all things can be taken to an obsessive extent, but some things are definetly much easier, for many more people.

*edit*

No really. You're just a fucking idiot if you really believe the things you say.

It's like been pro capitalist; these people are in the situation they are because they don't work hard enough. Ignoring a whole bunch of underlying issues in favour of a singular simple idea.

To forcefully paint the issue as a black and white matter, generalize and use dodgy analogies... makes me want to kick your ass really, it's that frustrating dealing with people that argue in such a manner.
 
LakeEarth said:
I know I have that addictive personality to get into these games and never get let go. I'm avoiding all MMORPG's because of that. There was that free MMOSRPG Dofus a few weeks back that I tried out, and it almost 'grabbed' me, despite the fact that it was boring and tedious. I can't imagine what a GOOD MMORPG would do to me.

Im hooked to dofus :( Luckly the beta only lasts till the end of this month. then you have to P2P. No way im doing that.
 
I resubscribed to WoW in mid-July and played it ONCE the whole month. A waste of $15. The game just stopped being fun around level 50, and I don't feel compelled to re-roll.
 
stinger009 said:
Im hooked to dofus :( Luckly the beta only lasts till the end of this month. then you have to P2P. No way im doing that.
Doesn't it get annoying though? Sometimes a battle can take 5 minutes just to get some measly couple of xp points. And all the quests seemed to be "bring me 70 of this thing you have no idea where to get"?

I also made the mistake of grabbing the first job I was offered, before I knew that you couldn't "cancel" or take more than one job. So my character was literally screwed and I just kinda let it go after that.
 
Zaptruder: MMOs are not the evil entity you make them out to be. Since you paint their creators with such negative strokes, I can only assume you had bad experiences, and thus feel the need to shift blame.

PS. You're really starting to go off the deep end in your posts when you start talking about kicking another posters ass and such. Just FYI.

PPS. When using "big words", at least spell them correctly.
 
SaitoH said:
Zaptruder: MMOs are not the evil entity you make them out to be. Since you paint their creators with such negative strokes, I can only assume you had bad experiences, and thus feel the need to shift blame.

PS. You're really starting to go off the deep end in your posts when you start talking about kicking another posters ass and such. Just FYI.

PPS. When using "big words", at least spell them correctly.

Look. I'm not pissed off because people express an opinion different to mine, but when they use poor arguments to back up their opinion, and do so repeatedly, it really starts to grate on the nerves. Especially with the ad hominen attacks; discrediting my character repeatedly ("I can only assume you had bad experiences, and thus feel the need to shift blame.", "PPS. When using "big words", at least spell them correctly.", etc) instead of actually tackling the argument at hand.

Basically, at this point, both sides of the argument recognize the idea that MMORPGs can be enjoyed in moderation and that taken to an extreme, it can degenerate into something very negative.

What we repeatedly argue is just how addictive it can be right now. The argument from borghes side is that they're no more addictive than any other activity; heavily implying that all addictions (and things of their nature) are created equal. I'm calling the absurdity on that, as well as saying that MMORPGs fall into the more addictive side of things.

Also another point of contention for me, is that the time spent on a MMO isn't necessarily that great, not necessarily better than any other past times, despite been one of the riskier past times to get into (in terms of addiction risk).

p.s. spelling mistakes are to be expected from time to time. It's not a particularly important issue, unless I'm emphasizing the importance of been gramatically correct or some such... and I'm not. The real problem is if I use the 'big words' in an incorrect manner... and I don't believe I am (although I don't mind been corrected).
 
The only way to counter WoW is to go out with friends and have a social life. Anything your friends are doing YOU ARE IN, dont start turning down hanging out to get just one more level or farm a dungeon. Just get the hell outside and you will enjoy the game more in the long run.
 
Zaptruder said:
It's disingenious to push all blame onto the consumer for their 'lack of willpower'. It would be ideal if everyone could exhibit willpower with regards to all matters; in practice we know that somethings are definetly more addictive than others. Sure, nearly all things can be taken to an obsessive extent, but some things are definetly much easier, for many more people.
And it is not a killer's fault that his wife was having sex with the pool boy. And not the bank robber's fault he was poor.

People need to take responsibility for their actions and enabling by letting them know it isn't all their fault just leads them to continue to exhibit lack of self control under the belief that it is out of their hands.

No really. You're just a fucking idiot if you really believe the things you say.
This is rich... I'm an idiot because I can recognize that some people take obsessions to dangerous levels?

It's like been pro capitalist; these people are in the situation they are because they don't work hard enough. Ignoring a whole bunch of underlying issues in favour of a singular simple idea.
Wait a minute, you are comparing addiction to capitalism? And you say I have dodgy analogies? You're joking, right? This is a joke I'm assuming.

Take responsibility. YOU lost your wife. YOU lost your friends. YOU flunked out of prep school. YOU lost your job. The evil MMORPG didn't do it. What's funny is that all your talking about is simple flat out addiction. That's all. People who over indulge. Yet because it's an MMOG put out by a company it's different. Yet I don't see you talking about the evils of Jim Beam, or Miller Brewing, or the Belagio casino.
 
Zaptruder: Where's your evidence that overwhelmingly proves MMOs are more addictive than an "average" hobby? All I've read is your opinion. Does yours carry more weight than say Borghe's?

When you say the time spent playing an MMO isn't necessarily that great -comparative to other past times- once again I ask, is your opinion more valuable than say mine? Can't you simply accept -that like any activity- some enjoy it, and some don't?

I guess what I'm saying is you're getting angry (calling people fucking idiots/wanting to kick ass) about some people not agreeing with you, and I don't understand why. You have yet to convince me that your "opinion" is correct.
 
See, I have no problem with Zaptruder not liking them. I have no problem with him saying that to him they are a waste of time. These are all subjective statements based on his opinion.

My problem comes from him insinuating that MMORPGs are designed to take people into this out of control binge session where they throw away everything meaningful in their life, as if some corporate suit is sitting back somewhere laughing maniacally. And it isn't because I love the coporations. It's because it is relieving these individuals who are doing this of taking any (or all as they should) responsibility for their actions. It is IDENTICAL to making excuses for alcoholism, gambling addiction, or any addiction. Yes the games are designed to get you to come back for more. IT is YOUR AND ONLY YOUR responsibility to moderate that and not take it to excess, just like everything. The companies have made a compelling product, but nowhere are they forcing you to play it to extreme levels.
 
borghe said:
And it is not a killer's fault that his wife was having sex with the pool boy. And not the bank robber's fault he was poor.

People need to take responsibility for their actions and enabling by letting them know it isn't all their fault just leads them to continue to exhibit lack of self control under the belief that it is out of their hands.

It's one thing to argue that, we shouldn't relent on the idea of personal responsibility, for the sake of making the people understand that they can and should exercise willpower to control addictions.
It's another thing entirely to use that argument to say that there is entirely the fault of a person if they fail to exhibit willpower, and that the blame lays solely with them.

The former is strongly compassionate and understanding of what must be done in order to make things better. The latter is a flat out disingenious argument to defend the addictive item in question.

I do agree, that there should be personal responsibility exercised; this can be achieved by warning people about the particular addictiveness of whatever it is they're getting into. It's not done by downplaying the risks of addiction and exclaiming that if the person becomes addicted it's because they're weak individuals. It can be personally exercised by taking careful guard against the addiction, or simply abstaining from it.

This is rich... I'm an idiot because I can recognize that some people take obsessions to dangerous levels?

Your argument is that, some people will take things to dangerous levels... fair enough, but in making that argument you effectively say that all addictions are equal and that all blame rests solely in the user who hasn't exercised self control.
But of course it's just not that simple; different things have different levels of addictiveness; creating different levels of not only a physical addiction but psychological addiction. This doesn't exclude the difference in ability between people (ability been willpower to control the addiction in this case), but it still recognizes the differences between different stimuli.

Wait a minute, you are comparing addiction to capitalism? And you say I have dodgy analogies? You're joking, right? This is a joke I'm assuming.

No, I'm comparing your argument to the argument for pro capitalism which I provided; i.e. a simplistic argument that while attractive on the surface (the simple logic of a meritocratic ideal within the capitalist system) is flawed or worst false upon closer examination.

Take responsibility. YOU lost your wife. YOU lost your friends. YOU flunked out of prep school. YOU lost your job. The evil MMORPG didn't do it. What's funny is that all your talking about is simple flat out addiction. That's all. People who over indulge. Yet because it's an MMOG put out by a company it's different. Yet I don't see you talking about the evils of Jim Beam, or Miller Brewing, or the Belagio casino.

For some people, susceptible to addiction of different types an option is to abstain. Yet the way you put it, it seems like everyone can indulge in a little moderation and that the people that get addicted due to this indulgence are weak. Moreover... what's with the bolding of you? Again, trying to discredit ME; my character, isn't a valid argumentative technique - it doesn't say anything about the validity of my arguments. In reality, none of those things have happened to me; all that has happened is when I walked away from the MMOs, I realised I had lost a large chunk of time and that a good portion of the experiences of the MMO weren't exactly a positive thing. Sure there were positive times, but the actual playing of the game... not even the effect of the time wastage, there were many more times that I felt miserable while playing the game... losing time to the game to feel miserable while playing. That's what I'm bitter about.
If you actually get far in the game, you'll realise how much misery it is to do the same run for the 30th time just for a small chance to get the item you want. Or going into small areas and attacking the same type of monster with your group for hours and hours per session, for many many sessions, in order to increase your stat points by a few points. But that's the kind of game that MMOs are.

Saitoh said:
Zaptruder: Where's your evidence that overwhelmingly proves MMOs are more addictive than an "average" hobby? All I've read is your opinion. Does yours carry more weight than say Borghe's?

When you say the time spent playing an MMO isn't necessarily that great -comparative to other past times- once again I ask, is your opinion more valuable than say mine? Can't you simply accept -that like any activity- some enjoy it, and some don't?

I guess what I'm saying is you're getting angry (calling people fucking idiots/wanting to kick ass) about some people not agreeing with you, and I don't understand why. You have yet to convince me that your "opinion" is correct.

Here's a good study on MMORPG addiction:
http://www.nickyee.com/hub/addiction/home.html

I can definetly accept that some people can enjoy it, that some people are able to enjoy it such that they don't let the addiction or the timesink nature of the genre get to them. But at the same time, I'm saying that there are timesinks and the genre is very addictive relative to other genres. More power to you if you can enjoy it, but at the same time I think you could probably enjoy something else more given the time input (even if you're not susceptible to addiction or what not).
 
borghe said:
And it is not a killer's fault that his wife was having sex with the pool boy. And not the bank robber's fault he was poor.

People need to take responsibility for their actions and enabling by letting them know it isn't all their fault just leads them to continue to exhibit lack of self control under the belief that it is out of their hands.


This is rich... I'm an idiot because I can recognize that some people take obsessions to dangerous levels?


Wait a minute, you are comparing addiction to capitalism? And you say I have dodgy analogies? You're joking, right? This is a joke I'm assuming.

Take responsibility. YOU lost your wife. YOU lost your friends. YOU flunked out of prep school. YOU lost your job. The evil MMORPG didn't do it. What's funny is that all your talking about is simple flat out addiction. That's all. People who over indulge. Yet because it's an MMOG put out by a company it's different. Yet I don't see you talking about the evils of Jim Beam, or Miller Brewing, or the Belagio casino.

Amen!
 
borghe said:
See, I have no problem with Zaptruder not liking them. I have no problem with him saying that to him they are a waste of time. These are all subjective statements based on his opinion.

My problem comes from him insinuating that MMORPGs are designed to take people into this out of control binge session where they throw away everything meaningful in their life, as if some corporate suit is sitting back somewhere laughing maniacally. And it isn't because I love the coporations. It's because it is relieving these individuals who are doing this of taking any (or all as they should) responsibility for their actions. It is IDENTICAL to making excuses for alcoholism, gambling addiction, or any addiction. Yes the games are designed to get you to come back for more. IT is YOUR AND ONLY YOUR responsibility to moderate that and not take it to excess, just like everything. The companies have made a compelling product, but nowhere are they forcing you to play it to extreme levels.

I agree. Games like these are made to make you come back for more but if you decide to drop your life and play the game 24/7 that's your own fault.

Hell WoW even has a built in system the rewards you for taking a couple days off from the game (rest state).

A little self control goes a long way. :)
 
For some people, susceptible to addiction of different types an option is to abstain. Yet the way you put it, it seems like everyone can indulge in a little moderation and that the people that get addicted due to this indulgence are weak. Moreover... what's with the bolding of you? Again, trying to discredit ME; my character, isn't a valid argumentative technique - it doesn't say anything about the validity of my arguments. In reality, none of those things have happened to me; all that has happened is when I walked away from the MMOs, I realised I had lost a large chunk of time and that a good portion of the experiences of the MMO weren't exactly a positive thing. Sure there were positive times, but the actual playing of the game... not even the effect of the time wastage, there were many more times that I felt miserable while playing the game... losing time to the game to feel miserable while playing. That's what I'm bitter about.
If you actually get far in the game, you'll realise how much misery it is to do the same run for the 30th time just for a small chance to get the item you want. Or going into small areas and attacking the same type of monster with your group for hours and hours per session, for many many sessions, in order to increase your stat points by a few points. But that's the kind of game that MMOs are.

No, that's the kind of game you make them out to be. You obviously do not like these types of games. You are "miserable" playing them and you have an addiction problem attached. There is only ONE solution for you bub, DONT PLAY THE FUCKING GAME.

Christ how many times have you uninstalled and reinstalled WoW now? YOU have the problem. Quit the game, seek help, move on with your life.
 
Zaptruder said:
It's one thing to argue that, we shouldn't relent on the idea of personal responsibility, for the sake of making the people understand that they can and should exercise willpower to control addictions.
It's another thing entirely to use that argument to say that there is entirely the fault of a person if they fail to exhibit willpower, and that the blame lays solely with them.
The blame does lay solely on them. No one forced you to gamble away your child's college fund. No one forced you to give up your marriage. There are millions of other people out there doing these things without taking it to excess. Obviously there is a reason they are and you arenÂ’t. To lay adequate blame to Blizzard, for exmaple, you have to show how they made the person play, or that they rewarded the person for playing more and more. To the contrary, you have shown that the rewards actually diminish the more you play, and Blizzard has implemented a system to reward you for taking an occassional break.

I do agree, that there should be personal responsibility exercised; this can be achieved by warning people about the particular addictiveness of whatever it is they're getting into. It's not done by downplaying the risks of addiction and exclaiming that if the person becomes addicted it's because they're weak individuals. It can be personally exercised by taking careful guard against the addiction, or simply abstaining from it.
bullshit. Because anything can be addictive. The only “warning”, as you so put it, should be on things that are chemically addictive. But things that are just psychologically addictive, re: everything, people have to use THEIR willpower on.

Your argument is that, some people will take things to dangerous levels... fair enough, but in making that argument you effectively say that all addictions are equal and that all blame rests solely in the user who hasn't exercised self control.
But of course it's just not that simple; different things have different levels of addictiveness; creating different levels of not only a physical addiction but psychological addiction. This doesn't exclude the difference in ability between people (ability been willpower to control the addiction in this case), but it still recognizes the differences between different stimuli.
Nowhere have I ever said all addictions are the same. When you talk about chemical addictions there are obviously wildly varying degrees. But with psychological addictions, noÂ… they are pretty much the same. All lack of willpower.

No, I'm comparing your argument to the argument for pro capitalism which I provided; i.e. a simplistic argument that while attractive on the surface (the simple logic of a meritocratic ideal within the capitalist system) is flawed or worst false upon closer examination.
psychological addictions are simple. some people are not able to exercise willpower over compelling activities.

For some people, susceptible to addiction of different types an option is to abstain. Yet the way you put it, it seems like everyone can indulge in a little moderation and that the people that get addicted due to this indulgence are weak.
psychological addiction is a result of lack of self control and willpower. if you think that makes someone weak, thatÂ’s you. IÂ’m just pointing out the problem. It is a personality trait.. but someone who is addicted to MMORPGs likely has other issues and is or will be likely facing other addictions throughout their lifetime. I am not saying MMORPGs are not bad for this person, but the MMORPG isn't his problem, it is his personality.

If you actually get far in the game, you'll realise how much misery it is to do the same run for the 30th time just for a small chance to get the item you want. Or going into small areas and attacking the same type of monster with your group for hours and hours per session, for many many sessions, in order to increase your stat points by a few points. But that's the kind of game that MMOs are.
again you stating opinion as fact.

I can definetly accept that some people can enjoy it, that some people are able to enjoy it such that they don't let the addiction or the timesink nature of the genre get to them. But at the same time, I'm saying that there are timesinks and the genre is very addictive relative to other genres. More power to you if you can enjoy it, but at the same time I think you could probably enjoy something else more given the time input (even if you're not susceptible to addiction or what not).
all opinion, and all fine. but please donÂ’t act like itÂ’s fact. because there are many people (myself included) who disagree with you, and we have every right to do that just as you do to feel this way. and guess what. we are both right.
 
and just to be clear, it Blizzard were somehow encouraging you to play for 48 hour marathons, or creating situations where such marathons were essentially required; if they were encouraging you to put in 60 hours a week or rewarding you for it, I would agree with Zaptruder. But they don't. No where do they reward you the more concentrated your playing time is.

As for Zaptruder's "They suck because they are designed in this way...", that is you. I think people who buy new versions of sprts games every year are crazy. Most of my friends think all console RPGs are crap. But don't be a person who hates something and then is just blown away that other people can enjoy it. That just makes you close minded.
 
Zaptruder: Thanks for the link. Sorry for the late reply, I was at work.

The article was quite interesting. I'd like to quote one part:

If you consider yourself addicted to MMORPGs and your playing habits are causing you real life problems, or if someone close to you has playing habits which are obsessive and unhealthy, consider seeking the help of a professional counselor or therapist who is trained in addiction problems.


Also:

In reality, none of those things have happened to me; all that has happened is when I walked away from the MMOs, I realised I had lost a large chunk of time and that a good portion of the experiences of the MMO weren't exactly a positive thing. Sure there were positive times, but the actual playing of the game... not even the effect of the time wastage, there were many more times that I felt miserable while playing the game... losing time to the game to feel miserable while playing. That's what I'm bitter about.

When you write something like that, I have to ask the question, why did you play? Games are supposed to be fun. If you aren't having fun, don't play.
 
Damn, I have a hard time playing for 2 hours and you people play for 6. I'm in my third week of playing this game and I can't play for more then 2 hours at a time really, but I do play once a day most of the time. Binda <lv 13 Troll Rogue> after 3 weeks of playing... I got a long way to lv 60 :( The longest I played for was like... 12 hours :lol only happend once.
 
I purchased WoW yesterday and am enjoying it so far, currently a Level 8 mage. I enjoy playing games in moderation, I don't see myself becoming addicted to WoW.
 
I reinstalled WoW and I think I'll not bother uninstalling this time.



I'm not wrong about what I've said, although I should have qualified it all by saying...

while it is more addictive more insidious than a normal game, it's something that you can still control and enjoy, with more effort (put into controlling the urge to be addicted to it).

It's not quite as bad as substances that cause physical dependency, but certainly, there's still some amount of psychological addiction that it can create, even in healthy minds.
It's simply something that requires more effort to keep under control than a normal game, due in large part to its never ending nature, as well as other stuff like having a kind of social interaction while playing...

The way the game is designed... it's almost a necessity, not so much corporate villany per se... but it's the way the game has to work in order to balance benefit to the player and cost to developer. If things become too easy, then the players stop feeling the benefit of any gains they make, or rather they become trivialized. But if it's too hard, then definetly the experience becomes miserable; but players are often still compelled to press on, as the idea "we're more than half way there; there's no turning back" sets in.

That it's a natural part of the game design though, doesn't mean it's ideal though. It definetly does suck going in with pick up groups clunking around some instance for 2-3 hours and coming out of it none the richer. Sure you could stick solely with friends, but then the game loses the ability to be enjoyed on demand.

The MMO genre isn't entirely without it's positives... indeed, few other games give us much sense of accomplishment as wielding a decked out MMO character (at least for normal people who don't have the talent to become world class players in popular highly competitive twitch games), and even if the community it fosters are often a bunch of morons with virtual loot fever, they are among some of the tighter online communities out there, such that even if the object of the groups attention is virtual, the emotions and feelings fostered are at least part way real.
But it's biggest pull would have to be that, it's really cheap 'entertainment' in terms of cost/hour. If they manage to reduce the frustrations in a game like that, they'd really be onto a winner...

Just as a tangent...

I think my perfect MMO would be a mix of FFXI and WoW; use FFXI's job system, allowing players to keep the same character and mix and match jobs, FFXI's art style, and WoW's general attention to detail and design philosophy (easy enough for casuals while still compelling to hardcore players).
 
my account expired just the other night. Long before then I'd already decided that i wouldn't be renewing my subscription till the university teaching period was over. i learnt it the hard way last semester :( I didn't fail any subjects, but it was a damn hard slog to pass.

I'll return to WoW once the christmas break starts. Get my lvl 21 troll rogue to 60 and deck out my lvl 60 tauren shaman with some better gear from high end raid content. Also throw in some great PvPing at XR, the gates of Org and WSG.













(do not play WoW while studying!)
 
It is really hard to play any other MMO (even guild wars) after playing WoW. The addition of a jump button and the ability to pretty much jump on, interact, play with crap in the environment adds so much to a game. You don't really notice it until you play something else. I quit Guild Wars recently after the realization hit me that it was boring as fuck and I realized the above...

I was on a quest where I had to open some treasure chest and i had the chest in my sights. The problem was it was on a different ground level (like an inch) and I couldnt just jump down to it. I had to take a 30 minute detour to get over to the stupid chest. Right then I thought to myself what a cheap way to lengthen a game. Thus my return to WoW. :)
 
I <3 Jump

Seriously... when you're travelling, jumping around just gives you something to do instead of focusing on how goddamn long travel time is.

Doesn't completely prevent it, but helps a bit!

Plus what Razoric said above.
 
As simple as it is, jumping adds so much to a game. If you're PvPing and need to escape, outmanoeuvring your opponent by making tricky jumps through and over certain obstacles can save your life.

I remember a specific encounter in the badlands. There was a flagged night elf rogue walking around so i figure, "meh, might as well kill him." so i walk up to him, start attacking and BAM! another night elf rogue cheap shots me and that's game over. So i run back to get my corpse and of course they're corpse camping. So i get as far away from them as possible while still been in within resurrection range. I rez, cast improved ghost wolf (1 sec cast) and make a run for it. As expected the rogues use sprint to catch up and are about to get into range to stop me in my tracks. So i take a risk and make a quick turn into some steep rocky area where i could easily get myself trapped if i can't scale the slope. With mostly luck i run and jump my way through this rocky area and the rogues get stuck behind some rocks and I left them in the dust. I just kept running till the flag dropped. I saw them both later on and they stopped and used the applaud emote :)

In short, jumping is fun.
 
My Pally is shelved at 12 currently. He was still fun but am getting scared by what other people are saying about the class both here and elsewhere.... :\

Started a Druid. Level 12 currently. Pretty fun. I currently have the option of playing either a caster OR a tank (bear form) and it changes things up.

And just to be clear, I may have been a little hard on the topic of addiction before. I do think there are instances where things that are merely psychologically addictive ARE conducted in a way to increase the addictiveness. Vegas with the free drinks and oxygen saturated air is a good example. I just don't see WoW in that same category. They created a great game. You can't fault a company for that. And they do in essence reward you for taking a break.

I also agree that I would prefer a skill/job based system. I loved being able to keep my established Wookie (and equipment) in SWG when I decided to give up the chore that was artisan.
 
borghe said:
My Pally is shelved at 12 currently. He was still fun but am getting scared by what other people are saying about the class both here and elsewhere.... :\

Started a Druid. Level 12 currently. Pretty fun. I currently have the option of playing either a caster OR a tank (bear form) and it changes things up.

And just to be clear, I may have been a little hard on the topic of addiction before. I do think there are instances where things that are merely psychologically addictive ARE conducted in a way to increase the addictiveness. Vegas with the free drinks and oxygen saturated air is a good example. I just don't see WoW in that same category. They created a great game. You can't fault a company for that. And they do in essence reward you for taking a break.

I also agree that I would prefer a skill/job based system. I loved being able to keep my established Wookie (and equipment) in SWG when I decided to give up the chore that was artisan.

The 'break reward' is trivial, and for someone at the end game like myself, none existent.

In Vegas, they liquor you up, so you even get chemical stimulation in addition to all the physical (flashy lights and atmosphere) as well as psychological addiction of gambling.

WoW isn't as bad, but there's no doubt, that it still is addictive. I won't fault the company, but it's just a truth of the genre.

Like black... it's a great color, but the truth of the matter is by it's nature it just absorbs more solar heat than white.
 
borghe said:
My Pally is shelved at 12 currently. He was still fun but am getting scared by what other people are saying about the class both here and elsewhere.... :\

Honestly if you were enjoying the Pally, just play the Pally. Don't put much thought into what people say about class balance, nerfs, tweaks, etc. For the most part the classes are balanced. Yes some are flawed more than others and yes some classes might have gotten hit a little too hard with the nerf bat but overall it's not near as bad as most say. I've beaten every class in the game and I've been beat by every class in the game. A LOT of the time it depends on who is playing the character and not the class itself. So just pick a class you enjoy, stay off the cesspool of the internet known as the WoW forums or even better yet dont even discuss WoW at all online if you feel your fun might be influenced a bunch of kids overreacting to the latest patch notes.
 
honestly most of the time duels are just a roll of the dice. of course there's an exception to every rule.
 
Zaptruder: I still think you are being way to negative about the genre and it's addictiveness, but we obviously have differing points of view on the matter, and won't be swayed.

Interesting discussion though. ^_~


Ps. I wouldnt call double XP trivial. =P
 
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