• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

so will next gen controllers rumble?

seeing as they will all be wireless, will they also have the rumbling feature? wavebirds battery life rules, but with tactile feedback i fear that would not be the case.
 
It would suck if they didn't. It's the main reason why I don't like playing with a Wavebird. When properly implemented, rumble really provides a better experience.
 
You really miss rumble feedback when it's gone. Especially in driving and action games. I hope it stays.

I would actually choose rumble + wire over wireless + no rumble.
 
talking head said:
seeing as they will all be wireless, will they also have the rumbling feature? wavebirds battery life rules, but with tactile feedback i fear that would not be the case.

Take a look at Logitech's PS2 Wireless pad. It's got 50h with rumble, if the X360's controller is rechargeable, then this point is moot.
 
i tried playing halo online without rumble and it was terrible, you couldnt really tell when you were getting shot. and right now im playing forza and i really enjoy the rumble when your cars peeling out and the more powerful your car is the harder it rumbles. i like it, i hope it stays i would miss it.
 
It was interesting at first, but I don't even notice it too much now. I guess I've been desensitized. They should increase the power of the rumble so if you take a clean hit in a fighting game, you'd lose a good grip on the controller. :lol
 
Not only will they rumble, but one controller from the big three will actually get hot. But not too hot, knowing Nintendo.

Note: The above is an unconfirmed rumor.
 
Rumble is so poorly implemented any more, I couldn't care less if it goes. Developers program any little thing cause a vibration, its lost any sensation, helpfulness, and immersion it ever had. There are only a handful of games that really use it well.
 
Wavebirds don't rumble = Rev backwards compatable = hint?

Anyway, rumble was SO last generation anyway.
 
Amir0x said:
I agree with sp0rsk. It was the most pointless thing ever to add rumble to games, imho. A neat novelty at its absolute best.


I don't know, it feels great in a game like Crimson Skies and it adds a lot to the total experience. Whenever I play that using my Logitech wireless pad, which has an incredibly weak rumble, the game just isn't the same. It's even worse when I turn it off completely.
 
catfish said:
it's all about the gyros this time!
Speaking of which, would gyros need battery power to operate? I mean, any more than a joystick does?
 
It's great in some games, but it's never necessary. When it was introduced, it blew me away because it was completely unique and different and it went perfectly with Star Fox. Now, I just dont really care. I mean, it's kinda cool and all and the way your controller rumbles at low health in Jade Empire is a neat touch.. but I wouldn't miss it if was gone. I never, ever use my wired controllers for my Cube. Wavebird or bust.
 
Of all the dumb gimmicks popularized by Nintendo, rumble would be the one I miss the most, if only for the gun recoil effect in FPS titles. :(
 
Rumble done well is something I miss when it isn't there.

putting in Tiger Woods? Sniping in Metal Gear Solid? No way. Rumble is a must.
 
Hitler Stole My Potato said:
I don't know, it feels great in a game like Crimson Skies and it adds a lot to the total experience. Whenever I play that using my Logitech wireless pad, which has an incredibly weak rumble, the game just isn't the same. It's even worse when I turn it off completely.

Don't get me wrong, it's neat and I would prefer it stays than NOT. But I don't care, because it really does so little for the gameplay that often I just forget about it completely :P
 
Drinky Crow said:
Of all the dumb gimmicks popularized by Nintendo, rumble would be the one I miss the most, if only for the gun recoil effect in FPS titles. :(

Best uses of rumble:

MGS's
Burnout
FPS's (especially Riddick, and I'm sure Black wouldn't be same without it).

Riddick would be so gimped without it, it's integral to the sensation of firing it's weapons.


Amir0x said:
Don't get me wrong, it's neat and I would prefer it stays than NOT. But I don't care, because it really does so little for the gameplay that often I just forget about it completely :P

That's because devs aren't using it right, check the above games for great rumble support.
 
Pedigree Chum said:
That's because devs aren't using it right, check the above games for great rumble support.

I agree. I think that those who don't care are either playing games that don't need it, or haven't played without it in so long they don't realize the difference it can make in certain games.
 
Driving games are harder without rumble if you like to play with the music right up because you notice when you're off the track much quicker than if you rely on vision. If you think you wont miss it, try playing a game you like without it.
 
byproduct said:
You really miss rumble feedback when it's gone.

Opposite happened with me. It was about six months after the rumble broke in my Mad Catz Xbox controller (obviously from slamming it down on the wood floor in a pissed off rage one too many times) that I finally realized it was gone.
 
Pedigree Chum said:
That's because devs aren't using it right, check the above games for great rumble support.

I'm a huge fan of MGS. I love Burnout 3. And I also love Chronicles of Riddick. Play FPS all the time.

And yet in every single case I barely remember rumble is even there anymore. It's just background noise for me now. It affects almost nothing meaningfully for me.
 
byproduct said:
Driving games are harder without rumble if you like to play with the music right up because you notice when you're off the track much quicker than if you rely on vision. If you think you wont miss it, try playing a game you like without it.

RE4 w/ Wavebird, then again, I haven't played a GC game without one since they came out, save for Donkey Konga
 
I'm not noticing when my controller rumbles but i'm noticing when it does not rumble...
I hope next-gen controllers will rumble, i am accustomed to that and my gaming feels better with it now.
 
Drinky Crow said:
Of all the dumb gimmicks popularized by Nintendo, rumble would be the one I miss the most, if only for the gun recoil effect in FPS titles. :(

Eh. Nintendo is king of gimmicks... and they are generally very good at it.

Except for R.O.B.
 
VALIS said:
Opposite happened with me. It was about six months after the rumble broke in my Mad Catz Xbox controller (obviously from slamming it down on the wood floor in a pissed off rage one too many times) that I finally realized it was gone.

:lol guess it's different for different people then.
 
Amir0x said:
I'm a huge fan of MGS. I love Burnout 3. And I also love Chronicles of Riddick. Play FPS all the time.

And yet in every single case I barely remember rumble is even there anymore. It's just background noise for me now. It affects almost nothing meaningfully for me.

Really? I agree that it's in the BG most of the times, and I forget it's implentation in most titles. But there are a few that ues it so well that I'm happy that it's a feature in gamepads.
 
rumble was good, but when playing with the wavebird you don't miss or care for it.

no rumble motor= smaller pads

also i don't think Sony will wanna be stung again!!
 
VALIS said:
Opposite happened with me. It was about six months after the rumble broke in my Mad Catz Xbox controller (obviously from slamming it down on the wood floor in a pissed off rage one too many times) that I finally realized it was gone.

how do you know when you broke it?

I'm pretty indifferent to rumble I think. Maybe I'll try some H2 with rumble off and see if I really think that.
 
Pedigree Chum said:
Really? I agree that it's in the BG most of the times, and I forget it's implentation in most titles. But there are a few that ues it so well that I'm happy that it's a feature in gamepads.

I'm being honest. If I actively try to notice it I'm sure it'll make a small impact for a few hours, but it's just not something on my mind and it just totally phases itself out. Truthfully, of all the rumbling the only memory of my mind that actually made me mildly care that rumble was there - and it has nothing to do with gameplay - was when Psycho Mantis said to put the controller on a flat surface so he can move it "telepathically". I thought that was a really clever use of rumble, but again my hands weren't on the pad when it was happening :P

I play with Wavebird all the time so I do have experience with the difference between games with rumble and without, and for me (personally) it just isn't a big deal because I don't notice it half the time :(

I would still prefer it stays, though. Call it a comfort rumble :P
 
VALIS said:
Opposite happened with me. It was about six months after the rumble broke in my Mad Catz Xbox controller (obviously from slamming it down on the wood floor in a pissed off rage one too many times) that I finally realized it was gone.

Ditto in my wired GCN controller. Didn't notice it was gone for months.
 
Animal Crossing without rumble biiiiites. Feeling where I'm digging, feeling when I'm smashing a rock, feeling when my character falls down....and of course feeling when a fish is tugging on your reel. AC may be looked down upon but its rumble uses are realistic and add nice little touches to the experience. Don't even make me get into how Turismo and Twisted Metal would suck without rumble~~
 
Rumble is a useless gimmick in most games. In the few in which it isn't useless, it still tends to be a gimmick that could have been implemented some other (less annoying) way (i.e. sound).

I have vibration disabled on my Logitech and Hori wireless controllers to increase battery life.

That said, rumble enabled contoller on the floor + Rez is good to scare a pet cat.
 
sp0rsk said:
i dont really care if they do or not :/

WaveBird rocked my gaming life this gen...

so its not a biggie if they don't rumble


Battery life >>> rumble


I'd say you get the option to switch it off would be perfect
 
Shit I just realised, I've been playing games with my Wavebird...maybe I should go back and play through RE4 with the regular pad for rumble support :lol
 
this probably belongs in a seperate topic, because its not really related to rumbling.. but i thought i'd share an idea i had..

with the rumored gyroscopic controllers for revolution, would it be possible to use the gyros to generate a slight torque on the controller? if possible this could have some interesting uses as feedback...

for instance, firing a submachinegun in the game would realistically force the controller upwards slightly, affecting aim (assuming gyro control was used).

or for a game like waverace, hitting the water could momentarily force the controller to twist in a certain way depending on the angle of the wave.

i talked it over with my mechanical engineer friend and he said its possible, but would be expensive and require a pretty powerful motor.. just a thought.
 
argon said:
or for a game like waverace, hitting the water could momentarily force the controller to twist in a certain way depending on the angle of the wave.
Sounds neat!

I for one hate rumble, its soo corny for some reason to me. Pure cheese when its mostly used with explosions and deaths and it just shakes for like 2 minutes to the point I dont want to hold the controller because its annoying.

Games like Super Monkey Ball actually work better without rumble, the micro-millimeter between death and finishing the board can be thrown off with a rumble at the wrong time.
 
Amir0x said:
I agree with sp0rsk. It was the most pointless thing ever to add rumble to games, imho. A neat novelty at its absolute best.

Not true at all. Rumble is a good way of giving feedback to the user. It's great.

For instance, lock picking in Splinter Cell wouldn't be the same without it.

It's a feature that I sure hope isn't lost.
 
byproduct said:
You really miss rumble feedback when it's gone. Especially in driving and action games. I hope it stays.

I would actually choose rumble + wire over wireless + no rumble.

I agree, even some few games use the rumble feature to beat a level (Thief, Splinter Cell, Psychonauts). also the feedback that you get with racing and FPS games is superb.
 
Top Bottom