Official release date: October 14th, 2008
Maps at launch: 7; Crossroads, Quarantine, Urban Wasteland, Kasbah, Desert Glory, Frostfire, Unknown.
Modes: 7; Suppression, Extraction, Demolition, Escort, Breach, Control, Elimination.
SKUs: Blu-ray with new official Sony blue tooth headset, Blu-ray disc only, or Downloadable on PSN.
Important Links:
SOCOM.com, the NEW official blog
TheRealSOCOM.com presented by me [Feb 25th]
SOCOM Confrontation page at Playstation.com
SOCOM Confrontation message board at Playstation.com
Latest videos/trailers at GameTrailers
OLD SOCOM Official Blog (now dead)
That time is upon us. SOCOM Confrontation news, previews, media, and videos will be crashing in soon, and this thread is going to help keep track of it all. Will it be a return to glory or is it just going to end up being a failed attempt to recapture the fans, the feel, and the dominance of SOCOM 1 & 2? I guess we will soon see.
I'll be updating this post with everything on the game, up to the release where we can hopefully keep a big community of players, playing and talking.
7th map revealed [Sept 18th/08]
"The Real SOCOM" Podcast Episode 4 [Sept 11/08]
Public Beta patch 1.10 [Sept 9th/08]
Open beta delayed to Friday Sept 5th [Aug 30th]
Open beta date and details to get in [Aug 7th/08]
Chose the fate of the Urban Wasteland name [August 6/08]
Pricing/Bundles Detailed [August 6th/08]
Sneak Peak: Awards [Aug 1/08]
Dev Q&A 12 [July 31/08]
Dev Q&A 11 [July 24/08]
GiantBomb talks Confrontation and loves it [July 17th/08]
SOCOM on GameSpot [July 17th/08]
E3 Links [July 17th/08]
Dev Q&A 9 [July 10th/08]
Possible delay till October 14th [June 30/08]
"The Real SOCOM" Podcast - Episode 3 [June 28/08]
Everything from SOCOM Media Day. Hands-on, videos, etc [June 27/08]
Team-switching better explained [June 26/08]
European Confrontation Q&A Part 2 [June 20/08]
Dev Q&A 08 [June 17/08]
Whole slew of new pics, including one of the new maps Viral Labs! [June 13/08]
European Confrontation Q&A #1 [June 13/08]
Dev Q&A 07 [June 12/08]
New map shown in GI [June 11/08]
Dev Q&A 06 [June 10th/08]
Dev Q&A 05 [June 5/08]
Closed beta update [June 2nd/08]
Dev Q&A 03 and Hello from europe! [May 31/08] Frostfire & Desert Glory to be in the retail game [May 23/08]
"The Real SOCOM" Podcast - Episode 2 [May 23/08]
Video interview. Sixaxis demonstrated!! [May 17/08]
IGN interview with new info [May 15/08]
GameSpot preview with new minor details [May 7/08]
1up Show with SOCOM Confrontation [April 25th]
Confrontation on the 1up Show this Friday!!! [April 23]
First shot of classic 3rd-person view[April 18]
Private Beta Test: Phase 1[April 17th]
"The Real SOCOM" Podcast - Episode 1 [April 6]
My audio discussion with Hellman about Confrontation [April 2nd]
Private beta on the way [Mar 27]
Confrontation hitting Sept 16 [Mar 26]
My interview with Joe Rybicki [Mar 24]
EGM Cover image [Mar 24]
New art and logo [March 19th]
Plans for the community in the works [March 14th]
PS Blog updated with SOCOM stuff! [March 3rd]
PS Blog update coming this week and EGM Live comments on the game & answers my question on the air! [March 3rd]
2 new pics from 1up out of the blue! [March 1st]
Confrontation is EGM's May cover story, CONFIRMED [Feb 29]
SOCOM has a new community manager [Feb 29]
SOCOM Confrontation to be the next EGM cover story?!?! [Feb 25]
Confrontation to be a summer 08 title [Feb 22]
Blurb in latest EGM ('Revenge of the PS3') [Feb 21st]
Confrontation will NOT be at GDC [Feb 19th]
Slant-Six update. More info coming at the end of Feb? [Jan 18th]
According to the latest EGM,SOCOM Confrontation is now a Fall 2008 game[Jan 4th]
New? SOCOM Confrontation preview on 1up with a release date of June[Jan 2]
New 'official news' coming next week![Nov 16th]
Official comment from SCE in the latest EGM on why SOCOM Confrontation was delayed[Nov 16th]
LOTS of great new info. Classic crossroads = the 16 player version of the map! [Nov 2]
Some actual new tidbits of info[October 25th]
New post from SlantSix. Small update on state of development [October 2nd]
Update on state of development[Sept 8th]
'Crouch to stand' movement mechanic explained[August 31st]
SOCOM on tonight's On the Spot[August 16th]
New, small, update from SlantSix on the playstation boards[UPDATE August 14th]
Online interface/lobby setup explained by Slant Six[UPDATED August 8th]
SOCOM fans take this newest poll for Confrontation. Lets hope SlantSix is watching[UPDATED Aug 7th]
Radar = An option Custom games only! Great news.[UPDATED Aug 3rd]
Slant Six presence on Playstation.com boards! (Confirmed classic 3rd-person view among other things)[UPDATED Aug 2nd]
Take this survey about SOCOM and Confrontation specifically [UPDATED July 23rd]
E3 07 Direct-feed gamplay trailer [UPDATED July 12th]
Tons of highly detailed Confrontation info! [UPDATED July 11th]
Pre-E3 IGN Q&A with Seth Luisi + 2 pics
Playstation Blog Seth Luisi interview + 3 pics
1up's Joe Rybicki's PERFECT Preview from Sony Gamer's Day
SOCOM Confrontation - Gamer's Day Trailer & Pics Analysis
SOCOM discussed on 1up Yours
Is SOCOM being ignored by the media?
My open letter to Sony, Slant Six, and Zipper on how to keep the feeling of SOCOM in their online play:
Design each map around 1 mode: Some games like Halo are able to pull off multiple modes for each map, and still retain their fun, but it just doesn't work that way for this franchise. As SOCOM 1 & 2 proved, when each map is based around a specific objective, they ALWAYS turn out better.This way no maps feel compromised by being all things to everyone. Instead of cramming in modes for each map, having a focus and keeping things simpler is often the key to keeping them fun.
IE: people were forced to get to the middle of the map in Crossroads to get the bomb, and to visit the other team's spawn to plant it. Same goes for getting the hostages out from under ground in Death Trap. The maps in SOCOM 1 & 2 had a focus, and that went a long way to keeping it fun every time.
Make it FEEL like SOCOM 1: The best way to ensure this is to probably play a lot of SOCOM 1 online. People still play it because the core gameplay has legs, and feels a little better then SOCOM 2. Though SOCOM 2 was the best all-around game, SOCOM 1 has the best FEEL to it's gameplay. A few shots and you were down, no hit detection issues, and not as much lag. If someone was smart enough to be able to sneak you from behind, then they should get the kill. No turning around while being shot, and getting a lucky kill...again and again and again (this happened a lot in SOCOM 2).
Retain the same server-based online interface: The SOCOM franchise has always had one of the best online interfaces. Based on servers like US East, Canada West, etc, and games within those. A party system works for Halo 3 and Resistance, but is NOT suited for this franchise. In SOCOM, people enjoy playing against their friends as well as with them, while still having it stay as a ranked game. I personally feel that going back to the way SOCOM 2 was, having everything you do stay ranked, is the best way to approach that aspect.
Keep it round-based!: This is VERY important. It should stay as the team to win 6 rounds, wins the match. Thats how it has always been and that how it should continue to be. Otherwise it won't feel like SOCOM.
More classic maps: This is an obvious one. Of course we'd love to see new maps, but if all you did was re-package SOCOM 2 (and its 22 maps) with a SOCOM 1 feel and next-gen visuals, then the fans would adore you and eat the game up. I realize you are initially releasing it with 5 maps, and if those were all re-worked classic maps, you'd see no complaints from me.
Take out Encumbrance: That is where the weapons and equipment you were carrying effected how fast or slow you moved. SOCOM 3 introduced it and it was an interesting idea, but it just doesn't make the game all that fun to be quite honest. Simplicity is key, and you don't want to make things too complicated that could ruin the experience. So just don't do it at all.
Don't let attachments take over the game: If it were up to me, I'd take them completely out, or at the very least, make it very streamlined. There always ends up being some magic gun like an M16 with a Silencer and Scope, that ends up ruining the experience. If you're going to do attachments then make it very simple. But please, don't complicate it. Simplicity is often the key, and SOCOM 1 & 2 proved that something doesn't have to be packed with everything but the kitchen sink to be a great experience.
IE: M4A1 can have a silencer or not (instead of making it a separate gun like SOCOM 1 & 2). That's it. And you can change the kind of scopes on SNIPER rifles only. No scope options for automatic guns.
Following its success as the number one online PlayStation®2 franchise, SOCOM: U.S. Navy SEALs breaches onto the PLAYSTATION®3 (PS3) computer entertainment system in high-definition this holiday season. SOCOM Confrontation delivers the ultimate next-generation online combat experience made possible by the power of PS3.
SOCOM Confrontation focuses on online play and the global community and clans that support it. With support for Tournaments, Clan ladders, Leader Boards and more, this latest title in the multi-million unit selling franchise is exactly what SOCOM fans have been clamoring for. Additionally, players will be able to modify their appearance through facial and physical customization.
A global-scale experience, SOCOM Confrontation gives players the opportunity to battle against the best and brightest from the U.S., Europe and Asia.
SOCOM Confrontation deploys with five new North African themed maps, including a 32-player version of Crossroads. Additional themed packs for SOCOM Confrontation will be made available for download via the PLAYSTATION®Store.
KEY FEATURES
* Ultimate 32-player online combat experience featuring stunning high-definition visuals, advanced physics, ballistics, impact and destruction modeling
* Rich interactive and destructible environments supporting multiple game types
* Full support of the SIXAXIS wireless controller, offering greater control
* Choice of playing as various International Special Forces
* Advanced voice communication systems and immersive audio
* Comprehensive player customization including fully featured load out, encumbrance and unique uniforms
* Up to seven different game modes are available on each map
* Advanced player matching, players can form a team with their friends and easily join an online game
* Regional combat or challenge teams from around the world
* Additional themed downloadable content packs available post launch
The latest pics: