No, SOCOM 4 was bad. They got completely away from trim the SOCOM formula and felt like it was chasing COD. Confrontation was the last solid SOCOM.Too masculine and anti what they are into now? They killed it because socom 4 didn't hit big. Problem is that was due to the psn hack happening the same day it was launched. Can't have a multiplayer game with no network. That wasn't the devs faught.
Socom can only be 3rd person. Arent we extremely tired of EVERY shooter being first person? It’s beyond old.If Sony would decide to make a new Socom game would you like it to be 3rd or First person shooter?
Awesome to hear.Loved working on this game. Worked on all 3.
Confrontation was a buggy piece of shit game.No, SOCOM 4 was bad. They got completely away from trim the SOCOM formula and felt like it was chasing COD. Confrontation was the last solid SOCOM.
Gaas can be amazing, have you seen the new content in GT7? I think you're thinking all Gass is just like mobile games or something?Sony has abandoned its own established philosophy that made them what they were to begin with. They're more about chasing trends and current happenings now than imagination and thinking out of the box at the forefront. Heck, we even had the PS3 Warhawk game which trounces many modern multiplayers and yet some Sony "fans" are now clamoring for them to do GAAS instead. We truly didn't deserve how good we had it.
Seeing where modern Sony stands creatively is a sad sight as a Sony fan...
SOCOM II averages 50-100 players every night.You can I guess play the PS2/PSP games in fan-run servers online servers. but how many people are actually doing that? Maybe during a special commemorative weekend it might be fun, but just catching a 20-year-old game with people who have hacked or dusty ways to play seems like more work than its worth.
No, this phenomenon is not exclusive to mobile games.Gaas can be amazing, have you seen the new content in GT7? I think you're thinking all Gass is just like mobile games or something?
But a new Warhawk would be amazing!
Thank you for your service, sir.Loved working on this game. Worked on all 3.
You have a valid point with that part about servers(if they don't patch it) but Dylan Jobes was just one guy and his team didn't do well after Warhawk.No, this phenomenon is not exclusive to mobile games.
Wait till the servers get shut off. I'd like to see if you change your tune about GAAS once GT7 will become entirely inaccessible and (officially) unplayable. There's an inevitable point where they'll retire the servers.
I wouldn't be confident in Sony approaching a new Warhawk. Especially, since Dylan Jobe has left Sony a long, long time ago.
You're right, can't argue against that. The entirety of a team and their chemistry is what brings a game together. I can't comment on post Warhawk since I still have yet to play StarHawk. Its in my backlog.You have a valid point with that part about servers(if they don't patch it) but Dylan Jobes was just one guy and his team didn't do well after Warhawk.
I found that shit started with the ps3. Friends could gather much more easily boot people for zero reason other than make room for their friends. I generally found the ps2 group pretty good. M203's were a boot across the community. Glitching was a bootable offence. But I found the community forgiving towards those playing who were less than decent at the game. I loved the pre and post rooms. I loved the shit talk across teams. It should be allowed back. And teams should continue playing each other. People come and go. I really liked that.The community was pretty brutal though. The amount of times I would be the last alive in the squad only to be kicked out by team for who knows what reason.
I ended up really enjoying the 3rd Person mode in Modern Warfare II, shame it doesn't seem to be coming back for MWIII.Socom can only be 3rd person. Arent we extremely tired of EVERY shooter being first person? It’s beyond old.
Socom 3 is actually when zipper started messing up. The maps were way too big and it was to accommodate the vehicles they introduced. They had small maps but lets be real it was an after thought where they used the same big map and cut a certain area off. The maps were made with 32 players in mind so the small maps didnt make sense due to this, I think only fault was good since it was one of the smaller maps even at 32 players. Socom CA was ok with better maps but similar issues and it really was just an expansion to Socom 3. Confrontation wasn't good but it almost was but it was too late when they addressed the issues the community had with the game. Socom 4 is an insult to the franchise, dont think we need to talk about that lol.Awesome to hear.
Confrontation was a buggy piece of shit game.
They remaked Desert Glory and you couldn't even shoot out of the windows without issues. Or the exploding trucks when you hit the windshield. Or the reload issues when walking over debris.
Or in Frostfire you couldn't shoot through the nets.
Best example why the developers where complete clueless was when leaning and throwing grenades. In the Zipper Games the character leans and throws the grenades depending on the side which he leads on.
In Confrontation the character always throws grenades with the right hand. So when you lean left the character still throws the grenade with the right hand and most of the time the grenade hits the wall. For more example why Confrontation sucked I recommend the Socom Is Dead Videos from sukmyturban.
Someone here mentioned David Sears.
This guy told us he would listen to the Community and never abandon us again.
Well he and his team took my H-Hour money from the Kickstarter campaigne and never heard a single word from this guy again. I'm still waiting for a PS4 version of hour. Biggest scam I've ever experienced in Kickstarter.
So long story short.
Socom I/II
Socom III/CA
Socom Confrontation
Socom 4
If they ever want to release a new game they better Stick with the Socom I/II formular or better just a complete remake from the ground up including Socom I/II/III/CA maps.
Or make both sides happy. A PUBG like Socom BR game with all Socom I/II/III maps in one huge map and a Classic playlist with a normal map without looting and stuff.
I completely agree with you and the large maps and vehicles sucked.Socom 3 is actually when zipper started messing up. The maps were way too big and it was to accommodate the vehicles they introduced. They had small maps but lets be real it was an after thought where they used the same big map and cut a certain area off. The maps were made with 32 players in mind so the small maps didnt make sense due to this, I think only fault was good since it was one of the smaller maps even at 32 players. Socom CA was ok with better maps but similar issues and it really was just an expansion to Socom 3. Confrontation wasn't good but it almost was but it was too late when they addressed the issues the community had with the game. Socom 4 is an insult to the franchise, dont think we need to talk about that lol.
The vehicles made sense for convoy since you need them and have to be in certain areas so it didnt take long to find enemies. It would have worked if they kept it for certain modes and only few maps made for it and the rest of the game was smaller maps with no vehicles.I completely agree with you and the large maps and vehicles sucked.
Worst thing was when you played one of those large maps is to find the remaining enemy. On the first and second game it was not an issue. But the third one I can't remember how many games ended with a tie. This shit was pissing me off constantly.
Also the smaller versions of the maps sucked from the layout perspective.
Regarding Socom 4 was a garbage third person COD clone. With Socom 3 they tried to collect Battlefield Fans. The attempt failed.
Socom 4 was a huge dissapointment regardless of the psn hack. They went far away from what made socom the game it was even more than socom 3 and the games that followed it.For some reason, despite chasing the GaaS train, Playstation never thought to revisit SOCOM
They were done so dirty by the 2011 PSN hack, if anyone remembers, the last one came out a few days after the PSN was taken offline for about a month, SOCOM was DoA through no fault of its own, but they thought it was a total failure so canned the IP essentially
I'd love a new GRAW gameI would sell my shins for a remake.
This type of game, alongside Ghost Recon 1 and 2, just...don't exist anymore.
I found that shit started with the ps3. Friends could gather much more easily boot people for zero reason other than make room for their friends. I generally found the ps2 group pretty good. M203's were a boot across the community. Glitching was a bootable offence. But I found the community forgiving towards those playing who were less than decent at the game. I loved the pre and post rooms. I loved the shit talk across teams. It should be allowed back. And teams should continue playing each other. People come and go. I really liked that.
It was my first foray into gaming online. It took gaming to new heights for me. SOCOM 2 wss a good and positive experience.
3 and Combined Assault were still really good, at least playing the smaller modes and the DLC maps. Loved whenever games were set up of Snipe-No-X on Devil's Road.
I did enjoy Convoy a lot though too.
And 3/CA did the whole "expansion turned into full game" thing right where MWIII fails, by letting owners of both games play together on the common maps.
Confrontation was okay.
Oh no, total agreement with the order you listed best to worst. Was just pointing out SOCOM 4 never even felt like a SOCOM title. Confrontation was buggy but they patched it and patched it and it AT LEAST felt and played like SOCOM.Awesome to hear.
Confrontation was a buggy piece of shit game.
They remaked Desert Glory and you couldn't even shoot out of the windows without issues. Or the exploding trucks when you hit the windshield. Or the reload issues when walking over debris.
Or in Frostfire you couldn't shoot through the nets.
Best example why the developers where complete clueless was when leaning and throwing grenades. In the Zipper Games the character leans and throws the grenades depending on the side which he leads on.
In Confrontation the character always throws grenades with the right hand. So when you lean left the character still throws the grenade with the right hand and most of the time the grenade hits the wall. For more example why Confrontation sucked I recommend the Socom Is Dead Videos from sukmyturban.
Someone here mentioned David Sears.
This guy told us he would listen to the Community and never abandon us again.
Well he and his team took my H-Hour money from the Kickstarter campaigne and never heard a single word from this guy again. I'm still waiting for a PS4 version of hour. Biggest scam I've ever experienced in Kickstarter.
So long story short.
Socom I/II
Socom III/CA
Socom Confrontation
Socom 4
If they ever want to release a new game they better Stick with the Socom I/II formular or better just a complete remake from the ground up including Socom I/II/III/CA maps.
Or make both sides happy. A PUBG like Socom BR game with all Socom I/II/III maps in one huge map and a Classic playlist with a normal map without looting and stuff.
I agree there are pieces of 3 and CA that weren’t terrible, but it was basically like 3 and CA were only good if you removed all the stuff they added with sequels and just made it SOCOM II with new maps. And the maps themselves were a huuuuuuge drop from the first two imho. They were only serviceable if you played the tiny versions of them.
Sniper battles were legit. Sniper Elite tries to replicate it today but just can’t.
CA had some fun co-op introduced, the maps were at least better and smaller overall.3 and CA were way worse. But jumpsniping on S3 was a lot of fun.
I still game with a crew of guys who all met on Socom 2/3/CA. Miss those days. Clan matches and the community was amazing.
Oh no, total agreement with the order you listed best to worst. Was just pointing out SOCOM 4 never even felt like a SOCOM title. Confrontation was buggy but they patched it and patched it and it AT LEAST felt and played like SOCOM.
SOCOM 4’s failures were not due to the PSN hack. It was a bad game.
I'd take confrontation. Anything but 4.I’d take any one of them. I really enjoyed confrontation.
I'd take confrontation. Anything but 4.
Whatever the easiest way to do it because as soon as they see the sales they'll commit to more SOCOM. We just need something released
I'm constantly reminded that so many people on the forum are children.I used the included mic to give commands to my AI squadmates. Great game back in the day. I bought it when it first came out. Never tried the multiplayer, but wore the mic every time I played it. Good gaming memory. Anyone know why Sony hates the franchise?
Sony has abandoned its own established philosophy that made them what they were to begin with. They're more about chasing trends and current happenings now than imagination and thinking out of the box at the forefront. Heck, we even had the PS3 Warhawk game which trounces many modern multiplayers and yet some Sony "fans" are now clamoring for them to do GAAS instead. We truly didn't deserve how good we had it.
Seeing where modern Sony stands creatively is a sad sight as a Sony fan...
Anyone know why Sony hates the franchise?
ghost recon isnt ghost recon anymoreIt stopped selling and milsim-lite genre aren't exactly hot right now. Embrace Ghost Recon. It's all we have left.