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Some Dev Quotes from Edge on PS3/X360

gofreak

GAF's Bob Woodward
New Edge is out, they have a fairly large number of pages covering next-gen hardware - it's the cover story. While I think Edge's own editorial on the matter is a bit of a mixed bag and not that enlightening, there were some perhaps interesting comments from a number of different devs. Believe it or not, this is just a small part of them (they've full interviews with one or two of the devs, and then smaller from more scattered all over the place, some more tech orientated than others) - so I hope it's OK to quote them here:

Mark Rein (Epic)

On PS3 UE3:

"It took less than a week to get the engine up and running, without rendering, with just wireframe rendering - out at Sony's office. The first couple of days the guys were just playing - we had no idea they would come home with a working engine. That surprised us because you know it has a new processor and all. And then once we got the kit it took a couple days to get it rendering, and maybe another week or two to make it fast and efficient and learn our way around it."

On PS3 dev kit:

"Any time we created any content it looked exactly the same on PC as it did on PS3. The only thing was, even though we had these ass-kicking Nvidia 6800 Ultra SLI systems, when we got the actual RSX card, even though it's not running anywhere near full speed, it was more than twice as fast as our SLI setup."

(over 2x SLI?!)

"It's a Cell processor and an RSX. Those are the main components of PS3. There are going to be other faster things than we had in the devkit. You've heard about their amazing memory bandwidth - this doesn't have any of that. The early kits are fast like that but they have Cell and RSX so it really is a perfect development station for PS3 and anything you run on it is only going to run a hell of a lot faster on final hardware, not slower - you're not going to get any surprises or lose any features".

On X360

"It (non final X360 kit) is about 30 percent right?
We think it's 25% [chuckles] That's why we weren't showing on a devkit. We told them there's no way we're showing our game on a devkit. We have UE3 running on devkits - that's how we got all these licensees - but... we think it's crazy. But we're not a launch title so we have a little extra time."

SN Systems (Middleware):

"The overall impression that we have with developers is that everyone perceives the PS3 to be slightly or significantly more powerful than 360. That's going to make quite a difference, since everyone's pushing high def so hard. High def means a lot more pixels being drawn, a lot more throughput, so that little bit more power PS3 has could be quite significant. But what you have to bear in mind is that peoples' perception of the PS3 is based on what they think they're going to be getting in devkits in probably a few months time rather than on what they have now. And also that the Xbox dev kits are not yet full speed either."

"Currently there are a lot more X360 dev kits out there than PS3, so the natural lead platform right now is Xbox. And if Microsoft can hang on to that, even if PS3 is more powerful, if games are converted from 360 to PS3, they're not going to be inclined to make the most of the PS3's power. But if PS3 devkit volume ramps up, and developers are comfortable enough working with it - there's a lot of "ifs'" in this! - but if they find it easy enough to work from, then they'll make it the lead platform and then that bit of power will make a real difference."

"If one machine is much easier to develop for than the other, it could have a significant advantage in early titles. Microsoft's earlier start may help it but it remains to be seen if that lead will last as developers take on more PS3 development. I don't think it's yet clear whether one of the next-gen machines will be easier to develop for than the other."

On Cell:

"Since these different parts (SPEs) can all access their own memory at full speed simultaneously, it should give the PS3 a significant performance advantage if you can program to take advantage of this. Just how big an advantage this really is remains to be seen, and will be down to good tools and clever programming by the game and middleware developers"

Andrew Richards of Codeplay (Middleware):

"The move from singlecore to multicore CPUs is going to be a major disruptive change. For launch titles, developers will just run the main C++ code on one core processor and try to farm out processor intensive work to other processors. This will work for a while, but not forever. It's too labour intensive and doesn't scale."

I won't quote everything here - buy the mag! - but these were the more interesting quotes I found..
 
gofreak, do you live in the states? When you say it is out do you mean Europe? Because I know Barnes and Noble stores in the US carry Edge now. I'd like to pick this issue up!
 
Interesting read... especially for a guy like me where too much technical jargon makes me feel like an autistic kid at a bingo competition.

I have a question, though: if X360 is set to launch in a mere (speculated) 4 months, why in the bloody hell don't they have more substantial dev kits out by now? I'm referencing this comment by Epic: "It (non final X360 kit) is about 30 percent right?
We think it's 25% [chuckles]" Shouldn't 4 months away from launch mean the development kits are final... or at the very least more than 30%? @_@
 
TheJollyCorner said:
Interesting read... especially for a guy like me where too much technical jargon makes me feel like an autistic kid at a bingo competition.

I have a question, though: if X360 is set to launch in a mere (speculated) 4 months, why in the bloody hell don't they have more substantial dev kits out by now? I'm referencing this comment by Epic: "It (non final X360 kit) is about 30 percent right?
We think it's 25% [chuckles]" Shouldn't 4 months away from launch mean the development kits are final... or at the very least more than 30%? @_@


They do, that quote is from months ago due to magazine lead times. Bunch of devs on GAF have beta kits on their desks.
 
What krypt0nian said.

Not that your concerns aren't warranted, but it's a magazine article. Those interviews could have been done a while back, especially if we take into account that....
It (non final X360 kit) is about 30 percent right?
We think it's 25% [chuckles] That's why we weren't showing on a devkit. We told them there's no way we're showing our game on a devkit. We have UE3 running on devkits - that's how we got all these licensees - but... we think it's crazy. But we're not a launch title so we have a little extra time."
is probably talking about E3.
 
TheJollyCorner said:
ok, so my next question would be: how much MORE substantial are they by now? Hopefully *gulp* at least 60%?

They are feature complete, running at lower clocks than the final hardware. How much lower, I'm not sure. Final kits are in production right now (the full speed deal), and could start hitting some devs very shortly - there'll be a very short gap between beta and final hardware, apparently.

These interviews, also, would have been post-E3, I imagine, maybe by a few weeks.

Also, Mrbob, I meant this issue is out in Europe, not sure when it'd hit US shelves..(sorry!)
 
"Any time we created any content it looked exactly same on PC as it did on PS3. The only thing was, even though we had these ass-kicking Nvidia 6800 Ultra SLI systems, when we got the actual RSX card, even though it's not running anywhere near full speed, it was more than twice as fast as our SLI setup."

Holy Shit
 
"Any time we created any content it looked exactly same on PC as it did on PS3. The only thing was, even though we had these ass-kicking Nvidia 6800 Ultra SLI systems, when we got the actual RSX card, even though it's not running anywhere near full speed, it was more than twice as fast as our SLI setup."

(over 2x SLI?!)

"It's a Cell processor and an RSX. Those are the main components of PS3. There are going to be other faster things than we had in the devkit. You've heard about their amazing memory bandwidth - this doesn't have any of that. The early kits are fast like that but they have Cell and RSX so it really is a perfect development station for PS3 and anything you run on it is only going to run a hell of a lot faster on final hardware, not slower - you're not going to get any surprises or lose any features".
Damn.. those must have been really substandard alphas. 7800GTX is definately not double 6800U SLI. Much better integration.
 
"""Any time we created any content it looked exactly same on PC as it did on PS3. The only thing was, even though we had these ass-kicking Nvidia 6800 Ultra SLI systems, when we got the actual RSX card, even though it's not running anywhere near full speed, it was more than twice as fast as our SLI setup."
"""


wait.. so he is saying that the RSX is 2 times faster than 2 6800 Ultra sLI systems?

or RSX is 2 times faster than single 6800 Ultea System. which make the RSX is more like 2 6800 Ulta?
 
llTll said:
"""Any time we created any content it looked exactly same on PC as it did on PS3. The only thing was, even though we had these ass-kicking Nvidia 6800 Ultra SLI systems, when we got the actual RSX card, even though it's not running anywhere near full speed, it was more than twice as fast as our SLI setup."
"""


wait.. so he is saying that the RSX is 2 times faster than 2 6800 Ultra sLI systems?

or RSX is 2 times faster than single 6800 Ultea System. which make the RSX is more like 2 6800 Ulta?


hes saying its more than 2 times faster than a sli 6800
 
teiresias said:
I guess that quelches the rumour that RSX hasn't even taped out yet?

It wasn't really a rumour, Nvidia has said it itself.

I think the "RSX" Rein refers to is a G70.
 
A console can be significantly more powerful than the latest top SLI-type configuration when it releases, not just prior generation's set-ups.
 
Lazy8s said:
A console can be significantly more powerful than the latest top SLI-type configuration when it releases, not just prior generation's set-ups.

Maybe, when taken as a whole (e.g. CPU+GPU graphics work), and when you factor in the efficiencies and greater bandwidths of a console etc. But looking at the GPUs in isolation I wouldn't expect that (and that's not been the case historically).
 
PS3 is going to be a monster. Lack of included hdd and crappy online support is the only thing holding sony back at the moment from having the ultimate system.
 
Both X360 and PS3 will kick all kinds of ass...

They both have strengths/weaknesses in different places....

Complement each other quite well, IMO :D
 
Kleegamefan said:
Both X360 and PS3 will kick all kinds of ass...

They both have strengths/weaknesses in different places....

Complement each other quite well, IMO :D

This is true. Wish I could say the same thing about Revolution. I'm a little down on it (More than normal) after reading the 'ATI insider' comments. I didn't think much of those comments at first, but after the thread got locked I'm wondering if some nuggets of truth spilt out.

We dont know that. It could be better then Live or worse then Live we have to just wait and see.

It really took Live a year after release to come into its own. With Sonys non committal comments at the moment I'm not holding my breath waiting for something superior to show up.
 
gofreak:
But looking at the GPUs in isolation I wouldn't expect that (and that's not been the case historically).
The Dreamcast released with its PowerVR Series 2 part back when the top card was a Voodoo2, and the PVR2DC wasn't even large in silicon/transistor budget comparatively.
 
Mrbob said:
This is true. Wish I could say the same thing about Revolution. I'm a little down on it (More than normal) after reading the 'ATI insider' comments. I didn't think much of those comments at first, but after the thread got locked I'm wondering if some nuggets of truth spilt out.
I think Rev could still turn out to be a nice little machine. I have little doubt the ATI chip will be quite effective at SDTV resolutions - so while not having as much raw power as the other two, it could well be competitive relative to resolution.
And if Nintendo went with something like a modified 970FX @ 1.6-1.8ghz for the CPU(easy backward compatibility and pretty low thermal requirements so a good fit for small box), we'd get a nice machine. And yeah, I admit, I'd find this option particularly cute cuz you'd have Rev CPU ending up as best suited for GP processing and easiest to utilize - especially after all the MS and Sony slamming of one another - plus it would mean all three machine CPUs would be unique in their own way - I'd like that.
 
Lazy8s said:
gofreak:

The Dreamcast released with its PowerVR Series 2 part back when the top card was a Voodoo2, and the PVR2DC wasn't even large in silicon/transistor budget comparatively.

I'm not familiar enough with those chips to evaluate if the equivalent of 2 Voodoo2s in SLI would beat the DC chip.

But look at Xbox's chip, for example, I doubt it would be more powerful than 2 Geforce 3s in SLI (despite the bumped up vertex capability), Gamecube's chip ditto wouldn't have outpaced ATi's best "in SLI" at the time. If NVidia has a chip out by next Spring that matches or beats RSX in terms of clockspeed, it alone would be as powerful as RSX (and SLI more powerful again), I don't think Xenos will have as much raw power as one R520 - if it emerges as hoped - let alone 2 in SLI.

Kleegamefan said:
Hey gofreak, any other choice quotes from EDGE??

BTW, are you from Dublin, Ireland??

*Glances around*

Yes...

Here's something interesting: Dave Perry suggests how we may not have reached the technical peak with current systems yet (and he's not alone), and talks about how a Path of Neo programmer recently got 1500 characters on screen at once on PS2. Now I'm sure there's lots of trickery going on there (and was this in a game context?), but heh ;)

Elsewhere, ATi apparently thinks the jump from the alpha X360 hardware at E3 to final hardware is more like 2x, not over 3x as MS suggests. But the same rep (Richard Huddy) also makes some very silly comparisons with PS3 - doh - but I guess he has too.
 
final product may entice devs to go 360 too. if atleast 2 of the games blow everything out of the water i think you'll have devs like "wow...i wanna do that too...but better"
 
Mrbob said:
gofreak, do you live in the states? When you say it is out do you mean Europe? Because I know Barnes and Noble stores in the US carry Edge now. I'd like to pick this issue up!

Ditto.
 
Mrbob said:
PS3 is going to be a monster. Lack of included hdd and crappy online support is the only thing holding sony back at the moment from having the ultimate system.

Not necessarily... as long as people support the use of the HD (or any largish storage device really) as if it were there... then it wouldn't be a problem.
 
I work at B&N and the EDGE we have on the shelf is #151 and when just got that one in a few days ago. Maybe my Barnes gets them late but I doubt it, even though we get all gaming mags late as it is. Something about rebagging them, because if you notice they never come in the magazine company bags, always the clear generic bags.
 
I wonder about the impact having virtually free AA on Xbox 360 will have on helping MS next gen. It's quite interesting how important AA is becoming as we move closer to realism (as the jaggies become what really pull you out of immersion.) I also wonder the impact of having the same (or relatively the same) AA will have on the PS3 performance.
 
This is the cover, if you're looking out for it:

EDG152cov.jpg
 
IJoel said:
I wonder about the impact having virtually free AA on Xbox 360 will have on helping MS next gen. It's quite interesting how important AA is becoming as we move closer to realism (as the jaggies become what really pull you out of immersion.) I also wonder the impact of having the same (or relatively the same) AA will have on the PS3 performance.

It's an interesting question. The eDram certainly introduces a nice level of predictability to things - no matter what, you can always have AA. On PS3 the dev has to make the choice to use it, and decide whether to take the hit or not - but there's probably more power there even just on the GPU side to balance that out. If they decide not to use AA, there is no hit..whereas a X360 dev cannot decide that, and turn the eDram into more power elsewhere (beyond its other functions) ;) At 720p, if a dev wants AA I don't think it's a problem on either system (the caveat that with HDR on PS3, explicit MSAA may not be simultaneously possible).

To be frank, though, I don't think it needs to be anywhere near as critical an issue with these consoles as it was with the last - even if no explicit AA is used. A combination of advances and techniques on other fronts alone can minimise aliasing, even without explicit rendering AA. The strongest example of that is Heavenly Sword, which currently is using no AA - but because of its very high resolution, because the geometric detail is so high, because they're using HDR, because of their camera model, because of other scene postprocessing like DOF and motion blur, and so on and so on, perceptible aliasing is small. There were many PS3 demos at E3 that couldn't have been using MSAA at least, and there wasn't exactly an outcry about the IQ (another example would be the UE3 demo which was using HDR, and thus couldn't have been using MSAA).
 
I don't think its fair to use Heavenly Sword as an example of not needing AA considering we have yet to see what it looks like ingame. Sure, the effects from the screenshots have been or will be added to the game engine but we have no idea what it looks like.

Look at any 720p X360 screenshot like TD:U and you'll see a painful need for AA.
 
None of the realtime PS3 demos during E3 had problems with aliasing in my view..

Fight Night
FF7
Heavely Sword
Unreal demo
Getaway demo
I-8


All of these were supposedly realtime and none looked like they had any problems with jaggies...

sangreal said:
I don't think its fair to use Heavenly Sword as an example of not needing AA considering we have yet to see what it looks like ingame. Sure, the effects from the screenshots have been or will be added to the game engine but we have no idea what it looks like.

Look at any 720p X360 screenshot like TD:U and you'll see a painful need for AA.

The HS demo was not a CGI demo but a (slowly running) realtime demo "sped up" to 60fps....

To say we have NO IDEA what HS will look like is an exaggeration in my view, because the game should look very much like what we have seen already since they are using them in the game....I view HS somewhat like the replays in racing games which are realtime and use cinematic camera angles but are very similar to the in game parts...
 
sangreal said:
I don't think its fair to use Heavenly Sword as an example of not needing AA considering we have yet to see what it looks like ingame. Sure, the effects from the screenshots have been or will be added to the game engine but we have no idea what it looks like.

Look at any 720p X360 screenshot like TD:U and you'll see a painful need for AA.

The quality of the final blurring will differ, but there'll still be blurring ;)

I also started by saying that through other techniques a game doesn't have to have aliasing problems as bad as it could otherwise have. There are things that can be done.

Don't get me wrong, I think a lot of PS3 games, especially at 720p, will have AA. Just for those games that don't, critically bad aliasing is easier to avoid with the next-gen systems than it was with the current generation.

Again, as an "issue", I don't think it'll be a big one..if only even just because most people won't be playing on HDTVs to notice (their image will downsampled which will introduce some AA anyway). For those of us with HDTVs, the rest applies I guess.
 
Kleegamefan said:
None of the realtime PS3 demos during E3 had problems with aliasing in my view..

Fight Night
FF7
Heavely Sword
Unreal demo
Getaway demo
I-8


All of these were supposedly realtime and none looked like they had any problems with jaggies...

Heavenly Sword wasn't running in realtime and it had effects added. FF7, Fight Night and I-8 probably had AA to begin with. I think Unreal used HDR which would rule out AA. Getaway was rendered in software and probably had AA. Either way, I don't see how we can conclude if any of them need AA without a direct feed of the video. Unless there are 1080p screenshots of them all, which I haven't seen (quite possible)?
 
gofreak said:
The quality of the final blurring will differ, but there'll still be blurring ;)

I also started by saying that through other techniques a game doesn't have to have aliasing problems as bad as it could otherwise have. There are things that can be done.

Don't get me wrong, I think a lot of PS3 games, especially at 720p, will have AA. Just for those games that don't, critically bad aliasing is easier to avoid with the next-gen systems than it was with the current generation.

Again, as an "issue", I don't think it'll be a big one..if only even just because most people won't be playing on HDTVs to notice (their image will downsampled which will introduce some AA anyway). For those of us with HDTVs, the rest applies I guess.

I don't think it'll be an issue either. Especially due to SDTV, as you said. Even this current gen there are games that wouldn't really benefit from AA
 
sangreal said:
Heavenly Sword wasn't running in realtime and it had effects added. FF7, Fight Night and I-8 probably had AA to begin with. I think Unreal used HDR which would rule out AA. Getaway was rendered in software and probably had AA. Either way, I don't see how we can conclude if any of them need AA without a direct feed of the video. Unless there are 1080p screenshots of them all, which I haven't seen (quite possible)?


HS used some effects that approximated what would be used in the final game....its not as if it was GC, though...

I guess I worded my post badly...I wasn't saying none of the demos used AA...I was trying to say that from what we have seen so far, there doesn't seem to be a big problem with image quality in any PS3 demo....I don't really think aliasing is a big issue with PS3 from what we have seen sofar..

BTW, there are direct feed videos of every PS3 demo....


CHECK IT OUT FOR YOURSELF
 
Straightballin said:
We dont know that. It could be better then Live or worse then Live we have to just wait and see.

MS has had years of experience with Live on Xbox to use as a foundation for building the next generation Live system, something Sony does not have. You can't buy or even emulate that kind of actual, real market experience. So yeah, I think it's fairly reasonable to assume that whatever solution Sony has planned for the PS3 won't be as refined and tighly integrated into the games as the next generation of Live.
 
Xbox Live Cures Cancer!!!!


Seriously though, Sony *does* have experience with online games, they just use a different business model than Xbox Live in the PS2/Xbox generation..


Do you *REALLY* think it would be that impossible to emulate Xbox Live is Sony chose to do so??
 
They're cutting you down at B3D gofreak!

They're also questioning why you didn't post a single positive thing about X360, or any negatives on PS3, only quotes of how much better PS3 is.....
 
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