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Sonic 4 Ep 2 2 info revealed, New Physics Engine, new Graphics engine, playable Tails

Interesting to me how, at the end of the trailer. when Tails' tails appear, the jump sound from Sonic CD plays. Wondering if they're using that engine and wrapping it in a new graphics engine? Or is the Retro Engine the 'new' graphics engine?
hahahaha
 
Interesting to me how, at the end of the trailer. when Tails' tails appear, the jump sound from Sonic CD plays. Wondering if they're using that engine and wrapping it in a new graphics engine? Or is the Retro Engine the 'new' graphics engine?
hahahaha

Well they have been hyping up the Sonic CD port as a prequel to Sonic 4. And it's a great port, so one can only hope that they take a lot of notes from it.
 
Press Release:

Sonic 4 Episode 2 will be supporting the first Quad-core mobile phone processor for android


SAN FRANCISCO & LONDON - December 30, 2011
SEGA® of America, Inc. and SEGA® Europe Ltd. today announced a New Year's resolution that’s sure to please gamers worldwide: the iconic blue hedgehog will be making his 2D return in Sonic the Hedgehog™ 4 Episode II in 2012. Following the award-winning success of Episode I, which took the world by storm in 2010, Sonic will continue his journey through the epic Sonic 4 saga on Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®Network, and mobile platforms including the App Store, Android Market and Xbox LIVE on Windows Phone 7.

Fans have been eagerly anticipating the next episode in Sonic's new side-scrolling adventure, and SEGA has been listening closely to their feedback. Armed with all-new character animations and a completely reworked physics engine, Episode II will expand the Sonic 4 storyline with new areas to speed through and new challenges to face. For a sneak peek at what’s in store, including the arrival of a certain high-flying, twin-tailed pal who’s sure to be of assistance, check out the all-new teaser trailer here.

"After twenty years in action, it’s clear that Sonic hasn't slowed down one bit," said Haruki Satomi, Senior Vice President of Digital Business at SEGA of America. "The first entry in the Sonic 4 saga was a major success. We’ve listened to the fans and been hard at work making sure we recapture that same spirit of fun in Episode II. We hope the fans will enjoy it."

Sonic the Hedgehog 4 Episode II will support Android mobile devices powered by the NVIDIA® Tegra® mobile processor. It will be available on the Android Market and featured on the Tegra Zone app. In addition, SEGA and NVIDIA are working closely together to develop an even more enhanced version for Tegra 3, the world’s first quad-core mobile processor.

http://www.youtube.com/watch?v=qJaRAUHWZig

Trailer with the Nvidia TEGRA logo added to it
 
Ugh the trailer uses that annoying Fixed Do sound at the end.

Stop it! The way the note is pronounced feels like a knife going in an ear.

Does SEGA need lessons how to make trailers?

Something like this is better in terms of anticipation structure: http://youtu.be/RmpIkrl-B5M
 
Following the award-winning success of Episode I, which took the world by storm in 2010,
Ok SEGA. Which awards did Episode I get outside of IGN's Editor's Choice award?

From VG247:
“Particularly when it gets a little shot in the arm with some promotion or some price activity, sales are quite phenomenal. Its downloaded clearly over a million units, so its sold particularly well and continues to sell
It sold pretty decently in truth.
 
Not sure what you guys expect from Sega PR. They're not gonna hype a sequel to a game and make the first one sound like shit.

It'd be pretty cool if they just included the Episode I levels (reworked with new physics and whatever) as an unlockable after you beat the game, sort of like Master Quest in OOT3D.
 
Not sure what you guys expect from Sega PR. They're not gonna hype a sequel to a game and make the first one sound like shit.

It'd be pretty cool if they just included the Episode I levels (reworked with new physics and whatever) as an unlockable after you beat the game, sort of like Master Quest in OOT3D.

Yeah I was hoping you'd be able to "lock on" all the episodes to create a single game eventually. Maybe they can retrofit the new physics in Ep 1.
 
Yeah I was hoping you'd be able to "lock on" all the episodes to create a single game eventually. Maybe they can retrofit the new physics in Ep 1.

I'm waiting for a retail release that does this and collects all 3-4 episodes on one disc. If it doesn't happen no big deal, I've still got Colors/Generations/Dimensions.
 
I too will probably wait for a collection of the episodes before touching Sonic 4 (if I buy it at all). I hate buying a game broken in chunks that the episodic approach causes. Give me a "Rayman Origins"-like package.
 
I so want to go take a shit, snap a photo of it, and post it here as a leaked photo from Sonuc the Hodgepodge 4 ep. II, but that would just get me banned. I don't expect this to be any better than the godawful first episode.
 
I too will probably wait for a collection of the episodes before touching Sonic 4 (if I buy it at all). I hate buying a game broken in chunks that the episodic approach causes. Give me a "Rayman Origins"-like package.
But that would require the game to have a good artstyle, great character models, great new abilities per world, good water stages, and fun gameplay.

Hmmm...
 
6668027871_24a9e27ac0.jpg


http://blogs.sega.com/2012/01/09/sonic-the-hedgehog-4-episode-ii-official-logo/

Well...here's the logo that, according to the Sega Blogs, was supposed to be revealed at the Nvidia Press Conference today at CES.

Eh, it's new.
 
UH-OH REUSING THE MODERN VERSIONS WHEN THE CLASSIC MODELS ARE FREELY AVAILABLE
Sonic 2 title-screen call back is hella nice

Though only having a logo so far makes me concerned this is going to be another S4:Episode 1 situation where they keep teasing people with small pieces concept art of grass and palmtrees for a couple months before a grand reveal which just leads to a resounding "... Oh."
 
6668027871_24a9e27ac0.jpg


http://blogs.sega.com/2012/01/09/sonic-the-hedgehog-4-episode-ii-official-logo/

Well...here's the logo that, according to the Sega Blogs, was supposed to be revealed at the Nvidia Press Conference today at CES.

Eh, it's new.

"This new installment will be far more creative.

And now, a direct recreation of the Sonic 2 logo."

I don't seriously mind that much... but Sonic does look weird here. Maybe they could've kept up with their "knicking from abandoned assets" theme and recreated the Sonic 2 proto's title screen instead.

gAGfi.png
 
Well, looks like it's not going to be in the style of Classic Sonic from Generations. They already fucked up.

They've said from the beginning that there's zero plan to use Classic Sonic in Sonic 4, or at all outside of Generations. Episode 2 was going to be a fuckup anyway, but it wasn't because of that.
 
They did it last time so to them it worked.

Just show some sort of gameplay already so my opinion for this game can be set in stone!
 
They also said Heroes and Shadow ere going to lead on to their own on-going spin-off series and a year before S4 was announced purely 2D Sonic games were a thing of the past. SEGA constantly back-peddles on a lot of the statements they make about this series, and considering Classic Sonic back in the public eye and already has his own model (along with classic Eggman, Tails and Metal Sonic) it'd be dumb if there wasn't at least an option to switch between the two versions.

It's no biggie to me either way (I'll reserve judgement until I see this thing in motion/see it leaked like Episode 1) but it does seem pretty foolish to drop all those assets so quickly, especially since quite a few of the graphical complaints in the last game arose from how awkward modern Sonic looked trying to pull off the old Genesis game's animations.
 
I don't seriously mind that much... but Sonic does look weird here. Maybe they could've kept up with their "knicking from abandoned assets" theme and recreated the Sonic 2 proto's title screen instead.
I certainly agree.

That smirk of his kind of bugged me since Sonic 4 Episode 1. It doesn't look... right.
 
I certainly agree.

That smirk of his kind of bugged me since Sonic 4 Episode 1. It doesn't look... right.

The deep brow ridge doesn't help.

I really need them to do more than parade around a logo or a render of a single badnik this time. They need to provide a good reason why this game still exists, and why it has any business not being produced with a more appropriate aesthetic, ported to any one of a number of already existing, portable gameplay engines that already get the physics right, as opposed to the original Sonic 4.

And why this "Episodic" series hasn't shown a screenshot of Episode 2 almost 15 months after Episode 1 went on sale.
 
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