Combichristoffersen
Combovers don't work when there is no hair
Foov said:So is the demo up on North America PSN? Cause I can't seem to find it.
Don't think it's up on US PSN yet
Foov said:So is the demo up on North America PSN? Cause I can't seem to find it.
Foov said:So is the demo up on North America PSN? Cause I can't seem to find it.
It's up on EU PSN and should be up on JPSN as well (I haven't checked).Foov said:So is the demo up on North America PSN? Cause I can't seem to find it.
SwiftSketcher said:Pfft the Sonic CD intro was a boost-fest hold right to win. Fail Iizuka.
Except for how the framerate has actually improved between the first demo and now. The game has always been targeted at 30 fps, and they seem to have nailed that.polyh3dron said:haha people always point to that when a demo runs at a bad frame rate saying it won't be like that in the final release just a few months later.
then it releases and still runs at a bad framerate.
polyh3dron said:haha people always point to that when a demo runs at a bad frame rate saying it won't be like that in the final release just a few months later.
then it releases and still runs at a bad framerate.
The PC version of this game will be the only good one IMO.
Electivirus said:god
DAMN
ShadiWulf said:EDIT: Regarding the framerate yeah, if you watch the promotional video they got bundled with the demo(it plays when you idle on the title screen) you can see how bad the framerate was before in the older builds. It's quite a difference. I never noticed it back then, but yeah after seeing the fixed version it's very noticable.
So apparently there is a Sonic Generations commercial that is appearing on MTV now according to a member of the SEGA Forums. If anyone here watches MTV, if you could record the commercial and put it up on youtube that would be great!
i (probably will) like them both the same i guess. i didn't mind the homing attack or the music in sonic 4 and i don't really care about the fan service in generations so they'll probably equal out in the end. i saw green hill, sky sanctuary, and seaside hill in their entirety...good but not great.Zaraki_Kenpachi said:Did you like Sonic 4 better than this? It seems like this is going to be the best they'll do and is much better than previous offerings. It'll never go back to the way things were where it was a slower paced game that focuses more on level design instead of it focusing on speed (which it does to a lesser with the "classic" levels but also much faster than any of the classic sonic games ever were). I can't see it ever having that focus on level design like the genesis era games had. Did you watch the video from the other thread with sky sanctuary? That was more faithful than green hill was IMO.
Sky Sanctuary is pretty much what sold me on the game.
it requires an extra finger, but you can do it.Teknoman said:It doesnt run at a bad framerate if it was supposed to run at 30 fps from the start. Both versions of green hill run at 30fps with no noticeable drops, so i'd say thats not a problem. 60 fps would be nice, and PC version should be definitive regardless, but Sonic running at 30 fps locked really isnt a problem.
wtf i had no idea you could boost and slide at the same time!
Oh god, I was not ready for that. I really liked the demo, but that is just way too awesome.TimmiT said:
polyh3dron said:Would have bought in a second if it ran at 60FPS. A game that moves this fast should not be running at 30FPS, it's fucking horrible.
The original Sonic games in the Mega Drive collection don't have this effect because they run at 60FPS.
TimmiT said:
Mistle said:I haven't played the demo- what's with the spindash drifting thing that guy does?
Regardless, the game looks fantastic. I really hope the PC version runs smoothly.
Cause it DOESN'T play itself. At least Generations doesn't I can't speak for the others as i never played them. I highly doubt they do though It's just people go through it so smoothly and know the lay outs it just looks that way. I mean watch any speed run for a game and half the time it looks non challenging or takes no effort.Miri said:It's stuff like this that forces me to question the 'it plays itself' comments.
Hrm... perhaps I should wait until I get my copy in the mail before I listen to these.Klaymator14 said:http://www.youtube.com/watch?v=7-BBNiWw_T0 Someone uploaded the whole Sonic 1 and 2 Songs by Masato Nakamura on Youtube. They're pretty amazing!
I wholeheartedly agree.Sega1991 said:Nothing, really. They just replaced the "motorcycle drift" style animation with one where he spindashes around corners now.
I don't really like it, personally. Of all the places to reference something like that, that seems like the least logical.
Yeah, it's much tighter. I could never really effectively use the drift in either of those games but it's fluid and simple to manage in the Generations demo.ShadiWulf said:It's also a much tighter feeling drift, it's not loose feeling like the one in Colors and Unleashed.
grap3fruitman said:Tried the demo and lost all interest in this.
Just completely stylin on this game! Can't wait for the 4th!!TimmiT said:
Sega1991 said:Huh, that's weird.
Load up the Generations demo, start Classic Sonic's level and pay attention to the depth of field effect in the background. The faster you move, the more blurry the depth of field in the background becomes.
grap3fruitman said:Tried the demo and lost all interest in this.
Zen said:Maybe it's to make it easier on the eye to focus on the foreground?
I have to say that the game could be improved even further if they increased the boost consumption rate by 2x-3x and slowed Modern Sonic down a tad. The levels in the demo shines much brighter if you take your time, but if he hold down boost, it can be quite dull and linear.
Issues with classic Sonic:
- The Spin Dash rev is still very over powered, and the different levels of power are near indistinguishable unless you do the smallest possible re and go nowhere. It needs to be powered down as a whole and given distinct progression of power the longer it's held down.
- Sonic still slows down in rolling form.
- Springs still magnetize Sonic for the first few seconds.
- Bounce height is still static.
- Is it my imagination or is it impossible for Sonic to stay in a ball if he shoots into the air from a half pipe or what have you?
*All of these issues will be fixed with the PC version and the Sonic community, I'm sure. I wonder how far people will be able to break the game open.
Maybe...Teknoman said:What killed it for you?
I'm thinking boost wont be as plentiful in the full version. I mean it hardly drained here and you're supposed to be rewarded with it for busting badniks/doing tricks. But yeah, alot of the first small tweaks will probably be whatever that one guy did for the XBL demo version 1 by changing a few values.
Yeah I'm not completely against not boosting or anything, in fact I fully recommend it when it's your first time going through a level. It's just that repeatedly going through the level without boosting would get boring fast. The level is made so you want to boost.Teknoman said:I never liked boosting 24/7 so even on "boost to win" stages i'll probably just do it when I need to/for style purposes
http://www.youtube.com/watch?v=LE6zydPGbNQ&feature=autoplay&list=PLA62DBD4CAF425DB3&playnext=1
I know I link this all the time, but this is just to show others that most of the time its best to just boost when necessary (unless you're doing some insane speed run).
I really dont have that much of a problem with it though, since you'd probably miss out on better shortcuts/ red rings if you used boost all the time on most stages. I'm thinking that the sections with the most variation in them will have red rings centered around the area, especially that one rail to wall jump section.
EDIT: Also really glad about the removal of QTEs permanently, and using the trick system of Rush/Colors, but with a little more added to it.
Throavium said:I don't like when you're basically forced to boost. Sonic should be fast enough that holding the forward button long enough will make him run fast as a boost without boosting.
I don't like when in Classic Sonic, when you're running very fast, and you hold the down button while running, he'll go into a ball but then he'll slow down. In the Megadrive days, if you hold the down button while running, Sonic's speed would almost double and the camera could barely keep up with you. I know everyone knows this, but on the Megadrive, Sonic was a lot bigger compared to the stage, and in Sonic Generations Sonic looks very small.
Other than that I really like this game, and I can't wait to play other zones except for the first one. Everything else about this game flushes out what I said above mostly, which was basically mentioned for the sake of discussion.
ShadiWulf said:Yeah I'm not completely against not boosting or anything, in fact I fully recommend it when it's your first time going through a level. It's just that repeatedly going through the level without boosting would get boring fast. The level is made so you want to boost.
Everything is so long. This isn't like Colors where everything is small scale, this is more like Unleashed where everything is huge and takes forever to get through without boosting, well at least Green Hill Zone is. I know that City Escape isn't.
But yeah, GHZ is pretty much encouraging you to boost through it, and it's a GREAT feeling when you can pull it off and reach the upper paths with ease because you know what you are doing. Like in that one speed run video that posted earlier.
From my Demo impressions I posted a while ago in this topic: "If you try to boost through the whole level you just end up screwing yourself over in a way that really slows you down. You can't boost to win unless you know what you are doing."
So yeah, sorry if I sounded like I was against not boosting. Just wanted to make my stance more clear.
Teknoman said:You dont need a boost except to hit certain ramps (like in the old days with a spin dash/barreling down a hill after pressing down), to break walls, outrun an obstacle, or knock out enemies in your way. When Sonic hits max normal running speed, its pretty fast. As for rolling with classic, thats a complaint everyone shares.
Nah, I get where you're coming from. One thing i'll say I dont like about boosting is the sound barrier effect that happens on the HD titles. I dont think Colors had that (or at least its not as noticeable)?
RagnarokX said:http://www.youtube.com/watch?v=7fwyKjcR4zE&feature=related
The demo version of scrap brain almost sounds like something out of Metroid Prime.
ShadiWulf said:some more pictures of the TIME EATER
http://sonic.sega.jp/SonicGenerations/white/#story
it's a slide show, and it's not all the time eater, it looks like its a slide show of the opening cutscene
Looks like a monster to me. Machines don't look like that. but i guess we will see.JonCha said:Huh, sois some kind of machine? Certainly not a cloud lol.Time Eater
Are you experienced Sonic players feeling "in full control" of what's going on at all times?
Is the main purpose of the game to go as fast as possible.
Or is there a way of playing the game in a bit slower pace?