Can it be controversial Sonic time? Adventure 2's Sonic and Shadow stages are the best 3D stages.
They're certainly the best part of SA2, but... there's nothing to them. All of the talk about how Sonic is and was "hold right to win" (or in the case of the 3D games, hold forward to win) is absolutely, 100% true in Sonic Adventure 2.
SA2's Sonic levels are the most linear and scripted levels in the entire franchise history. The entire game is spent lining yourself up for the next cinematic loop or series of springs, of which there are a lot. Thrilling the first time, but does not lend itself well to repeated playthroughs.
In a nut shell, all of the Sonic/Shadow levels in SA2 are basically just Speed Highway, over and over and over again (with a few rare exceptions, like Final Chase and Crazy Gadget). The amount of variety is super low, which is unsurprising, given the weird development cycle the game apparently had.
Also Colors sucks and excluding the other shitty Wii games no one ever mentions it's only above 06 in sucking.
You really
are a monster.