Professor Beef
Banned
Alright, it's all but done. Will post the link in a few minutes, I just have to make a PM really quick.
They're certainly the best part of SA2, but... there's nothing to them. All of the talk about how Sonic is and was "hold right to win" (or in the case of the 3D games, hold forward to win) is absolutely, 100% true in Sonic Adventure 2.
SA2's Sonic levels are the most linear and scripted levels in the entire franchise history. The entire game is spent lining yourself up for the next cinematic loop or series of springs, of which there are a lot. Thrilling the first time, but does not lend itself well to repeated playthroughs.
In a nut shell, all of the Sonic/Shadow levels in SA2 are basically just Speed Highway, over and over and over again (with a few rare exceptions, like Final Chase and Crazy Gadget). The amount of variety is super low, which is unsurprising, given the weird development cycle the game apparently had.
You really are a monster.
They're certainly the best part of SA2, but... there's nothing to them. All of the talk about how Sonic is and was "hold right to win" (or in the case of the 3D games, hold forward to win) is absolutely, 100% true in Sonic Adventure 2.
SA2's Sonic levels are the most linear and scripted levels in the entire franchise history. The entire game is spent lining yourself up for the next cinematic loop or series of springs, of which there are a lot. Thrilling the first time, but does not lend itself well to repeated playthroughs.
But I know you've played Unleashed, Colors and Generations.
Why you gotta lie bro
Disagree completely, They are just as much fun to try and nail the perfect run/ find all the different paths and tricks through a level as many of the Generations levels. The controls are arguably better. All modern 3D Sonic levels are super scripted, but SA2 levels are on the lower end of the spectrum. There are times where Sonic Unleashed felt like a series of level-long QTE's. Especially with how precise the timing and heavy the memorization was for the best path while boosting. Even the grinding sections in SA2 had a greater element of skill to them, in modern sonic games since then they've reduced the player input severely. (although im not saying that's necessarily detrimental, just less control and more scripted like)
SA2 also arguably has the best 3D Sonic controls, although Generations might be better, it's a toss up for me.
But I know you've played Unleashed, Colors and Generations.
Why you gotta lie bro
Yes. You should have.
You should also open source them.
You can say you see those levels as one long QTE, but to me, the QTE stuff feels like a very small portion of any given level (only the moments where it's overt). It took me more than an hour to get this run down, and it wasn't because I was messing up QTEs. It's because hitting everything exactly the way I wanted to hit it was pretty difficult.
I dunno, to me, SA2 feels like there's a lot of moments where I can put down the controller because I'm too busy being ricocheted through a dozen springs or I'm being forced around a loop.
Levels are all very obviously broken from the "highway suspended over a bottomless pit" mold, even when it doesn't make any sense, like Metal Harbor or Green Forest.
In something like Sonic Unleashed, you'd be surprised at the times the game actually lets you stop Sonic and turn around. There's usually not much reason to (though there are a few cleverly hidden sun/moon medals specifically stashed so the only way to find them is to stop boosting everywhere and crawl through the stage inch by inch).
Grind rails are usually positioned so that there's multiple rails to flip between, which is at least a little bit of engagement when you're going for medals or power-ups or what-have-you. When there aren't rails to flip between, that's generally because you're on a rail that is positioning you somehow; there was no difference in SA2, and some levels were built around long singular grind rail sequences where the only engagement was "don't accidentally fly off in to a pit".
Sonic Unleashed also better exposes some of the more "racing game" elements; while you can most definitely see how time trials work in SA2 if you look hard enough, Unleashed and Generations have gameplay elements that seem to directly reference driving games, as you have to pay a lot more attention to elements like proper cornering technique if you want to make good time.
Okay, now I know you haven't actually played Colors.
EDIT: Or Generations for that matter. Wtf, one of the best things about Generations is the amount of alternative paths for the 3D sections.
There's alternate paths if you can control Sonic from going 100000000 mph. Most of the time I'm just holding forward/boost and making my way through the stages just fine.
but adventure 2 = modern sonic
but adventure 2 = modern sonic
You don't like singing along?city escape classic music is, sadly, very boring.
edit: somehow i've glitched a loop and now i'm walking on nothing!
I totally agree. I love watching people speedrun those courses.Modern Sonic is almost as fun to watch as it is to play
SO FAST, SO PRETTY
SA2 is a sonic game that i didn't enjoy... sure there some good or ok sonic levels but 2/3 of the game you're in that small buggy area with knucles/rouge for no reason what so ever with a clear downgrade on the radar of SA1 . ANd then you have "tails on a plane " and robotnik sections pointless too..long boring why do i have to control a tank ..??
IN SA1 , E-10x missions were short and he was fast .. IN SA1 , tails can fly and he is fast too !!
City escape is a boring level , both in SA2 and in Generations The truck sequence is a shamefull sequence of SA1 and serve no prupose AT ALL
but adventure 2 = modern sonic
Don't really agree with any of this.
Also, the truck scene was far better than the whale, since it was part of the story and made sense according to the level. The truck showed you how serious it was while also giving the game a classic action Sonic vibe that made it so memorable and not dumbed down by it's "realistic" aspects.
The whale from SA1 really did serve no purpose at all though, other than being a nice tech demo.
SO let me get this straight , sonic kidnnaped by the military, escape a plane with a skate/hover thing and glide across a city , suddenly get chased by a mad truck make sense ??
I fail to see what is memorable ( more memorable ) than the whale .. after hours and hours in SA , all i got was " oh same thing " ... the truck version in generation is actually crazy and cool as part of the level with more intterraction ( cool i guess ) but the original felt bland to me. Also there is nothing serious about that truc ( all version ) .
At least you have nothing to say about the boring shooting sections of SA2 ( yes borrring, clunking , buggued .. ) it's the same error they made with unleashed really , by wanting to use various gameplay they lost sight of what players want.
Spending +24 minutes in a night unleashed level with slow and less precise controls is boring .. ( combat wasn't bad but EACH TIME there was some platforming involved , you'd had to fight the slow sonic speed , the ackward collision detection and the level itself )
Spending +12 minute( average ) on a god damn pyramid with a tails riding a walking plane dying because slow as he is he couldn't jump properly is also boring ...
2/3 of SA2 is boring ...out of the 1/3 of the game is alright but suffers from some weird design issues .. i'd argue that SA2 added nothing good on the sonic formula.
Yes? It's a natural escalation of a chase scene that would be cool in the rock and roll-like Sonic universe. It fit perfectly.
The shooting sections of SA2 were great. It's the hunting levels that were boring (and they were a great improvement over those from SA1).
You don't like singing along?
Boost is soooo much fun. Sometimes I wish I could boost in real life. BOOST
Yes? It's a natural escalation of a chase scene that would be cool in the rock and roll-like Sonic universe. It fit perfectly.
The shooting sections of SA2 were great. It's the hunting levels that were boring (and they were a great improvement over those from SA1).
what, colour?
Practice makes perfect. But to be fair, it's from Unleashed where all the levels in that game are long!
How come?Gravijah said:i should play some more, but i'm still angry at my ps3 controller. :/
How come?
Practice makes perfect. But to be fair, it's from Unleashed where all the levels in that game are long!?
I can't agree. Controlling the robo-walkers felt like piloting clunky refrigerators down narrow alleyways. This wasn't helped by the camera auto positioning itself into corners and walls making traversal and targeting a chore. When I need to position my laser off-screen to target enemies I can't see yet there's a problem.
E-102's controls in comparison felt much more sleek and smooth. Stages generally had more room for movement (going from a walk, to run, jumping to hovering felt so natural), a more cooperative camera (at least more than SA2..) and aiming was fast and easy to do. A lot less clunk in movement and stage design overall.
Tails had no business being in a mech, considering his style of play from SA1 was fast, fun and a welcome variation from Sonic. The skin swap copy and paste job from SA2 was baffling decision. I'm starting to believe the game started off as a Sonic/Knuckles/Eggman game only.
As for SA2's story, I didn't care much for it's content or execution. Characters stepping on eachother's lines, horrific spastic pacing, creepy mo-cap, weird strange environment flow, jarring scenes and cuts. Nothing seemed thought out at all. SA1 had a way more appropriate take for a Sonic story connected with a nice cohesive world and stages. Very simple setups for completing a stage, like saving Amy or Tails, pursuing the Egg Carrier, etc, all leading up to a simple finale. SA2 on the other hand has an incomprehensible flow to events "OH CRAP A TRUCK SONICS IN JAIL KNUCKLES HATES BATGIRL SMASHED MASTER EMERALD WE'RE IN FOREST NOW OH CRAP EXPLOSION THE MOON BLEW UP LETS RIDE PRESIDENT'S LIMOUSINE NOW PYRAMIDS TIME BUT WAIT LOOK SPACE OH CRAP RACE POOCHIE!!"
It just seems so forced and disorganized, compared to the much more natural easy-going presentation in the first game.
in before loldiscussingstoryinasonicgame.jpg
edit: just noticed this isn't the community thread. oh wellz
I'm starting to believe the game started off as a Sonic/Knuckles/Eggman game only.
I'm not saying SA2 is a perfect game. It certainly wasn't when it came out, and it has aged terribly (not as much as SA1, but still a lot).
But I can't see any way that SA1 was better. Although the content of SA2 may have split fans, it was actually a finished game, unlike SA1 which felt like it was put together by duct tape and was rushed to make the launch of the Dreamcast (which it was).
E-Gamma's stages were pitifully short and uninteresting, as well as being but short sections from the bigger Sonic stages. SA2's shooting sections had meatier, better levels that were unique and had more gameplay.
What Tails was doing in a giant robot is kinda irrelevant to me, honestly. SA2 was a far more focused, polished, and better game.
Also, SA2's story is definitely better than SA1. Sure, you might not like the direction it took the series, but it was still a far improvement over the generic fluff of SA1 (with those awful animations and voice acting).
I've never played SA2, but I'd love to one day. Was hoping they'd do it as a downloadable for consoles like they did for SAX.
sega would butcher up sa2 to the point of making it worse, the DC version is 60fps and one of the best looking games on the system, the xbl port of sonic adventure is really bad, unstable frame rate, non widescreen and has a border around the edges for no good reason, even the top and bottom of the screen has a border!
Unless they port it to keep the 60fps and get widescreen in there, leave it on dc.
Someone from Russia managed to switch Sonic's model with other characters: http://board.sonicstadium.org/topic...ds-topic/page__st__340__p__433717#entry433717
Also, Unleashed levels now have global illumination: http://www.youtube.com/watch?v=idEplp9mDNM
early screenshots depicted only Sonic, Knuckles, Eggman, and the mysterious "Dark Sonic" character (Shadow).
"You're too slow!"
Didn't see it mentioned in this topic, thought it should be posted here considering it is the Generations thread.