Would it be the first retail 360/PS3 main Sonic title to not get real DLC?
Music packs DLC?Yep! Even Sonic 2006 had DLC, though not quite to the degree that they were apparently planning. It's probably not even listed on the Xbox Marketplace anymore, but to my memory, Sonic 2006's DLC was...
From what people extracted from the Sonic 2006 executable, planned DLC was probably something along the lines of:
- Very Hard Mode (Sonic)
- Very Hard Mode (Silver)
- Very Hard Mode (Shadow)
- Team Attack Amigo (alternate versions of all the games levels as Tails, Blaze and Omega)
- Music packs for every Sonic game up through Sonic Heroes
- Extra levels for Sonic
- Extra levels for Silver
- Extra levels for Shadow
- Extra levels for Tails
- Extra levels for Knuckles
- Extra levels for Amy
- Extra levels for Blaze
- Extra levels for Rouge
- Extra levels for Omega
- The ability to play as Metal Sonic
City Escape... God damn. God damn. This game is the shit.
Music packs DLC?
Shit, Sega. Why haven't you done this for Generations?
I think Speed Highway is a much better stage, really. I love City Escape, but Speed Highway has some really fun shortcuts
- Team Attack Amigo (alternate versions of all the games levels as Tails, Blaze and Omega)
Seaside Hill is garrrrrrrrrrrrrrrbage. Garbage! Ugh. My enthusiasm about this game just got a lot lower. :lol
Seaside Hill gets a lot better after you've been through it once or twice and aren't confused about where to go. There are giant chunks of the level you won't even know exist until you've been through it several times.
Yeah, when you figure out the faster paths (ie: the ones that keep you out of the water for the most part), it gets much better. I really disliked it my first time through, but as I practiced and got better at discovering alternate paths while looking for Red Rings, my experience with it became more positive.Seaside Hill gets a lot better after you've been through it once or twice and aren't confused about where to go. There are giant chunks of the level you won't even know exist until you've been through it several times.
His World... I thought it was the instrumental...
Seaside Hill is garrrrrrrrrrrrrrrbage. Garbage! Ugh. My enthusiasm about this game just got a lot lower. :lol
Yeah, Seaside Hill is definitely the weakest link of the Dreamcast era.
I thoroughly enjoyed both Acts of Crisis City. The tornado got a bit annoying at the end of Crisis City Classic, but it seemed more like me messing up than the game being awkward. (I've never been good at Sonic, I'm appreciating the lee-way this game is giving me with regards to getting S-Ranks.)
Started Unleashed Act 2, got fed up of crashing into shit and decided to call it a night. Well, after I went back and got all the Classic rings and S-Ranks... and all the Green Hill Challenge Act S-Ranks. :lol
Rooftop Run Modern is the best Act.
Of all time.
Everywhere, ever.
Rooftop Run Modern is the best Act.
Of all time.
Everywhere, ever.
I was sold on Unleashed after the first trailer, but it was the High Europe one that really made me a believer.
Would have been great without the werehog. ;_;
If Sega were smart they'd sell all the daytime levels from Unleashed as DLC for Generations. If only they were smart...
It's OK, the PC version is getting that for free thanks to the fans.
It's OK, the PC version is getting that for free thanks to the fans.
You can say that if you want, but keep in mind that people on Sonic Retro are talking as if some levels will be difficult if not impossible to port accurately because certain level elements from Unleashed do not exist in Generations.
Like level entities are apparently hard-coded, so adding or modifying even simple things like new physics objects will be pretty tough, from the sounds of things. That means no slippery ice or sled in Holoska, either. I'd assume this even covers thins as small and insignificant as the animals in Savannah Citadel not being portable.
Yeah, I get the technical issues around such things, but come on, this is the Sonic mod fanbase we're talking about. One of whom actually got their fan engine to be used by Sega. Anything is possible with these people.
Working with disassembled code is a bitch, and consequently all of the impressive work to come out of hacking is the culmination of years of knowledge and effort, not months.
Wait did I really just type that
Of course. But I have faith in the Sonic community.
Wait did I really just type that
Quoting for posterity.
I usually stand behind my dumb posts. I knew what I was doing.
Of course. But I have faith in the Sonic community.
I wanted to give him time to reflect and realize how ill advised that was. Oh well. Beef plays hardball.