Dark Schala
Eloquent Princess
Publisher: Nintendo (EU/AUS), Sega (NA/JP)
Developer: Sonic Team (Wii U), Dimps (3DS)
Platforms: Nintendo Wii U, Nintendo 3DS
Genre: Platformer (Action-Platformer)
Modes [Nintendo Wii U]: Single-player; Multiplayer (local – co-op/versus)
Modes [Nintendo 3DS]: Single-player; Multiplayer (online, local)
Developer: Sonic Team (Wii U), Dimps (3DS)
Platforms: Nintendo Wii U, Nintendo 3DS
Genre: Platformer (Action-Platformer)
Modes [Nintendo Wii U]: Single-player; Multiplayer (local – co-op/versus)
Modes [Nintendo 3DS]: Single-player; Multiplayer (online, local)
Release Dates:
Preorder Bonuses
AUS: 19 October 2013
EU: 18 October 2013
NA: October 29, 2013
JP: October 24, 2013
EU: 18 October 2013
NA: October 29, 2013
JP: October 24, 2013
Preorder Bonuses
Preorder Sonic Lost World on Wii U at retail, and you can have access to the Deadly Six Edition:
This edition affords the player the ability to defeat the Deadly Six as they take you to the world from NiGHTS into Dreams. The player may fight the Deadly Six in extra levels where all of the Deadly Six members are riding on boss characters from NiGHTS into Dreams. The player is also able to access the Black Wisp.
Note: You can get download codes for the additional level available in the Deadly Six Edition and five Black Bomb colour powers if you purchase Sonic Lost World from Nintendo eShop on your Wii U between 00:01 (UK time) on October 18th and 23:59 (UK time) on October 26th (details for the US version likely to be similar--will be posted later). Before purchasing you must first register your Wii U console with your Club Nintendo account, then log in to Club Nintendo after purchasing and check the banners to claim and redeem your free download codes on or before 31st December 2013.
This edition affords the player the ability to defeat the Deadly Six as they take you to the world from NiGHTS into Dreams. The player may fight the Deadly Six in extra levels where all of the Deadly Six members are riding on boss characters from NiGHTS into Dreams. The player is also able to access the Black Wisp.
Note: You can get download codes for the additional level available in the Deadly Six Edition and five Black Bomb colour powers if you purchase Sonic Lost World from Nintendo eShop on your Wii U between 00:01 (UK time) on October 18th and 23:59 (UK time) on October 26th (details for the US version likely to be similar--will be posted later). Before purchasing you must first register your Wii U console with your Club Nintendo account, then log in to Club Nintendo after purchasing and check the banners to claim and redeem your free download codes on or before 31st December 2013.
Preorder Sonic Lost World from Amazon, and you get 25 Lives. Yeah, I dunno.
Preorder Sonic Lost World from GameStop, and you get an in-game Sonic Omochao RC Gadget.
Preorder Sonic Lost World from ShopTo, and you get a rare gold Omochao RC gadget and 5 extra Black Bomb wisp powers.
Dr. Eggman is at it again: he’s captured and stolen several of Sonic and Tails’s friends. While in pursuit of Eggman, Sonic and Tails crash land on a strange world known as Lost Hex. There, they learn that Eggman has manipulated the power of a group of natives to the Lost Hex known as The Deadly Six. Sonic, determined to defeat Eggman and put an end to his nonsense, rushes in and kicks away a shell that Eggman was using to keep The Deadly Six under his command. This proves to be detrimental for both parties, as The Deadly Six immediately rebel and take control of Eggman’s badniks. Thus Sonic and Eggman are forced to reluctantly work together in order to stop The Deadly Six from executing their schemes.
The Deadly Six
Sonic Lost World features some new and old features with respect to platforming. The Acts include level design that shift in perspective that allows for both 3D and 2D gameplay. Sonic can move with more flexibility in both versions of Sonic Lost World, with the new parkour system. You can vault over obstacles, free-run up and along walls, sky dive between islands, and use Sonic’s classic spindash. You may also use Colour/Wisp powers, first seen in Sonic Colours to augment your playstyle as you travel through levels. Acts and Zones also grant Sonic more flexibility in terms of their design. They’re bigger spaces to move in, and you may travel in many different directions throughout the level map by using Sonic’s parkour skills to find collectables in each Act like Red Rings. The player must guide Sonic to the end of the Act to release Sonic’s friends from a capsule.
In the Wii U version of the game, Sonic has access to the Flying Kick attack, which lets him destroy enemies that his regular Homing Attack can’t. In the 3DS version, by contrast, he uses a somersault attack, which can stun enemies for a short amount of time.
In the Wii U version of the game, Sonic has access to the Flying Kick attack, which lets him destroy enemies that his regular Homing Attack can’t. In the 3DS version, by contrast, he uses a somersault attack, which can stun enemies for a short amount of time.
[Nintendo Wii U version]
In the Wii U version, Sonic can use his new Parkour skills to run up and along walls, use his new Flying Kick attack to get rid of enemies, and use his classic spindash to speed through Acts and get rid of enemies. Click on each picture to check out gameplay!
[Nintendo 3DS version]
In the Nintendo 3DS version, Sonic can run up walls, somersault attack, and run along walls. Click any picture above the picture of the Special Stage to see these skills in action.
- Use the GamePad to use Wii U-exclusive Colour/Wisp Powers. You can tilt/aim the GamePad to use them, and touch the screen to execute them.
- You can play the full game using only the Wii U GamePad.
- You can share and charge up items by sending them to Miiverse to share with other players worldwide.
- You can play with other players locally in co-op. Have a friend pilot radio-controlled gadgets to help your character by destroying enemies and obstructions.
- You can race against a friend locally as you play on the GamePad’s screen, and they play on the TV screen.
In the Wii U version, Sonic can use his new Parkour skills to run up and along walls, use his new Flying Kick attack to get rid of enemies, and use his classic spindash to speed through Acts and get rid of enemies. Click on each picture to check out gameplay!
[Nintendo 3DS version]
- There are Colour Powers exclusive to the Nintendo 3DS version such as Red Burst, Ivory Lightning, and Grey Quake.
- This version includes exclusive Special Stages. You can tilt your 3DS to navigate them to retrieve the Chaos Emeralds. They are somewhat modeled after Blue Sphere from S3&K.
- You can create and customize radio-controlled gadgets to help Sonic through levels.
- You can race against friends (4-player) through local and online modes.
- Share your gadgets between the Wii U and Nintendo 3DS versions.
In the Nintendo 3DS version, Sonic can run up walls, somersault attack, and run along walls. Click any picture above the picture of the Special Stage to see these skills in action.
Click on a Wii U Wisp for a video showing how they work!
: Exclusive to the Wii U Deadly Six Edition. It allows Sonic to transform into the Black Bomb to explode and roll on enemies.
: [Wii U] Lets Sonic turn into the Orange Rocket. It lets him rocket into the sky, then skydive as he comes down to earth.
: [Wii U] Allows Sonic to turn into the Crimson Eagle where he can soar through the air and light-speed dash.
: [Wii U/3DS] Lets Sonic turn into the Cyan Laser, which lets him shoot himself like a laser through prisms.
: [Wii U/3DS] Lets Sonic turn into the Yellow Drill to quickly burrow through the ground (and water) for a short time.
: [Wii U] Allows Sonic transform into the Green Hover. He can fly around for a small time, and can light speed dash.
: [Wii U/3DS] Lets Sonic transform into the Indigo Asteroid. He can destroy nearby objects and badniks, which allows the ring surrounding him to grow.
: [Wii U] Lets Sonic transform into the Magenta Rhythm. It lets him bounce up and down and all around by collecting music notes to move.
: [3DS] Lets Sonic transform into the Red Burst, which lets him burst through the air and explode on badniks.
: [3DS] Allows Sonic to transform into the Grey Quake, which lets him create earthquakes and waves to destroy objects.
: [3DS] Allows Sonic to transform into the Ivory Lightning, which he can use to zap to nearby coils while moving quickly.
: [Wii U] Lets Sonic turn into the Orange Rocket. It lets him rocket into the sky, then skydive as he comes down to earth.
: [Wii U] Allows Sonic to turn into the Crimson Eagle where he can soar through the air and light-speed dash.
: [Wii U/3DS] Lets Sonic turn into the Cyan Laser, which lets him shoot himself like a laser through prisms.
: [Wii U/3DS] Lets Sonic turn into the Yellow Drill to quickly burrow through the ground (and water) for a short time.
: [Wii U] Allows Sonic transform into the Green Hover. He can fly around for a small time, and can light speed dash.
: [Wii U/3DS] Lets Sonic transform into the Indigo Asteroid. He can destroy nearby objects and badniks, which allows the ring surrounding him to grow.
: [Wii U] Lets Sonic transform into the Magenta Rhythm. It lets him bounce up and down and all around by collecting music notes to move.
The left picture shows the Wii U version. The right picture showcases the 3DS version. Click each Wii U picture to see gameplay for each Zone! (There’s also footage for Windy Hill and Desert Ruins for the 3DS if you click on those respective pictures.)
MTV
Polygon
Giant Bomb Quick Look
IGNLike the disparate zones featured in "Sonic Lost World," the game's hero is varied in a way that at least attempts to honor the "Sonic" games of the past, drawing on mechanics from both 2D and 3D outings for SEGA's mascot. Not only will he be dashing along at speed in over-the-shoulder branching levels a la "Sonic 3D," but he'll have color-based powers in the style of "Sonic Colors," as well as new abilities like parkour to keep the momentum going in the game's fast-paced levels.
Counter-intuitively, though, having the slower Sonic as an option makes moving through levels a much more fluid and quick-seeming experience. Platforming in 3D has been a problem for the Hedgehog since Sonic Adventures, but it looks to be solved here. I had no problem sprinting towards a ledge, only to slow down a bit to make some more precise jumps – something that would have been near impossible and very not fun in previous Sonic games. The grand result is a fluid, precise 3D Sonic game that has finally managed to bring what made him great into the modern era. This is what Sonic has always been about: momentum, not reckless speed. Lost World seems to be a true return to the Sonic roots by way of an overhaul of the way he works.
Polygon
In the 3DS version, Sonic is running forward as in the Wii U version, a break from the traditional 2D side-scrolling nature of most handheld Sonic titles. But each level in the Wii U version has been completely redesigned for the 3DS version, offering players two alternate experiences of the same game. Players have the same fluid control over Sonic and his bank of moves, but in areas that are "entirely different" from what they may have seen in the Wii U version
Giant Bomb Quick Look
Please try to keep it civil when reviews do come out.
For now, most of the reviews are going to be put into this thread (http://www.neogaf.com/forum/showthread.php?t=699280). Keep discussion about reviews there.
For now, most of the reviews are going to be put into this thread (http://www.neogaf.com/forum/showthread.php?t=699280). Keep discussion about reviews there.
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Special thanks to everyone who voted on the thread title, Shadow Hog for coming up with the winning thread title and the OP ending gif, qq more for help with editing, getting articles and other fixes, and BlackJace for the banners. You guys all rock.
As for the thread, it would be genuinely appreciated across the board if talk about sales, stupid fanart/fanfics, and bickering about one of the consoles for which the game is available is discouraged. This thread is about the game, and other threads such as the Awesome Fanart thread and the myriad of Wii U threads exist for debate and chuckles. Try to be civil and respectful to each other. Thank you.
Anyway, have fun!