sevenchaos
Banned
Just got through Desert Ruins Act 1 and the controls finally clicked. Fucking amazing. Sonic Team finally got it. This is the first 3D Sonic game where I feel like I'm actually in control.
Man..... You reeaaaaally don't understand Sonic.
Damn, this OST is atrocious so far.
Worst Sonic OST ever?
Some early 3DS impressions...
It's got a lower framerate than the E3 version. Guess they went for a solid 30 fps rather than 30-45.
Controls seem tighter.
There are some really good design choices made over the Wii U version. Parkour and cloud jumping are much easier.
Sonic talks a lot. He even comments on his grade at the end of the level which isn't in the Wii U version.
Video cutscenes are HEAVILY compressed in order to make them 3-D. They look very low res.
I do feel like Sonic's more slippery, though. It's kind of frustrating in some spaces.Controls seem tighter.
There are some really good design choices made over the Wii U version. Parkour and cloud jumping are much easier.
Damn, this OST is atrocious so far.
Worst Sonic OST ever?
Master that spin dash and you'll have a good amount of speed. Imo this is about as fast as 3d Sonic should be. Kinda the same as Sonic adventure 1 / 2 but with a proper spindash and manual wallrunnung + mantling.
Only played thru the first level - do they show you how to do the spin dash by then? Ill have to go back to it when I have some time, but it wasn't apparent to me on my short play through.
Just watched some vids and that spin dash is essential
Yeah, I didn't get the preorder bonus, either. But that's kinda normal. I don't usually get some DLC codes the day of too.Sonic Lost World has finally been released in North America and Canada today, but it appears the wait hasn’t been completely worth it for those purchasing the Wii U version in Canada. SSMB member XD375 grabbed his copy of the Wii U Deadly Six Bonus Edition today at his local EB Games store, but when he got home and tried to enter his DLC code on the eShop, it wouldn’t work. XD375 reports that his Canadian friends at other forums are also having this problem, as is a Canadian user over at the SEGA Forums.
So, I guess check in with Sega's customer support if you're a Canadian user.Hi guys,
Thanks for your patience – we’re investigating this now.
If you’re having the issue and haven’t already, please do send in a ticket to Customer Support so we have you in our records.
Nope, we don't share the same shop. Oddly enough. Had the same issue crop up on PSN when someone bought a US PSN code for me but it wouldn't work with my Canadian shop.:e: Though I see Blaze just registered his so I guess not. The US and Canada share an eShop, right?
the 2d levels in the 3DS version flipflop between really entertaining and super fucking boring, sometimes midlevel
digging the 3D stages a lot even though its clearly the lesser version and the controls can be touchy
In the end it's a poor's man Mario game, like most Sonic games always have been IMHO. Sonic gameplay rules have always been fundamentally broken:
I completely agree with this part. The 2D levels can be so freaking boring, it's ridiculous. I know some of them seem to rely on a mechanic gimmick (heck, almost every level seems to do that), but some of them just repeat the same thing over and over with little deviation from its design or the design itself is so boring.the 2d levels in the 3DS version flipflop between really entertaining and super fucking boring, sometimes midlevel
spent some time with both versions of the game today, and I love both of them so far, but am I the only one completely blown away by how good the 3DS version looks/runs/controls!? Maybe I'm just very easily pleased by this sort of thing but it seems like there's some technical wizardry going on.
Anyway, so far I do feel purpose in this game, there are collectables, including lives, that are worth going after, and levels have themes and ideas that relate to each other. I'm getting a genuine sense of satisfaction when beating a level or doing well at a crazy looking section. When it's going fast I'm getting flashbacks of fzero gx, the 60fps 300mph wirly pipe feeling! That's just nice to see, I miss that game.
The "flaws" are the kind of issues that second party games always have: more experiemental and less streamlined, but not unfair or broken. I suppose that not every studio can afford to throw out half the game and put another year into polishing the rest like Nintendo can. It's a gamer's game, tough as nails, but the tough love always pays dividends. At least by level six. I've never died this much so early in sonic, but I'm learning stuff, understanding the controls more, and trying not to whine too much when the game makes me pay the price for a mistake. Talking multiple game overs already...
Who knew that dying could be a motivator? I die and I feel more inclined to learn!!! Nice to have that old school feeling again. 9 for me so far.
The best part of Sonic Lost Worlds was when it locked up my Wii U and I didn't have to play it anymore.
http://twitter.com/cwgabriel/status/395396672030638084
Interesting that on the back of the box, near the bottom, it says "Only on Wii U", then lists 3 specific Wii U features. It makes it sound like, "These features are only available in the Wii U version.", not "This game is exclusive to Wii U".
Welp
--Gabe
Hate the bonus stages which are the worst ever.
Sometimes I feel like I'm in a different dimension than some of these people.
After reading a lot of stuff from people even prior to release, I saw this game being pretty divisive, and I guess I'm kind of on the mark.
About to start the Wii U version now. Stopped playing the 3DS version for tonight in Silent Forest.
whoah, Gabe's bein' pretty edgy there! forgot he played games, in between offending minority groups.
worse than sega-CD? i recall those not getting a lotta love
Oh wow, the Wii U version of Windy Hill is better than the 3DS version's, imo. The thing is, you kind of have to explore around a bit and play around with the controls to get what to do and what not to do. And their way of handling "multple paths" is interesting in this level. I don't know about other levels, but I feel like this level is probably the most competent one in trying to make Sonic come true in this "vision" they had for the game. What happens is that you can't exactly just go straight through if you want to look around for depth. Keep running around the tube of these tube-y levels and check things out. The underside of the tube-y level is completely different from the top.
So instead of having something like this:
A lot of the "splitting of the paths" seems to be:
-underside of the tube
-top of the tube
-on top of the tube on a higher plane
That's mostly for Act 1 of Windy Hill, though. I think it's the best-realized level in terms of concept-to-execution in terms of what they wanted to do with it. So it'll be interesting to see how the rest of the game goes.
In comparison to the 3DS version in terms of movement, I feel like I have more control over Sonic in this version. Despite the fact that he runs much slower than the 3DS version, he feels less slippery. I guess the best alternative would have been something in the middle.
Man..... You reeaaaaally don't understand Sonic.
People don't like the OST? What the heck, man? It's awesome. Here's my favorite.