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Sonic Lost World |OT| Too X-treme for the Galaxy

Narroo

Member
What rankings did you get? This is like saying "I played this racing game and I did reach the goal without ever using any tricks at all, it's almost as if it played itself" when you just reached the goal as the last driver, after having been pushed back onto the course several times.

Can't remember. Your metaphor is a bit broken though. It's more like: "I played a racing game and got first place against the computer in everything without trying." To that, what you're saying is: "Well, the point of the game is to play the time trials over and over again till you do a pixel perfect run!"

Honestly, I've never been a fan of trying to speed run. I do not find speed running fun, and I think the idea that you need to speed run the game for it to be good is a bit silly. I preferred the old games, like Sonic 3 & Knuckles, or Sonic 2, where the game was challenging and full of platforming fun even if you didn't want to speed run the game.

Telling me that the games are good and that they're just not approaching them right is basically telling me that "Oh who cares about how the old games played and if you thought they were fun? The new games are great because you can play my way; it doesn't matter what the old games were like or that you had more fun with those."

To each his own taste, but that said, I'd say a game that is only "good" if you ignore the default rules and impose your own meta-game goals like speed speed-running is inferior to the same game that allows for that just the same, as well as being of "good" quality by playing the game normally. More than that, telling someone that they're not enjoying the game right because they're playing the game as it's presented, when the game can be presented in such a way as to be good either way, is a bit ridiculous and insulting.


----
Too Long, Didn't Read:The old games didn't require trying to speed run to be fun. Don't imply that someone isn't approaching the newer games, like Rush, the right way because they don't speed run and ace all the levels. The argument makes no sense because the old games didn't need it, so you're basically saying "play the games my way."
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Can't remember. Your metaphor is a bit broken though. It's more like: "I played a racing game and got first place against the computer in everything without trying." To that, what you're saying is: "Well, the point of the game is to play the time trials over and over again till you do a pixel perfect run!"

Honestly, I've never been a fan of trying to speed run. I do not find speed running fun, and I think the idea that you need to speed run the game for it to be good is a bit silly. I preferred the old games, like Sonic 3 & Knuckles, or Sonic 2, where the game was challenging and full of platforming fun even if you didn't want to speed run the game.

Telling me that the games are good and that they're just not approaching them right is basically telling me that "Oh who cares about how the old games played and if you thought they were fun? The new games are great because you can play my way; it doesn't matter what the old games were like or that you had more fun with those."

To each his own taste, but that said, I'd say a game that is only "good" if you ignore the default rules and impose your own meta-game goals like speed speed-running is inferior to the same game that allows for that just the same, as well as being of "good" quality by playing the game normally. More than that, telling someone that they're not enjoying the game right because they're playing the game as it's presented, when the game can be presented in such a way as to be good either way, is a bit ridiculous and insulting.


----
Too Long, Didn't Read:The old games didn't require trying to speed run to be fun. Don't imply that someone isn't approaching the newer games, like Rush, the right way because they don't speed run and ace all the levels. The argument makes no sense because the old games didn't need it, so you're basically saying "play the games my way."

First, I don't want to say that speed running is needed to make the Sonic games fun, just that it is needed to make them challenging. The S-ranks are also not some arbitrary goal, it's a goal set by the developers. They rate how you did in the levels and to reach the best ranking is not arbitrary. For your argument that the game plays itself it definitely is totally irrelevant how some older Sonic games were designed or if you preferred them. I didn't say "you have to like the newer Sonic games", I said that it's unfair to ciricize them for being on autopilot or playing themselves if the ranking system shoudl make it obvious to you that you made several mistakes and the game just isn't punishing you that much (which is to be expected, really, because endless pits sadly just make crybabies appear, claiming it's bad design to have endless pits).
 

Days like these...

Have a Blessed Day
This was shaping up to be my game of the year until 3d world's new trailer/re-reveal. I'm still really excited for this game and can't wait to play it. It looks like for the most part the developers finally got a 3d sonic game right
 

DeVeAn

Member
Always down for more Sonic. They better launch on eShop with the bonus cuz I am not doing retail. Europe is getting the Deadly Six Ed. on eShop hope the US is too.
 

Deku Tree

Member
So I gotta ask: I don't have time to play this right now. Is it worth buying for full price right away for the pre-order bonuses? Or is it better to buy later for less $$ and not have the pre-order junk?
 

Vandole

Member
So I gotta ask: I don't have time to play this right now. Is it worth buying for full price right away for the pre-order bonuses? Or is it better to buy later for less $$ and not have the pre-order junk?
The Deadly 6 add-on doesn't look like junk though if you're not a fan of NiGHTS it might not be as appealing. That's really going to be the question for you. Preorder and get the Deadly 6 or buy later at a discounted price (probably after the holidays for a substancial discount) and pay for it as DLC if you want it.
 

Catalix

And on the sixth day the LORD David Bowie created man and woman in His image. And he saw that it was good. On the seventh day the LORD created videogames so that He might take the bloody day off for once.
An example of what momentum should do in Lost World:

sonicslide2augu.gif


That is footage from Smash Bros. In the actual game he just stops on a dime no matter how fast you are going. Details like that make a difference.
Yeah, from what I've seen Sonic's movement in Lost World has very little to do with momentum. Don't know why a few people have classified it as such. Running is clearly based on 3 distinct speed tiers that you almost instantly switch between at the press/release of a trigger. It's not based around weight and physics.
 

dropbear

Banned
Is this game following a gameplay trend I'm missing out on by not having played past 3D Sonic games? Or is it trying to re-invent 3D Sonic in the vein of the Galaxy games?
 

Sciz

Member
Is this game following a gameplay trend I'm missing out on by not having played past 3D Sonic games? Or is it trying to re-invent 3D Sonic in the vein of the Galaxy games?

There's some of the last couple games in it, but it's mostly a new design.
 

Narroo

Member
First, I don't want to say that speed running is needed to make the Sonic games fun, just that it is needed to make them challenging. The S-ranks are also not some arbitrary goal, it's a goal set by the developers. They rate how you did in the levels and to reach the best ranking is not arbitrary. For your argument that the game plays itself it definitely is totally irrelevant how some older Sonic games were designed or if you preferred them. I didn't say "you have to like the newer Sonic games", I said that it's unfair to ciricize them for being on autopilot or playing themselves if the ranking system shoudl make it obvious to you that you made several mistakes and the game just isn't punishing you that much (which is to be expected, really, because endless pits sadly just make crybabies appear, claiming it's bad design to have endless pits).


I disagree. The original Sonic games were fun and challenging even on the first play through. You didn't need to play a level over and over again, trying to get the best time-developer suggested or not- to get fun and challenge out of it.

According to you, the newer games, instead of having level design that is well thought out and fun for all skill levels, seem to be weight towards perfectionists that want to get "A" ranks on everything. If you don't fell like going for good times, then the games are boringly easy and consist of "hold right to advance" with a bit of light platforming. They end up being forgettable.

Think of it like this: If someone plays a level of the game and thinks it was "meh," why would they want to play the level again? Because the game gives them a "C" rank and suggests that they could have done better? Are they really going to double down and decide: "No! I have to ace this level and earn the game's approval!" when they didn't even like the level in the first place?
 

Dark Schala

Eloquent Princess
You can get the Deadly Six bonus level and some extra bombs through Club Nintendo if you download the digital version.
Added to OP. Thank you.

it's literally the worst score there is.
LOL, I think they're taking you seriously and aren't getting the joke.

FYI, all the weird spacing and indents in the OP don't play nice with mobile GAF. It's messy.
I tested it out on mobileGAF on Vita and it looked okay, and then tried it out on my Nexus 7, and the banner looks unusually small if I hold it vertically, so I'll see if I can save it in another format and see if that helps and reduce the formatting for it (the way I did the trailers section is something that can't be helped since I modeled it after the 3D Land thread and Graces thread (for which I did the same thing before the new GAF design)). I don't have a smartphone so I can't really see what it looks there.

I'll tinker around and see what I can do but if I can't, I might have to leave it as-is. Sorry about that. It looks neater on PC, though.
 

Peff

Member
Those arent all the zones are they?

Hard to say for sure, but given the kind of work that goes into each Sonic level everything points to "Barring an extra final enemy zone area yes". At least the extra acts seem to be relatively unique.
 

NotLiquid

Member
Those arent all the zones are they?

There will probably be another "final zone" or something of the sort like in Colors.

But that's pretty much all the main zones yes. They're all segmented in a bunch of different acts though, which are this time around a lot more varied than the previous games. Unlike Colors no one act is the same, and they take a lot more liberty with making them as varied as possible (Frozen Factory has the token Casino stage while Desert Ruins has a candy-based level and also a level among the treetops).
 

Teknoman

Member
Hard to say for sure, but given the kind of work that goes into each Sonic level everything points to "Barring an extra final enemy zone area yes". At least the extra acts seem to be relatively unique.

There will probably be another "final zone" or something of the sort like in Colors.

But that's pretty much all the main zones yes. They're all segmented in a bunch of different acts though, which are this time around a lot more varied than the previous games. Unlike Colors no one act is the same, and they take a lot more liberty with making them as varied as possible (Frozen Factory has the token Casino stage while Desert Ruins has a candy-based level and also a level among the treetops).

Ah well thats cool then. I do want to see a really high tech Space Elevator/ Death Egg/ Launch base style zone for a final area, but I guess Frozen Factory acts might have that covered early on.
 

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
The funniest thing is Uncharted 3 is the weakest of the series and I personally felt it was an 8 at best.

I wouldn't even give it that. Don't shoot me, but I honestly enjoyed Golden Abyss more than UC3. I couldn't even force myself to beat it.

Anyway I'm glad that thread exists and I'm glad those posts exist. It's because of that we got that awesome modern game journalism video. You know the one I mean.
 

Neoxon

Junior Member
Some guy named Blue Star Blur from Austria on Sonic Stadium got both versions of Lost World since his store broke street date. Here are his thoughts on the Wii U version...

Blue Star Blur said:
Street Date of Sonic Lost World for BOTH Wii U and 3DS Version are broken in Austria. Pls don't hit me.
 
Aanyways, how about the Game? Definitively not broken. At all. Fun, Fast, Fluid.
 
And Damn, all the first Acts of each Zone (except Windy Hill 1) are pretty long, as you can see on my Speedrun on Desert Zone Act 1... Even if I'm at full speed! For those who thought Sonic is too slow in this game. Think again. You just need to use his abilities wisely
 
The Game is, just like I said, pretty fun, fast and fluid, this game offers TONS of Platforming. As the little snippet of Tropical Coast Zone 2 implies.
 
And I love this game so far. Loved the Boost-Triology, but I am glad they moved on. Results are pretty nice so far, Sonic Team.



The controls for the Wisps are bad. Did not enjoyed it at all. The gimmicky stuff and all. Like, the Gyrosensor and stuff? Totally not intuitive. It's rather frustrating. BUT! Thank god you are able to control those Color-Powers the traditional way, with the buttons and control-stick, that is. Much better than that Gyrosensor crap.
 
If you're able to turn motion controls off for Wisps? Don't know yet. Maybe, I should check out the settings, but no worries, your able to control the Color Powers without Motion Controls...so far... still don't know about the other wisps!

As for the bosses, Zazz is pretty simplistic. Nothing Special. Zomom's Fight does have some nice ideas though. I've only encountered those two though.
 




Yes! A lot more fun than in the past. Just like I said, loved the Boost Games, but this one is much more fun to speedrun. I admit though, I got a little nervous in the middle part of Desert Ruins 1, I wanted that S Rank so badly! lol.

Spindash is very fun to use btw.





Music: Pretty nice so far, each setting has the right music to fit the current mood. Dat Desert Ruins 1 and Tropical Coast 2 BGM.
 
Controls: Nice, fluid and pretty tight!
 
Parkours-System: Needs some time to get used to, but once you've mastered it, then it's pretty fun and solid.
 
Leveldesign: Every Level is different so far, with it's own little ideas / level gimmicks, which are fun so far. Like that Juice thing on Tropical Coast 2. Tropical Coast 1 offers tons of exploration.
 
Graphics: Very gorgeous and colourful. 60 fps. I witnessed only 1-2 Framerate drops so far, they occured because there was a lot of sh*t happening on Screen.
 
Story: Dialogue from the D6 are pretty dark and gritty. But the overall feel of the story, cartoonish. One thing for sure: Much better than the Story of Generations. Aaand maybe Colours. But I've still have to see the rest of the story.



It is explained how it works, the player has to read it carefully. But sadly, there are no hints about the traditional way. The gimmicky way is not all that broken, but with the traditional way works best.

As proof of his ownership of the game, he posted this video.

https://www.youtube.com/watch?v=PXdRkUdIpQw&feature=youtube_gdata_player
 
I think I'm going to hold off and just use Christmas/birthday money to pick this up later down the road. I was initially looking forward to it based on the launch trailer, but it seems like the some of the negatives push it away from must have. Curious to hear more 3DS impressions.
 

Clefargle

Member
Can't remember. Your metaphor is a bit broken though. It's more like: "I played a racing game and got first place against the computer in everything without trying." To that, what you're saying is: "Well, the point of the game is to play the time trials over and over again till you do a pixel perfect run!"

Honestly, I've never been a fan of trying to speed run. I do not find speed running fun, and I think the idea that you need to speed run the game for it to be good is a bit silly. I preferred the old games, like Sonic 3 & Knuckles, or Sonic 2, where the game was challenging and full of platforming fun even if you didn't want to speed run the game.

Telling me that the games are good and that they're just not approaching them right is basically telling me that "Oh who cares about how the old games played and if you thought they were fun? The new games are great because you can play my way; it doesn't matter what the old games were like or that you had more fun with those."

To each his own taste, but that said, I'd say a game that is only "good" if you ignore the default rules and impose your own meta-game goals like speed speed-running is inferior to the same game that allows for that just the same, as well as being of "good" quality by playing the game normally. More than that, telling someone that they're not enjoying the game right because they're playing the game as it's presented, when the game can be presented in such a way as to be good either way, is a bit ridiculous and insulting.


----
Too Long, Didn't Read:The old games didn't require trying to speed run to be fun. Don't imply that someone isn't approaching the newer games, like Rush, the right way because they don't speed run and ace all the levels. The argument makes no sense because the old games didn't need it, so you're basically saying "play the games my way."

Are you seriously saying that playing a sonic game while trying to go as fast as possible is speed running? I mean, technically the gameplay does primarily consist of running at high speed. But that's the old sonic I know and love, dashing around and trying to maintain max speed and not to hit enemies and lose rings and momentum. Playing sonic normally is speedrunning, that's the point. It's more a race than a big sandbox style world with different paths. The old 2d games had primarily one path to the end, and so does this game. Chiiiiiiiiiiiiiiillllll
 

Mr Swine

Banned
I have my Wii U and 3DS games preordered :) I really hope the games get good scores and it sells well :( Also the thread name should be

Sonic Lost World |OT| of Hedgehogs and giant sandwiches

:p
 

Fabrik

Banned
Thank you GAF! It worked, my Fnac order has been accepted. 24.99€ instead of 49.00€! Nice!

I'm part of the problem.
 
I've been watching some videos for this game. It really looks like Sonic Galaxy sometimes, specially in this new video (I think it's new).

WARNING! It is Footage from Tropical Coast
(with the moustached blue boss)
, and there is a pretty big story spoiler near the end,
Eggman and Sonic have to team up against the Deadly six because they stole one of Eggman's machines (a very dangerous one apparently that can end the world)
.

It's kind of obvious, but don't click the spoiler tags unless you really want to know the spoilers.

btw, the player is awful at the game and knows it.
 

Spinluck

Member
I've been watching some videos for this game. It really looks like Sonic Galaxy sometimes, specially in this new video (I think it's new).

WARNING! It is Footage from Tropical Coast
(with the moustached blue boss)
, and there is a pretty big story spoiler near the end,
Eggman and Sonic have to team up against the Deadly six because they stole one of Eggman's machines (a very dangerous one apparently that can end the world)
.

It's kind of obvious, but don't click the spoiler tags unless you really want to know the spoilers.

btw, the player is awful at the game and knows it.

I only watched little, dude is awful like you said.

The game looks pretty good, some of those 2D platforming sections look a but spotty though.
 
btw, the player is awful at the game and knows it.

He's one of the many examples of people playing this game demonstrating why you can't make tutorials too optional. He's up to halfway through the third world and still isn't using the kick attack when the spin alone obviously isn't working.


Camera's a bit worrying. Sonic's getting way too close to the edge of the screen sometimes. Not saying it didn't happen in the old games, but the old games couldn't zoom out either. This is making Sonic miniscule, and he's still approaching the edge of the screen at times.
 

Spinluck

Member
He's one of the many examples of people playing this game demonstrating why you can't make tutorials too optional. He's up to halfway through the third world and still isn't using the kick attack when the spin alone obviously isn't working.


Camera's a bit worrying. Sonic's getting way too close to the edge of the screen sometimes. Not saying it didn't happen in the old games, but the old games couldn't zoom out either. This is making Sonic miniscule, and he's still approaching the edge of the screen at times.

I really want the demo, I'm buying regardless, but there are a few things worrying me that I wanna test out.
 

marc^o^

Nintendo's Pro Bono PR Firm
I read Sonic Lost World Wii U got a 36/40 on famitsu, is that legit? 34/40 for the 3DS version. Sonic Generation received a 35/40 on 360/Ps3.
 
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