Do I want to play this game? I'm not sure.
I really want to play it, but I'm waiting for reviews/impressions/demo before I place my order.
Do I want to play this game? I'm not sure.
Ah man, I love his stuff a lot too. Gonna snag this probably.As for actual content, Sonic Lost World's soundtrack is called "Sonic Lost World Original Soundtrack: Without Boundaries". It's a 3-disc set consisting of 93 BGMs. And it'll be out on November 27 (well, the disc-based version for importing from PA/CD Japan/Amazon Japan/whathaveyou) for 4200 yen.
As said before, Ohtani's basically in charge this time. 70 musicians in total, and they've noted that as usual, there is quite a bit of genre variation included throughout the soundtrack as the case has been with other Sonic soundtracks.
Cover:
I'm really not sure why they insist on bringing in 2D platforming in this game. The gameplay seems to work really well in 3D, and yet I don't think they aren't taking it to it's full potential. Even then, the 2D gameplay doesn't even look good. It's like a more stiff version of Sonic Generations. And then there's the auto running sections... Oh boy.
Not focusing on one style of gameplay is going to hurt the quality in the end.
I'm really not sure why they insist on bringing in 2D platforming in this game. The gameplay seems to work really well in 3D, and yet I don't think they aren't taking it to it's full potential. Even then, the 2D gameplay doesn't even look good. It's like a more stiff version of Sonic Generations. And then there's the auto running sections... Oh boy.
Not focusing on one style of gameplay is going to hurt the quality in the end.
I kinda like that cover. It's too bad I don't like the music I've heard so far.
I can see how you could find more value with a PS3 with no game through its multimedia capabilities, but the GamePad is a great way to browse Internet and watch videos.Currently I have a Wii U without any games which is kind of weird. Without any games to play all I'm left with is a reminder just how shitty the actual console is...
To be fair, I don't give a lot of credence to Famitsu scores because the reviews themselves are... hilarious to read.
But if you're so interested in simply score numbers as opposed to the review content (and Famitsu review content is always lacklustre, and thus the reviews aren't necessarily taken as seriously as they used to be), here.
Sonic Lost World [Wii U]: 9/9/9/9
Sonic Lost World [3DS]: 8/9/8/9
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As for actual content, Sonic Lost World's soundtrack is called "Sonic Lost World Original Soundtrack: Without Boundaries". It's a 3-disc set consisting of 93 BGMs. And it'll be out on November 27 (well, the disc-based version for importing from PA/CD Japan/Amazon Japan/whathaveyou) for 4200 yen.
As said before, Ohtani's basically in charge this time. 70 musicians in total, and they've noted that as usual, there is quite a bit of genre variation included throughout the soundtrack as the case has been with other Sonic soundtracks.
Cover:
To be fair, I don't give a lot of credence to Famitsu scores because the reviews themselves are... hilarious to read.
But if you're so interested in simply score numbers as opposed to the review content (and Famitsu review content is always lacklustre, and thus the reviews aren't necessarily taken as seriously as they used to be), here.
Sonic Lost World [Wii U]: 9/9/9/9
Sonic Lost World [3DS]: 8/9/8/9
-----
As for actual content, Sonic Lost World's soundtrack is called "Sonic Lost World Original Soundtrack: Without Boundaries". It's a 3-disc set consisting of 93 BGMs. And it'll be out on November 27 (well, the disc-based version for importing from PA/CD Japan/Amazon Japan/whathaveyou) for 4200 yen.
As said before, Ohtani's basically in charge this time. 70 musicians in total, and they've noted that as usual, there is quite a bit of genre variation included throughout the soundtrack as the case has been with other Sonic soundtracks.
Cover:
Do we know the other composers? Tokoi?Kumatani?
70 sounds like an error
Ahhhhhhh! SO JELLY!Looks like this didn't have X/Y levels of security, haha. Impressions later.
When does the embargo lift?
Friday
I disagree. Mario Galaxy pulled off the switch between 2D and 3D gameplay marvellously. I appreciate the variety in platformers.
With that said, I've been cautiously on the fence with Sonic since they announced it. Some of the videos I've seen look great, some look weird and stiff. We'll find out soon I guess.
Looks like this didn't have X/Y levels of security, haha. Impressions later.
My impressions so far:
Half the game is fun, half the game is mediocre or frustrating. Plot still sucks. Basically it's about as good as Sonic Colours except with the frustrating difficulty of Unleashed. Also they brought back medal collecting sort of, except now you have to collect Flickies.
My impressions so far:
Half the game is fun, half the game is mediocre or frustrating.
Yay!
Soon to be dispatched apparently
If it's a Sonic soundtrack, you'll see Tokoi and Kumatani featured on it in some capacity. Ohtani's heading up the musical direction of the soundtrack, so naturally, I'd expect something along the lines of Unleashed/Colours.Do we know the other composers? Tokoi?Kumatani?
70 sounds like an error
Ooooh, lucky! Thanks for the impressions so far.Looks like this didn't have X/Y levels of security, haha. Impressions later.
Which levels of Unleashed though? I'm thinking "Eggmanland" when I'm reading that.Basically it's about as good as Sonic Colours except with the frustrating difficulty of Unleashed. Also they brought back medal collecting sort of, except now you have to collect Flickies.
Aww yiss. Hope this comes to iTunes quickly. Love that cover art, but it's ridiculous. But I love it.As for actual content, Sonic Lost World's soundtrack is called "Sonic Lost World Original Soundtrack: Without Boundaries". It's a 3-disc set consisting of 93 BGMs. And it'll be out on November 27 (well, the disc-based version for importing from PA/CD Japan/Amazon Japan/whathaveyou) for 4200 yen.
As said before, Ohtani's basically in charge this time. 70 musicians in total, and they've noted that as usual, there is quite a bit of genre variation included throughout the soundtrack as the case has been with other Sonic soundtracks.
Cover:
Oh shiiiiiietLooks like this didn't have X/Y levels of security, haha. Impressions later.
That's what I figured when I first heard that they'd unlock levels. Thanks for the impressionsEDIT: Flickies are not really an issue. The checkpoints are low enough that you should be getting way more than you need just by exploring the levels a little and killing enemies.
Ooooh, lucky! Thanks for the impressions so far.
My question also relates to how chaining through enemies works. How does it feel speed and mechanic-wise?
And are the 2D levels single-path or multi-path? I know I probably shouldn't be asking that in a Sonic thread given that precedence has given us multipath level design in even Colours and Generations, but I just have to ask...
My impressions so far:
Half the game is fun, half the game is mediocre or frustrating.
Nintendo has barely pushed anything of late, so it's not like that's any indication of the game's quality.that doesn't sound good at all, I knew something was up when nintendo and sega both went really quiet so close to release. Surely with an exclusive on a struggling system you would expect some kind of push but there hasn't been anything and the game is out in 2 days.
I'm so glad i cancelled my pre-order.
If there's anything holding the game back it's precisely that these levels feel a bit like filler.
that doesn't sound good at all, I knew something was up when nintendo and sega both went really quiet so close to release. Surely with an exclusive on a struggling system you would expect some kind of push but there hasn't been anything and the game is out in 2 days.
I'm so glad i cancelled my pre-order.
Aren't you just reaching a bit?..that doesn't sound good at all, I knew something was up when nintendo and sega both went really quiet so close to release. Surely with an exclusive on a struggling system you would expect some kind of push but there hasn't been anything and the game is out in 2 days.
I'm so glad i cancelled my pre-order.
that doesn't sound good at all, I knew something was up when nintendo and sega both went really quiet so close to release. Surely with an exclusive on a struggling system you would expect some kind of push but there hasn't been anything and the game is out in 2 days.
I'm so glad i cancelled my pre-order.
that doesn't sound good at all, I knew something was up when nintendo and sega both went really quiet so close to release. Surely with an exclusive on a struggling system you would expect some kind of push but there hasn't been anything and the game is out in 2 days.
I'm so glad i cancelled my pre-order.
I just hope reviewers aren't going to use the initial slippery feeling controls as a easy out for lowering the score.My word of advice to those going in is to spend the first few levels getting used to the controls. Based on my time with it at PAX, they start off feeling really slippery and weird, not helped that you'll start unintentionally parkouring up things, or kind of be twitching around. However, when you start to adjusting, the extra control over his movements is actually very appreciated, and the game was obviously designed over this extra control. By the time I had finished playing the six levels, I feel the controls may be the best for a 3D Sonic title, but they're different to not only the other entries in the series but other platformers and take a bit to adjust too.
I've got the feeling when the game first comes out we'll have a few people complaining about the controls after beating the first level or two and then warming up to them.
I had to adjust to W101 initially and ended up loving it, so I hope it's a similar case here.My word of advice to those going in is to spend the first few levels getting used to the controls. Based on my time with it at PAX, they start off feeling really slippery and weird, not helped that you'll start unintentionally parkouring up things, or kind of be twitching around. However, when you start to adjusting, the extra control over his movements is actually very appreciated, and the game was obviously designed over this extra control. By the time I had finished playing the six levels, I feel the controls may be the best for a 3D Sonic title, but they're different to not only the other entries in the series but other platformers and take a bit to adjust too.
I've got the feeling when the game first comes out we'll have a few people complaining about the controls after beating the first level or two and then warming up to them.