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SONIC MANIA: Mirage Saloon Zone KNUCKLES Gameplay (No commentary+DAT MUSIC)

Aki-at

Member
I'm absolutely loving almost everything about this game, that whistle in the song sold me.

There's a lot of amazing little gimmicks in this game and just a well designed stage in general, I really hope it comes to handheld at some point, Sonic 1, 2 and CD are neat little games I love having on my phone.

Cannot wait to play this.

This looks great for what it is, but I'm just not very interested in a retro 2D Sonic game. I wish the 3D games had this level of thought put into them though instead of being a crapshoot on whether you're going to get a good game (Generations), a flawed game (Lost World), or complete garbage (Boom).

In a way I'm in agreement with you, more so because we've got 4 to 5 great 2D Sonic platformers but no 3D titles that matched the heights of the originals (Outside of, for it's time, Sonic Adventure) that I'd wish Sonic Team can put the same level of care into those games. But whatever the case, there's going to be a 3D Sonic game out later in the year, we'll see if it can match the bar that Sonic Mania is setting.
 

PKrockin

Member
Wait what the fuck happened? This game looks amazing. How? Did I step into an alternate universe? It looks like they finally realized, after decades, that the Genesis pinball physics, slopes, half-pipes, and big, nonlinear levels full of toys are what people loved about Sonic. It even seems like they realize Sonic 3 is the game they should be taking inspiration from.

Looks great, just as expected.

After seeing how introduced the dash drop for Sonic, I was secretly hoping the would change a little detail about Knuckles physics (from its Sonic & Knuckles origins) that I've never liked. In particular, I've never understood why he loses all the horizontal momentum when landing on the ground if he comes from gliding (with a "crouching animation" and all).

You can see what I mean it at 0:46 in the video https://www.youtube.com/watch?v=R8zmICz4q_8&feature=youtu.be&t=46s

I understand if you are still gliding when touching the ground you should slide and lose momentum eventually, but not when the character lands on its foot. In fact when you land on your foot without having glided (from a spring, for example), you don't lose it. And Tails doesn't lose it if he comes from fliyng either.

It makes Knuckles movement unnecessary stiff and feels counter-intuitive.
I'd guess it's because starting a glide gives Knuckles some forward momentum. Otherwise you might have a Sonic Adventure situation where people just spam A->A to gain momentum. Gliding is a pretty powerful tool, they probably felt like they needed to give it a downside.
 

dogen

Member
Kinda wish the music was more like Sonic 3/K. I guess we haven't heard many songs yet, but so far they're just alright to me. Seriously though, a slightly modernized genesis style fm soundtrack could have been amazing.
 

Yukinari

Member
Kinda wish the music was more like Sonic 3/K. I guess we haven't heard many songs yet, but so far they're just alright to me. Seriously though, a slightly modernized genesis style fm soundtrack could have been amazing.

If theres anything this game does right its mixing the sound of Sonic CD with actual good level design of the genesis games.

Except i feel like these gimmicks keep the flow going instead of stopping the action completely like Carnival Night zone for example.
 

dogen

Member
If theres anything this game does right its mixing the sound of Sonic CD with actual good level design of the genesis games.

Except i feel like these gimmicks keep the flow going instead of stopping the action completely like Carnival Night zone for example.

I just strongly prefer the genesis music.
 
I just strongly prefer the genesis music.

Mania just seems to be going more for a Sega CD/Saturn vibe. Like what would happen if Sega continued the Genesis formula on later platforms?

as your friend, gonna pretend this post didnt happen

It happened. It happened and I'm just gonna let it hang out there for everyone to see. You wanna hang out with me, you have to come to terms with the fact that I'm a Sonic 3 Sprite Supporter. Face fax

boyz pls
 

Gospel

Parmesan et Romano
This game's music

effZ8i7.gif
 

dogen

Member
Mania just seems to be going more for a Sega CD/Saturn vibe. Like what would happen if Sega continued the Genesis formula on later platforms?

boyz pls

Well, they didn't really use that style of music for sonic 3 and knuckles.

Or, if I'm remembering right, the rest of the series?
 
Well, everything looks and sounds superb even that CRT filter. 2017 can't come soon enough

I really hope that Mania gets some metal-esque music for final act/boss. I miss those bad ass end game music from Sonic 3&K
 

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
If loving the S3 sprite is wrong, I don't wanna be right. Best sprite, best music, best game.

It's a tremendous sprite, one of my favorite. Many smart people worked on it, the best artists.
Damn right. Sonic 3 sprite is the GOAT. It's the one thing keeping this game from perfection.
 

Ferr986

Member
Wut, so far I prefer he Sonic3&K sprites to this. The music while great it just doesn't sound "genesis" enough and too much Sonic CD

That's because Taxman acknowledges the truth about Sonic CD being the best Sonic art and music wise.

And maybe because they want Mania to be like Sonic 4 on Saturn.
 

dogen

Member
1470733884-sonic-comparaison.png


Mania's not bad here though. Probably 2nd best. It's clearly based on Sonic 2's sprite, but with nicer shading. Not sure about his color change. I wonder what it would look like darker.

That's because Taxman acknowledges the truth about Sonic CD being the best Sonic art and music wise.

And maybe because they want Mania to be like Sonic 4 on Saturn.

I think he's talking more about the style of music and not the tech behind it. Though the saturn could do fm synthesis like the genesis. We really have no idea what a saturn sonic game would sound like.
 
This game is gonna be one of the all time greats, friends.

I love the sprites too. I will say I prefer the FM synth sound but the feel of the old games is there
 
1470733884-sonic-comparaison.png


Mania's not bad here though. Probably 2nd best. It's clearly based on Sonic 2's sprite, but with nicer shading. Not sure about his color change. I wonder what it would look like darker.



I think he's talking more about the style of music and not the tech behind it. Though the saturn could do fm synthesis like the genesis. We really have no idea what a saturn sonic game would sound like.

Mania's sprite needs smirk and a darker blue tone. But it's great nevertheless
 

Mr Swine

Banned
That's because Taxman acknowledges the truth about Sonic CD being the best Sonic art and music wise.

And maybe because they want Mania to be like Sonic 4 on Saturn.

Best sonic art? No :p Best music wise is an insult to the greatness that is Sonic 3&K
 

I Wanna Be The Guy

U-S-A! U-S-A! U-S-A!
1470733884-sonic-comparaison.png


Mania's not bad here though. Probably 2nd best. It's clearly based on Sonic 2's sprite, but with nicer shading. Not sure about his color change. I wonder what it would look like darker.



I think he's talking more about the style of music and not the tech behind it. Though the saturn could do fm synthesis like the genesis. We really have no idea what a saturn sonic game would sound like.
Damn, seeing them all side by side makes me hate the new shade of blue even more. Way too light.
 

RAIDEN1

Member
The fact that this game is even coming out at all is a minor miracle with the amount of freedom the guys behind this game have got its like Sonic is going back to his 1991-1992 roots! Otherwise Sega don't even let anyone get this level of freedom so to speak on other franchises that could do with a re-launch ie a new shinobi in the vein of the classic 1993 original..Another Daytona/Scud-race/Golden Axe..
 

Zee-Row

Banned
Mirage Saloon Zone looks like a realized Dust Hill Zone! Some of the assets look like they were taken from that beta!

sosth_sonic2_1.jpg
 

HoodWinked

Member
when this game releases to high reviews and praise i can only imagine the people at sonic team wanting to bang their heads on the walls.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
Christ Almighty these levels are huge.

I'm talking Marble Garden huge.

You know what I just noticed?

NO FUCKING PITS

I really don't get this obsession with the absence of pits. Certainly, unavoidable pits or places that are unclear whether they are pits are not a good thing, but standard pits that just happen to be obstacles on your path are absolutely fair and fine practice in platformers and even in old Mega Drive Sonics they exist (particularly in the flying stages).
 

skypunch

Banned
Kinda wish the music was more like Sonic 3/K. I guess we haven't heard many songs yet, but so far they're just alright to me. Seriously though, a slightly modernized genesis style fm soundtrack could have been amazing.

I wanted a more Sonic 3/K sound, too. I really wanted more of the mechanical sounding slap bass instead of the jazzy New Jack Swing of Sonic CD. I still really, really like the music in Mania, though.

http://youtu.be/_T7hdIh-gtw
Love the sound of the bass in this.

Edit: watching the footage of Mania again, and the music really is so good.
 

BHK3

Banned
what is this disgusting obsession with appyling grey detail destroying screendoor filters on the videos???
 

MrBadger

Member
Well, they didn't really use that style of music for sonic 3 and knuckles.

Or, if I'm remembering right, the rest of the series?

To me, it sounds very in-line with CD, R, Chaotix and 3D Blast. It's definitely how I'd picture Sonic music sounding if it didn't go down a more rock-oriented path with Sonic Adventure.

I really don't get this obsession with the absence of pits. Certainly, unavoidable pits or places that are unclear whether they are pits are not a good thing, but standard pits that just happen to be obstacles on your path are absolutely fair and fine practice in platformers and even in old Mega Drive Sonics they exist (particularly in the flying stages).

IIRC the only pits in S3&K were in Flying Battery, Sky Sanctuary and Death Egg. And there were never really any moments where you'd just blindly end up in one, and rarely any where you were doing tricky platforming above them. I think a less exciting route to take is a better punishment than death, and instant death in a game about going fast is a really shitty punishment.
 
what is this disgusting obsession with grey detail destroying screendoor filters thats on half the videos???
Yeah I didn't care for it, the visuals are already beautiful you don't have to mess them up

Maybe it'll look better when you're actually playing but right now it seems pretty bad

I kind of dig those "old tv" filters on like 3DS classics where it makes the whole screen rounded out and it's like way over the top (Shinobi 3's rules) but the Sonic Mania one just makes it look scratchy
 
I really don't get this obsession with the absence of pits. Certainly, unavoidable pits or places that are unclear whether they are pits are not a good thing, but standard pits that just happen to be obstacles on your path are absolutely fair and fine practice in platformers and even in old Mega Drive Sonics they exist (particularly in the flying stages).

It's refreshing because every 2D Sonic since 3/K has had fairly poor level design especially when it comes to the overuse of pits as a hazard.

For levels like Sonic 3 which focus on exploration, pits need to be used carefully because of the way players traverse the map. You become accustomed to falling being a minor setback, usually that lands you on another point on the map rather than a loss of a life. It could become frustrating when the level has random consequences for falling unless they are made clear.

So for a game like this, if they can avoid using pits, that's a good thing.
 

keero16

Neo Member
This level looks the best so far. It looks like everything flows together nicely so that you can really build good momentum to keep going as long as you avoid the obstacles. Like, Studiopolis still looks great, but based on the footage I've seen there's a lot of bumpers and things that get in the way a bit too often. Of course, that could be because the players I've seen aren't that good. Heck I could completely change my opinion once I play the game myself.

I like the music here a lot too. Wish there was a way to listen to it without the game sounds right now.
 

ZangBa

Member
Looks really good. Sprites look kind of weird to me, not bad, just weird. Knuckles looks pink? I hope this is like Sonic 3 and has a level select by the end of it.
 

HoodWinked

Member
what is this disgusting obsession with appyling grey detail destroying screendoor filters on the videos???

it almost looks good i'm not usually a fan of these tv filters but there are more subtle things about this filter i notice like a slight smearing between frames and bloom which gives it this very particular look which used to be in 90s and earlier animes and cartoons.

https://youtu.be/dvNQw9MROns?t=36s look how good the shield looks because of it
 
The fact that this game is even coming out at all is a minor miracle with the amount of freedom the guys behind this game have got its like Sonic is going back to his 1991-1992 roots! Otherwise Sega don't even let anyone get this level of freedom so to speak on other franchises that could do with a re-launch ie a new shinobi in the vein of the classic 1993 original..Another Daytona/Scud-race/Golden Axe..

So that is the reason why The 90's Arcade Racer is taking so long
I'm kidding, just fuck Nicalis
 

dtcm83

Member
I love the fact that this game is even a thing, that it's officially happening. 16-bit era Sonic are some of my favorite games of all time, and this footage takes me right back to being a kid again.
 

MaLDo

Member
I like almost everything in this game. But I don't like how the scroll judders when Knukles rises the final step after climbing a wall. They move the screen using the animation framerate and is not good. Yeah, I remember the old games, but is annoying here.
 

gelf

Member
I really don't get this obsession with the absence of pits. Certainly, unavoidable pits or places that are unclear whether they are pits are not a good thing, but standard pits that just happen to be obstacles on your path are absolutely fair and fine practice in platformers and even in old Mega Drive Sonics they exist (particularly in the flying stages).

I agree pits are certainly fine if used in the right way. The issue I had with them was it the only way Dimps seemed to know how to add any challenge to their games so they littered their levels with them.

what is this disgusting obsession with appyling grey detail destroying screendoor filters on the videos???
I love CRT effects but I don't think those filters come across well in youtube videos.
 

Mit-

Member
Everything about this is perfect.

On the subject of his sprite/design, it's weird to me how "Classic Sonic's" modern design looked to be pretty based off of Sonic 3, but this game is using the Sonic 1/2 look. *shrug*
 
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