Holy shit I did not expect (Stage 2 Act 2 Boss)to appear out of nowhere. That legit threw me for a loop.Puyo Puyo
It's actuallyDr.Robotnik's Mean Bean Machine but it is pretty much the same exact game anyway.
Now Stage 3 Act 1's boss is kicking my ass again. Welp.
Ah,I never played that game.
Question: what determines when a power up spawns from the goalpost/goalsign?
And does juggling it reward you in any way after a certain amount of times?
Question: what determines when a power up spawns from the goalpost/goalsign?
Any other Genesis-era Sonic fans who feel underwhelmed by Mania? Seems to be a lot of love for the game around here. I'm still not feeling it. It's like a slightly mechanically improved Sonic 2 or S&K. It sometimes feels almost exactly like those games. I guess I expected more than that. It's not bad but it doesn't feel like a big step forward for the series. I'm on act 3 now, so maybe my feelings will change as I see more.
Also an entry point for relative newcomers like myself. This game is a revelation. Definitely a fan of 2D Sonic now!It wasn't designed to be a big step forward. That's kinda the point of it. It's designed to appeal to fans of sonics genesis legacy.
More of that old school goodness
Any other Genesis-era Sonic fans who feel underwhelmed by Mania? Seems to be a lot of love for the game around here. I'm still not feeling it. It's like a slightly mechanically improved Sonic 2 or S&K. It sometimes feels almost exactly like those games. I guess I expected more than that. It's not bad but it doesn't feel like a big step forward for the series. I'm on act 3 now, so maybe my feelings will change as I see more.
Any other Genesis-era Sonic fans who feel underwhelmed by Mania? Seems to be a lot of love for the game around here. I'm still not feeling it. It's like a slightly mechanically improved Sonic 2 or S&K. It sometimes feels almost exactly like those games. I guess I expected more than that. It's not bad but it doesn't feel like a big step forward for the series. I'm on act 3 now, so maybe my feelings will change as I see more.
Assuming Mania works like 3, there are predetermined points in the ground that will spawn a powerup if the sign hits them. Nothing else matters.
Juggling it just nets you points.
It depends on where it lands. Basically there are item boxes hidden under specific tiles and the goal post reveals them.
Any other Genesis-era Sonic fans who feel underwhelmed by Mania? Seems to be a lot of love for the game around here. I'm still not feeling it. It's like a slightly mechanically improved Sonic 2 or S&K. It sometimes feels almost exactly like those games. I guess I expected more than that. It's not bad but it doesn't feel like a big step forward for the series. I'm on act 3 now, so maybe my feelings will change as I see more.
Any other Genesis-era Sonic fans who feel underwhelmed by Mania? Seems to be a lot of love for the game around here. I'm still not feeling it. It's like a slightly mechanically improved Sonic 2 or S&K. It sometimes feels almost exactly like those games. I guess I expected more than that. It's not bad but it doesn't feel like a big step forward for the series. I'm on act 3 now, so maybe my feelings will change as I see more.
Stay just under him, so when you jump at his big bumper you'll get back at where you were standing.
Just fling yourself into his big belly off the poles(climb high enough so you are aligned properly!) and avoid the spikes and him during the sections between poles. Shouldn't be too tricky, just a bit of patience.
i thing I see a lot of people not mentioning is that you can control the direction you fly off the pole. You dont have to time it. That makes it a fairly simple boss. Hit it so he doesnt ever get high enough to do the electric balls then when the pole shows up swing away.
Holy shit I did not expect (Stage 2 Act 2 Boss)to appear out of nowhere. That legit threw me for a loop.Puyo Puyo
Yes. You can jump at the sign and bounce it around to search for the items.Are you guys seriously saying the items spawning from goal posts are just dependent on where the fuckin thing lands?
People are excited about Mania because this type of gameplay hasn't been made in years. We're happy it's the same as before because it has been so long since there was a Sonic game like this, and it's nice to have more.I think the reused zones are my biggest disappointment. I feel like I could be playing Sonic 2 or S3&K and enjoying myself just as much as I am with Mania. It doesn't feel like it adds much to the series I guess. The jump dash is a neat mechanical addition.
I get that this is supposed to feel like the Genesis games, but could you imagine if it released on Genesis? With such similar stages, such similar music? It would be savaged.
How the hell do I get through the blue spheres level that starts like this?
I have gotten pretty much all layouts on my first try but I've failed this one half a dozen times. What do I do?
This'll show you what to do, it's how I figured it out.How the hell do I get through the blue spheres level that starts like this?
I have gotten pretty much all layouts on my first try but I've failed this one half a dozen times. What do I do?
I'm not really following this thread but I'm having tons of fun with the game. I'm starting to think it is my GOTY.
Do you guys think it has a chance to win one of the big GOTY prizes at the end of the year?
Any other Genesis-era Sonic fans who feel underwhelmed by Mania? Seems to be a lot of love for the game around here. I'm still not feeling it. It's like a slightly mechanically improved Sonic 2 or S&K. It sometimes feels almost exactly like those games. I guess I expected more than that. It's not bad but it doesn't feel like a big step forward for the series. I'm on act 3 now, so maybe my feelings will change as I see more.
Any other Genesis-era Sonic fans who feel underwhelmed by Mania? Seems to be a lot of love for the game around here. I'm still not feeling it. It's like a slightly mechanically improved Sonic 2 or S&K. It sometimes feels almost exactly like those games. I guess I expected more than that. It's not bad but it doesn't feel like a big step forward for the series. I'm on act 3 now, so maybe my feelings will change as I see more.
I'm not really following this thread but I'm having tons of fun with the game. I'm starting to think it is my GOTY.
Do you guys think it has a chance to win one of the big GOTY prizes at the end of the year?
I'm not really following this thread but I'm having tons of fun with the game. I'm starting to think it is my GOTY.
Do you guys think it has a chance to win one of the big GOTY prizes at the end of the year?
Yes, that's how I feel. At least I'm not alone. It doesn't feel like Mania pushes things forward in any real sense. It retreads a lot of old ground. Sonic 1 to 2 and 2 to 3&K were big leaps forward, each one building on and improving the formula. Mania feels kind of like a 3&K.5, like a kind of interim game or remix instead of its own, new thing. The price doesn't feel justified to me. I have the old games. I have played them many times. I didn't want to just play them over again. But you're right, Sonic feels shackled to nostalgia. But then, I guess that's what the fanbase wants, if the reception here is anything to go by.Yes, pretty much. This is my biggest problem with the game.
Sonic Mania is less of a step FORWARD for Sonic as a series than Sonic Advance 1. Those games actually added new things, tried new features. Amy in Sonic Advance 1 was essentially a completely new 2D character that has never been seen again.
My biggest problem with Sonic is how it's clearly chain shackled to nostalgia and its past "glory days". And as a result, even with an effort as amazing as Sonic Mania, it refuses to let it actually surpass anything it's paying homage to.
Everything is too familiar. Even when Mania is at its best, it still just feels like a really good lovechild, not a sequel or evolution. Sonic 2 was not like this. Neither was Sonic 3, or Sonic and Knuckles. The games pushed the formula forward every time.
Yes, pretty much. This is my biggest problem with the game.
Sonic Mania is less of a step FORWARD for Sonic as a series than Sonic Advance 1. Those games actually added new things, tried new features. Amy in Sonic Advance 1 was essentially a completely new 2D character that has never been seen again.
My biggest problem with Sonic is how it's clearly chain shackled to nostalgia and its past "glory days". And as a result, even with an effort as amazing as Sonic Mania, it refuses to let it actually surpass anything it's paying homage to.
Everything is too familiar. Even when Mania is at its best, it still just feels like a really good lovechild, not a sequel or evolution. Sonic 2 was not like this. Neither was Sonic 3, or Sonic and Knuckles. The games pushed the formula forward every time.
Any other Genesis-era Sonic fans who feel underwhelmed by Mania? Seems to be a lot of love for the game around here. I'm still not feeling it. It's like a slightly mechanically improved Sonic 2 or S&K. It sometimes feels almost exactly like those games. I guess I expected more than that. It's not bad but it doesn't feel like a big step forward for the series. I'm on act 3 now, so maybe my feelings will change as I see more.
So I just started this today... my first old school Sonic. The only other Sonic game i played and beat was Generations -- i really enjoyed it. With Mania, i am having a really hard time figuring out how to 'git gud'. I suck!!!
Are there any videos you guys can recommend to see what a good run looks like? Feel like i am doing something wrong, or my brain is too slow to process this lol
Here's a run I posted to Youtube, if you want to glance at something better than "competent" but worse than a speedrun. EDIT: Although the very first thing I do is glitch past a kill boundary to get a giant ring that Sonic isn't supposed to access, lol.
But in general:
1) There's tons of branching paths, but don't worry about skipping over secrets. There's plenty of time to come back to shit you missed on either a "new game +" (Clear file) or a 2nd playthrough.
2) When the stage decides to start bouncing you between springs and bumpers, just curl into a ball and enjoy the pinball machine until things slow down again.
3) Extra lives matter. Make sure to grab shields and the blue ring item whenever they crop up.
Going back to previous zones after completion, if you get a new chaos emerald, must you still finish both acts for it to "save?"
I just exited the stage after the score for the special stage is over and it let me bring up the pause menu to exit. Might have waited a few seconds but it worked for me.Going back to previous zones after completion, if you get a new chaos emerald, must you still finish both acts for it to "save?"
No, it'll auto-save when you complete the special stage.Going back to previous zones after completion, if you get a new chaos emerald, must you still finish both acts for it to "save?"
Yes, that's how I feel. At least I'm not alone. It doesn't feel like Mania pushes things forward in any real sense. It retreads a lot of old ground. Sonic 1 to 2 and 2 to 3&K were big leaps forward, each one building on and improving the formula. Mania feels kind of like a 3&K.5, like a kind of interim game or remix instead of its own, new thing. The price doesn't feel justified to me. I have the old games. I have played them many times. I didn't want to just play them over again. But you're right, Sonic feels shackled to nostalgia. But then, I guess that's what the fanbase wants, if the reception here is anything to go by.
I was thinking, wouldn't it be great to get a Sonic game with the animation style of the Mania animated opening?
I'm inclined to agree with this, but only as a response to the "Mania: Great Sonic game or greatest Sonic game?" reasoning. It's a fantastic, incredibly well done game, but one that's inherently derivative. It has QOL improvements (save slots, etc) over Sonic 2, but I'm not convinced it's actually a better game. I am convinced that it's not as good as S3&K.Yes, that's how I feel. At least I'm not alone. It doesn't feel like Mania pushes things forward in any real sense. It retreads a lot of old ground. Sonic 1 to 2 and 2 to 3&K were big leaps forward, each one building on and improving the formula. Mania feels kind of like a 3&K.5, like a kind of interim game or remix instead of its own, new thing. The price doesn't feel justified to me. I have the old games. I have played them many times. I didn't want to just play them over again. But you're right, Sonic feels shackled to nostalgia. But then, I guess that's what the fanbase wants, if the reception here is anything to go by.
I was thinking, wouldn't it be great to get a Sonic game with the animation style of the Mania animated opening?