There are multiple special rings hidden in every level. It's possible to have all 7 Chaos Emeralds by Zone 3 (or even Zone 2 Act 2, I hear). Do some exploring, you'll be surprised at what you find.Damnit! I thought restarting a level would also unlock the big ring to get the Chaos Emerald again after failing the first time. Turns out the ring stays deactivated...
Also, I though those big rings only appeared in the second act of a level. Now I found one in the first act, beat it and thought I ran past a second big ring? Did I imagine this or what's up with that?
There are multiple special rings hidden in every level. It's possible to have all 7 Chaos Emeralds by Zone 3 (or even Zone 2 Act 2, I hear). Do some exploring, you'll be surprised at what you find.
And I believe special rings you've used stay deactivated if you restart a level, but come back if you exit THEN return.
Quick question: Is there a way for me to still drop dash and not turn into Super Sonic?
Cause if not then this would be the only real issue I have with the game. Very minor, but annoying when you go super when you don't mean to.
There are multiple special rings hidden in every level. It's possible to have all 7 Chaos Emeralds by Zone 3 (or even Zone 2 Act 2, I hear). Do some exploring, you'll be surprised at what you find.
And I believe special rings you've used stay deactivated if you restart a level, but come back if you exit THEN return.
So, just curious, how are you supposed to win these? i mean a win is a win, but there's got to be a cleaner way than "Hit them, get hit, grab rings back, repeat." for most.
Damnit! I thought restarting a level would also unlock the big ring to get the Chaos Emerald again after failing the first time. Turns out the ring stays deactivated...
Also, I though those big rings only appeared in the second act of a level. Now I found one in the first act, beat it and thought I ran past a second big ring? Did I imagine this or what's up with that?
Otherwise the others are pretty good and fun but I wish we got a traditional fight with, seems like something is off not seeing him other than the intro.Heavy King
Damnit! I thought restarting a level would also unlock the big ring to get the Chaos Emerald again after failing the first time. Turns out the ring stays deactivated...
Also, I though those big rings only appeared in the second act of a level. Now I found one in the first act, beat it and thought I ran past a second big ring? Did I imagine this or what's up with that?
Okay, it's a week on. The 'honeymoon' period is over so I can more accurately sum up my thoughts.
I've been a Sonic fan since my younger years with a Megadrive, the Sonic 2 hardware bundle was what got me into the series and 16-bit gaming as a whole. I loved it. In comparison to Sonic 2, seeing my friends playing Super Mario World on their SNES consoles made me sure I'd made the correct choice. I had a blazing fast, colourful, truly revolutionary game in my hands (in time I would grow to appreciate SMW to an extent, but it never felt more than an inferior duplicate of the amazing SMB3 formula to me). The controls, I think, are what sold me on it. The way Sonic could roll to gain speed, the way you were rewarded with more secrets and power ups for taking advantage of the speed a good player could build. Sonic 3 and Knuckles in time would just cement Sonic as the game of choice for a quick pick-up-and-play during this era. I came to Sonic 1 a bit late, and being a PAL gamer with our horrifically slow version of the game I never really had any affection for the original game, it has to be mentioned.
Anyway, like many of you I think I spent the next two decades hoping, just hoping, for another Sonic game like the ones I grew to love as a youngster. The 3D ones tried lots of things to various levels of success, the GBA games were fair attempts at the classic formula whilst not quite capturing the feel of the originals. But in more recent years I'd almost given up hope.
After playing the Christian Whitehead ports of Sonic 1/2/CD on mobile, I felt even then that this was the only team that seemed to understand what made Sonic great in the first place. You can probably dig through my post history for the last five years and find me repeatedly wishing for an original Sonic game from the team that ported these older titles to mobile.
Fast forward to now, sitting here with Sonic Mania in my hands on the newest Nintendo hardware. I wonder what my twelve year old self would think to that. I've played it through, obtained the Chaos Emeralds, poured hours into it. And I really, really like it. In many ways, I do believe it is the best game in the 'classic' series. It's got tons of awesome secrets, the level designs are mostly top-notch and the music is masterful. The intro sequence is wonderful. The bosses, with a few exceptions, surprise and delight a returning Sega fan with nods and remixes of what has come before alongside all-new concepts.
I could sing the praises of the game for days. But now that my 'nostalgia goggles' have faded a little, I feel I can place a little criticism on it in a few key areas...
It's glitchy. Yeah, it's a Sonic game, you expect glitches. It's part of the charm. But when glitches lead to instant death, or being forced to restart the stage/game entirely, that's problematic. I can look past the smaller ones I've experienced such as the jump sound being replaced by the ring collection sound. Or the stage music cutting out with the "level complete" theme halfway through an Act leaving me playing in near silence. What gets me is the ones that really should have been prevented, such as the boost pad in Chem Plant 1 which has probably a 50% chance of boosting you into a squish death in the area with the rising water and spinning block 'steps'. Or when Knuckles is climbing a wall, climbs into the wall and gets stuck underneath a red spring and can't move at all. And in Press Garden 2 in multiplayer, my Sonic ended up in a room he just couldn't escape from in any way. I hope these bigger issues can be fixed.
The Stages. For the most part, I think the stages both new and returning are well chosen and well designed. However, I do feel there was a little too much focus on returning zones. Whilst most of them are pretty uniquely re-imagined a few of the later returning zones don't do a whole lot new and feel almost like an afterthought to pad out the experience. I do hope the next Sonic game from this team can let them really push their imaginations since when the new zones hit their highs, they're truly awesome. Studiopolis is something they should be rightly proud of.
Blue Spheres. I don't mind that these returned, but I don't think they should have been the checkpoint bonus game. They take a little too long to play and don't really benefit the player in-game at all so there's little incentive to actually go into them. I would have preferred Blue Sphere remain an Extra mode, and the star posts take you to something quick like the gumball machine where you can get shields, rings, lives etc. Particularly late game this would have made certain zones a little easier to get through.
In fact, I think those are the only major problems I have with the game. Everything else, I really loved. Maybe you could say the ending needed a bit more length. Or there's a few missing zone transitions. Or the story isn't so clear. But I don't think most of us play Sonic for the story, so I focussed on the gameplay elements. For me, at least, the story is merely an excuse to run through loops and collect rings. But I suspect what is here might become clearer when Sonic Forces comes out.
I hope this doesn't sound negative, because Mania is definitely currently up there with Breath of the Wild in my top games of the year and I can't see it dropping out of there. I'm sure I'll come back to play it in a decade or two just as I do with the Megadrive originals. And I just can't wait to see more of this. Mania 2, please. Just with a 70/30% balance of new/old rather than the other way around
Otherwise the others are pretty good and fun but I wish we got a traditional fight with, seems like something is off not seeing him other than the introHeavy King
Blue Spheres. I don't mind that these returned, but I don't think they should have been the checkpoint bonus game. They take a little too long to play and don't really benefit the player in-game at all so there's little incentive to actually go into them. I would have preferred Blue Sphere remain an Extra mode, and the star posts take you to something quick like the gumball machine where you can get shields, rings, lives etc. Particularly late game this would have made certain zones a little easier to get through.
It surprise me that a lot of you guys have problems with some bosses (It probably helps that I get super form at Studiopolis maybe?).
Blue Spheres. I don't mind that these returned, but I don't think they should have been the checkpoint bonus game. They take a little too long to play and don't really benefit the player in-game at all so there's little incentive to actually go into them. I would have preferred Blue Sphere remain an Extra mode, and the star posts take you to something quick like the gumball machine where you can get shields, rings, lives etc. Particularly late game this would have made certain zones a little easier to get through.
You talking aboutReally enjoyed it and although it doesn't come close to Sonic 1/2 for me, I would still like to see more from this lad. Last zone was a bit of a bummer, really didn't like the artstyle.
I have yet to die on the Oil Ocean Zone Ac2 boss after 3 playthroughs. Granted I was in super form with Knuckles and Tails, but...
I think it's much easier when you realizethere's no reason to ever go up on the platforms. Seriously, you can just hang out in the oil the entire time. I used the same strategy to cheese the boss in Sonic 2.
Fuck the spider boss though. That never gets any easier.
I didn't have any problem at all beating the Oil Ocean boss with Knux. Like you said, I pretty much just stayed in the oil since he can't jump back onto the platforms anyway.
Hydrocity boss as Knux though is real rough. I don't know how you're supposed to beat him without getting hit, since Knuckles can't jump over him and it's a 50/50 shot which side he's going to come down on.
The spider boss is 'aight.
Great post but this bit - so much this.
It's too much
I have yet to die on the Oil Ocean Zone Ac2 boss after 3 playthroughs. Granted I was in super form with Knuckles and Tails, but...
I think it's much easier when you realizethere's no reason to ever go up on the platforms. Seriously, you can just hang out in the oil the entire time. I used the same strategy to cheese the boss in Sonic 2.
Fuck the spider boss though. That never gets any easier.
I didn't have any problem at all beating the Oil Ocean boss with Knux. Like you said, I pretty much just stayed in the oil since he can't jump back onto the platforms anyway.
I've never been interested in hearing about the sales of a game, but here I am. When should we find out what the sales numbers look like?
This can never be said enough when it comes to Sonic:Unless Sega chooses to share, we don't.
Damnit! I thought restarting a level would also unlock the big ring to get the Chaos Emerald again after failing the first time. Turns out the ring stays deactivated...
Also, I though those big rings only appeared in the second act of a level. Now I found one in the first act, beat it and thought I ran past a second big ring? Did I imagine this or what's up with that?
There are multiple special rings hidden in every level. It's possible to have all 7 Chaos Emeralds by Zone 3 (or even Zone 2 Act 2, I hear). Do some exploring, you'll be surprised at what you find.
And I believe special rings you've used stay deactivated if you restart a level, but come back if you exit THEN return.
This can never be said enough when it comes to Sonic:
Fuck you Sega
I have to say, the way the final level and boss was set up is making me wonder ifyou were originally supposed to fight a Heavy at the end of each of the four paths before you fought Eggman. It was really weird seeing them on the glass in the background yet you only get to fight them for a few seconds during the last fight.
I would be okay with this or 4 old, 8 new to reverse what we got.prediction:
sonic mania 2 will be 50% new and 50% old (12 levels total) with lock-on technology
(gimme a Genesis version of Music Plant from Sonic Advance 2).
Wow! I wish I had the time to do all of that. I'm on my Knuckles run right now.So I completed the game with:
Sonic & Tails
Sonic
Tails
Knuckles
With all emeralds and all gold blue spheres....great amazing game. I think I can officially put it down for a rest though!
Sega what a missed opportunity to not have your Sonic CD, Sonic 1 and Sonic 2 console ports available to strike while the iron is hot!