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SONIC THE HEDGEHOG 4 or AGAINST |OT| of Huelen in Green-Eyed Heaven

Blueblur1

Member
Segata Sanshiro said:
Sorry, maybe it's not to your liking. That doesn't make it a bad game or even an "average at best" game. And of course they're comparable if all we're comparing is "is this an average or below average game or not?" I could compare Madden to Spider-Man on that metric without doing anything weird. You just have different expectations from Sonic than you do for other IPs. That's okay.

As for P*P2, I played it ages ago. Almost a year now. Not bad. If they keep up the hard work, they might actually be able to come up with something as good as Blizzard did over ten years ago.
We're gonna have to agree to disagree on this matter. Simple as that. I will keep voicing my concerns and you can respond to them but I can tell that we're not going to see eye to eye.

Anway, I find if hilarious that you criticize PSP2 for not being as good as a 10 year Blizzard game while defending a Sonic game that I don't feel is as good as a 10 year old Sonic game. :lol
 

Speevy

Banned
I think what people are really trying to say is that if Sega can't at least get this exactly right, they shouldn't be releasing Sonic games.

I mean, Sega has acknowledged how crappy recent Sonic games are, so why wouldn't people
naively
expect a five star release?
 
Blueblur1 said:
We're gonna have to agree to disagree on this matter. Simple as that. I will keep voicing my concerns and you can respond to them but I cant tell that we're not going to see eye to eye.

Anway, I find if hilarious that you criticize PSP2 for not being as good as a 10 year Blizzard game while defending a Sonic game that I don't feel is as good as a 10 year old Sonic game. :lol
Yes, that's kind of the point, Blueblur1. I was pointing out the contradiction in your judging criteria to show that you're applying different standards because it's Sonic. Clap clap clap.
 

Roto13

Member
Segata Sanshiro said:
That's fine. You're not required to acknowledge the sky as blue or water as wet, either.

And the Classic Hog fans can't invoke dealwithit.gif under the Ridiculous Hypocrisy Act of 1993. If you fuckers learned to deal with it, we wouldn't have to go through this ridiculous shit every single time a Sonic game is released.
Sometimes I hate you and sometimes I love you.
 
I think personally that sega should kick dimps out of the door or let them stick with DS rush titles, the only sonic title of there's that I like is sonic advance 1 and I think that had help on the side, not fully dimps.

Sonic Retro has a wiki full of sonic engine knowledge and other members there have even broken down the old sonic games and made their own engines, why the fuck can't sega do 5% of that effort? the engine used in sonic 4 could have been a lot better if only sonic didn't run up a wall like no gravity was there, rolling made you go fuck fast and you didn't uncurl, 3 things which would have jumped the game from a 4/10 to a 7/0 from my own personal score, it would have helped a lot.
 

Blueblur1

Member
Segata Sanshiro said:
Yes, that's kind of the point, Blueblur1. I was pointing out the contradiction in your judging criteria to show that you're applying different standards because it's Sonic. Clap clap clap.
I don't believe that I ever insinuated that PSP2 isn't great and that I'm giving it a free pass. I think it's fantastic unlike Sonic 4. PSP2 has great mechanics and is trying different things within the PSU franchise and I love it for that. Sonic 4 is trying to emulate old Genesis games and isn't even comparable to the GBA and DS titles. It's just not a very good game. Even if I disregarded the Sonic franchise's past, it is just an average 2D downloadable game. That's my opinion.

Anway, if you like then that's great. You would probably love the Sonic Advance series. Try them out.
 
Blueblur1 said:
I don't believe that I ever insinuated that PSP2 isn't great and that I'm giving it a free pass. I think it's fantastic unlike Sonic 4. PSP2 has great mechanics and is trying different things within the PSU franchise and I love it for that. Sonic 4 is trying to emulate old Genesis games and isn't even comparable to the GBA and DS titles. It's just not a very good game. Even if I disregarded the Sonic franchise's past, it is just an average 2D downloadable game. That's my opinion.

Anway, if you like then that's great. You would probably love the Sonic Advance series. Try them out.
I have no response for this at all. I'd feel bad at this point even saying "WHOOOSH".
 

Blueblur1

Member
Segata Sanshiro said:
I have no response for this at all. I'd feel bad at this point even saying "WHOOOSH".
We obviously have different standards, my friend.

Edit: Would it please you for me to say that it's possibly above average because you never fall through the geometry or inexplicably die like in the Genesis games?
 
Blueblur1 said:
We obviously have different standards, my friend.
We do. And you're failing to get my point so spectacularly that I can't even continue debating with you because it feels like I'm taking a baseball bat to a puppy.

Anyway, see you in the thread for the next Sonic game.
 
Well.. just beat the game with all emeralds.

The last boss is a HUGE fucking pain in the ass. It took me 8+ minutes to beat it, I don't think I'm going to be redoing it anytime soon. There's an achievement for beating the whole boss fight without taking damage.. fuck that.. that's just crazy!

Anyways, this game is pretty damn short- I really wish they added at least one more stage.

Wonder how long we'll have to wait until Episode 2.. probably Fall 2011. :lol
 

RobbieNick

Junior Member
Segata Sanshiro said:
That's fine. You're not required to acknowledge the sky as blue or water as wet, either.

And the Classic Hog fans can't invoke dealwithit.gif under the Ridiculous Hypocrisy Act of 1993. If you fuckers learned to deal with it, we wouldn't have to go through this ridiculous shit every single time a Sonic game is released.

You sir, are the greatest thing to ever happen to this thread.:D

At first, I thought the slope thing was something to do with the grass. In Splash Hill the moment you step off grass in a slope, he falls. However, I was able to do this trick again in Casino Zone. He was walking in place on a completely vertical wall. @_@

But y'know what? I had to go out of my way to make that happen. If a person is playing the game normally, he wouldn't even notice. The only really poor thing about the slope physics is you can usually get up there at a slight jog instead of full speed.

As far as control goes, nothing affected me in the least. I had zero trouble controlling Sonic at any time. They're not the classic controls, they're different. Not better, not worse, just different. Like The controls in Sonic Advance and Sonic Rush.

7echnicolor said:
Well.. just beat the game with all emeralds.

The last boss is a HUGE fucking pain in the ass. It took me 8+ minutes to beat it, I don't think I'm going to be redoing it anytime soon. There's an achievement for beating the whole boss fight without taking damage.. fuck that.. that's just crazy!

http://www.duelinganalogs.com/comic/2010/10/07/classic-v-modern/

It took me about ten tries. Each time a I tried I found a new strategy and weakness. That's the sign of a great final boss. (PROTIP: Don't home-attack the final boss as his armor knocks you back.)
 

Blueblur1

Member
Segata Sanshiro said:
We do. And you're failing to get my point so spectacularly that I can't even continue debating with you because it feels like I'm taking a baseball bat to a puppy.

Anyway, see you in the thread for the next Sonic game.
I'm not the brightest person in the world admittedly but I'm sure I can grasp what you're getting at. Can you rephrase it or provide an example?
 

RagnarokX

Member
Segata Sanshiro said:
Go play a real bad game and then come back and tell me this is below average. Seriously.

Like, want a salient example? I don't like Lords of Shadow. I don't. As a Castlevania fan, it's almost a punch in the fucking kidney for me. But if you ask me if it's a bad game, I will tell you, no it isn't. Because it's not. If someone doesn't like Super Mario Galaxy and says it's a below average, horrible game, is that person just as right as someone who says 'no, it's actually good'? Opinions can never be wrong as far as the individual goes, that much is true. But opinions can be a poor reflection of reality depending on how far the person's thinking deviates from the norm.

I just think people saying the game is lousy or under par are either being hysterical because it's not the exact game they wanted, speaking from a highly personal standpoint that doesn't necessarily translate to the experience of the average person, or just plain don't have any experience whatsoever playing a below average or bad game. I'm not going to tell people which of them they are. That's for their quiet reflection to reveal.
I never said the game is bad or below average. It's difficult to objectively argue good and bad because those things aren't intrinsic. They are part emotion, and part comparison to previous experience and groups create norms. Nintendo clearly knows how to please the widest range of gamers with Mario, but look at the hate Sunshine got. Mario sticks to conventions while adding new experiences.

Sonic isn't in Mario's situation. Sonic has been in the gutter for over a decade and a much wider range of opinions have been formed about it. If we could boil the argument down to two groups, what would they be? People that care about how the game plays and people that don't? Wouldn't Sega have pleased the most amount of people by making the game play more like the classics?

One game isn't that big a deal. So Lords of Shadow casts aside the conventions that made the franchise beloved by many fans. If Konami announced that this was Castlevania's vision going forward and they would never make a conventional Castlevania game ever again there might be a bit more of an uproar. Maybe not; Castlevania isn't a series with a ton of games considered bad by many, and a change in direction would probably be easier to accept. 3D Castlevania games have never really hit the mark anyway and it's not like the 2D games are going away.
 

Gravijah

Member
SimpleDesign said:
Against, demo was garbage. I might buy it for 400 points though. Well, if I can get a points card on sale or something.

i dunno man why would you want to play something that is garbage at all?
 
I understand that one could still get tons of fun from a broken pinball machine, i understand that average gamer/consumer of today won't notice or should care about the issues pinball enthusiasts have with the machine even if makers promised the classic experience in their ads, i understand that the experience this machine provides might even be a good deal considering Sega's historical output or today's gaming choices out there but here is one thing boils my blood. People who never cared about or enjoyed the game of pinball saying stuff like "who cares about how the ball moves or the flippers are responsive, the game of pinball is all about hitting some buttons, looking at some ball moving around while being subjected to flashy lights." No, no, no the frickin' game of pinball is centered around the physical properties of that ball, responsiveness is essential to the fun factor and designing a good table is not that easy. I mean i'll still get this since i'm an enthusiast but i feel like i have all the right to bitch. At the end of the day i'm expected to pay full price for a slightly broken machine which was advertised as return to classic pinball experience.
 
RagnarokX said:
One game isn't that big a deal. So Lords of Shadow casts aside the conventions that made the franchise beloved by many fans. If Konami announced that this was Castlevania's vision going forward and they would never make a conventional Castlevania game ever again there might be a bit more of an uproar. Maybe not; Castlevania isn't a series with a ton of games considered bad by many, and a change in direction would probably be easier to accept. 3D Castlevania games have never really hit the mark anyway and it's not like the 2D games are going away.
Actually, if Lords of Shadow is a success, they *are* going away.

But that doesn't really relate to the point. I'm not insisting that Sonic 4 lives up to the old games or lives up to the name or anything like that. I'm not insisting that it can't be a personal disappointment. I'm sure it is for many of you, even knowing full well what was coming after the many ridiculous months of this game's development. All I'm saying is that the game isn't garbage. It isn't below average. It's reviewing well. It's a good game. Is it a great game? Nah, not really. But it's a good one. It's a step in the right direction for restoring the reputation of this battered franchise. It doesn't deserve to be treated like Drake of the 99 Dragons.
 
The complaints of the physics were very much justified. Seemed fun, just not 15 dollars fun, and the music made my ears hurt.

Looking to see what is new with episode 2...that's all. No point in saying much else (as the PSN demo was just one act...)
 

RobbieNick

Junior Member
SimpleDesign said:
Against, demo was garbage. I might buy it for 400 points though. Well, if I can get a points card on sale or something.

In the U.S., if you spend at least 2400 points you get 800 points free this October.
 
NonexistentK said:
I understand that one could still get tons of fun from a broken pinball machine, i understand that average gamer/consumer of today won't notice or should care about the issues pinball enthusiasts have with the machine even if makers promised the classic experience in their ads, i understand that the experience this machine provides might even be a good deal considering Sega's historical output or today's gaming choices out there but here is one thing boils my blood. People who never cared about or enjoyed the game of pinball saying stuff like "who cares about how the ball moves or the flippers are responsive, the game of pinball is all about hitting some buttons, looking at some ball moving around while being subjected to flashy lights." No, no, no the frickin' game of pinball is centered around the physical properties of that ball, responsiveness is essential to the fun factor and designing a good table is not that easy. I mean i'll still get this since i'm an enthusiast but i feel like i have all the right to bitch. At the end of the day i'm expected to pay full price for a slightly broken machine which was advertised as return to classic pinball experience.
You're not expected to do anything. Don't buy it if the essentials of the gameplay aren't to your liking. I understand it was advertised to you in a misleading way and that's annoying. But since you're the man-cool-guy, you obviously know the game isn't what they tried to sell it as, so just don't buy it.

Your analogy is pretty neat though. I miss pinball.
 

RagnarokX

Member
Segata Sanshiro said:
Actually, if Lords of Shadow is a success, they *are* going away.

But that doesn't really relate to the point. I'm not insisting that Sonic 4 lives up to the old games or lives up to the name or anything like that. I'm not insisting that it can't be a personal disappointment. I'm sure it is for many of you, even knowing full well what was coming after the many ridiculous months of this game's development. All I'm saying is that the game isn't garbage. It isn't below average. It's reviewing well. It's a good game. Is it a great game? Nah, not really. But it's a good one. It's a step in the right direction for restoring the reputation of this battered franchise. It doesn't deserve to be treated like Drake of the 99 Dragons.
It's been a long road to this point. It is a step in the right direction, but I think there are fears that Sega might not make any further steps if they honestly think this plays like the Genesis games. People are being more vocal and their arguments a bit more hyperbolic than they normally would be because the perceived stakes are greater than usual with Sonic. This IS Sega we are talking about, after all :p
 

RobbieNick

Junior Member
NonexistentK said:
I understand that one could still get tons of fun from a broken pinball machine, i understand that average gamer/consumer of today won't notice or should care about the issues pinball enthusiasts have with the machine even if makers promised the classic experience in their ads, i understand that the experience this machine provides might even be a good deal considering Sega's historical output or today's gaming choices out there but here is one thing boils my blood. People who never cared about or enjoyed the game of pinball saying stuff like "who cares about how the ball moves or the flippers are responsive, the game of pinball is all about hitting some buttons, looking at some ball moving around while being subjected to flashy lights." No, no, no the frickin' game of pinball is centered around the physical properties of that ball, responsiveness is essential to the fun factor and designing a good table is not that easy. I mean i'll still get this since i'm an enthusiast but i feel like i have all the right to bitch. At the end of the day i'm expected to pay full price for a slightly broken machine which was advertised as return to classic pinball experience.

But Sonic is not a pinball!....>_>.....err most of the time. Okay, at least once per game.

Anyway, there is nothing wrong with his controls. Just because they are not tied directly to his Genesis controls doesn't make them bad. The only real difference is the need to hold in the direction you're going. (What an insane concept!)

Diablohead said:
That's worldwide, well apart from france :lol

Thanks for the heads up. Well unsure folks, that's one way to get Sonic 4 for $5.
 

Blueblur1

Member
Segata Sanshiro said:
Actually, if Lords of Shadow is a success, they *are* going away.

But that doesn't really relate to the point. I'm not insisting that Sonic 4 lives up to the old games or lives up to the name or anything like that. I'm not insisting that it can't be a personal disappointment. I'm sure it is for many of you, even knowing full well what was coming after the many ridiculous months of this game's development. All I'm saying is that the game isn't garbage. It isn't below average. It's reviewing well. It's a good game. Is it a great game? Nah, not really. But it's a good one. It's a step in the right direction for restoring the reputation of this battered franchise. It doesn't deserve to be treated like Drake of the 99 Dragons.
I agree with you more or less. That's the way I've felt this entire time. And I want to add that I feel it's important that we voice our concerns so future titles can turn out to be even better.
 

dark10x

Digital Foundry pixel pusher
Jesus, the last boss IS annoying as hell. I cannot do the final hit. When he comes down and crushes the ground, Sonic will not fucking lock-on. I fall right through every time. First time I've been annoyed with the game. He's easy to take down to that final hit, but I always end up falling and dying immediately. :\
 

CrunchinJelly

formerly cjelly
dark10x said:
Jesus, the last boss IS annoying as hell. I cannot do the final hit. When he comes down and crushes the ground, Sonic will not fucking lock-on. I fall right through every time. First time I've been annoyed with the game. He's easy to take down to that final hit, but I always end up falling and dying immediately. :\
I lost fucking 35 lives on it. :lol

Didn't lose a single life throughout the entire game, but just cannot get that final hit on the last boss. :lol
 
Played the demo. Wish the demo was more than one level, but I played it 4 times.

Good
------
Graphics are nice. Tight control. Fast movement.

Bad
------
Controlling Sonic was broken and very unintuitive. Very frustrating trying to control him and watching him do exact opposite of older Sonic games. Running is faster than spinning? Level art design and layout sucked hard. Bad Sonic animation/movements. Enemy placement was bad. Camera/Screen movement when Sonic jumps is borked.


This game should have been really easy to make. This is what they should have done: start off with the Genesis game engine, and enhance the graphics, and add more 'meat'. More platforming, more running, longer levels. Something like Sonic CD, but different. Add level editor for fans to make their own classic levels and trade with each other.

This is what we got: start with Sonic Rush engine, break it tremendously. Insert horrible level layout. Enhance graphics. Add homing attack.

I know I only played one level, and that this is a bad judgement for the whole game of Sonic 4. But it is a good judgement on the engine, and that's all that matters. It doesn't matter what fancy levels are in the full game, if Sonic controls like trash. I know it's a matter of taste, but after playing the older Sonics from when they all came out, this is an impostor. The 3d Sonics can get some leeway, but not a 2d Sonic that is supposed to be a continuation and better installment of the original series. And $15 is way too high for the number of levels that are in this episode. I maybe would get it if it was $5, and the full game (all of the coming episodes) for $15, but I would hate myself for wasting money on it, and contributing to its sales. This is broken goods, man.


Carlisle said:
Just wanted to chime in with my thoughts here after playing the demo last night. I was never very exposed to Sonic in his heyday since I never owned a Sega console. But thanks to VC I recently played bits of the first 3 and enjoyed them quite a bit. I really don't see the problem a lot of people are having with 4. It's a solid, fun game that plays just like the 16-bit iterations plus a few gameplay additions to spice it up, just like Sonic 2 did to 1 and 3 did to 2.

I love the homing attack as it reduces breaks in the action and speed, which is what the essence of Sonic has always been: fast and frantic. And you know what, you don't even have to use it. I was halfway through the demo before I even knew about it.

Honestly, aside from the graphics, 4 feels like a smooth transition from 3 or Knuckles or whatever the last one was. Still the same game, with just enough different to make it a new experience without losing its definitive oldschool feel.

Maybe my opinion sucks because I didn't play Sonic as a kid and don't have nostalgia glasses... or maybe it sucks because I didn't play the recent Sonic games so I don't feel betrayed by Sonic Team and haven't become jaded in the last bitter years of Sonic releases. But I like the game. And I'll get it when the inevitable bundle is released at a discount with all the episodes in one.

I don't mean to pick apart your post, but it is not right at all. And not because you don't have nostalgia. You've played only bits of the first 3 games. Then you say it's a smooth transition from 3 or S&K, of which you never even played S&K and don't know which came out first?? You say it's the 'same game' and plays just like the old ones?? That is just not true.
 
Bought it, like it. Died a lot though. XD Harder than I expected in places.

It's pretty fun. Definitely the best console Sonic in a long time. I wish you could zoom out a tad though.
 

voltron

Member
Count me as another who can't stand the feel of this game. The way Sonic stops mid air unless you keep pushing right is awful.
 

accolade

Neo Member
claviertekky said:
You seem to miss my point. I'll explain it clearer.

The videos were to confirm that the game uses Rush physics. Now, people are complaining about broken physics controls. My theory is that it was already like that since Sonic Rush. Because of good reviews and possibly positive sales (as even crappy Sonic games are sold well), SEGA is not going to change their engine based on complaints how Sonic accelerates slow or how he can't roll up into a ball and gain momentum.
I see your point, and man I'm disappointed in Sonic 4. I jumped right in head first and bought it without even trying the demo.

It plays nothing like Sonic 1 - 3K or CD, or any Sonics from early 90s including the Game Gear versions.
 
DonMigs85 said:
It's pretty funny seeing Sonic go through loops and up steep vertical walls at normal walking speed.
You can walk around loops, take about 2 paces back with sonic and then walk, he will go completely around it before his jog animation kicks in, so stupid at that slow speed he should fall off the moment he hits 90 degrees.
 

goldenpp72

Member
Great game, half way in my only issue is not gaining momentum while in half pipes, having to hold a direction is kind of weird.
 
dark10x said:
Jesus, the last boss IS annoying as hell. I cannot do the final hit. When he comes down and crushes the ground, Sonic will not fucking lock-on. I fall right through every time. First time I've been annoyed with the game. He's easy to take down to that final hit, but I always end up falling and dying immediately. :\

So true. Haven't raged on a game the way I did with the later stages here in a very, very long time :lol

I did enjoy the game despite that though. The puzzle in the Labyrinth Act 2 annoyed me until I got it but , aside from the jumping, it all felt pretty good. I'll definitely buy episode 2.
 

accolade

Neo Member
Sega1991 said:
Splash Hill was underwhelming and Casino Street was outright frustrating (fell in to the same bottomless pit seven times in a row, but that's okay, the game gave me nearly 30 free 1ups in Act 2 alone!).

Moving on to Lost Labyrinth now.
same experience here
 

goldenpp72

Member
I guess i'm just awesome at sonic games as i've only died one time through the first 2 worlds (the flipping card part)

And that was my error.
 

accolade

Neo Member
kevm3 said:
Why does Sonic come to a complete stop after jumping and hitting the ground? It's like he has superglue on the bottom of his feet. The level design is also awful. Hard to see enemies and they are cheap. Geckos that can turn invisible that you can't reach and hits you with a fireball as you're jumping on a spring. Good idea... Or how about flying hornets who aren't flying. They're just floating in the same spot in the air, waiting for a spring to launch you into them... And Sega is going to charge 15 dollars for a third of this game?
:lol

my sentiments exactly. The game is pretty cheap in quality. I feel like a sucker. I wonder have Yuji Naka played this game yet.
 

Suzuki Yu

Member
dark10x said:
Jesus, the last boss IS annoying as hell. I cannot do the final hit. When he comes down and crushes the ground, Sonic will not fucking lock-on. I fall right through every time. First time I've been annoyed with the game. He's easy to take down to that final hit, but I always end up falling and dying immediately. :\
no you just need to jump while he trying to smash the ground , and then jump again to attack him .
 
This game is pretty fun. I can understand why purists would hate this game, and I honestly dot think it's unjustified. It's definitely a flawed game. But at the same time, it's a fun game. It succeeds in a lot of ways that the advance games failed in, and fails in others that they succeeded in. If I had to assign it some bullshit review grade, I'd probably give it a 7.5 or 8. It's too short for it's length, makes you learn it's physics, and is for the most part too easy (though I'm stuck on EGG Station right now huh is anything but), and it most certainly isnt Sonic 4 as i imagined it, but it's not a bad game by any means. It's an important step in the right direction. If sega uses this as a stepping stone, they might be able to nail it one day. It's a good game. Is it $15 good? Probably not. There are better games you can download for the same price or less. But that doesn't mean the game isn't worth playing.
 

accolade

Neo Member
Segata Sanshiro said:
SEGA thanks you all for your fine contributions. See you next Hog-game, suckers, I'm off to Vegas with our ill-gotten spoils!
same here, same here :lol

I guess I was expecting to find something spectacular after they delayed the game from all the leakage and fan hate.


What did they exactly fix up from the delay? :D
 
accolade said:
:lol

my sentiments exactly. The game is pretty cheap in quality. I feel like a sucker. I wonder have Yuji Naka played this game yet.
I doubt it. He's got more useful things to do with his day than play video games. Like being a failure.
 
accolade said:
What did they exactly fix up from the delay? :D
They "fixed" act 2 of labyrinth and Casion, they added in a map screen with a new tune, they added in the option to progress each level like the classics without going back to the map screen, changed sonic's running animation to show the spinning leg animation more often, they animated the title screen sonic, made sonic's air dash have less velocity and they shat on super sonic's theme tune.

all in 3 months. Most likely missing something but all the fixes were just extra pieces to make the game feel more like a 1200 title then an 800 one, which was the old partnernet pricing for this game.
 

Kai Dracon

Writing a dinosaur space opera symphony
My impression of the trial is "yuck". I was expecting this, but was hoping to be proven wrong. When it became clear they were just cloning the Genesis Sonic games with their boneheaded idea that "well derp, the old man sonic fans just want to play the 16-bit games again!", I realized they'd probably just create something that feels like an imitation that fails.

For me, it fails. The game looks, moves, and plays like one of those mid-90s PC ports of a Sonic game that isn't a real port so much as a crude approximation. Based on the first act, there's no reason for me to play this instead of whipping out my Gamecube Sonic collection; but worse, there's no reason for new players to play this over say, nabbing the real 16-bit Sonic games off the Virtual Console (for the Wii side) and so forth.
 

RobbieNick

Junior Member
Mr. E. Yis said:
Played the demo. Wish the demo was more than one level, but I played it 4 times.

Good
------
Graphics are nice. Tight control. Fast movement.

Bad
------
Controlling Sonic was broken and very unintuitive.

Which is it?
 

Teknoman

Member
Whats wrong with the animations anyway? They seem to be nicely done, and the running animation (spin feet) actually looks decent in motion.
 
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