DonMigs85 said:exploding starfish badniks
FFFUUUUUUUUUUUUUUUUUUUUUUUUU Those things
DonMigs85 said:exploding starfish badniks
Diablohead said:Speed shoes = glue shoes, you can WALK up huge walls and keep on accelerating.
Normal sonic can walk around a loop with only about 1.5 sonic lenghs run up before the slope starts.
There is a trick to stick to every vertical wall as long as it has grass on it, must be a collision thing as walls will always drop you off at 0 speed.
sonic's air momentum and rolling is beyond fucked, it's fucking atrocious!
Game looks smooth in 1080p but the visuals still have a amateur 3dsmax feel to it all, shitty lighting on everything.
Game is just bad, the trial just shows me exactly what I know already, a dimps engine not suitable for classic gameplay and which did not need homing attacks at all if they actually thought about level design and classic gameplay. fuck you dimps and sega you blew your last chance with me, don't call this cess pool sonic game a direct sequel to sonic & knuckles if you can't fucking deliver.
I had to log into my US gamertag because the UK marketplace has been shit this year for updating on time.
Sega1991 said:Lost Labyrinth Act 2 is probably the best level in this entire game. The torch mechanic is implemented surprisingly well. Better than anything else has been implemented in this entire game.
It's almost like they spent 90% of the delay polishing up that one level.
You can counter the sluggish rolling by keeping forward held down but another problem appears, the levels are not designed for rolling at all so you either hit another boost which lay everywhere or you hit a spring.Dead Man Typing said:This. I was shocked that holding down seemed to take away from my momentum instead of adding to it like it does in every other 2D Sonic game. I haven't bought the game yet, I'm trying to use the current "spend 2400 points, get 800 back" offer to rationalise paying 1200 points for this, just so I can experience the full game and judge it properly.
But the trial has put me off somewhat. I'll make my decision later tonight.
Diablohead said:I had to log into my US gamertag because the UK marketplace has been shit this year for updating on time.
This just makes no sense to me. If I was a hacker who wanted to get on top of a leaderboard, I would knock a few seconds off the top time so it at least looks believable instead of making it clearly obvious I'm a cheater.Sega1991 said:His Xbox Live profile bio proclaims that he is a male model and has a message akin to "Yeah, I'm a Sonic fan. So what? Fuck the haters!"
He's also had 1000/1000 points in Sonic 4 for months now. Combined with shit like this:
http://www.tssznews.com/wp-content/uploads/2010/09/TV2010092220431900.jpg
It's shocking he hasn't been completely banned from XBL by now. I don't think Sega cares enough about any of their leaderboards to do anything about the guy.
Segata Sanshiro said:Basically, the story is this. A long time ago, Dragona used her hex powers to bring two children into existence. After a while, the illusion was revealed, and although Dragona seemed okay, she actually had deep trauma. Some time later, the trauma resurfaced and she started using her hex powers to destroy mods. Vennt, Mr Angry Face, and others died during this period before she was finally contained.
Unfortunately, Dragona's brother, bishoptl, decided to take advantage of her weakened state and abilities to wish a reality into existence where mods ruled completely. After having this exposed to her, Dragona uttered the words "no more mods". Reality was restored, but several mods woke up to find themselves not mods anymore.
Pretty interesting stuff.
This is what I mean. There is a canyon like part where you could jump down and roll up in a "U" patter. I think it's right at the beginning of Casino Act 1. I jump down and spin the momentum doesn't add up to make me go higher. I keep going up and down each way, never actually reaching a higher point. I've tried that level about 7 times and can't get past that part. The homing works for what it is intended to do but they should have just given you a jump+dash ability like in Sonic3K super sonic mode.-PXG- said:The physics and controls feel just as awkward as they look. There is hardly any momentum based game play. In many situations, you're forced to use the homing attack/ "boost" jump maneuver. It seems that even inclines have a fixed speed too. Also, Sonic has almost zero directional influence, when he does a regular vertical jump. It just feels waaaaaaaaaay off.
Feels like Dimps is out of their comfort zone here. Wish they just made a proper Sonic Rush HD instead, this feels like a weird hybrid. I'd probably be more forgiving here if the soundtrack was any good.Blueblur1 said:A lot of the little things are off in this game. It feels so weird.
LiquidMetal14 said:This is what I mean. There is a canyon like part where you could jump down and roll up in a "U" patter. I think it's right at the beginning of Casino Act 1. I jump down and spin the momentum doesn't add up to make me go higher. I keep going up and down each way, never actually reaching a higher point. I've tried that level about 7 times and can't get past that part. The homing works for what it is intended to do but they should have just given you a jump+dash ability like in Sonic3K super sonic mode.
mikespit1200 said:Wow, 1200 points? And $10 on iPhone? How long is this game, does it justify the price?
mikespit1200 said:Wow, 1200 points? And $10 on iPhone? How long is this game, does it justify the price?
That was in the old games too thoughkevm3 said:Why does Sonic come to a complete stop after jumping and hitting the ground? It's like he has superglue on the bottom of his feet. The level design is also awful. Hard to see enemies and they are cheap. Geckos that can turn invisible that you can't reach and hits you with a fireball as you're jumping on a spring. Good idea... Or how about flying hornets who aren't flying. They're just floating in the same spot in the air, waiting for a spring to launch you into them... And Sega is going to charge 15 dollars for a third of this game?
Demo before you buy games, people! please stop supporting sega's bad efforts like this.MessieurCouchon said:Oh my... I feel robed. Sega just stole 1200 points from me.
A bit of background: The last Sonic game I played, was on the Game Gear. This game feels nothing like that at all. Everything looks unfinished, unpolished, and I dont remember Sonic beeing able to run up a wall like that...
Horrible.
Diablohead said:Game looks smooth in 1080p but the visuals still have a amateur 3dsmax feel to it all, shitty lighting on everything..
cjelly said:There are a lot of very basic design choices that flat out suck and should have been picked up:
- The physics suck.
- Power ups are placed completely randomly. (Oh, look, speed shoes! *hits dead end*) In previous games power ups were placed strategically to advise of what's coming up ahead (speed shoes = hit right, invincibility = be more cautious etc).
- The camera is too zoomed in. It's like someone made it in 4:3 then chopped the top and bottom off. When the camera zooms out for the Casino Night boss, it's perfect.
- The whole 'hold right to win!' Dimps stuff is here, only with terrible level design. You'll often find yourself boosted in to a complete dead end or hit straight in to a ramp.
- Running is faster than rolling. In fact, if you roll, you flat out will not make it over some hills. Bizarre.
All in all, I think Dimps would have been better off just making a new Sonic Rush for the download services.
Diablohead said:Demo before you buy games, people! please stop supporting sega's bad efforts like this.
A lot of the complaints are warranted. The game truly is a subpar Sonic game. That doesn't mean it's wretched but it's not a good follow-up either. If you like and accept below average games that's fine but a lot of us provide feedback because we don't.bluebird said::lol :lol :lol
This thread is my favourite thread ever. You guys are making this game out as if it's the worst thing to ever grace XBLA/PSN/WiiWare. Absolutely hilarious. Games like this do not deserve the hate generated in this thread.
Yeah, some of these complaints could be registered with the old games as well. I think many people have simply become so used to playing them that they hardly notice.mr_nothin said:That was in the old games too though
exactly!dark10x said:Yeah, some of these complaints could be registered with the old games as well. I think many people have simply become so used to playing them that they hardly notice.
That's not to say there aren't some bad enemy placements here, but I don't think it's far removed from the Genesis games.
There were even bottomless pits in the Genesis games often near the end of an act just like this game.
Oh, come now. It's hardly a below average game. Your beloved Phantasy Star Portable is closer to being below average than this is.Blueblur1 said:A lot of the complaints are warranted. The game truly is a subpar Sonic game. That doesn't mean it's wretched but it's not a good follow-up either. If you like and accept below average games that's fine but a lot of us provide feedback because we don't.
Yes classic belly sonic forever, earlier today I stuck the demo on my little brothers 360 since it's offline and the first thing my mum said about the game was "sonic looks really thin now".btkadams said:i also wish they designed sonic to be more like the cartoony style of the genesis games. i've always despised how the recent sonics make him all lanky and weird looking.
still lovin the game though.