OK guys I won't get into the shipping, I was mostly just messing around a little =P
I would accept Heroes if it wasn't for the shitty controls and assy level design.
The gameplay was fine to me.
I would accept Heroes if it wasn't for the shitty controls and assy level design.
The gameplay was fine to me.
I don't remember that part but it's been years since I played Heroes so yea.
I wonder if Sonic games would ever do the Bah Bah Brothers approach and give you something akin to the Super Guide when the game wants to laugh at your ineptitude, crack open a beer with the Koopalings and point fingers at that loser with the remote who can't clear Level 1-1 because they can't hold the remote right. I think instead Sonic games should give you slow shoes so your dumb self can't get killed doing the stupidest of...whatever.
I think I love the Bahs now.
Bah Bah!
Bah Bah everybody was Super Sonic racing Bah Bah! Those hogs were fast as Shadow Bah Bah!
I love Bah Bahs and I cannot lie! The other brothers can't deny Bah Bah!
Bah Bah!
Cause this is Bah Bah!
Bah Bah night!
I'm Bah, I'm Bah you know it!
Every man wants to be a Bah Bah Bah Bah man!
Bah Bah!
Miya Bah Bah to! That's who's in charge
And I demand more Bah Bah!
This is what a mental break down looks like.When you play Bah Bah Bros on the Wii, even the console lights up with Bah Bah. You can't deny it.
Bah Bah!
Sonic is too revolutionary for Mafioso Mario:
http://www.youtube.com/watch?v=ue-jo2qWiFA
This explains so much about the Sonic 4 adoration
Playing Ristar for the first time, it feels like I'm playing SEGA Kirby.
This is what a mental break down looks like.
There's nothing blind about our collective hatred for Sonic 4.
As long as we're making Kirby comparisons, Sonic 4 is like Kirby Squeak Squad. Neither of them are bad games, strictly speaking, but they're bland and utterly unremarkable. They don't have any creativity or original ideas to call their own, and the production values aren't good enough to prop them up from an audiovisual standpoint either. They're the platformer equivalents of Call of Duty knockoffs, going through the motions in an attempt to grab an audience without understanding why or how to do the motions right in the first place.
I hate Sonic 4 Episode 1 but like Sonic 4 Episode 2.
Is that a crazy opinion to have?
DKCR shits on the vast majority of Sonic games from such a great height, you'd have to unlock all seven chaos emeralds just to reach it's level. And it's inferior to DKC2 as a total package, series-wise.
Actually no it's not.I hate Sonic 4 Episode 1 but like Sonic 4 Episode 2.
Is that a crazy opinion to have?
Is bland and lacks the fun, yep that's Sonic 4 all right....oh you were supposed to be talking about DKCR.I think that's a poor comparison. I think a better one would be Donkey Kong Country series and the Wii one. DKCR is a very well made game but it's about as bland as the first DKC and lacks the charm and fun of the original trilogy
We may not always agree on everything but i'm with you here on both accounts, still waiting on DKCR2 total package edition.DKCR shits on the vast majority of Sonic games from such a great height, you'd have to unlock all seven chaos emeralds just to reach it's level. And it's inferior to DKC2 as a total package, series-wise.
define bland because the level design is anything but, the first world alone is more interesting than the entirety of Sonic 4, then again World 1 has Platforming Panic so that's an unfair comparison really.I'm glad you're impressed with one of the most beautiful but blandest games I have ever played in my life.
Actually no it's not.
this whole little Sonic 4 talk had me quickly jump back onto episode 1 and it's like wading through treacle, Sonic feels incredibly sluggish, my thumb presses down so hard on the d pad in a vain attempt for better acceleration and Sonic just strolls along like it's Labyrinth and he's got slow down shoes. As such the game forces you to spam the hell out of the failed homing attack motion for instant momentum, it's like boost without the fun of boost.
A few of the stages have intersting concepts or gimmicks but the awful "game feel" (dammit game grumps) for lack of a better term is pretty awful.
So afterwards I played a stage of episode 2 and yeah there's an improvement there on the control front, and visuals, and music.
Tails is completely and utterly game breaking though it trivialises a lot of the stage design so it's still nothing i'd call great but it's the better of the two, good enough I guess as far as lesser Sonic games go.
Just don't mention the bosses.
Is bland and lacks the fun, yep that's Sonic 4 all right....oh you were supposed to be talking about DKCR.
We may not always agree on everything but i'm with you here on both accounts, still waiting on DKCR2 total package edition.
define bland because the level design is anything but, the first world alone is more interesting than the entirety of Sonic 4, then again World 1 has Platforming Panic so that's an unfair comparison really.
So basically Returns would vault up the ranking if it simply had Kremlings because that's pretty much all i'm getting from this wishy washy charm business.I think a big part of the DKC series were the charm and fun they had and I thought the enemies made a big part of it. The Kremmlings were cheesy and hilarious and they made the games fun. I played DKCR for quite a bit but I found all the enemies dull and boring and it lacked the charm I had come to expect from the SNES games.
I see DKCR on par with the first Donkey Kong Country which was a decent game but very very bland. Donkey Kong Country 2 blows it out of the water. DKC3 blows DKCR out of the water even.
And Episode 1 doesn't have anything as bad as Episode 2, like the seals or the bosses.
Oh yeah, Red Hot Rumble was a game that was actually made, oh if only it could've been good.Man, my list reminds me of Sonic Shuffle for the first time in years
Between this and Sony Smash Bros/Viewtiful Smash Bros, why can't people rip-off Nintendo's side/party games right
why add this half-ass RPG battle system
And the gameplay. And the general look to it. And part of the stage design. But then I recall that I wasn't very partial to Adventure gameplay in the first place.Oddly enough, Sonic Heroes was almost the Sonic Adventure some fans wanted. (non alt gameplay)
Except the controls and engine happened.
Such as? Keep this limited to videogame music because I generally don't listen to the radio, lol.There are worse trends in music than Bah Bah!
I certainly don't feel that way; you'll get that general sense from Gaming Side, but I'd like to think the regulars who post in this thread aren't that irrational. They're just... yeah, I'll go with unremarkable too. I don't feel a sense of enjoyment while playing them in general like I do with other Sonic games. Episode 1 feels like a slog, and Episode 2 feels like it's something I'm playing through for the sake of playing through it. They're boring, and they generally don't feel that great.There must be because no one is willing to accept that someone doesn't see Sonic 4 as the raping of their childhood series but a decent and fun game.
I'll grudgingly admit that DKC2 was the best out of the three DKC games. Though that doesn't exactly say what I think of the DKC games as a whole, does it?DKC2 is the gold standard that's only really shared with 3K and Mario World.
To throw out a few, Tidal Terror? Stormy Shore? Bombs Away? Foggy Fumes? Muncher Marathon? Switcheroo?No, I think it would still need more, like more interesting levels for one. The only memorable level I loved from DKCR was the sunset level on world 1.
DKC3 seemed to be a bit all over the place. It seemed to be going for a real western kind of feel but it falls apart at times. I think it still has a wonderful collection of ideas, more than I can say for DKCR/DKC1.
Episode 2's first boss was worse than any boss I ever fought in Episode 1, even more than the boss rush...and the less said about Episode Metal, the better.
And the gameplay. And the general look to it. And part of the stage design. But then I recall that I wasn't very partial to Adventure gameplay in the first place.
Such as? Keep this limited to videogame music because I generally don't listen to the radio, lol.
I certainly don't feel that way; you'll get that general sense from Gaming Side, but I'd like to think the regulars who post in this thread aren't that irrational. They're just... yeah, I'll go with unremarkable too. I don't feel a sense of enjoyment while playing them in general like I do with other Sonic games. Episode 1 feels like a slog, and Episode 2 feels like it's something I'm playing through for the sake of playing through it. They're boring, and they generally don't feel that great.
I'll grudgingly admit that DKC2 was the best out of the three DKC games. Though that doesn't exactly say what I think of the DKC games as a whole, does it?
No, Nocturnowl, you're not allowed to dig things up from the past.
To throw out a few, Tidal Terror? Stormy Shore? Bombs Away? Foggy Fumes? Muncher Marathon? Switcheroo?
None of this was considered interesting level design?
What do you think of the inclusion of dance, rock, and pop in Sonic?I mentioned it earlier but the Japanese vocalists in Final Fantasy is far far worse. I would love 13 and 13-2's soundtracks much more if they would kill the vocals. The best final fantasy soundtracks barely had any singing, why buck the trend.
Even if I thought they were boring, I'd take that over a game like CD which was just a pain to play through.
No need, I remember what you said and I have a photographic memory.I'll grudgingly admit that DKC2 was the best out of the three DKC games. Though that doesn't exactly say what I think of the DKC games as a whole, does it?
No, Nocturnowl, you're not allowed to dig things up from the past.
I don't understand.I played through Tidal Terror annnnnnnnnnd I don't remember it so yea, boring. I will admit Story Shore looks interesting but the game was too much of a slog after awhile to keep playing.
What do you think of the inclusion of dance, rock, and pop in Sonic?
How is the sound design markedly different in Sonic than it is in FF/Persona? They seem rather similar to me.It's implemented in Sonic much better than Final Fantasy. Even the rap songs in SA2 have grown on me when I used to hate them.
How is the sound design markedly different in Sonic than it is in FF/Persona? They seem rather similar to me.
Sonic's more upbeat because of its emphasis on platforming and action. FF/Persona are more downbeat unless we're talking battles because, well briefly, a lot of it focuses on its relationship with the art design and bringing life to the areas' art designs. It brings character and atmosphere to the location, while the location brings character and atmosphere to the piece. Regardless, they're implemented with similar intentions in mind.
I don't understand.
Because your argument seems to be limited to Japanese-style RPGs. Final Fantasy is probably one of the last popular series to finally get with the times and frankly, I'm glad they finally did. Regardless, what'd you think of such games like Persona 4, The World Ends With You, Ar Tonelico, or Nier? Or even Devil May Cry with its cheesy buttrock, which somehow became oddly satisfying after a while?Dunno why we're bringing Persona into the argument so I'll ignore that part (Only played and beat Persona 4)
I think you can still attain the downbeat feel of the games without the vocals. Take like Oerba in XIII-2, an empty wasteland with an abandoned town being taken over by nature. A song similar to Twilight from FFX would have worked great for this, it would have fit the mood much more and often times I'll listen to the start of the song and it will sound good but then the vocals start and there is a disconnect. I thought a good use of vocals is like in FFX in the opening scene with Blitzball, it's an extreme kind of sport and that kind of music gets the blood pumping. And locations like the Sunleth Waterscape (I know I spelled that wrong) just came off sound cheesy with the vocals. It seems like a cheery location as is, you can portray it just fine without vocals...look at the music to Nautilis or the battle music for it (Feast of Betrayal).
It's why I enjoy the piano collections for these games so much.
No, I think it would still need more, like more interesting levels for one. The only memorable level I loved from DKCR was the sunset level on world 1.
I enjoy (but have never finished) DKC2, and I have no idea what people like about the controls :/ The jumps feel awful, everything feels weighty in the wrong way.
snip
What I mean by "colour", I mean this a lot of the time. It isn't just the lyrics, but it's the instrument of the vocalist that's also a major contributor to the mood and atmosphere of the music. How well does the vocalists tone colour match up and sync with the rest of the music? Does it act like another instrument layer? Yes? Then it's fine.To be frank, some of those tracks you listed, I found the vocals to be very invasive. I have no problem with the tunes themselves, I thought a lot of the tunes in 13 and 13-2 were lovely but each and everytime the vocals started up...UGH. Maybe you don't find them invasive but I did. They were absolutely irritating, they didn't add anything to it. Lyrics may depth and color to an instrumental piece but for so long Final Fantasy didn't need it largely. The use of lyrics in like the Opera Scene from FF6 or One Winged Angel added to it but they didn't overdo it. And now we come to 13 and 13-2 where it seemed like to me, quite a few of the tunes had lyrics. It got to the point where I wanted to mute my TV because either the lyrics went over the top and made the song a bit too cheesy or it made a song more haunting than it should have been. The Sunleth for example sounds great and cheery without the lyrics but just becomes comical with them. I don't see how sometimes repeating a song hurts matters, older FF games did it but because the tunes worked really well, you didn't mind them as much.
And yea the vocal theme songs are generally terrible...last one I really liked was Liberali Fatali. I know I spelled that wrong, darnit!
Rolling around at the speed of sound,Vocals just shouldn't be in looping songs, at least looping field songs.
STEP INTO THE RAINBOW
What I mean by "colour", I mean this a lot of the time. It isn't just the lyrics, but it's the instrument of the vocalist that's also a major contributor to the mood and atmosphere of the music. How well does the vocalists tone colour match up and sync with the rest of the music? Does it act like another instrument layer? Yes? Then it's fine.
Heh, you sound a lot like my boyfriend with regards to vocals in VGM; he can't fucking stand them--not the theme songs, not the insert songs, not the BGMs, not the credits themes, nothing. And I can't do anything for him to give it a chance. But I don't think he gets to the point where he wants to mute the TV because he's generally (a little too) patient.
If your focus is on the cheesiness of the lyrics, then do you mute the music coming out of your TV when you're playing Sonic games? The lyrics in Sonic are over-the-top cheesy compared to FF's attempt at trying to be serious, Ar Tonelico's beautiful attempt at a language, and Persona's Engrish.
The Opera scene didn't have genuine vocals until the Grand Finale arrange, but even if it did have vocals, it would fit because it's an Opera scene.
I probably won't ever 'get' the people who want FF's music to sound traditional and static because I'm always willing for the series' music to evolve and get to the point where it sets the standard for other RPG music (whereas Persona and SMT are already there and I almost feel like they set the standard for FF13 and FF13-2 music). The sound direction for TWEWY made sense because it took place in Akihabara and the sound had to connect with that place. I certainly don't want Uematsu coming back to the series because his albums and compositions of late haven't been that great with the only outliers being Lost Odyssey and Sakura Note (and Guin Saga according to my bf even though I note that it's an anime soundtrack). But to be fair, I wasn't a huge fan of Uematsu's in the first place.
I don't think I ever liked One Winged Angel. Sure, it was probably a technological feat at the time for those not accustomed to hearing vocals in music in video games or perhaps even voice acting but... when you go back and realize that the true technical feat in VGM was this, OWA loses some of its lustre. Especially since its lyrics come snippets from Carmina Burana which has very little relation to the context in which OWA is being played and consists of lyric repetition (perhaps the only thing that might make sense in that regard is the estuans interius ira vehementi bit).
Now do you understand why I don't mind the lyrics so much in FF13/FF13-2/other Japanese-developed games? I feel the same way as you with regards to those games in question.Sure the lyrics may be a bit silly but sometimes the vocalist makes it work.
Did I ever say that?And how does it sounding traditional make it stoic? It can still be traditional and be energetic.
Again, where did I ever say that older FF music was ever "stoic" or didn't evoke emotions, as you put it? Hunter's Chance is one of my favourite BGMs on the FF9 soundtrack, but this is because it's enhanced by what's going on in-game.Would you say Hunter's Chance is stoic?
The music samples employed in FF8 are terrible most of the time.Force Your Way?
Jenova's fine because it works with the samples used. Boss music, though? I've heard a PC version with a non-optimized card which didn't produce something good, a PC version with an optimized card with sounded not that great, and the PSX version which could have used better samples.Boss music from FF7? Jenova?
Square-Enix's reliance on Latin, even though at times they use it with weird semantic context, improper syntax, improper morphology, and inconsistent phonology, is something I sometimes find incredibly irksome.And One Winged Angel is kinda overrated but I just love the inclusion of latin lyrics...even if they may not really work well if you translate them.