Shadow Hog
Member
In it,Just be prepared to do it all again in the Hard mode so you can get the extra special ending.
Eggman settles down at home and eats a cheese sandwich while watching reruns of Batman: the Animated Series
In it,Just be prepared to do it all again in the Hard mode so you can get the extra special ending.
This one's so pretty. I kind of like the lighting on the water.https://www.youtube.com/watch?v=uBaLgmj6ppE - Wave Ocean at Sunset
Nothing can make this city look good. Unless you replace the NPCs and the textures/colours used for the buildings and paving.https://www.youtube.com/watch?v=VrUqtZ4XLo8 - Soleanna at Night
Well, I think part of the issue is that the lighting clearly looks like midday in spite of the night sky.Nothing can make this city look good. Unless you replace the NPCs and the textures/colours used for the buildings and paving.
Well, I think part of the issue is that the lighting clearly looks like midday in spite of the night sky.
Neat, bring on more 2006 mods. We'll make that game... err, slightly less shit, eventually.Probably not though
In other modding news, Metal Sonic Generations mod is making good progress. Looks like it'll be ready for Christmas.
Neo Geo Metal Ketal Sonic Dronic.
That's my favorite fangame.
In other modding news, Metal Sonic Generations mod is making good progress. Looks like it'll be ready for Christmas.
Everytime I see this stuff, I'm reminded of how amazing Generations is. If only it didn't have such a terrible final boss, though...
In other modding news, Metal Sonic Generations mod is making good progress. Looks like it'll be ready for Christmas.
Wow, these two in particular are... interesting.https://www.youtube.com/watch?v=s2IOBrQ4FDQ - Crisis City restored (not sure if this is a mod or if this is really lost content)
https://www.youtube.com/watch?v=uBaLgmj6ppE - Wave Ocean at Sunset
https://www.youtube.com/user/mephilestheD/videos
I like how he casually clips a tree and loses all his rings. I'd thought that the whole "running into things hurts you" aspect was a feature of the Mach Speed mode in general, but apparently it's hardcoded into the level design.
Who?I think I have a good idea who...
It has just occurred to me that the majority voted for Egg Rocket/Cosmic Angel in that survey I made a while ago.
why
do people like awful dimps levels that much
It has just occurred to me that the majority voted for Egg Rocket/Cosmic Angel in that survey I made a while ago.
why
do people like awful dimps levels that much
Would you like to do it? I would love to do it in the manner of the FF5 anniversary thread from a few days ago (which I ended up having to write up within an hour), but my hands are a little full with studying and then attempting to finish off the FF4 playthrough posts I have sitting around (I have to sort through 1500 images, but most of those came from hammering on the screenshot button for certain parts of certain scenes that I wanted).OT, but you're all Sega stans, so who is doing the Phantasy Star 25th anniversary thread next week? :3
Probably because they look pretty.why
do people like awful dimps levels that much
You unlock it by getting all the Red Rings, non?PhantomOfTheKnight said:Has anyone unlocked all the concept art in the Generations' Collection Room?
Worse than Sky Canyon and Altitude Limit? Those are the truly awful Dimps stages. Other than those horrible stages, not a bad track record!
I always remember horrible stages but this one doesn't stick out. It has been years and years since I last played Advance but I don't remember finding it horrible, I'm watching a playthrough of it but I know already, I would have lost several lives in Sky Canyon and Altitude Limit before. Those two stages were just THAT bad.
Spikes are bad but bottomless pits are worse and Sky Canyon and Altitude Limit might as well be called Bottomless Pit Zone.
I wonder what happened to make them stick to that sort of level design for years, though. Sonic isn't all pits, boosters, and springs...Pocket Adventure and the first four zones of Advance 1 are pretty good. Then Dimps' level designs drop off a cliff until you hit Rush Adventure.
Pocket Adventure and the first four zones of Advance 1 are pretty good. Then Dimps' level designs drop off a cliff until you hit Rush Adventure.
I wonder what happened to make them stick to that sort of level design for years, though. Sonic isn't all pits, boosters, and springs...
Instantaneous speed isn't all there is to the level design, but having to design the level to facilitate building up speed through platforming and then letting loose with it while platforming (ex: jumping while curled on the apex of a convex hill) is another part (and this is partially why I miss the curling a lot; I don't get why uncurling has to be a thing in some of Dimps's games at all).
I disagree. While they aren't the greatest, I thought a lot of the stages were designed pretty well. Advance 2 and 3 had some really interesting stage designs...3 had some really nice ones like Toy Kingdom, Chaos Angel, that one Cyber level...etc. And then 2 had Music Plant...mmmmm. I mean shoot, they experimented at the very least...look at the variety in stages!
And even the Ice levels in the Advance games were pretty nice sooooo I don't get it.
Advance 2 and 3 had some interesting stage themes. The actual designs were effectively indistinguishable from one another. 2 in particular looks like its maps were created by a random stage generator locked to a gently downward sloping shape with loops, rails, pits, and floating chunks of geometry evenly dispersed. 3 sort of managed to give each zone its own identity, but none of them had three acts' worth of ideas.
It's been 7 years since I've last played that game so I can't really give an opinion of it. It was definitely awful but I don't remember HOW awful it was though. I've definitely became a lot less tolerable about bad level design in Sonic games since then so I can easily see myself hating it more than I've did 7 years ago.Ahhh but what about Altitude Limit and the floating platform gauntlet of DOOOOOOOOM?
I was lucky enough to get a CIB of each Advance game for 10-15 dollars each. For some reason, someone on Amazon sold Sonic Advance 1 at the lowest price and it was in great CIB condition... Weird but cool!And watching this replay more...I sort of want to play the Advance trilogy again...it's been years...maybe I can find them all cib for a decent price...*ebays*
I agree. Angel Island was where Dimps started to get annoying with their traps. The level design through most of 2/3/Rush were really flawed. I can't say much of Rush Adventure as I've barely played through it... but the level design does seem improved. I can only count one bad enemy placement from the two zones I've played.Pocket Adventure and the first four zones of Advance 1 are pretty good. Then Dimps' level designs drop off a cliff until you hit Rush Adventure.
I can't decide which level is my favorite in that game. Maybe Secret Base? It was an awesome level all around, really. Casino Paradise might be second.My favorite level of Sonic Advance 1 are the casino ones. Oh, that reminds me I need to complete Pocket Adventure real quick.
I think what he's trying to say is that Advance 2's levels (or at least some) comes off as uninspired. Hot Crater is a good example of this. It's a fire themed stage but... does not try to take advantage of that fact. There's no unique level gimmicks/hazards/objects. It had a few fire enemies sure but that was about it. It felt like a reskinned Leaf Forest (that level itself was already uninspired) if that makes any sense.Some of those features I see more as a function of Dimps style. They're different from the Genesis games, which have their own style of level design. I certainly see the Genesis games as having better level design but I don't see this idea that the Advance level designs are that mindless.
It's been 7 years since I've last played that game so I can't really give an opinion of it. It was definitely awful but I don't remember HOW awful it was though. I've definitely became a lot less tolerable about bad level design in Sonic games since then so I can easily see myself hating it more than I've did 7 years ago.
I was lucky enough to get a CIB of each Advance game for 10-15 dollars each. For some reason, someone on Amazon sold Sonic Advance 1 at the lowest price and it was in great CIB condition... Weird but cool!
I agree. Angel Island was where Dimps started to get annoying with their traps. The level design through most of 2/3/Rush were really flawed. I can't say much of Rush Adventure as I've barely played through it... but the level design does seem improved. I can only count one bad enemy placement from the two zones I've played.
I can't decide which level is my favorite in that game. Maybe Secret Base? It was an awesome level all around, really. Casino Paradise might be second.
I think what he's trying to say is that Advance 2's levels (or at least some) comes off as uninspired. Hot Crater is a good example of this. It's a fire themed stage but... does not try to take advantage of that fact. There's no unique level gimmicks/hazards/objects. It had a few fire enemies sure but that was about it. It felt like a reskinned Leaf Forest (that level itself was already uninspired) if that makes any sense.
Casino levels were always boring to me. Unless you count Carnival Night Zone as a part of them.
I think what he's trying to say is that Advance 2's levels (or at least some) comes off as uninspired. Hot Crater is a good example of this. It's a fire themed stage but... does not try to take advantage of that fact. There's no unique level gimmicks/hazards/objects. It had a few fire enemies sure but that was about it. It felt like a reskinned Leaf Forest (that level itself was already uninspired) if that makes any sense.
I don't really mind Hot Crater not using the lava gimmick this time around. Seems like every stage in a volcano has magma but they don't utilize it well or just have it sitting there, doing what magama (There is a difference between the two, DARN IT). If you're just having it for the sake of having it, why bother in the first place?
I disagree but I can see why some wouldn't like Casino levels. Although I'd never imagine anyone calling them boring, to be honest.Casino levels were always boring to me. Unless you count Carnival Night Zone as a part of them.
Ahhh but what about Altitude Limit and the floating platform gauntlet of DOOOOOOOOM?
Wow, y'know, I honestly thought Advance 2's stages were, well, flatter than that. But nope, constantly going down like a cheap hooker.