Who knows, maybe Gaikai will turn out to be all right for that stuff...
At least it ended on a high note.
The positives outweigh the negatives!Time Eater does its best to make it otherwise.
The real reason why I bought this game, actually, is because I wanted to hear the soundtrack. You see, the soundtrack was composed by Masato Kouda. He's a former Capcom composer, and if you check out his VGMdb page, you'll find a bunch of stuff that you'll probably recognize (DMC1, DMC2, some Monster Hunter stuff, El Shaddai, Wild Arms 4/5). I loved his work on the El Shaddai soundtrack, so I figured why not? I'm digging the soundtrack so far!
What I am just now seeing this Awesome Chaotix thing
.
But you feel sooooooo good after that shit
If there's a more ridiculously awesome final boss all year, I'd be surprised
Better or worse than DmC's final boss?Spent the last two hours fighting MG Rising's final boss on Hard. That fight is some shit.
Pretty much! You get thrown into another world and you need to breed children via something reminiscent of in-vitro fertilization, only not as biological.Nocturnowl said:That full Conception title really hits the point home, i'm sure those kids are bred for the good of humanity.
I have to say, I do not much care for randomly generated content, especially when it's a big part of the main game.
You could say it's a weird concept.that conception game sounds really weird as fuck
I heard Rising's combat isn't deep!
Are you surprised at this point?that conception game sounds really weird as fuck
That's good to hear! I might probably go with feel of 60fps first and then to Rising.That person's full of shit.
And better. I'd rather have an awful boss that takes me forever to beat because he's really tough than an awful boss that's completely lackluster and a pushover.
HOLYYYYYYYYYYYYYYYYYY
FUUUUCKKKKKKKKK
That final boss was amazing. People hyped it up a lot, but it surpassed my expectations. It was like the best elements of previous MGS final bosses mixed with crrrrraaaazy. Too. Good.
Riposte said that?
Well, shit. I guess I have to get to Rising asap. *throws Ni no Kuni away* Every time I play NNK I wanna sleep.
Finally found some time to really get into Rising today... it's been awesome so far.
Now I wanna see this final boss...
The controls in Revengeance feel really good. The framerate is really good. This is just the first mission, though. It could falter halfway through. Otherwise, wow, I love how this feels. It's so... fluid. And parrying is nice so far.
I am, however, not a fan of the camera. I'm surprised with how poorly implemented it is.
I was wondering if raising the speed would be a nice solution. Otherwise, yeah, the autocorrecting is bothering me a lot.The camera is the one big blunder in Rising. You can raise the speed, which I highly recommend, but it's too close, gets stuck on walls all the time, and will autocorrect on a dime for no reason.
Ahaha, everytime Bean streams now, I'm playing something. Will have on in the background, though.
I want to know what elpresador thinks too.
Need all the old crew to tell me what they think. (Shit, remember when YouTube was new?)
elpresador?
He dumped his PS3 during the hack.
http://www.youtube.com/watch?v=6a4b7u6NyTw
http://www.youtube.com/watch?v=MFiU6iORGsc
http://www.youtube.com/watch?v=ANfFI07O5DQ
http://www.youtube.com/watch?v=XjbKwK7uvog
http://www.youtube.com/watch?v=R8lWy1oCLjc
http://youtu.be/EMc22_ZvBQc
I wasn't participating in Four for February, but I played Banjo-Kazooie on my 360 for a good 3.5 hours last night grabbing the last music notes, Jiggies, additional honeycombs and secret Bottles puzzles. All I need to do now is the board game stage, and fight off Grunty.
And I've been sitting on this game since a month or so before Nuts and Bolts came out. Talk about a slow burn.
Ugh, I'm still at 2.Four for February done and dusted, Uncharted 3 did its absolute best to throw away any goodwill by ratcheting up on the awfully designed enemy encounters towards the end reminding me of the series main flaws in one big cesspool of frustration but overall it was better than I was expecting.
I agree. Not that far into it, but the game really seems to emphasize knowing when to use Ninja Run and when you need to parry. When in doubt, parry or Dodge Offset. Like, if you wanted to cheese through the entire game, I guess you might want to play it on Easy.After reflecting on it since last night, the final boss in Rising is basically the ultimate test in "do you know how to play the game?" Knowing what moves to parry, what moves to use Dodge Offset, when to go into offense and when to back the hell up. There's only one or two things about him that I could describe as "unfair", and even then you learn to work around them. He was actually relatively easy on the attempt where I actually beat him.
I've never actually really played Banjo and Kazooie, I need to give it a shot. We'll see how long I can stand the collectathon fest before I snap.
Well, like I said, the 360 version, at least, remembers whether or not you've collected each of the 900 notes, as opposed to the N64 version which remembers your highest running total.I've never actually really played Banjo and Kazooie, I need to give it a shot. We'll see how long I can stand the collectathon fest before I snap.