Spukc
always chasing the next thrill
Did you just defend a sanic game?Usual shit-post being usual shit-post.
Game is not developed by Sonic Team, they are only support.
Sweet summer child
Did you just defend a sanic game?Usual shit-post being usual shit-post.
Game is not developed by Sonic Team, they are only support.
The Mania team didn't want to do a sequel, that's why it didn't happen. They are working on their own stuff out of choice.
No, those rumors were confirmed false by Christian Whitehead. They were in very early talks to make a Mania 2, but the Mania team wanted to make something original, rather than another 2D Sonic game.That's not really how I heard it. The Mania team was in talks to make a sequel, but they couldn't come to an agreement with Sonic Team on vision.
Mania only got made because they made a demo on their own dime, backdoored it through Sega of America, and kept it so low budget it was essentially off the radar. And that created its own set of problems, but the fact is, Sonic Team wouldn't have let it happen any other way.
See post above, that rumor was completely false and was peddled for years. Zippo recently isn't even considered a valid source for leaks anymore.There was an interview that show a conflict between Mania Team and Sonic Team.
Looks like Sonic Team don't like the praise Mania got and cancelled the sequel.
edit:
https://zippospeaks.blogspot.com/20...fan-and-zippo-presents-why.html?m=1 [/QUOTE]
Read between the lines. Evening Star wanted to make a 2D game and Sonic Team wanted something with more modern graphics.
... Except evening star went on to make Penny's Big Breakaway, an original 3D platformer. There's nothing to read in between the lines, you just want to be right lolRead between the lines. Evening Star wanted to make a 2D game and Sonic Team wanted something with more modern graphics.
Sorry but Penny's Big Breakaway is not the kind of 3D we're talking about, it's still a game with very limited, very retro graphics, and Sonic Team wanted something more modern looking, because they felt retro graphics limited the audience.... Except evening star went on to make Penny's Big Breakaway, an original 3D platformer. There's nothing to read in between the lines, you just want to be right lol
So you're just moving goalposts now.Sorry but Penny's Big Breakaway is not the kind of 3D we're talking about, it's still a game with very limited, very retro graphics, and Sonic Team wanted something more modern looking, because they felt retro graphics limited the audience.
God no lolSo this game isn't better than Sonic Mania?
So they literally said they made a Sonic prototype that was rejected by Sonic Team, cool. Maybe it wasn't Mania 2 or whatever but it wasn't Superstars either.So you're just moving goalposts now.
"Whitehead backs up this story with his own recounting of the events. "When we started Evening Star, it was always our goal to move beyond 2D pixel art into 3D games, and develop all-new, original IP," he says. "Evening Star did work with Sega to explore possible directions Classic Sonic could go after the success of Sonic Mania. Sonic Mania 2 was never in development, though, because we actually agreed early on that we should try to make something fresh, like hand-drawn 2D or 2.5D. At the same time, Evening Star was developing our new Star Engine, so we also ended up making a cool Sonic prototype that played with depth in 2.5D, and some other gameplay ideas.""
Evening Star have been wanting to do their own thing anyway. Again, you are reading into nothing because you want to be right. Conversation over, not replying about this any further lol
It's not worth this price, I had no idea it would this amount yikes.This game is £55? Same price as Elden Ring, more expensive than Remnant 2. Fuck off.
That's disappointing with how good frontiers was and how this looked.So played maybe 45 mins and its ok, not bad, not a great but fine, if this was a lot cheaper say Mania's price, it'd do very well, a couple of things
- The Music is not good, it feels like AI did it, there no life to it, what the hell happened, Frontiers has great music BEFORE they added the Jukebox
- Art Direction, I kinda like it, it does feel almost like a Sonic 1 remake in a sense that way, its not for everyone though
- Its surprisingly hard in some ways, but too easy in others, the Bosses were a bit tougher than I expected, not cruel and bs like Advance 2's are but they were better than "Hit Eggman 6 times" but the Special stages may as well not exist, like they are done in less than 10 seconds, but having Powers linked to the chaos Emeralds is a nice touch and probably why they are easy
- The stages are, well they're fine but not really inspired, they do not seem to be able to break away from Green Hill and Chemical Plant stylings, Frontiers had this same issue, I don't wanna compare to Mania too much as that game is a masterpiece imo, but the new stages in that blow this away, the 2nd Stage being a dark jungle where you need to light up some of the way is good but in a Sonic game where you wanna go fast, it feels wrong
Overall, it feels like a solid "sale" game a 7/10 for sure, but there has been better games in recent years, this is a 3rd behind Mania and Frontiers of the last decade of Sonic games
Yea compared to Frontiers and Mania it is, but its leagues ahead of Forces for example, its not as bad game, just very middle of the roadThat's disappointing with how good frontiers was and how this looked.
It is low energy IMO. Speedtrees and Quixel megascans do all the heavy lifting. You can count the actual modelled art assets (characters, bounce pads/ramps etc) on your fingers.I'm still surprised people like Frontiers. Probably the most half-baked, unfinished game in Sonic's recent history. It really only looks good next to Forces.
Man, you cant make a Sonic game and give 0 fucks about the music. It's an OK platformer, but the music is very low effort, doesnt motivate you to go through the level, and the mix sounds kinda bad.
The levels look like they are made in the Little Big Planet editor, and as you can see in the trailers, the art direction leaves a lot to be desired.
And you can beat the game in about 2 or 3 hours. 60 bucks for this is a terrible joke.
Agreed entirely with both of you.The soundtrack is basically a Sonic 4 music, which is the most forgettable soundtrack of all Sonic games.
Huh, curious i think Frontiers is one of the best 3D)Sonic games all around despite the flaws, this formula works and i want to see it expanded ,the tone is no longer silly saturday morning cartoon while not being overtly edgy, the music is goodI'm still surprised people like Frontiers. Probably the most half-baked, unfinished game in Sonic's recent history. It really only looks good next to Forces.
Which would be OK if, let's say, was the first game of a new IP, but there are a lot of bad examples, and a few good examples they could learn from.Yea compared to Frontiers and Mania it is, but its leagues ahead of Forces for example, its not as bad game, just very middle of the road
It is low energy IMO. Speedtrees and Quixel megascans do all the heavy lifting. You can count the actual modelled art assets (characters, bounce pads/ramps etc) on your fingers.
This upsets me almost as much as the gameplay.
I'm still surprised people like Frontiers. Probably the most half-baked, unfinished game in Sonic's recent history. It really only looks good next to Forces.
I never said hate, I think it's lazy. There are so few actually modelled assets in the game they reused them as rewards for the fishing mini-game.so you hate all the AAA games that use speed tree as well?
yeah I could tell that as well after an hour or so. i still liked the game but it was copy and paste all over the place.I never said hate, I think it's lazy. There are so few actually modelled assets in the game they reused them as rewards for the fishing mini-game.
In fact, more work was put into the fishies than the actual game, unless they lifted them from another game.
As SF Kosmo mentioned Mania was something of a fluke, Iizuka also limited them by coming up with the level remix idea. Whitehead wants the option of working with Sega in the future though so he's not going to throw Sega or Sonic Team under the bus publicly. Sonic Team has always and famously been an easily threatened team, really Sega as a whole.So you're just moving goalposts now.
"Whitehead backs up this story with his own recounting of the events. "When we started Evening Star, it was always our goal to move beyond 2D pixel art into 3D games, and develop all-new, original IP," he says. "Evening Star did work with Sega to explore possible directions Classic Sonic could go after the success of Sonic Mania. Sonic Mania 2 was never in development, though, because we actually agreed early on that we should try to make something fresh, like hand-drawn 2D or 2.5D. At the same time, Evening Star was developing our new Star Engine, so we also ended up making a cool Sonic prototype that played with depth in 2.5D, and some other gameplay ideas.""
Evening Star have been wanting to do their own thing anyway. Again, you are reading into nothing because you want to be right. Conversation over, not replying about this any further lol
Bizarre given based on available data Mania comfortably outsold Forces and multiple other much more expensive 3D entries. Forces of course came out just 2 months after Mania and was bargain binned almost immediately and Mania physical is still on shelves at Best Buy, Walmart, Gamestop, etc. and has had three physical releases for what was intended as a digital game (Mania Plus, Mania base and dual pack with the Sonic Racing game). It very likely will outsell Superstars."When you make a 2D game using pixel art, you kind of end up targeting a very specific core audience," he says. "We wanted to bring this game to as many people as possible and in order to really make it look and feel as appealing to a wider audience, we needed to use the 3D assets to really give it that current look."
This is what professionals do in most cases, they do not go on twitter and start dunking on former collaborators or colleagues ala Kamiya.Whitehead also dashed away one of the big points of speculation among Sonic fans: that Sonic Mania 2 falling through was the result of bad blood between Sega and members of Evening Star. "Contrary to any rumors, we maintain a friendly relationship with Sega and hope fans are pumped to play both games once they release," he says.
Oh for sure, after Mania especially, Sonic Team must see what works, they were embarrassed for sure again of how well Mania didWhich would be OK if, let's say, was the first game of a new IP, but there are a lot of bad examples, and a few good examples they could learn from.
Being in the middle of the road NOW it's unjustifiable imo.
It's totally OK to have fun with the game.Sonic mania is good ? Yes, but its just a MOD. Sega is right to go into Superstars direction.
Btw, its a crime what they are doing with this game, it is awesome. Believe in me. All works like a charm, i don't know what people want from Sonic. Like i said before, does not matter if they release a perfect Sonic game, people and media will complain about the game. Stigmatized. Period. But Don't miss this one! Its great!
In the other hand we have Mario Wonder, yeah, its good, but its the same s*** over and over again (wow mario is an elephant now), no complains and of course overrated. biased af.
Its just my opinion.
It's totally OK to have fun with the game.
But 'all work like a charm' is straight up lying, and comparing this to the new Mario, is insulting the new Mario.
Superstarts could be 100 times better if someone cared about making it better, but they went the cheap route and it shows almost everywhere.
But whatever. Looks like we're having the true Sonic 4 this week.
As a super sonic fan, this pretty much sums up my thoughts.So just finished this. Sonic Supershite more like. Awful music, shit level design, frustrating af bosses that go on forever, awful camera that's too zoomed in, Epic sign in for the Steam version for multiplayer (lol wut), the list goes on. I cannot stress enough how bad the music and sound mixing is in general. The only thing going for the game is they have absolutely nailed the physics of the classic games. Pish!
You have some new levels in Sonic Mania, something you would have known if you had play it... Those levels are way better than anything Sonic Superstars has to offer.Sonic mania is good ? Yes, but its just a MOD. Sega is right to go into Superstars direction.
Btw, its a crime what they are doing with this game, it is awesome. Believe in me. All works like a charm, i don't know what people want from Sonic. Like i said before, does not matter if they release a perfect Sonic game, people and media will complain about the game. Stigmatized. Period. But Don't miss this one! Its great!
In the other hand we have Mario Wonder, yeah, its good, but its the same s*** over and over again (wow mario is an elephant now), no complains and of course overrated. biased af.
Its just my opinion.
You have some new levels in Sonic Mania, something you would have known if you had play it... Those levels are way better than anything Sonic Superstars has to offer.
Sonic Mania s not a just mod, old levels are redesign and rethink to ditch any problems from the originals and enhance the fun with lost of original ideas, a better physic, and new characters. The bonus stages are great this time, so is the music!