Does pizza get delivered for free?
No.
You have to tip.
Because MURRICA
we don't do tips in the Netherlands though
Does pizza get delivered for free?
No.
You have to tip.
Because MURRICA
You omitted the delivery fee.that's exactly what I said tho
You omitted the delivery fee.
Yes, that's distinct from the tip.
Same. That's where the pinnacle was a few years ago and I miss it.I think both Unleashed's daytime stages and Colors both make for fun Sonic games.
*shrug*
While Beef is banned? I dunno, man. This doesn't bode well.lets all hope for a good sonic game this year
but at this point I'll take a above mediocre one
I had a 50/50 yearWhere have you been T.T
While Beef is banned? I dunno, man. This doesn't bode well.
If nothing else Sonic Unleashed feels like a game that had a lot of heart (and money) put into it.Same. That's where the pinnacle was a few years ago and I miss it.
But let's never forget that I like Unleashed as a whole, haha. I still want another game like that because it felt genuine.
https://www.facebook.com/johnnygioe...432300705789/1255437447805269/?type=3&theaterWhen will there be news about the Crush 40 album?
~We are planning a few performances for 2016 to commemorate the anniversary of Sonic. We might participate in writing new songs for the anniversary game stay tuned
I... I just want an Epic Sonic again.
Remember the intro and all the Unleashed cutscenes? The production values? The hubs? The music?
It was an Epic.
I feel its the last one Sonic Team put a ton of heart into. You can tell every single little detail was given into the game and the game feeling the most polished & complete (still feels the most complete next to Colors) in comparison to Sonic games prior.
I would love another Unleashed-caliber production out of Sonic in the future and while I don't expect this upcoming Anniversary game to fit that bill, I feel we will see another one in the future. Maybe it might tie into the upcoming film? Maybe it might even be the Anniversary game after all.
All I know is that this year I can finally be excited about Sonic again, and I haven't felt that since 2011.
We don't even know for sure if we are getting a big game though.
What if it is mobile?
So a (non-boom) 25th Anniversary Sonic game is all but confirmed, eh? I wonder if we can expect an announcement at E3?
could SEGA really mess up putting a shiny coat of paint on old, actually good games?
Never forget.I mean, something tells me that an HD Remake of any or all of the OG trilogy is coming.
Would probably prefer a new game, but then again, could SEGA really mess up putting a shiny coat of paint on old, actually good games?
Dunno man
Same. Honestly, if I had to make a list of ten soundtracks I liked from last gen, Unleashed would definitely be on it because of the sheer effort.If nothing else Sonic Unleashed feels like a game that had a lot of heart (and money) put into it.
They really nail the feeling that you are travelling to different parts of the world between the art styles and music. Even with the dumb werehog stuff it's still probably the 3D Sonic game I feel most strongly about and if I had to pick my favourite Sonic soundtrack it would certainly be in the running.
Same. Honestly, if I had to make a list of ten soundtracks I liked from last gen, Unleashed would definitely be on it because of the sheer effort.
And sonic heroes like Ohhhhh.....
... to go even further beyond?
The poop zone
( i don't like sonic heroes, I really don't like sonic heroes. )
I'd need to replay it to be certain, but I now suspect that Heroes is a significantly better game than SA2. It commits some of the same level design sins, but it's significantly less stuck on autopilot, the camera actually kinda works, and it's down to only a quarter of the game being absolutely godawful.
Like i cannot even play sonic adventure 1 anymore.
Sa2 is way better.
I don't even understand how you are like I still like sonic adventure 1 and calling 2 a disaster with those shit ass sonic levels. How you fuck up the sonic levels, no sonic stop stop during this ice level and shimmy around icicles.
I want to agree that it plays better (engine is undoubtedly better), but goddamn do I hate actually playing SA2. Most of the levels are just not fun. SA1, despite its jank, is still mildly amusing to mess around in.Strictly speaking, I think SA2 plays better than SA1. More polished engine, twice the framerate, a little bit more thought into what worked and what didn't from the first game. Obviously some missteps were made, with Knuckles's/Rouge's radars being half-locked-off from the onset instead of all-active like the original game, but by-and-large I think it plays better between the two.
Heroes better than SA2, though? Nah. In mood, certainly, but I felt the controls were so much looser in that game that it became unfun. And said loose controls then became the standard for the series going forward.
I could actually keep going.
For me, it breaks down like this: Sonic Adventure 1 is an adventure.
Yeah, this, so much. I won't ever forget the time teenage me got to a different hub for the first time, did Mystic Ruins and then hallucinated female recolor Knuckles.
Also part of the reason I really, really wanted 2006 to be good. I loved the whole adventure feel.
Unleashed scratched that itch, but when the locales are all based on real-world locations (which had its own amazing perks, mind you) it wasn't quite just the same, even if the narrative was pretty damned good as far as a Sonic game went.
And in sonic adventure 1 and ins sonic 06 it comes with " well now you have to stop going fast and play this different way" I don't want to do that, I want to go fast.
Yeah because the levels general continue with a nice flow. Unlike sa1 who regularly just stops.I don't know how you can possibly give SA2 a pass on this with a straight face.
I think Sonic Adventure 2 controls okay, as long as we're talking about playing as Sonic and Knuckles. It can be a bit too twitchy as Sonic but it's not uncontrollable.
Sonic Heroes feels really sluggish and slippery, and I'm speaking as somebody who just played Sonic Heroes a few weeks ago. It feels sort of like they tried to implement classic Sonic physics in 3D but something about it is really... "off." Once you get up to speed you feel unresponsive.
Those level gimmicks were fun.
Well minus the icicles those were lame but I know you're know hating on Casinopolis, cmon now bro. Besides, SA2 has literally zero flow. You just go level by level. Oh, goal ring. Time to hunt for treasure or clunk around in a robot. It's total bullshit lol.