YepMega Man 9 is far and away the best game that that franchise ever received.
Still yepsonic forces will be a fun game that i will enjoy playing while laughing at infinite's edginess
MM9 is a very solid game that's too enamored with instant death traps for its own good.
And the timeline we're on is "the darkest of nights," "the sharpest of blades."
This needs to be real. It has to be.Sonic Forces plot twist:
It's secretly the third storybook game, but this time it's someone's fanfic.
1) Be Sonic
2) Press and hold Jump again while you're already mid-jump
3) Let go of Jump as you touch ground
Tada, Drop Dash performed.
Mega Man 9 was hard as fuck, I think the only boss I beat was Galaxyman.
10 was much more beginner friendly I thought.
Anyway 9 and 10 are solid games, I just meant compared to what I've seen of Mania there wasn't any "wow factor". Everything more or less felt like stuff that'd be theoretically possible on the NES, while Mania has elements that exceed what the Genesis is capable of.
This needs to be real. It has to be.
That's Mega Man's whole gimmick: acquiring all of the bosses' powers. And it took until MM9 for them to really nail it.
I played some Lost World today and once again wept for what could've been, such a strange game. There's so many base mechanics that have potential yet they all come with odd blunders like crummy handling, inconsistent reliability (hello multi target homing).
I couldn't call it a good game by any stretch yet I have this soft spot for it, kinda wish they tried refining it but oh well, it will forever remain its own isolated oddity.
Yep
Still yep
....well I can't deny that last bit either.
Mega Man 9 is better than every game that came before it because it's the only one that has a fully fleshed out arsenal of boss weapons.
Does anyone care about the Sonic 3 double-tap flash thing that Sonic had
Does it take away or add any meta to the gameplay whatsoever
Like clockworkGame hasn't been out for 24 hours and gaf is already making threads for their hot takes.
Game hasn't been out for 24 hours and gaf is already making threads for their hot takes.
Lots of "Sonic was never good" going aroundGame hasn't been out for 24 hours and gaf is already making threads for their hot takes.
It's times like these when I wish Sonic X never got that localized opening.
Played through the games as Sonic solo last night and it was an incredibly time. I got teary eyed during a few parts. Really makes me happy to know that we finally have a true successor to Sonic 3 & Knuckles. I'm not sure if I'd say this game is better, it's too early to tell, but it's at least close to being on par I think.
Just a few scrambled notes I have:
- A tad disappointing that there's onlybut they're fantastic.4 new zones
- Music and visuals are consistently on-point. Probably the best looking 2D game on the market, unless there's some SNK game I'm missing.
- Too much time is spentplaying Blue Spheres if you plan on getting the gold medals. I like Blue Spheres but not this much lol.
- A shame thatcan only be messed around with on a No Save file. What a weird omission.debug mode
- I found a couple bugs revolving around music tracks not playing correctly. It's happened enough to feel like something that should have been noticed during play testing.
Now for Zone specific comments:
Green Hill Zone
- Great level layout. No complaints. I love the cave sections.
Chemical Plant Zone
- Act 1 isn't changed as much as I would have liked but no real complaints here.
- Act 2 isreally creative. The gimmicks are fantastic and blend in well with the standard Chemical Plant affair.
- Act 2's Bosswas a wonderful surprise... Or at least it would have been if that asshole Jeff Gertsman didn't spoil it. Fuck you, Jeffry!
Studiopolis Zone
- Act 1 is great, obviously. Thebut otherwise it's cool.boss fight's attacks can be hard to avoid due to the slightly shifting terrain
- Act 2 isvisual overload, but in a good way! I don't really understand how those funnels with the numbered balls work though. Can you influence what you get from those?
- Act 2's boss issuper charming! I love how they put Cluckoid in as the weather dude and how he reacts to what the weather is. :3
- Act 1 is really solid and I really dig howFlying Battery Zonethe Lightning Shield sticks you to those ceilings.
- Act 2 hasreally kick ass music and some great gimmicks though the boss felt a bit inconsistent in whether he'd bounce into the spikes or not.
Press Garden Zone
-A really inspired new zone! Not all the gimmicks clicked with me instantly and act 1 doesn't really have anything amazing from a level design standpoint. Feels a bit too stop-and-go.
- Act 2 fairs better butI found the boss a bit annoying at first.
Stardust Speedway Zone
- Act 1 is great! I love how theyused the Past version for this act.
- I was disappointed that Act 2- The bosswasn't in the Good Future, which is my favorite look for Stardust Speedway.against Metal Sonic kinda sucked to be honest. Having Robo-Sonic from GG Sonic 2 show up was adorable but trying to figure this part of the boss out just wasn't any fun and the last section of the boss wasn't interesting.
Hydrocity Zone
- The zone as a whole is alright but I don't think it tops the original.
- The boss fights were clever and funny.I didn't know to hold down jump during the first act's boss at first, though. Another element that isn't explained properly.
Mirage Saloon Zone
-Never was a fan of Skychase but it's fun here and doesn't overstay it's welcome.
- Act 2 is a lot of fun and I can tell they've improved it's layout since it was revealed.
- Act 2's bossis a great triple cameo but the fight itself isn't too engaging.
Oil Ocean Zone
- I was really excited to see this return since, against popular opinion,Oil Ocean is my favorite zone in Sonic 2. Act 1 doesn't do too much outside of the fire shield but it's fun and I appreciate that they improved the AI on those Seahorse badniks so they give you more time before firing at you.
- Act 2's main gimmick iskinda just annoying and is worse than what it was a callback of (the ghosts in Sandopolis, which I actually liked).
- Act 2's bossfelt a bit too punishing but maybe I'm just missing something.
Lava Reef Zone
- Act 1 is a good enhanced version of the original.
- I was really hoping forQuartz Quadrant to show up so while that's a bit of a shame, at least it gets heavily referenced here in Act 2!
- The boss fight in Act 2felt tacked on. This is the only Egg Robo you fight in a remixed zone so it makes me wonder if they had plans for one other new zone but ran out of time?
Metallic Madness Zone
- A nice surprise.The "go in to the background" sections of Act 1 were pretty cool.
-The return of Mini-Sonic! Boss fight was a nice callback as well.
Titanic Monarch Zone
-- Act 2's boss isI'm a bit torn on this last zone since it has a lot of really cool hazards and ideas but it can also be a bit too cluttered at times.a good end boss but not mind blowing.
-The final boss for getting all the emerald honestly sucked in my opinion. Very confusing. I'm not sure what the point of dashing is, and the Egg Robo was hard to hit without also getting hit yourself. I'm probably missing something.
Overall, I've been having an amazing time and I can only hope that Taxman and his team are given the chance to make another new Sonic game entirely comprised of new zones!
I almost wish Mania came out after Forces, because you know if Forces falters in the slightest people will be using Mania as justification for their opinions on 3d Sonic needing to end/never being good.
Forces most likely won't be as well received, but I'm worried that people will use Mania as reason for not even giving it a fair chance.
Good, Sonic Team needs to feel some pressure for once. SEGA knows other talent can match the past games quality and surpass it in some ways. They don't NEED Sonic Team anymore, so the studio needs to prove to SEGA and the general gaming community 'We CAN make fun Sonic games. Just watch us.' with Forces.
If they cannot do that and Forces get's toxic critical reception...oh well. I love 3D Sonic (played 3D Sonic first before diving into the Classic series), but SEGA had something with Unleashed. From that game onward, the series just improved it's quality. Colors, All Star's Racing, Generations, 4 Episode II and Racing Transformed were all good to great games.
Finally, FINALLY Sonic was consistant quality on consoles for once! But then we got the mixed Lost World and the very devisive Sonic Boom. Sure, the later can't be blamed on Sonic Team, but the former should have continued the 'great' streak they had going for them.
By the time Forces released, Sonic Team has been working on it for three years, since Lost World released on Wii U in November 2013 (a smaller team for the Nintendo DLC and patches likely wasn't very large either, same thing with Sonic Runners most likely too). More than enough time to put out a fun, strong Modern Sonic title.
But Forces looks to try and appeal to everyone...when it will appeal to no one. Modern looks bland level design wise (though it's not really fair to say that; Generations Green Hill was quite linear but later Modern levels opened up more), Classic is going to suck in comparison to Mania and Avatar could just be a 'poor' Modern Sonic to some.
I just hope it's at least decent, but still, another poor 3D Sonic will lead to SEGA making decisions.
Sonic Mania is proof that when a company wants to work with its fans, they can make unbelievable things happen. Mania has an incredible level of polish and love poured into it, and it shows with every single second that the clock ticks. Make no mistake, this comes from a team that has known what made Sonic the Hedgehog work in the first place, some of which have been on this very front page, telling it like it is, years ago. The greatest achievement of Sonic Mania is that it successfully transcends the norm of being another good Sonic game. Its the best Sonic game since 1994, but in its own right, its easily the best 2D platformers to come out in recent memory, much less this year alone. If youre a casual fan or someone who is looking for a magnificent platformer that goes all out, Mania is for you. And if youre a Sonic fan, chances are, youve already got it in your sights. And as you should, Sonic Mania did the unthinkable: Sonic the Hedgehog is cool again.
We're definitely going to get a lot of "3D Sonic was never good" at least. And "fire the entire Sonic Team"
We're definitely going to get a lot of "3D Sonic was never good" at least. And "fire the entire Sonic Team"
Good, Sonic Team needs to feel some pressure for once. SEGA knows other talent can match the past games quality and surpass it in some ways. They don't NEED Sonic Team anymore, so the studio needs to prove to SEGA and the general gaming community 'We CAN make fun Sonic games. Just watch us.' with Forces.
We got an OT with 100 pages in 3 days for a Sonic game in 2017