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Sonic the Hedgehog Community Thread |OT3 & Knuckles|

Tizoc

Member
Thanks for the info SEGA1991, so for making videos you use Sony Vegas right? I take it has an option to convert a 60 FPS Fraps recording into YT quality/specifications correct?
 
Thanks for the info SEGA1991, so for making videos you use Sony Vegas right? I take it has an option to convert a 60 FPS Fraps recording into YT quality/specifications correct?

Well, Youtube will take almost anything these days. You can give it a .MOV, .MP4, .AVI, .WMV...

I got my start using Camtasia Studio to edit videos, but didn't find that to be especially great, so I moved to using Windows Movie Maker. Got frustrated with its limitations and a friend was using Vegas, so I gave it a shot.

If all you're looking to do is recompress FRAPS recordings, you could just use VirtualDub. If you want to do the overlays and stuff like I was doing in my video, then yeah, I guess Vegas would probably the the bare minimum there.

A word to the wise: Vegas will try to scale your video to whatever your project settings are. If you give it a 60fps video and export at 30fps for Youtube, it'll try and blend the framerate down to 30fps, which causes ghosting:

SUZ307o.png


What you're going to want to do is right click the video on your timeline, go to properties and make sure "Disable Resampling" is selected.

FkCyEFd.png


It's a huge pet peeve of mine but it looks way better in my opinion. You'll have to do it for every individual clip on your timeline, though. I don't know of any universal setting to disable framerate resampling across an entire project (and I wish I did).

06w55NG.png


Of course if none of this bothers you then whatever :Y
 
Well, Youtube will take almost anything these days. You can give it a .MOV, .MP4, .AVI, .WMV...

I got my start using Camtasia Studio to edit videos, but didn't find that to be especially great, so I moved to using Windows Movie Maker. Got frustrated with its limitations and a friend was using Vegas, so I gave it a shot.

If all you're looking to do is recompress FRAPS recordings, you could just use VirtualDub. If you want to do the overlays and stuff like I was doing in my video, then yeah, I guess Vegas would probably the the bare minimum there.

A word to the wise: Vegas will try to scale your video to whatever your project settings are. If you give it a 60fps video and export at 30fps for Youtube, it'll try and blend the framerate down to 30fps, which causes ghosting:

SUZ307o.png


What you're going to want to do is right click the video on your timeline, go to properties and make sure "Disable Resampling" is selected.

FkCyEFd.png


It's a huge pet peeve of mine but it looks way better in my opinion. You'll have to do it for every individual clip on your timeline, though. I don't know of any universal setting to disable framerate resampling across an entire project (and I wish I did).

06w55NG.png


Of course if none of this bothers you then whatever :Y

This is what I do for my recordings from Hauppauge minus Vegas, I use VirtualDub for 480p recordings and then Handibrake for the magic.

What I mean is, my typical recordings are 1080i as is the max, this is good as 1080i is recording in 60fps but has the file set to 30 already, and when I resize it to 720p via Handibrak it does the blending automatically as that's how it kills the interlacing but retains the magic framerate.

I can see the ghosting being an issue, but welcome for that crispy smoothness.

And what better vid to show here of an example than my recording of Sonic Riders Zero Gravity!

http://www.youtube.com/watch?v=3q5hoFsOFFI

it might be my recording settings, but I find it de-syncs audio like a millisecond, side by side you notice it, bugs me a lot.
 

Sciz

Member
SonicGAF's Song of the Day - #121

Song: Planet Wisp Act 1
Game: Sonic Colors
Composer: Kenichi Tokoi

Electric Bass: Kenichi Tokoi

Full disclosure, I'm not a big fan of Planet Wisp. Tokoi can do slow-paced tunes and he can do fast-paced tunes, but Planet Wisp tries to pull double duty and the two sides never quite mesh for me. The piano is serene, no doubt, but the harmony is positively frantic. The drums in particular feel like they're trying way too hard and I don't care for the kit he's using. It's probably meant to mirror the level's green/industrial conflict, but I never liked how that felt either. Pick one and run with it! They're individually fine ideas, but the merger of the two is a messy, unsettling thing. My mind keeps going back to Poni Hoax's Antibodies as a more successful take on the concept and possible inspiration.
 
When it comes to Colours' soundtrack, I always thought that the secondary versions of the main level themes to be better than the first versions, such as Sweet Mountain - Act 2, Aquarium Park - Act 2, and Planet Wisp - Act 3.

Planet Wisp - Act 1 from Generations is probably my favourite version...
 

Razzer

Member
SonicGAF's Song of the Day - #121

Song: Planet Wisp Act 1
Game: Sonic Colors
Composer: Kenichi Tokoi

Electric Bass: Kenichi Tokoi

Yeah, I always preferred aquarium park and others over the planet wisp tune. It's nice, but I feel the piano gets a little repetitive, and because it's going for grace over power it doesn't have the intensity to get over that repetitiveness like others do. Still a good song though, just a little overrated in my eyes.
 

TheOGB

Banned
I love Planet Wisp. Pretty much all of it, every version. Act 1 from Generations was weird the first few listens but it really grew on me.
 

Sciz

Member
And here I thought Planet Wisp was near-unanimously popular. Huh.


SonicGAF's Song of the Day - #122

Song: Canyon Cruise ~ Blue Garden
Game: Sonic the Fighters
Composers: Maki Morrow & Takenobu Mitsuyoshi

I'm convinced that somewhere, Mitsuyoshi has a set of lyrics written up for this piece that he's never had the opportunity to perform. One of his other pieces for this game, Aurora Icefield, finally got a vocal performance in Gems Collection, but Canyon Cruise remains forgotten. It's right up there with the rest of Sega's blue skies tunes though, and it's Tails' theme, so it baffles me that it wasn't actually named "Blue Skies". Fighters is weird.
 
I actually really like "Planet Wisp", I just don't have anything to say.

Fighters's soundtrack overall is pretty underrated. Understandably so, since the planned Saturn port never panned out, and by the time Gems Collection rolled around, it was kind of too little, too late.
 

Sciz

Member
SonicGAF's Song of the Day - #123

Song: Story
Game: Sonic Pinball Party
Composer: Uncertain; Tatsuyuki Maeda, Yutaka Minobe, or Teruhiko Nakagawa

Pinball Party was a fun little game. Would've been more accurately named Sonic Team Pinball Party, but y'know, branding. The two main tables are based on Sonic Advance and NiGHTS, but there's a smaller Samba de Amigo themed one, and music from every IP they'd worked on to date.

There's also a paper thin story mode where all of Sonic's friends have been brainwashed and the only way he can save them is by defeating them with his mad pinball skills. IIRC it ends with an epic pinball duel against Metal Sonic, who's more dedicated to being better than Sonic at everything than I'd previously realized. Eggman's behind it all, of course, and the game's original music is all based on the usual casino theming, so the cutscenes ended up with this delightfully sleazy ditty.
 
I SEE THE CHAOS IN EVERYONE! WHO ARE WE? WHAT CAN WE DO? LIVE AND LEARN! HANGING ON THE EDGE OF TOMORROW WITH SEVEN RINGS IN HAND TO SHOW YOU WHAT I'M MADE OF!


Ahem. Sorry about that. I've been going on a Crush 40 kick.




CAN'T HOLD ON MUCH LONGER BUT I WILL NEVER LET GO!
 

TheOGB

Banned
I knew I was "different" when I genuinely enjoyed some of the GBA versions of older songs from that game. The Burning Rangers tracks are great.
 
Alright Sonic-GAF, I'm going away for about three months.

No need to request ban because it's not one of those things that require it.

I'm telling you all because you are my favorite.

See you in a while.
 
You'll always have a place to return to here in Sonic GAF Meccanical.
Unless it completely decays over the next three months due to diminished activity.
 

Sciz

Member
fuck today though

Today ain't about shit. I'm already not looking forward to tomorrow.

whazzat, post feel good music, okay



SonicGAF's Song of the Day - #124

Song: Sky Chase Zone
Game: Sonic the Hedgehog 2
Composer: Masato Nakamura

There's one thing the classics got right that Mario has never understood, and that's good pacing. Mario courses are designed in isolation, and while that's great for keeping each one distinct, tearing through several of them in a row starts to wear on the player, especially near the end game when they finally start to ratchet up the difficulty. Sometimes you can skip individual levels, usually the more challenging ones, and sometimes you can skip large swathes of the game outright. In either case it's rare that they expect the player to complete the entire game. Sonic does, and the better games in the series always provide a period of relief after a hard part. The five levels of Oil Ocean and Metropolis constitute one of the series' longest tests of endurance, and as such Sky Chase is pure, 100% chill.
 

Sciz

Member
Props to whoever did the audio remastering for Sonic 2 mobile, by the way. I don't know what sort of magic they're using to clean it up, but it sounds great, and unlike Sonic 1, half the tracks don't have a grating hi-hat sample spoiling the fun. This guy's got most of it up, although Sky Chase isn't among them.
 
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