ManaByte
Gold Member
$120 US Dollars A Year
PAL games often have a language section for the common Europe languages (English/Spanish/German/French/Italian) which makes sense, although I reckon a lot of gamers would be happy for an 'NTSC version' option in the setting menu when they download the game.Duckstation has the option to force 60Hz timings even on PAL games. Wonder why sony thought people prefer 50Hz? It makes games slower then intended (most games from that era came from NTSC Japan and NTSC US) and therefore can destroy the whole feeling of a game.
I don't understand their thinking of why they went this route as it does seem like a half assed attemptI'd happily give up trophy support if they'd use the NTSC versions and actually use the system's power to improve the games. Ninja Gaiden in 4K on the Xbox is orgasmic.
OOOOOhhhh that's why when I played with a foreign friend when I was younger the colors seemed off!!!I always thought it was the TV.What you said is true most of the time, especially on PS1 where close to zero efforts were made towards PAL optimization.
However, when games were properly PAL optimized (really started with the 32 bits consoles), we had the best gaming conditions, especially in France where true RGB through SCART was the norm.
Otherwise, we could switch the console and play foreign games in 60Hz of course.
This was true only if using true RGB SCART cable, which were included by SEGA with all consoles, but not with Sony and Nintendo consoles (had to buy them separately).I always thought it was the TV.
We had most of the consoles but my brother bought them,so I am not sure but I think he bought true rgb scart with them.This was true only if using true RGB SCART cable, which were included by SEGA with all consoles, but not with Sony and Nintendo consoles (had to buy them separately).
Who’s running this department, Arron Greenberg? “You do realise all games will output at 60hz right?”
I guess it was okay when games ran at the full screen refresh (50), with correct game speed. But half the refresh (25fps) was more common and that was no fun.However, when games were properly PAL optimized, we had the best gaming conditions, especially in France were true RGB through SCART was the norm.
so xbox series + duckstation/retroarch is the best way to play playstation games on console? for free.
And they got blasted for it at the time (plus it sold badly). They don't learn.They did this on the PS1 classic too.
On CRT it was okay in my opinion, 25 vs 30 is not a huge difference. People are satisfied with 40fps instead of 60fps on modern TVs (and the horrible movement blur they have)...But half the refresh (25fps) was more common and that was no fun.
No the 40fps option is for 120hz displays. Also OLEDs don't have that issue.On CRT it was okay in my opinion, 25 vs 30 is not a huge difference. People are satisfied with 40fps instead of 60fps on modern TVs (and the horrible movement blur they have)...
This is simply to avoid stuttering, this is still 40fps. OLED also have movement blur, but people don't understand this because they don't have access to a CRT anymore and they forgot/never saw the motion clarity of a CRT in real life.No the 40fps option is for 120hz displays. Also OLEDs don't have that issue.
Haven’t tried 40fps but for me it looked a lot smoother when a game ran at 30 vs 25 fps. 25fps in fast games like Wipeout looked really bad, eventually I started buying NTSC versions for all racing games.On CRT it was okay in my opinion, 25 vs 30 is not a huge difference. People are satisfied with 40fps instead of 60fps on modern TVs (and the horrible movement blur they have)...
Of course. Games that weren't optimized had to be switched to 60hz for proper gameplay.But the bigger issue was the slow motion in many games, looked like characters were running in water.
Whoever was in charge of this decision should be forced to play 25fps games on modern TVs for the rest of their life.
Nope. I don't think you actually understand what you're talking about or why 40fps modes exist.This is simply to avoid stuttering, this is still 40fps. OLED also have movement blur, but people don't understand this because they don't have access to a CRT anymore and they forgot/never saw the motion clarity of a CRT in real life.
Probably someone who don’t actually play the games. Nintendo did the same thing but eventually started selling NTSC versions with an import label after listening to too much complaints.Who’s the retard who looked at this service during development and said “yeah let’s put the PAL version of PS1 games on there. Our users will love that!”
cireza means perceived blur due to how our eyes work with sample and hold displays like OLED.Nope. I don't think you actually understand what you're talking about or why 40fps modes exist.
This is probably Sony being lazy due to PAL games often having multiple localization options. Why not offering the option to the user to select which version/revision to play?
Duckstation has the option to force 60Hz timings even on PAL games. Wonder why sony thought people prefer 50Hz? It makes games slower then intended (most games from that era came from NTSC Japan and NTSC US) and therefore can destroy the whole feeling of a game.
The big question they need to answer.
Boooo.
Fix it Jim lol
Not entirely surprising that Sony would want to avoid having to re-validate 3 builds of each title for emulation.
PS Plus appear to be 50hz
The person in charge of a decision like this probably doesn't even play games anyway.
Who’s the retard who looked at this service during development and said “yeah let’s put the PAL version of PS1 games on there. Our users will love that!”
How I feel about Sony today.
Lol wtf. PS1 classics on PS3/PSP/Vita were region appropriate, why take this step back?
Also, the licensing agreements will be later too, so might reduce legal work too for re-issue using the last updated contract.
Gameplay-wise, though? Anyone who had a PAL console will know how it is when you first see a game you love run at 60Hz. You feel betrayed.
50hz is fine in itself. Nothing wrong with it at all.
I saw a Tekken 2 comparison. Sharper image but slow motion speed.
What’s going to happen when they add games people bought digitally. Are they going to force you to download the PAL version even though you bought the NTSC one?
Lol wtf. PS1 classics on PS3/PSP/Vita were region appropriate, why take this step back?
The VGC folk is wrong, they PAL games but are patched to run at 60Hz. Seems it's already fixed, the PSOne running on PS5 are PAL but are running at 60Hz, not 50Hz.
There is a video comparing Tekken 2 in PS3 vs in PS5 and runs faster in PS5. See 2:21:
The speed difference between 50Hz and 60Hz is 16.67% and I'd bet this is the speed difference we're seeing in the comparision video. Meaning that both PS3 and PS5 were running the PAL version but the PS5 emulator patched it to run at 60Hz as if it was a NTSC game so the game has the original speed of its Japanese version.
By patching PAL games to run at 60Hz they perform like the NTSC in terms of performance, but in many games the PAL versions have the benefit of an higher resolution and including the localization for additional languages instead of featuring English only.
True, the Xbox already has a better PS1 emulatorthey should ask for help to Phill Spencer
yikesTrue, the Xbox already has a better PS1 emulator
It became a problem if you liked videogames and movies, which either got slower or faster respectively.
They did this on the PS1 classic too.
50Hz .
After all, NTSC = Never Twice the Same Colour vs. PAL = Perfection At Last.
PAL-60 is pretty much a hack to make NTSC content viewable on PAL receivers. It's a mapping of the NTSC color space to the PAL color space and an uptick in refresh rate to hit 60hz instead of 50hz. It really doesn't offer anything superior to NTSC. Sega leaned into it pretty hard in Dreamcast games, outputting a PAL-60 signal. GameCube and OG Xbox had pretty good support for it, too. But neither PS1 or PS2 officially supported it.Not everything happens every single refresh. "PAL Slowdown" occurs primarily as a result of timings not being adjusted to compensate for lower screen refresh rates. And once again PAL60 was supported on many games, giving all the benefits to frame-rate and latency whilst keeping the superior resolution and colour fidelity of PAL.
PAL60 is superior to NTSC.
There was nothing wrong with the PAL TV system per say, it worked great when devs in PAL land made the games. The Commodore computers were(are) awesome, there the norm is 50hz and the issues came at the other side of the pond where people suddenly had TVs running at weird 60hz.I blame the places that had 50hz to begin with.
PAL60 is superior to NTSC.
I guess it was okay when games ran at the full screen refresh (50), with correct game speed. But half the refresh (25fps) was more common and that was no fun.
Personally I want NTSC versions. I can’t remember a single PAL version that was better.
PAL-60 is pretty much a hack to make NTSC content viewable on PAL receivers. It's a mapping of the NTSC color space to the PAL color space and an uptick in refresh rate to hit 60hz instead of 50hz. It really doesn't offer anything superior to NTSC. Sega leaned into it pretty hard in Dreamcast games, outputting a PAL-60 signal. GameCube and OG Xbox had pretty good support for it, too. But neither PS1 or PS2 officially supported it.