Yes, they bought Bungie so obviously they included the 100% of the money made this quarter by Destiny 2. This is the reason of why they buy companies: to get the money made by that company.
The PS gaming division made more profits this generation than they did in all the other generations combined.
Even if they spent here more in hirings and acquisitions than they ever did before, even if they had serious shortages during the early times of the console, even if this generation the pricing of manufacturing a console kept increasing instead of decreasing, even if they spent more than ever in 1st party games, 2nd party games and 3rd party deals, even if having a major economical crisis etc.
So yes, they're making a big difference.
Sony never liked to leave a big portion of their revenues as profit sitting in the bank, they prefered to spend it in making new games, new hardware, new accesories, signing deals, investments or acquisitions, growing their teams, overhaulling their services, make R&D for the future and so on.
But still after doing so, SIE is posting the biggest profits they ever had because they strategically wanted to do so.
First because economy uncertanity: USA can continue increasing tariffs and banning businesses with more countries, there's a huge infation, several key countries like USA, Japan or many EU ones could collapse soon due to their debt, inflation and currency.
And second because they want to save money to make more acquisitions in the future for their entertainment divisions, somewhere after they sell -starting this Fall- 80% of their banks division.
MLB is a hit. The Sony CFO mentioned MLB, Helldivers 2, Destiny 2 and Gran Turismo 7 as examples of big GaaS successes. Last year they shared this slide:
Grouping all their games in their entire history, MLB is the second most played (in hours) IP. And well, comsistently appears in the rankings of top PSN downloads.
Numbers out of your ass.
So when looking at Nintendo's success you also remove from the equation most of their games because they are 30-40 years old IPs and none of their top selling games is a new IP? Or when looking at MS you don't count ABK or Bethesda because they're acquired? This is nonsensical.
No, the MLB games, Destiny 2, Helldivers 2 and Gran Turismo 7 are big new GaaS game successes.
Marathon very likely is going to be a top seller, even if maybe not at Destiny 2 or Helldivers 2 levels because it targets a smaller, more hardcore niche than them. Marvel Tokon has potential to break sales records for the fighting game genre. Convallaria and Midnight Murder Club seem smaller budget experiments to try in certain small niches without expecting huge results. The other ones are still big question marks because we haven't seen them.
Fanboy haters hate whatever they do, doesn't mean anything.
One GaaS studio they bought, not "some". An studio which btw was basically a Bungie spinoff with devs from other top shooter studios, and before shutting it down moved some talent to Bungie and other SIE teams.
This was decided as part of the acquisition deal: some Bungie staff would move to SIE/PS Studios to help them with GaaS. And they included there the new team that Bungie was incubating. Same goes with the first post-acquisition Bungie layoff: it was already by Bungie when they signed the acquisition in order to reduce redundancies.
Yes, and soon -starting this month with Destiny Rising- via mobile games licensed to Asian devs too. They signed several deals with key devs/publishers/platform holders from China, Korea or Japan to do so.
Plus also the movies/tv show/anime stuff they're working on. Already released a few of them, but have over ten adaptations in the works and also dedicated strategical partnerships with people like FromSoft, Kadokawa or Bandai Namco. These adaptations help to bring non-gaming players to these IPs from all around the world, also including these countries.
After seeing the pattern with games like Concord, Dragon Age Veilguard, Dustborn, Forspoken, Destruction AllStars etc. tanking I'd just say it's just a vocal minority.
They should learn to don't repeat the same mistakes again and again. They must remove propaganda and go back to make characters and stories appealing for the main player demographics who are willing to pay for these games, not for some economical elite who invested in their company.