Sony’s confidence in PlayStation is well-placed - GamesIndustry.biz

Maybe, but it would be nice to stop using GAAS as the scapegoat and just say what you really want, i.e. more AAA $200M action-adventure games, because two of them per year is not enough, apparently.

When I think it is time for you to decide what my opinion is....I'll let you know.
 
I'm just trying to make sense of your statement, which I already proved that does not line up with reality.

Edit: concession accepted!
Imagination Kazoo Kid GIF by Dark Igloo
 
over-confident
1bn profit and literally personally-owned home console market for anyone who are older than 12+ say otherwise
There are a lot of salt due to Sony policies and success of those policies, people would like them to have some setbacks to potentially change course (because they falsely believe that what they want is the "right course"). And Sony being SO successful bring these people lots of pain and frustration.
As I said here for quite some time - Sony do know ~current~ state market and forum astroturfers do not. And it clearly shown in results.

Yes and no, the music industry is far from being super healthy, their movies don't do well at the box-office (besides Spider-man, and they make even less money now since Disney forced them to split the money more than before), they don't really make money on their TVs, cameras or even smartphones, so PS is the only division keeping them afloat.
Some fantasies from the dream world.
Music perform excellent - it's second highest profit division with profit margin at around 20%. Pictures doing ok. Electronics somewhat slowed down but still has rather normal margin. All their division, except some minor trash in others, bring in money.
There is no white or black sheep in Sony now - they managed to turn around and make every business they have to be a succes.
 
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January 2024: three SP (Rise of the Ronin, Stellar Blade, Death Stranding 2: On the Beach + Physint), one GAAS (Helldivers 2), one remake (Until Dawn)
May 2024: one SP (Astro Bot), one GAAS (Concord), one remake (Until Dawn)
September 2024: two SP (Lego Horizon Adventures, Ghost of Yōtei), one remaster (Horizon Zero Dawn Remastered), two DLC (Stellar Blade, Astro Bot)
February 2025: two SP (Saros, Lost Soul Aside), one remaster (Days Gone Remastered), one DLC (Stellar Blade)
June 2025: one SP (Ghost of Yōtei), one GAAS (Marvel Tōkon: Fighting Souls) one DLC (Astro Bot)

Not to mention that, since then, Sony has showcased several of its games through different venues (ChinaJoy, SGF, TGA, PAX, EVO, etc.), and guess what? Most of them are also SP (Lego Horizon Adventures, Lost Soul Aside, Intergalactic: The Heretic Prophet, Death Stranding 2: On the Beach, DaBa: Land of Water Scars, Exiledge).
Is this supposed to be impressive? Fucking lol
 
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Tell that to nintendo and their recordbreaking switch2 sales and 153m og switch sales(official data).
Still less than NDS.
And profit is meh for launch quarter, Nin has zero chance to overtake Sony any time soon.
Sony so good so it doesn't even need to provide games themselves to win most of the market (and market measured by revenue and not by the number of consoles sold).
 
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The writer seems a lot more confident in PlayStation than I am, and I imagine many on GAF are not that hot on PlayStation right now either.

You say like gaf's opinion matter in any way shape or form as far as these things go. We are a very niche place and it seems like we are getting to be niche in our preference of games as well (considering the biggest successes are f2p, mobile, gaas games).
 
GOTY-tier stuff like Astro Bot and DS2 are not for everyone, it's fine to disagree with me.
If I had a dollar for every single time Sony gaf used Astro bot to defend their ps5 purchase I'd be a rich man

I agree that PS isn't for me - this generation has been beyond pathetic. This is coming from someone who owned ps1-4 too.

you all are a special breed. Your refusal to confront reality is almost admirable
 
Success isn't about bringing fresh new game ideas and excitement anymore. What we're looking at is a box that plays games built entirely around subscription models and season passes
 
It's a good article, but forgot to mention some successful growth vectors that will be key on expanding the PlayStation success in the future:
  • In the GaaS expansion area MLB, Destiny, Helldivers and Gran Turismo are being a huge hits (the Sony CFO highlighted this week they made this quarter 40% of their total first party revenue, which seems to be now over twice as big as it was exactly a generation ago)
  • Their succesful strategy of expanding their first party IPs outside gaming, adapting them to movies, tv show, anime, theme park rides, concerts, etc.
  • After successful expanding to PC becoming the top 8 publisher in the entire Steam history in a few years, they're partnering with many top mobile publishers and devs to liicense them their IPs to expand in mobile
  • Related to the tree previous points, their successful strategy to grow in the fastest growing countries/regions (China, Korea and after them India, MENA or LATAM)
But yes, even if butthurted desilusional fanboys reject reality and claim everything is doom and gloom, the reality seen in the objective factual data shows that PlayStation is breaking records in most areas, is bigger than ever and keeps growing.
 
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Still less than NDS.
And profit is meh for launch quarter, Nin has zero chance to overtake Sony any time soon.
Sony so good so it doesn't even need to provide games themselves to win most of the market (and market measured by revenue and not by the number of consoles sold).
The absolute worse type of fanboyism, doesn't even care about games, only "winning".
Season 1 Nbc GIF by The Good Place
 
If I had a dollar for every single time Sony gaf used Astro bot to defend their ps5 purchase I'd be a rich man

I agree that PS isn't for me - this generation has been beyond pathetic. This is coming from someone who owned ps1-4 too.

you all are a special breed. Your refusal to confront reality is almost admirable
Except that I mentioned more than Astro Bot, didn't I? Should have mentioned GAF fan-favorite Stellar Blade as well.
Astro Bot is #1, Stellar Blade is #3, Helldivers is #2, while SIE is, by far, the most prominent publisher of the list:
54CEWNuj8hmGHGmq.png

DS2 is only #2 here, just behind Clair Obscur: Expedition 33:
BflaTv0PCMRqkWwa.png

What about GAF's official GOTY 2024 thread where Astro Bot (GOTY), Stellar Blade and Helldivers 2 were among the most picked games? Looks like GAF loves PlayStation Studios titles more than what they're willing to admit.
 
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Except that I mentioned more than Astro Bot, didn't I? Should have mentioned GAF fan-favorite Stellar Blade as well.
Astro Bot is #1, Stellar Blade is #3, Helldivers is #2, while SIE is, by far, the most prominent publisher of the list:
54CEWNuj8hmGHGmq.png

DS2 is only #2 here, just behind Clair Obscur: Expedition 33:
BflaTv0PCMRqkWwa.png

What about GAF's official GOTY 2024 thread where Astro Bot (GOTY), Stellar Blade and Helldivers 2 were among the most picked games? Looks like GAF loves PlayStation Studios titles more than what they're willing to admit.


Spit Take Lol GIF by Justin


You really still going on about Astro bot after what I said?
 
PlayStation is that guy that's been living in the woods and won't come out with a new exclusive
PlayStation released a big first party exclusive a month ago and will release another one in two months. And will continusly doing so as they always did, in addition to both big and small 3rd party exclusives.

If I had a dollar for every single time Sony gaf used Astro bot to defend their ps5 purchase I'd be a rich man
Normal, because like many other Sony exclusives it's an awesome game loved by a lot of people.
 
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Notice how reacting with laughing emojis isn't enough to calm you? Desperation much?
No, I think me and others who you replied "concession" just realize you're a victim to the third world education of Brazil and are trying to work with you

I'm literally telling you I'll agree with whatever you're saying just to make you feel better dude
 
No, I think me and others who you replied "concession" just realize you're a victim to the third world education of Brazil and are trying to work with you

I'm literally telling you I'll agree with whatever you're saying just to make you feel better dude
You don't see how comical this attempt of response is to an outside observer, do you?
 
Have you seen all their Spider-verse attempts at the box-office recently ?
I seen financial results. 327bn Y revenue, 19bn Y profit
Anecdotical evidence on one or two films means ~nothing~ in grand scale of things

The absolute worse type of fanboyism, doesn't even care about games, only "winning".
I do care, but my preferences will hurt you a lot.
I don't care about Mario and stuff - it's a toys in videogames and I am way past that age. But I like math so MMO, ZZZ, 1st descendent and similar stuff are exactly my type of games. And, coincidently, having wait for almost 30 years, my side finally swiped the floor and occupied game market :messenger_sunglasses:
 
It's a good article, but forgot to mention some successful growth vectors that will be key on expanding the PlayStation success in the future:
  • In the GaaS expansion area MLB, Destiny, Helldivers and Gran Turismo are being a huge hits (the Sony CFO highlighted this week they made this quarter 40% of their total first party revenue, which seems to be now over twice as big as it was exactly a generation ago)
  • Their succesful strategy of expanding their first party IPs outside gaming, adapting them to movies, tv show, anime, theme park rides, concerts, etc.
  • After successful expanding to PC becoming the top 8 publisher in the entire Steam history in a few years, they're partnering with many top mobile publishers and devs to liicense them their IPs to expand in mobile
  • Related to the tree previous points, their successful strategy to grow in the fastest growing countries/regions (China, Korea and after them India, MENA or LATAM)
But yes, even if butthurted desilusional fanboys reject reality and claim everything is doom and gloom, the reality seen in the objective factual data shows that PlayStation is breaking records in most areas, is bigger than ever and keeps growing.
Ya, it's probably a bigger % because they added Destiny to mix (bought out Bungie). Makes no difference anyway since PS gaming division's margins have sunk the past 3-4 years. So whatever gains they get in juicy high margin GAAS mtx, they are blowing it elsewhere. Thats why the new CEO is amped up on selling software (and that includes more ports. Even Jim Ryan knew this and accelerated ports on PC). MLB is not a hit either. It only sells 2M-ish sales and that even includes Xbox/Switch.

All 4 of the games you keep bringing up are either 30 year old franchises like GT and baseball, bought out lately (Destiny), and Helldivers is a sequel which would had come out anyway.

Bungie is a total disaster money loser with multiple layoffs, and every other GAAS studio they bought out or game has either been shut down, cancelled so far or have dim prospects. H2 is the only big new GAAS game success. It sure isnt D2 DLC for 4 years and Concord or art stolen Marathon coming soon. Bungie cant even release a game without stealing someone's art from 5 years ago.

And the ones on the horizon are no big sellers either. In fact, they've all been laughed at. Even Horizon being cutesy. Marathon, Fairgames and the third game is probably Horizon MP game next up.

Their GAAS strategy is so bad, some of the studios they bought out already shut down with no game released. And Sony didnt even want Bungie's new game after Marathon under the Bungie badge. They took Bungie people over shifting them to a new SIE studio.

But you right that they want to grow other regions. And that comes mainly from PC ports where console gaming isnt big. And dont forget more Nintendo and Xbox ports. H2 on Xbox comes out 3 weeks.
 
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Close enough this time, but I'm not going to debate it. How I see it is how I see it.
Nothing you said is controversial. Many other Sony fans feel the same. I see it everywhere.
It's a fair opinion to have imo.

I can't brag about being a Sony fan but I bought a PS5 Pro last year at least. Felt some excitement! And I got the Astrobot platinum. Amazing game! Dabbled a bit with Stellar Blade until it came to PC too.
Then it's been powered off...

This summer I unplugged it.
I plugged in a Switch 2 instead.

That's the status of PlayStation and Sony's first party output right now for me.

🤷‍♂️

I guess I could play Yotei soon but I don't sense anything from the videos shown.

At this point there is just Saros and Intergalactic on my radar. I'm not even waiting for anything particular to be ported to PC. Maybe GT7 but I haven't even installed the latest Forza even though it's free so my simracing interest has faded.

I guess I just want to say that I don't get how fans have genuine excitement anymore. There are so few games releasing and so few games shown. What are their first party studios even doing??
 
For years GAF has been saying how much Sony is failing, how bad their strategies are, and how much the brand is being harmed.

In the real world, this is the most profitable generation in the brand's history. This is the generation where they have the highest number of monthly active users. This is the generation where the console keeps selling exceptionally well, even while dealing with stock shortages, price increases, no fixed price cuts and first-party game releases on other platforms (which, according to some here, should have already destroyed the brand).

Quarter after quarter, Sony slaps those who question its strategies in the face. Quarter after quarter, weak arguments are shattered.
 
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PC players have no problem with buying a Switch 2 just to play a handful of exclusives. If Nintendo were releasing their games on PC after 1-2 years, you think any of them would bother with a Switch?

Sony needs to have some exclusives of their own, even if they don't rely on them 100% like Nintendo does. Just enough to differentiate their platform from the others. That doesn't mean everything they make needs to have a 100m budget and 5 year+ development time though.

What I'm saying is that if you are someone who does all of their gaming on PC and only wants a Ps5 to play 1-2 exclusives a year, then you are a low priority customer for Sony. The actual hardware isn't what makes them money, selling a console to someone who'll barely use it is like Epson selling a cheap printer to someone who'll neve buy ink. Specially if they can still get your money on PC (with a cut going to Steam though)

The core business of Sony is the captive audience on their closed ecosystem, the people who'll use PS5 as their main gaming machine (for both first and third party games) and will be paying for Ps+ and/or buying a bunch of games, DLC and microtransactions where Sony can get a 30% cut.

That's not to say I agree with their current strategy. It's working out for them now, but I think making your system primarily depend on third party games is risky. The approach Nintendo takes is probably safer in the long run.
 
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For years GAF has been saying how much Sony is failing, how bad their strategies are, and how much the brand is being harmed.

In the real world, this is the most profitable generation in the brand's history. This is the generation where they have the highest number of monthly active users. This is the generation where the console keeps selling exceptionally well, even while dealing with stock shortages, price increases, no fixed price cuts and first-party game releases on other platforms (which, according to some here, should have already destroyed the brand).

Quarter after quarter, Sony slaps those who question its strategies in the face. Quarter after quarter, weak arguments are shattered.
But it depends which part of gaming youre talking about.

In terms of pure financials, their gaming division is doing great. Making tons of sales, profits ad PS5 sales going up (similar kind of trend to PS4).

But, if you are talking branding, gamer identity, ports vs no ports, that's where you'll some people saying it's ok to do that. But other gamers think it's bad as other platform gamers play the same game.

Since the financials are still strong, it shows whatever brand identity issues anyone claims is happening, it hasnt slowed down gaming (at least not yet). PC ports have gone on 5 years and Xbox will be getting Sony's biggest selling game in years later this month. Well, let's see if the PS5 brand crumbles in year 6.
 
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I mean, he's not wrong. GTA6 and Sony's studios coming through in the second half of the gen is going to be huge for Sony, even more huge with MS becoming a Asus sticker.
People tend to forget that most of the ps4 1st party bangers was the last 2-3 years of the generation.
If GTA6 disappoints in any way, and I find it difficult to dismiss the possibility that it doesn't, they're in real fucking trouble. As for Sony's studios, I'm afraid the zeal and grandeur behind the mindshare of those games has been slowly dissolved. Rehashes, low efforts, and bad creative decisions will do that. Intergalactic, the only major game we have any clue about officially and substantively, is probably going to knock ND off their pedestal.
 
What I'm saying is that if you are someone who does all of their gaming on PC and only wants a Ps5 to play 1-2 exclusives a year, then you are a low priority customer for Sony. The actual hardware isn't what makes them money, selling a console to someone who'll barely use it is like Epson selling a cheap printer to someone who'll neve buy ink. Specially if they can still get your money on PC (with a cut going to Steam though)

The core business of Sony is the captive audience on their closed ecosystem, the people who'll use PS5 as their main gaming machine (for both first and third party games) and will be paying for Ps+ and/or buying a bunch of games, DLC and microtransactions where Sony can get a 30% cut.

That's not to say I agree with their current strategy. It's working out for them now, but I think making your system primarily depend on third party games is risky. The approach Nintendo takes is probably safer in the long run.
The porting strategy destroying an ecosystem only works if the financials show it's cannibalizing their own ecosystem. Sony's top line sales have been growing like crazy. The reason why their profits have been meh past bunch of years is due mainly to big GAAS push or Bungie acquisition etc.. That doesnt have to do with ports.

I dont get a sense after 5 years of PC ports, the avg PC guy with a rig good enough to play Sony games are ditching their PCs to play on PS5. Just as I dont see the avg entrenched PS gamer selling their console to buy and game on PC going forward.

Will there be some people flip flopping. For sure. Will it move the needle in a negative way it hurts PS, while making PC stronger? As you said it's working for them.

Hey, you never know. Maybe in 2026 suddenly it does happen and tons of PS gamers dump their system and go Steam/GOG where PS5 sales slow to a crawl. I dont see it.

One guy in one of these threads days ago had a good point. He said, PS5 is ok. But when it's time for PS6 to launch, that's when PS gamers will flip the switch. Maybe. But if PS6 still rocks while Sony keeps porting all their games in the meantime, then it'll show even when it comes to next gen transitions it still didnt hurt them.

We'll all have to see years down the line what happens. But so far, nothing.
 
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It's a fair opinion to have imo.

I can't brag about being a Sony fan but I bought a PS5 Pro last year at least. Felt some excitement! And I got the Astrobot platinum. Amazing game! Dabbled a bit with Stellar Blade until it came to PC too.
Then it's been powered off...

This summer I unplugged it.
I plugged in a Switch 2 instead.

That's the status of PlayStation and Sony's first party output right now for me.

🤷‍♂️

I guess I could play Yotei soon but I don't sense anything from the videos shown.

At this point there is just Saros and Intergalactic on my radar. I'm not even waiting for anything particular to be ported to PC. Maybe GT7 but I haven't even installed the latest Forza even though it's free so my simracing interest has faded.

I guess I just want to say that I don't get how fans have genuine excitement anymore. There are so few games releasing and so few games shown. What are their first party studios even doing??

And the key is it is just a personal opinion. Tried to make that clear. I'd much rather be celebrating a bunch of kickass Sony games from first party studios like I used to, but I'm hardly alone in saying the output isn't good. I'm looking forward to playing Ghost of Yotei, but after that I have a decision to make. I may decide to hang on to PS5 for trophy hunting and such or I could easily see myself just playing on PC and Nintendo. We will see.
 
PlayStation is now the de facto home console

If you want a box that sits under the TV and runs GTA, EAFC, Madden, CoD, Elden Ring etc then you just go with PS5.

First party exclusives are important, but they're not as big a deal to the mass market as people here make out.
I have one of those sitting under my TV collecting massive amounts of dust, but I see your point
 
I'm not sure what PlayStation's future is after more recent revelations, but I will say that the conversations among my friends are positive towards it. For a few reasons.

Half of us still play primarily on console and that won't change. They just don't like PC gaming for whatever their reasons are. Most of us play games that you might not find on Switch, either. Even if you did, you're often getting a lesser version. Most of us are also not big into Nintendo's typical offerings. With Xbox's games going everywhere and none of them being heavily invested in its ecosystem, their go-to console is just going to continue to be PlayStation.

Then you have those of us who are primarily, if not exclusively, PC gamers. Just last night myself and two of my friends were chatting in Discord and are leaning towards buying PS5 Pros in a couple months. Why? BF 6 and GTA 6.

The latter being obvious since it won't have a PC launch on Day 1 and none of us want to wait for it. The former stems almost entirely from issues we're having in the Open Beta. Cheaters already being discovered on PC despite the promise of better anti-cheat measures. Something we're painfully familiar with in other competitive shooters on PC.

One of us is having crashing issues that he was also having in Helldivers 2. Myself and my other friend realized we need to upgrade our GPUs. Our games are playable but it's obvious we've been putting off those upgrades. So now we're in a situation of upgrading our GPUs or buying the console we know we're going to buy eventually anyways.

So while this is just my particular circle, I find it unlikely that there aren't many others in the same boat.
 
I seen financial results. 327bn Y revenue, 19bn Y profit
Anecdotical evidence on one or two films means ~nothing~ in grand scale of things


I do care, but my preferences will hurt you a lot.
I don't care about Mario and stuff - it's a toys in videogames and I am way past that age. But I like math so MMO, ZZZ, 1st descendent and similar stuff are exactly my type of games. And, coincidently, having wait for almost 30 years, my side finally swiped the floor and occupied game market :messenger_sunglasses:
Why would they hurt me?
However, thinking that some MMO extraction shooter that teenagers play is somehow more mature than Mario games is well, not very mature.
 
And the key is it is just a personal opinion. Tried to make that clear. I'd much rather be celebrating a bunch of kickass Sony games from first party studios like I used to, but I'm hardly alone in saying the output isn't good. I'm looking forward to playing Ghost of Yotei, but after that I have a decision to make. I may decide to hang on to PS5 for trophy hunting and such or I could easily see myself just playing on PC and Nintendo. We will see.
You don't have to make a decision, and don't go sell anything, just chill and see where your interest goes and jump in when something cool pops up.

I'm something like 90% PC now, 10% Switch 2. But that can change any moment, I have every device for a reason, I don't want hardware to get in the way of my excitement if a new game arrives.
Hopefully there are some surprises saved for Gamescom!
 
They clearly are in the strongest position they have ever been with Xbox folding and Microsoft becoming a Playstation publisher.
Having a single box that can play pretty much everything but Nintendo first party games is something that even the PS2 didn't achieve.
Actual consumer see that, next year will be huge with GTAVI.

I also agree that at this point the cristism around first party is more driven by bad faith and personal entitlement than reality.
 
If GTA6 disappoints in any way, and I find it difficult to dismiss the possibility that it doesn't, they're in real fucking trouble. As for Sony's studios, I'm afraid the zeal and grandeur behind the mindshare of those games has been slowly dissolved. Rehashes, low efforts, and bad creative decisions will do that. Intergalactic, the only major game we have any clue about officially and substantively, is probably going to knock ND off their pedestal.

I think the hate over intergalactic is a vocal minority. Most of which will get over it when they see more of the gameplay.
 
Ya, it's probably a bigger % because they added Destiny to mix (bought out Bungie).
Yes, they bought Bungie so obviously they included the 100% of the money made this quarter by Destiny 2. This is the reason of why they buy companies: to get the money made by that company.

Makes no difference anyway since PS gaming division's margins have sunk the past 3-4 years.
The PS gaming division made more profits this generation than they did in all the other generations combined.

Even if they spent here more in hirings and acquisitions than they ever did before, even if they had serious shortages during the early times of the console, even if this generation the pricing of manufacturing a console kept increasing instead of decreasing, even if they spent more than ever in 1st party games, 2nd party games and 3rd party deals, even if having a major economical crisis etc.

So yes, they're making a big difference.

So whatever gains they get in juicy high margin GAAS mtx, they are blowing it elsewhere.
Sony never liked to leave a big portion of their revenues as profit sitting in the bank, they prefered to spend it in making new games, new hardware, new accesories, signing deals, investments or acquisitions, growing their teams, overhaulling their services, make R&D for the future and so on.

But still after doing so, SIE is posting the biggest profits they ever had because they strategically wanted to do so.

First because economy uncertanity: USA can continue increasing tariffs and banning businesses with more countries, there's a huge infation, several key countries like USA, Japan or many EU ones could collapse soon due to their debt, inflation and currency.

And second because they want to save money to make more acquisitions in the future for their entertainment divisions, somewhere after they sell -starting this Fall- 80% of their banks division.

MLB is not a hit either.
MLB is a hit. The Sony CFO mentioned MLB, Helldivers 2, Destiny 2 and Gran Turismo 7 as examples of big GaaS successes. Last year they shared this slide:

image.png


Grouping all their games in their entire history, MLB is the second most played (in hours) IP. And well, comsistently appears in the rankings of top PSN downloads.

It only sells 2M-ish sales and that even includes Xbox/Switch.
Numbers out of your ass.

All 4 of the games you keep bringing up are either 30 year old franchises like GT and baseball, bought out lately (Destiny), and Helldivers is a sequel which would had come out anyway.
So when looking at Nintendo's success you also remove from the equation most of their games because they are 30-40 years old IPs and none of their top selling games is a new IP? Or when looking at MS you don't count ABK or Bethesda because they're acquired? This is nonsensical.

H2 is the only big new GAAS game success.
No, the MLB games, Destiny 2, Helldivers 2 and Gran Turismo 7 are big new GaaS game successes.

And the ones on the horizon are no big sellers either.
Marathon very likely is going to be a top seller, even if maybe not at Destiny 2 or Helldivers 2 levels because it targets a smaller, more hardcore niche than them. Marvel Tokon has potential to break sales records for the fighting game genre. Convallaria and Midnight Murder Club seem smaller budget experiments to try in certain small niches without expecting huge results. The other ones are still big question marks because we haven't seen them.

In fact, they've all been laughed at.
Fanboy haters hate whatever they do, doesn't mean anything.

Their GAAS strategy is so bad, some of the studios they bought out already shut down with no game released.
One GaaS studio they bought, not "some". An studio which btw was basically a Bungie spinoff with devs from other top shooter studios, and before shutting it down moved some talent to Bungie and other SIE teams.

And Sony didnt even want Bungie's new game after Marathon under the Bungie badge. They took Bungie people over shifting them to a new SIE studio.
This was decided as part of the acquisition deal: some Bungie staff would move to SIE/PS Studios to help them with GaaS. And they included there the new team that Bungie was incubating. Same goes with the first post-acquisition Bungie layoff: it was already by Bungie when they signed the acquisition in order to reduce redundancies.

But you right that they want to grow other regions. And that comes mainly from PC ports where console gaming isnt big.
Yes, and soon -starting this month with Destiny Rising- via mobile games licensed to Asian devs too. They signed several deals with key devs/publishers/platform holders from China, Korea or Japan to do so.

Plus also the movies/tv show/anime stuff they're working on. Already released a few of them, but have over ten adaptations in the works and also dedicated strategical partnerships with people like FromSoft, Kadokawa or Bandai Namco. These adaptations help to bring non-gaming players to these IPs from all around the world, also including these countries.

I think the hate over intergalactic is a vocal minority. Most of which will get over it when they see more of the gameplay.
After seeing the pattern with games like Concord, Dragon Age Veilguard, Dustborn, Forspoken, Destruction AllStars etc. tanking I'd just say it's just a vocal minority.

They should learn to don't repeat the same mistakes again and again. They must remove propaganda and go back to make characters and stories appealing for the main player demographics who are willing to pay for these games, not for some economical elite (who happens to be their largest investor and publicly said that forces that agenda to the companies where they invest).
 
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You don't have to make a decision, and don't go sell anything, just chill and see where your interest goes and jump in when something cool pops up.

I'm something like 90% PC now, 10% Switch 2. But that can change any moment, I have every device for a reason, I don't want hardware to get in the way of my excitement if a new game arrives.

I have a dang good PC so I'm having a hard time justifying my PS5 Pro at this rate. I could just wait for the ports on PC really. I was certain there would be a showcase this year that would give me an idea of what the PS5 roadmap looks like for the next couple of years, but that, once again, never happened. Funny that I've been having the same arguments about this shit for what.....three years now? That's the primary reason I don't argue with folks about it any more. If others are happy with PS5 then more power to them. Opinions.

Hopefully there are some surprises saved for Gamescom!

Sony won't be at Gamescom. All about China
 
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Yes, they bought Bungie so obviously they included the 100% of the money made this quarter by Destiny 2. This is the reason of why they buy companies: to get the money made by that company.


The PS gaming division made more profits this generation than they did in all the other generations combined.

Even if they spent here more in hirings and acquisitions than they ever did before, even if they had serious shortages during the early times of the console, even if this generation the pricing of manufacturing a console kept increasing instead of decreasing, even if they spent more than ever in 1st party games, 2nd party games and 3rd party deals, even if having a major economical crisis etc.

So yes, they're making a big difference.


Sony never liked to leave a big portion of their revenues as profit sitting in the bank, they prefered to spend it in making new games, new hardware, new accesories, signing deals, investments or acquisitions, growing their teams, overhaulling their services, make R&D for the future and so on.

But still after doing so, SIE is posting the biggest profits they ever had because they strategically wanted to do so.

First because economy uncertanity: USA can continue increasing tariffs and banning businesses with more countries, there's a huge infation, several key countries like USA, Japan or many EU ones could collapse soon due to their debt, inflation and currency.

And second because they want to save money to make more acquisitions in the future for their entertainment divisions, somewhere after they sell -starting this Fall- 80% of their banks division.


MLB is a hit. The Sony CFO mentioned MLB, Helldivers 2, Destiny 2 and Gran Turismo 7 as examples of big GaaS successes. Last year they shared this slide:

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Grouping all their games in their entire history, MLB is the second most played (in hours) IP. And well, comsistently appears in the rankings of top PSN downloads.


Numbers out of your ass.


So when looking at Nintendo's success you also remove from the equation most of their games because they are 30-40 years old IPs and none of their top selling games is a new IP? Or when looking at MS you don't count ABK or Bethesda because they're acquired? This is nonsensical.


No, the MLB games, Destiny 2, Helldivers 2 and Gran Turismo 7 are big new GaaS game successes.


Marathon very likely is going to be a top seller, even if maybe not at Destiny 2 or Helldivers 2 levels because it targets a smaller, more hardcore niche than them. Marvel Tokon has potential to break sales records for the fighting game genre. Convallaria and Midnight Murder Club seem smaller budget experiments to try in certain small niches without expecting huge results. The other ones are still big question marks because we haven't seen them.


Fanboy haters hate whatever they do, doesn't mean anything.


One GaaS studio they bought, not "some". An studio which btw was basically a Bungie spinoff with devs from other top shooter studios, and before shutting it down moved some talent to Bungie and other SIE teams.


This was decided as part of the acquisition deal: some Bungie staff would move to SIE/PS Studios to help them with GaaS. And they included there the new team that Bungie was incubating. Same goes with the first post-acquisition Bungie layoff: it was already by Bungie when they signed the acquisition in order to reduce redundancies.


Yes, and soon -starting this month with Destiny Rising- via mobile games licensed to Asian devs too. They signed several deals with key devs/publishers/platform holders from China, Korea or Japan to do so.

Plus also the movies/tv show/anime stuff they're working on. Already released a few of them, but have over ten adaptations in the works and also dedicated strategical partnerships with people like FromSoft, Kadokawa or Bandai Namco. These adaptations help to bring non-gaming players to these IPs from all around the world, also including these countries.


After seeing the pattern with games like Concord, Dragon Age Veilguard, Dustborn, Forspoken, Destruction AllStars etc. tanking I'd just say it's just a vocal minority.

They should learn to don't repeat the same mistakes again and again. They must remove propaganda and go back to make characters and stories appealing for the main player demographics who are willing to pay for these games, not for some economical elite who invested in their company.

I agree. But those were shit games even without the woke crap. We are talking ND gameplay.
 
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The porting strategy destroying an ecosystem only works if the financials show it's cannibalizing their own ecosystem.

I dont get a sense after 5 years of PC ports, the avg PC guy with a rig good enough to play Sony games are ditching their PCs to play on PS5. Just as I dont see the avg entrenched PS gamer selling their console to buy and game on PC going forward.

Will there be some people flip flopping. For sure. Will it move the needle in a negative way it hurts PS, while making PC stronger? As you said it's working for them.

Hey, you never know. Maybe in 2026 suddenly it does happen and tons of PS gamers dump their system and go Steam/GOG where PS5 sales slow to a crawl. I dont see it.

One guy in one of these threads days ago had a good point. He said, PS5 is ok. But when it's time for PS6 to launch, that's when PS gamers will flip the switch. Maybe. But if PS6 still rocks while Sony keeps porting all their games in the meantime, then it'll show even when it comes to next gen transitions it still didnt hurt them.

We'll all have to see years down the line what happens. But so far, nothing.

I mostly agree.
Sony has benefited greatly from Xbox continuously fucking up because they are basically the default home console now. Releasing their games on PC hasn't cannibalized their sales because, unlike what the GAF bubble thinks, the main appeal of the system isn't first party exclusives but the fact it's a relatively cheap box that plays the vast majority of big releases, requires minimum tinkering and is well optimized to be used on your TV with just a controller out of the box.
The Sony and Nintendo strategies are quite different in that way, because a Switch without Nintendo games is basically worthless but a ps5 without Sony games would probably still be compelling to many people who just want to play COD, Fortnite, FIFA/Madden, GTA, Battlefield, Assassins Creed, Wukong, etc.

I just think this strategy might be risky in the long run because it depends on the status quo of the industry staying the same, which it might, but it might also change in unexpected ways, in which case having the main appeal of your platform depending on third party software isn't ideal. In that way I think the Nintendo approach is a bit safer as a long term plan, because the success of their platform doesn't depend on them being the cheap/easy place to play third party games.
 
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