If Sony is smart, they will return to exclusivity again.
With Xbox gone, it'll be much more important.
PC is the only platform where the game can be saved. I’m sure within hours MJ will be launched into the sun and replaced with Zero Suit Samus or something.Spiderman 2 will do terribly on PC, everyone knows it's a woke fest game.
I enjoyed Spiderman 1 and Miles(although could start to feel the woke there). Spiderman 2 I've no interest in playing even if it was free.
You know this. It’s a late release. Good sales numbers are an extreme exception. And in this case most also feel like they need to play Remake first, lowering sales potential drastically. I assume you haven’t looked at the CCU for Remake.Explain FF7R
It has tons of TV ads running right now for the PC version
No excuses really
On the other hand, the investment into expansion to PC in part resulted/results in Concord, Marathon, Horizon MMO and the Gaas-strategy in general.Totoki would fire Hermen
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You are fixing only on 1st party for some reason, while it's obvious that if Sony have any plans on "PC day1" the first thing they should do is to abolish exclusivity windows for 3rd party games (they cost them real money, unlike potential profits for 1st party). No indication of that.You're just inventing 1 year as normal here, when playstation used to be entirely exclusive to their own hardware. the idea that playstation would standardize around a 1 year delay for PC ports would've been almost unthinkable in 2021.
You can throw out anything earlier than mid-ps4 out of the window on service game front. That's pre-mobile era, service games were niche and things differ greatly from game to game.Same with games as a service. Playstation had exclusive gaas games before. As far back as MAG on the PS3. little big planet. Helldivers 2 surpassed expectations. Now with every major game launch, there's a trade off between having the biggest possible launch with PS5 + PC, or missing (conservatively) 30% of players who could buy your game. At the time when you're spending the entire game budget again on marketing for launch. Game sales are notoriously front loaded.
Of course not. You seems to lack knowledge of gaas. For gaas its playerbase is a lifeblood and it's several times more important than in SP games.There's no different logic for maximizing CCUs on Marathon as selling $70 copies of The Last of Us 3 on a $500M budget.
And this is essentially their PC strategy. They want to have a trojan horse in PC heavy territories where the most market growth is.
100% true, and the biggest reason they need to do day and date pc. they're burning marketing dollars that would otherwise add up to huge launch day sales on PS5 and PC.
If Sony is smart, they will return to exclusivity again.
With Xbox gone, it'll be much more important.
They can just pick up whoever leaves the Xbox platform.Games that expensive have no ROI, they need to broaden the audience, you can’t be making 200mil games and expect an install base of 60mil to make your game profitable anymore, that’s without the added costs of marketing, distribution, etc.
Exactly
Stopping selling on PlayStation with 100% revenue to selling on Steam and paying 30% to Valve
I keep asking myself: why do you lie on the internet? Do you think you will "win" anything?
Convince Sony to give 30% of everything they sell to Steam?
Xbox ended up launching "day one" on PC and there are crazy people still raving that Sony should do this too?
I'm wondering if it's the same BOT that said "Sony should launch day one on Plus", but now it's "day one steam"
As just an armchair game enthusiast, I wish they'd change their strategy for PC ports to porting older games and collections that would do better in the PC marketplace.
Gravity Rush 1+2
Tokyo Jungle
Demon's Souls Remake
Bloodborne
Motorstorm collection
Ico trilogy
etc.
I don't think they'd be millions-sellers, but it would probably do a lot better than most of the stuff they've put on PC lately.
It's not even about it being too late.I think it’s too early for them to change course but they will no doubt be evaluating its success and using that to decide its future.
If you want them to continue, then you must buy them.
Apple having its own esoteric GPU means (unlike PS, Nintendo, Xbox and PC) Apple gaming could have a proprietary look. In reality everything games run on outside of Apple HW is either Nvidia or AMD and neither provides anything like a signature look.Pc being relevant is a narrative being pushed, pc sales don’t even exist, pc crowd is fighting a battle against Mac and thats the game. The pc experience teaches you about coding, bullshitting memes and upgrading processors.
Or a gain.It's not even about it being too late.
The revenue from their past PC ports is now part of their baseline quarterly comparison, if they suddenly stop they might have to explain a drop in certain aspects of their financials.
This is the same reason Xbox won't be able to back out of the current 3P initiative either.
Sony first party games FY23
Sony first party games H1 (Q1+Q2) FY24
- PS: $905.89M *
- Outside PS (also including addons revenue): $667.35M
- PS: $248,38M *
- Outside PS (also including addons revenue): $330.12M
* = Extrapolated by applying to dollar sales the same percent (1st/total) than in unit sales
Note: 'outside PS' isn't PC only, it includes rival consoles and add-ons too, it isn't a 1:1 comparision.
Note 2: the yen -> $ currency exchange may have changed since it was converted from here:
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Data from previous FY to see the growth (back then 'other software', non-PS 1st party game revenue, still didn't have their own category and was included under 'Others'):
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Regarding PC only (not including rival consoles, the estimate for FY23 was $450M and the revenue growth is insane:
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It's also worth mentioning that Sony already is one of the top 10 companies (when merging the publisher labels of each company) in Steam history regarding user reviews, and that both Destiny 2 and Helldivers 2 were top 10 grossing games of 2024 in Steam.
And well, remember that according to the leaked Insomniac docs, each port did only cost them around a couple millions or so. Meaning, PC isn't only generating them a lot of revenue: it also generates them a lot of profit.
Anything is possible, but I think it will more likely be a drop.Or a gain.
That’s what my original point was about.Anything is possible, but I think it will more likely be a drop.
Remember that these ports cost Sony almost nothing now that they have Nixxes in-house, they spend a pittance on marketing them, and they sell thousands of keys in advance to keysites like Fanatical, Humble or GreenManGaming etc for example (which is something the Steam CCU discussions we have here don't really capture).
The PC ports are almost entirely pure profit margin for them, and it helps them penetrate in areas where they haven't had much success pushing consoles either. I think this port specifically is getting delayed, and maybe they adjust the timings of release for upcoming games, but I don't really foresee them stopping the ports.
Is it short-sighted of them to do so? Maybe, but that's a different discussion.
Hermen is not going to stop PC ports....if anything the next thing he will do is release them day one.
If you believe Sony's own numbers, their PC-strategy is bringing in money while not significantly affecting their console business negatively (They even argue that it creates a synergetic effect. But who knows). So I don't think they will stop anytime soon unless the CEOs decide to shift their overall business strategy completely.
Games that expensive have no ROI, they need to broaden the audience, you can’t be making 200mil games and expect an install base of 60mil to make your game profitable anymore, that’s without the added costs of marketing, distribution, etc.
If Sony is smart, they will return to exclusivity again.
With Xbox gone, it'll be much more important.
Sony gives up way more than 30% on every physical copy, and I assume you don't get worked up about this.
digital media vs digital media
Intellectual dishonesty comparing different things to "win in the holy war against Sony's demonic evil"
Sony aren't selling that game to us - that was never the business model of 1st party games. They're selling you a storefront, and the exclusives are the carrot.
Once the storefront is in your home, you buy other stuff and Sony gets a slice each time - this is where the money is made.
That is the same for Apple with iOS, for android, Nintendo and others - make devices that are cost effective, make content people want specific to those devices, and bundle the storefront. It was the same for xbox until they suicided with gamepass and PC releases - they are an example of exactly what not to do - they made their storefront irrelevant and never recouped that loss from other revenue streams.
So that's really what we're talking about. Sony first party games don't have to carry the company profits alone - if they're profitable then great
(and sony is quite good at that on the whole), but the revenue from direct sales isn't key. The IP, the hype and the desire to play those games is important because that drives hardware sales. It's the follow on sales through the PS storefront that need to carry the revenue and profits, and the question is what makes people use that storefront? Well, games that only run on that hardware and the storefront being there.
If Sony continues down the PC route with their games, their revenues will go far lower - Sony isn't a game publishing company like MS. They're a multi media company with a heavy slant towards consumer electronics. Playstation may fail anyway as technology changes, but their best hope is to double down on hardware exclusivity with great games - it's still a viable model in gaming as Nintendo show and it plays to Sony's strengths. They won't "win" on PC - it's simply not their domain. Xbox died because they tried to compete with Sony and Nintendo outside their domain and they had much more cash available to try and make it work.
Sony isn't a PC game publisher. That is for MS, EA, Ubi and all the other third parties. Sony's goal is to keep PS relevant as a platform and they do that by differentiating from PC with exclusive content, not by joining the PC food fight.
Sony doesn't have a PC launcher and I hope they don't try to make one. It won't be apples to apples with Steam.
Certainly seems like the exclusivity period is getting shorter
But the problem is they have more or less run out of current gen games to bring to PC. What's left, Demon's Soul, Gran Turismo 7 and Astro Bot?
Is that what matters?
Revenue selling on PSN = 100%
Revenue selling on Steam = 70%
End of story, losing a sale on PSN to sell on Steam is stupid. The day that PCs have physical media, with used resale and exchange, you come back here and say "but what about physical media"
Is that what matters?
Revenue selling on PSN = 100%
Revenue selling on Steam = 70%
It's not like I didn't live through physical media. What I think about it doesn't matter because Playstation is determined to take it away. So they can put games on steam which I trust or I no buy dem games.
the big multi billion dollar company should be ashamed of wanting more money ?maybe they are ashamed of it... as they should be
And that's why there is a PC port.Profit from not selling on Steam - 0%
Not to mention entirely new markets, where PlayStation doesn’t exist are lost.
Let the adults in the room at Sony continue to make the decisions. You’ll still have your plastic box and little trophies to collect.
That's strange not caring about your product. I mean it's as you don't want it to succeed.They have never really marketed a PC port for any game. They usually do a blogpost then a trailer and that's pretty much it. I think they just don't care that much.
They care about product, they don't really thinks there is a need to spend extra penny.That's strange not caring about your product. I mean it's as you don't want it to succeed.
Sony aren't selling that game to us - that was never the business model of 1st party games. They're selling you a storefront, and the exclusives are the carrot.
Once the storefront is in your home, you buy other stuff and Sony gets a slice each time - this is where the money is made.
That is the same for Apple with iOS, for android, Nintendo and others - make devices that are cost effective, make content people want specific to those devices, and bundle the storefront. It was the same for xbox until they suicided with gamepass and PC releases - they are an example of exactly what not to do - they made their storefront irrelevant and never recouped that loss from other revenue streams.
So that's really what we're talking about. Sony first party games don't have to carry the company profits alone - if they're profitable then great
(and sony is quite good at that on the whole), but the revenue from direct sales isn't key. The IP, the hype and the desire to play those games is important because that drives hardware sales. It's the follow on sales through the PS storefront that need to carry the revenue and profits, and the question is what makes people use that storefront? Well, games that only run on that hardware and the storefront being there.
If Sony continues down the PC route with their games, their revenues will go far lower - Sony isn't a game publishing company like MS. They're a multi media company with a heavy slant towards consumer electronics. Playstation may fail anyway as technology changes, but their best hope is to double down on hardware exclusivity with great games - it's still a viable model in gaming as Nintendo show and it plays to Sony's strengths. They won't "win" on PC - it's simply not their domain. Xbox died because they tried to compete with Sony and Nintendo outside their domain and they had much more cash available to try and make it work.
Sony isn't a PC game publisher. That is for MS, EA, Ubi and all the other third parties. Sony's goal is to keep PS relevant as a platform and they do that by differentiating from PC with exclusive content, not by joining the PC food fight.
I hate Jimbo Ryan for bringing Playstation Exclusive Titles on PC
Are you sure Sony was strong in previous Generations where their Games only released on the PlaystationSony CEO:
PC ports are building Playstation's first party publishing strength. Playstation would be doing worse without them.
Silly platform warrior.There's no point explaining... they will compare physical media on PlayStation vs digital media on Steam...
They will say that magically because the game "is released simultaneously" on PC it will sell more on PC
Anything goes except caring about reality, everything to push the fantasies of the end of the PlayStation and "their" victory in the holy war.
It's the same people who made a circus on the internet because of a Login, for them this is an insult because it forces them to admit that Helldivers is a "playstation game" in the first place.
Totoki would fire Hermen
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This is a higher profit today, which will crash the brand tomorrow.It's not even about it being too late.
The revenue from their past PC ports is now part of their baseline quarterly comparison, if they suddenly stop they might have to explain a drop in certain aspects of their financials.
This is the same reason Xbox won't be able to back out of the current 3P initiative either.
I'm just relaying what Sony is saying. Profit margins are "not in a wonderful situation". They're less interested in "popularizing the console" and more interested in building strong first party content, where the profits are greater. We all know what the problem is. A Naughty Dog game costs > 400M now. PS5, while doing good overall, still doesn't reach enough people to comfortably make back the budget on massive AAA exclusives. In the big picture, the console pie is not growing cycle-to-cycle. It's no longer sustainable to reset the whole audience every 6-8 years.Are you sure Sony was strong in previous Generations where their Games only released on the Playstation
Layden: Absolutely. When your costs for a game exceed $200 million, exclusivity is your Achilles’ heel. It reduces your addressable market. Particularly when you’re in the world of live service gaming or free-to-play. Another platform is just another way of opening the funnel, getting more people in. In a free-to-play world, as we know, 95% percent of those people will never spend a nickel. The business is all about conversion. You have to improve your odds by cracking the funnel open. Helldivers 2 has shown that for PlayStation, coming out on PC at the same time. Again, you get that funnel wider. You get more people in.
For single-player games it’s not the same exigency. But if you’re spending $250 million, you want to be able to sell it to as many people as possible, even if it’s just 10% more. The global installed base for consoles–if you go back to the PS1 and everything else stacked up there, wherever in time you look at it, the cumulative consoles out there never gets over 250 million. It just doesn’t. The dollars have gone up over time. But I look at that and see that we’re just taking more money from the same people. That happened during the pandemic, which made a lot of companies overinvest. Look at our numbers going up! We have to chase that rocket!
I'm just relaying what Sony is saying. Profit margins are "not in a wonderful situation". They're less interested in "popularizing the console" and more interested in building strong first party content, where the profits are greater. We all know what the problem is. A Naughty Dog game costs > 400M now. PS5, while doing good overall, still doesn't reach enough people to comfortably make back the budget on massive AAA exclusives. In the big picture, the console pie is not growing cycle-to-cycle. It's no longer sustainable to reset the whole audience every 6-8 years.
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Sony seeking growth by bringing more first-party games to other platforms
PlayStation is looking at bringing more of its exclusive first-party titles to other platforms, such as PC, in an effor…www.gamesindustry.biz
Shawn Layden has more detail:
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How former PlayStation boss views gaming’s tumultuous time | Shawn Layden interview
Shawn Layden used to run Sony Interactive Entertainment’s Worldwide Studios, a position that gave him unique insight into the whole industry and triple-A games. Layden is now an adviser for companies like Tencent Games, Streamline Media Group and Readygg. These consulting roles help him steer...venturebeat.com
PC offers a number of solutions to Playstation's problems, and it's growing rapidly among gamers. This is a win for everyone.