That was a weird damn conference, even though a lot of the games and announcements were actually quite good.
God of War looked 10 times more interesting than I thought it would, Horizon still looks amazing, full Crash remaster is honestly better than a new game, Detroit looks like David Cage is going back to a more a Heavy Ran/Fahrenheit style game which I'm all for, a high budget Spiderman game could actually be pretty good and I'm all for seeing what crazy shit Kojima has going on.
But all in all the whole thing just felt disjointed and almost left you with a lot more questions than answers, which feels like the complete opposite of what should be happening. They honestly needed more people telling me about what their overall vision was and about the games themselves. And why was it so short in general? Sony usually do around 2 hours, this was less than 75 minutes. Overall the conference felt like either an experiment gone wrong or just like they didn't have enough time to make a decent, coherent conference.