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Sony FY22Q4 Earnings Report - 6.3m PS5 sold, 61% YoY growth (~340 HW growth)

reksveks

Member
Presentation: https://www.sony.com/en/SonyInfo/IR/library/presen/er/pdf/22q4_sonypre.pdf
Source of Supplementary Info: https://www.sony.com/en/SonyInfo/IR/library/presen/er/pdf/22q4_supplement.pdf

Slides:

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Main Summary
- 6.3m ps5 shipped (FY was 19.1m)
- Software up 9%, Network Services up ~14%
- OI down 54% for the quarter due to reduced first party sales, I am assuming PSVR2 is also having an impact.
- PS Plus users flat, MAU up ~2%
- Others which includes PSVR2 = 142,900m jpy up from 51,720m jpy (hard to estimate the unit sales)
- Yearly Sales up 33% (~15% due to FX impact)
- Forecast of 7% revenue growth and 8% OI (will get more info later)

Others Summary
- Full game software down ~4% YoY as was the % of it being first party

Call is in a hour
- 25m ps5 forecast
 
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skit_data

Member
Crazy indeed, it’s just incredible how they have manage to increase production so much and so quickly. One starts to question if they’d even reach this kind of production speed if COVID never happened. They’d probably be around the same amount of sold units but the rate at which consoles would’ve been produced would possibly been slightly lower than what it is now. It’s like some sort of ketchup effect.
 

onQ123

Member
Decrease in Net income.
PS5 is no longer sold a profit. Right?
OI: 96.1 bin yen (28%) significant decrease (FX Impact: -32.4 bin yen)

(-) Increase in costs

(-) Increase in costs for game software development (-) Recording of expenses associated with acquisitions, including Bungie,

Inc." (-) Impact of decrease in sales of non-first-party titles including add-on

content (+) Impact of increase in sales of first-party titles

(+) Decrease in losses from hardware
 

SeraphJan

Member
Why is PS5's demand suddenly become that high? Even surpassing the best season sales against PS2
 
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