Shenmue or Demon's Souls.I hope we will see a Demon Souls remaster at E3, especially after the last couple years of people requesting Crash and Wipeout from Sony, they do seem to listen. Perhaps Blue Point could be working on that?
As repetitive as the first two games' side quests were, they were a hundred times better than what was in SS.
I have high hopes for their next game and I hope SPP doesn't disappoint like they did with SS (First Light was better, but still not their best).
I think SS was because of it being a launch/first year title. We know those titles are not made in the best conditions (rushing to meet launch, hardware still not in order, etc...).As repetitive as the first two games' side quests were, they were a hundred times better than what was in SS.
I have high hopes for their next game and I hope SPP doesn't disappoint like they did with SS (First Light was better, but still not their best).
There's a good reason they don't make AAA games, its been over a decade since they made them. London studios heyday was in the PS2 era with Ghost hunter, Primal and Getaway, all games stylistically interesting but with OK to standard gameplay. They never proved they could be more in that era so if they were to make a AAA in this climate they would likely need to close shop like the rest of the uk devs, would you want that? It's best they carve their own niche than be compared to Nd, Guerilla and SSM.
I think SS was because of it being a launch/first year title. We know those titles are not made in the best conditions (rushing to meet launch, hardware still not in order, etc...).
With more PS4 experience and more time to complete the game, I think their new IP will sing. At the very least, I think it will have some interesting stuff in it. Sucker Punch has been working on Infamous for years now so this their chance to let their creativity and imagination flow.
Yeah don't worry, I wasn't targeting you or anything.I was being sarcastic when I said they "alleviated" the problem. =P
I think SS was because of it being a launch/first year title. We know those titles are not made in the best conditions (rushing to meet launch, hardware still not in order, etc...).
With more PS4 experience and more time to complete the game, I think their new IP will sing. At the very least, I think it will have some interesting stuff in it. Sucker Punch has been working on Infamous for years now so this their chance to let their creativity and imagination flow.
ISS shits on Infamous 1. Infamous 2 > ISS > Infamous 1.
ISS shits on Infamous 1. Infamous 2 > ISS > Infamous 1.
I think SS was because of it being a launch/first year title. We know those titles are not made in the best conditions (rushing to meet launch, hardware still not in order, etc...).
With more PS4 experience and more time to complete the game, I think their new IP will sing. At the very least, I think it will have some interesting stuff in it. Sucker Punch has been working on Infamous for years now so this their chance to let their creativity and imagination flow.
As long as we all agree Infamous 2 is the best.ISS shits on Infamous 1. Infamous 2 > ISS > Infamous 1.
Yep, same thing happened for me. GG was completely irrelevant to me and is now one of my top Sony studios this gen. I think Sucker Punch can draw in a bigger crowd too.If Guerrilla can go from a studio I didn't pay as much attention to, to one that I am now excited about, I completely agree.
Believe!I really hope this is true. I really want to see them have their UC2 moment.
That's a good get and all, but I wish London Studio would get the chance to develop a 'core' game again. I'd like to see a new Getaway, Eight Days, or even something totally new from them.
That's the dark fantasy game.
The other is Armored Core and the third is something weird.
Also, Miyazaki said he's done with sequels. So it seems to me we can look forward to new games, but not Bloodborne 2.
We'll see.
ISS shits on Infamous 1. Infamous 2 > ISS > Infamous 1.
I hope we will see a Demon Souls remaster at E3
I started to make a list of what 15 games (safe number) they will show during their press conference. My guesses right now are (not in order):
Sucker Punch's game (non-Infamous)
From Software game (Bloodborne 2 or Demon Souls 2 + a Demon's Soul 4K port made by Bluepoint)
Spider-Man
God of War
Battlefront 2
Unannounced 3rd party VR game (A Marvel version of Batman/Star Wars VR stuff)
Destiny 2
CoD: WWII
The Last of Us 2
Death Stranding
3rd party game (Shenmue III)
Unannounced 3rd party game (Next AC/FC/new AAA from Ubi for this or next year)
Red Dead Redemption 2
Days Gone
Square Enix game (FFVIIR)
Don't forget TIF.Apologies didn't realise Primal and Ghost hunter was not made by Sony London, I just checked their library.... 😂 it's even worse than I thought. The Getaway then Eyetoy then Singstar forever. This is the Dev were comparing to Guerilla and Bend to justify their rise to AAA status 😂 Please no, becoming a VR Dev is the best thing that would happen to them, otherwise they have the fate of Cambridge, Evolution and Liverpool written all over them. This gen has not been kind to SCEE 😢
Second Son had the best gameplay
Infamous 1 had the best story and characters
Infamous 2 was the best total package
For me personally Second Son gameplay was so far ahead of the previous games it makes up for a story not as good as the first. The first had the most dull as dishwater gruff voiced protagonist though, characterization was far better in Infamous 2 but setting was a little flat. I really enjoyed the banter and cutscenes in Second Son and Delsin embodies the franchise spirit far better.
[IMG]https://pbs.twimg.com/media/C_fDsQQXgAww-_6.jpg[/IMG]
→ http://www.gamesradar.com/parappa-t...-creators-join-forces-for-project-rap-rabbit/hm hm hm, @OPM_UK claims to have gotten off-the-record confirmation of this PARAPPA x GITAROOMAN dev collaboration
did anyone post this yet?
Code:[IMG]https://pbs.twimg.com/media/C_fDsQQXgAww-_6.jpg[/IMG]
→ https://twitter.com/brandonnn/status/862373612027871237
→ http://www.gamesradar.com/parappa-t...-creators-join-forces-for-project-rap-rabbit/
First, MediEvil, Primal and Ghosthunter were all developed by Cambridge Studio aka Guerrilla Cambridge, not London Studio. Secondly, are you both saying that they should basically never try to improve or try to develop bigger-scale games? Would you say the same about Bend Studio? Guerrilla Games? Sucker Punch?
Infamous 2 > Infamous 1 > Infamous Second Son.
did anyone post this yet?
→ https://twitter.com/brandonnn/status/862373612027871237
→ http://www.gamesradar.com/parappa-t...-creators-join-forces-for-project-rap-rabbit/
+1 ex-Bullfrogee.
https://twitter.com/stuwhyte/status/860521564932112385
EDIT - Whew, that was over 2 hours discussing our thoughts on Sony's potential E3. My voice is gone a bit xD
did anyone post this yet?
Code:[IMG]https://pbs.twimg.com/media/C_fDsQQXgAww-_6.jpg[/IMG]
→ https://twitter.com/brandonnn/status/862373612027871237
→ http://www.gamesradar.com/parappa-t...-creators-join-forces-for-project-rap-rabbit/
Yup, Sony should buy IO Interactive.
Yeah, they don't have many European studios left to close. Better acquire some more before they run all out.
Yup, Sony should buy IO Interactive.
Regarding From, have any of you considered what they might be making if Miyazaki was telling the truth and he isn't working on a Soulsborne game for them? What would that game look like from FROM?
With the number of studios Sony has closed in the last 5-ish years I'm not sure I fully agree. ...
Yeah, they don't have many European studios left to close. Better acquire some more before they run all out.
First I've heard of it. Very cool. We need more revivals of obscure Japanese first-party games beyond mere remasters.
Wouldn't it have been cooler if Parappa collaborated with Um Jammer Lammy instead though?
Why not both Um Jammer Lammy and Gitaroo Man?
With the number of studios Sony has closed in the last 5-ish years I'm not sure I fully agree. However, if Sony were to get the Bond game license (assuming they're going to successfully get the film distribution rights again) I would like to see Io have a crack at making a James Bond espionage game. They don't necessarily need to steal the Hitman template for that, but I certainly think taking big cues from it would be a good direction to take Bond, and maybe throw in some scripted wide-level car chases or something like the Madagascar section from Uncharted 4.
On the other hand if Io can handle stealth games well, how about giving them the chance to revive SOCOM?
Yeah, they don't have many European studios left to close. Better acquire some more before they run all out.