Bill of materials is just the cost of the parts. Doesn't include the manufacturing, labour, shipping, etc.
Pretty much said that in my post. Still seems like they should be close to breaking even/making a small profit on each unit.
Bill of materials is just the cost of the parts. Doesn't include the manufacturing, labour, shipping, etc.
Yes, you do sell 37 million to Apple fans, and it's mainly due to Apple going to new markets. Android is gaining market share every day to stop Apple from getting anywhere.
If iPad 3 doesn't go crazy, sport dual analog set up or something radical, it's just another tablet. Android ICS will eat that up like nothing.
LOL, based on what? besides your fanboyism vein in full display
Hmm, some said BR was a dumb decision.. I tend to agree. Blu Ray did kind of kill Sony here. I believe it added some 200 bucks on top of the production of the Ps3. It really wasn't needed for gaming, and with the rise of digital distribution one might wonder if BR is worth it at all. DVD is STILL doing better at retail after all. Its pure speculation on my part, but a DVD Ps3 could've been released for 300-400 bucks and perhaps Sony would be in a much better position right now.
Hmm, some said BR was a dumb decision.. I tend to agree. Blu Ray did kind of kill Sony here. I believe it added some 200 bucks on top of the production of the Ps3. It really wasn't needed for gaming, and with the rise of digital distribution one might wonder if BR is worth it at all. DVD is STILL doing better at retail after all. Its pure speculation on my part, but a DVD Ps3 could've been released for 300-400 bucks and perhaps Sony would be in a much better position right now.
There is one keyword for Sony though; Innovation. They are severely lacking there.
They got away with offering the same thing at a time when a graphical upgrade was enough. The Ps1 was a gaming console like the other competitors for example, it offered what Sega and Nintendo did and it was succesful. The Ps2 was really same thing but with even better graphics. That worked out back then but now the success lies in bringing a new experience to the table rather than just the same thing with prettier graphics. Nintendo came up with the Wii and its motion controls, and won. Microsoft one-upped that with Kinect and is succesful as well. But all Sony did was offering a carbon copy of the Wii-mote and obviously lost. The same thing could be said for handhelds, the PSP is not that much more than a GBA with prettier visuals. The DS however was actually a new experience.
Also, Sony forgot to take online play seriously during the Ps2 era while it was obvious that it would become significant for the consoles. Sony is constantly playing catch up with PSN as well.
As a first day Playstation gamer I want Sony to be succesful again, but I'm not certain. They need to be a step ahead for once instead of following.
What what in the butt? Is that (and the rest of the article) true?
Very interesting if so. But seeing as how BRDs are now officially the next generation of DVDs, isn't Sony now in the same problem that JVC, Panasonic etc. found themselves in?
The point stands whether that's true or not though. If Vita did end up a huge flop, it at least won't have cost them a huge amount. They've been able to assemble a powerful machine without spilling huge amounts of red ink on R&D and (so far anyway), without massive per unit losses.
The assumption that Sony not being able to make a PS3-scale r&d investment == Sony not being able to make a powerful machine is flawed. They can design a powerful machine without the kinds of investments they made for PS3, just as MS and Nintendo already have done (or could do, as the case may be). You don't have to invent your own semiconductors to do that, as Sony was basically doing for PS3.
That said, if Sony wanted to go that route again, if they wanted to make it a priority, they probably would have the money to do it. But it would be extremely risky and is extremely unnecessary and they've been plainly clear that it's not going to happen. 'Not invented here' syndrome no longer exists at SCE as far as semiconductors go.
I think this would help significantly. A unique, distinctive platform is an easier sell at break even value (or when sold at a profit).
I doubt it.
平井副社長はヴィータの本体販売で3年以内に利益を出すことを目指すと述べた。
Also before you can declare something profitable you have to recoup all the initial investments. Its crazy to think that the Vita will have accomplished that by now, even if it sold at a Wii's pace.
Why are shares up?
But really, is it that hard to believe the Vita is sold at a loss? Even the 3DS was sold at a loss, but Nintendo should be breaking even around now.
The original article
This is all I know.
ヴィータ = Vita
機本体 = Console
I don't think that's the perspective they're taking. Current operating costs and revenue are used to consider what's profitable, while initial investments are water under the bridge.
But really, is it that hard to believe the Vita is sold at a loss? Even the 3DS was sold at a loss, but Nintendo should be breaking even around now.
I think that were going to do very well with this, and this price point its also not going to lose money for us on day one. Were going to do well with this thing
Yes, you do sell 37 million to Apple fans, and it's mainly due to Apple going to new markets. Android is gaining market share every day to stop Apple from getting anywhere.
If iPad 3 doesn't go crazy, sport dual analog set up or something radical, it's just another tablet. Android ICS will eat that up like nothing.
They are not theories if those BR investments, transactions and expenses are announced, happening for real, and recorded, as we speak. Theories are those what-ifs and maybes that people imagined if PS3 has no BR. Playstation business will have its own set of challenges and opportunities to address naturally. How much BR will take in is also an open issue.
There's practically no way that is the case. Sony aren't dumb, they would have crunched the numbers - There's no way that Blu-Ray royalities made up for the money they lost on the PS3. It's a nice little money spinner, but nothing humongous. Sony thought they could have their cake and eat it too.
So overall we're at $99.5 million to the end of 2010 for Sony in the US.
This of course all aside from the fact that they would likely be selling around the same amount even if they didn't help create the tech, as evidenced by aforementioned companies who are eating their lunch.
What what in the butt? Is that (and the rest of the article) true?
Does that comment mean "We're not taking a loss per unit" or "We're confident that our loss per unit is under control enough that software sales will make it so we never effectively lose money on the Vita"?
If the estimates are to be believed, it added $350 to the BOM, cutting that out for a DVD drive and could have matched the 360's price and still lose less money.
Of course the cheerleaders here will defend sony's decision to sacrifice the market and mindshare for blu-ray.
Edit: Though I would disagree with you on the whole innovation part. Hardware can be debated, but with software like LBP and their willingness to cooperate with developers have proven rather innovative IMO.
There's practically no way that is the case. Sony aren't dumb, they would have crunched the numbers - There's no way that Blu-Ray royalities made up for the money they lost on the PS3. It's a nice little money spinner, but nothing humongous. Sony thought they could have their cake and eat it too.
BR means much more to Sony than royalties. It's actually a good example of the "synergies" (ugh) they've been talking up. Sony makes movies to sell on BR, TV's to watch BR, BR players, PS3s, and computers. They also make the blank BR discs, and they duplicate the disks, and they make the disk duplication machines, and the OPUs inside in the readers/writers.
I don't know how exactly to calculate the financial importance of controlling the technology, but it's likely much more than a few hundred million in royalties.
Taurus said:Ok, remove that 50 million from 154 million and you get 104 million against competitor's 22 and 24 million. It changes percents but it doesn't change the point I was making at all.
Well thats your problem.
Heres SCEA's VP.
http://www.gametrailers.com/video/e3-2011-lineup-interview/715473
Q: The PS Vita price was a nice surprise at E3. But at that price is the system going to be sold at a loss form day one?
Andrew House: I think as a business it will definitely be profitable from day one. In terms of hardware specifically, it's really not something we tend to comment on, but I would say it will be a significantly better situation than for example, the PlayStation 3. This is in a much, much healthier place from a profitability stand point.
Also, you seem to forget that Nintendo slashed the 3DS price which took them into the red per unit.
Crediting the BluRay drive in the PlayStation 3 for "rejuvenating the movie industry" is totally wacko, sorry.
It could mean either. My original point still stands though. Vita hardware could very well be profitable.
as much as I know, it was $117 for BD drive back in 2006, according to isuppli report, which was $100 more than DVD.
BD definetly did not add $350 to the BOM, thats crazy.
Hmm, some said BR was a dumb decision.. I tend to agree. Blu Ray did kind of kill Sony here. I believe it added some 200 bucks on top of the production of the Ps3. It really wasn't needed for gaming, and with the rise of digital distribution one might wonder if BR is worth it at all. DVD is STILL doing better at retail after all. Its pure speculation on my part, but a DVD Ps3 could've been released for 300-400 bucks and perhaps Sony would be in a much better position right now.
There is one keyword for Sony though; Innovation. They are severely lacking there.
They got away with offering the same thing at a time when a graphical upgrade was enough. The Ps1 was a gaming console like the other competitors for example, it offered what Sega and Nintendo did and it was succesful. The Ps2 was really same thing but with even better graphics. That worked out back then but now the success lies in bringing a new experience to the table rather than just the same thing with prettier graphics. Nintendo came up with the Wii and its motion controls, and won. Microsoft one-upped that with Kinect and is succesful as well. But all Sony did was offering a carbon copy of the Wii-mote and obviously lost. The same thing could be said for handhelds, the PSP is not that much more than a GBA with prettier visuals. The DS however was actually a new experience.
Pretty much said that in my post. Still seems like they should be close to breaking even/making a small profit on each unit.
lolwut?? Do you not realize how you contradicted yourself? BR won the war with HDDVD, and no doubt brought many PS3 sales to people who wanted a bluray player along with a gaming system. BR was also invented by Sony.
Iirc it is more than just royalties. They produce a large amount of diodes, many people go to them for licensing and pressing, They get paid every time someone uses their proprietary compression algorithm and I think they have a hand in some of the security software. So in addition to simple royalties made from creation of the format, they should be bringing even more thanks to their software and services.
Crediting the BluRay drive in the PlayStation 3 for "rejuvenating the movie industry" is totally wacko, sorry.
The Blu-ray movie industry is still growing and panning out in HD, 3D, UltraViolet and 4K. It plays a key role in rejuvenating the movie industry.
Things like BR royalties/disc pressing/etc etc that have been discussed ad nauseum are not really worth discussing. It simply could and never will make up the losses on the Playstation business, either monetarily or mind-share wise.
So he kind of dodges it. The only way I can make sense of both Kaz Hirai's and Andrew House's statements are if:
- Vita hardware will be profitable within 3 years
- Vita business will be profitable from day 1 (and disregard initial investments)
Does that comment mean "We're not taking a loss per unit" or "We're confident that our loss per unit is under control enough that software sales will make it so we never effectively lose money on the Vita"?
If sales from software, or memory cards, are necessary to make up the difference, the hardware itself wouldn't really be pulling in the profits would it?
LOL what?Kazerei said:I doubt SCEA's VP knows that much about the Vita business financially. Let's try SCE CEO Andrew House here
We can through in Yoshida too.Kazerei said:So he kind of dodges it. The only way I can make sense of both Kaz Hirai's and Andrew House's statements are if:
- Vita hardware will be profitable within 3 years
- Vita business will be profitable from day 1 (and disregard initial investments)
So yeah it could be profitable.IGN said:Yoshida: At the very start of this project a bunch of us core members went to Japan and spent a day discussing what it is that we wanted to achieve with the new PlayStation portable device. One of the goals was to hit the right price point, which was actually $250. So at the very beginning we agreed that we're going to hit $250. But during that time we were still recovering from the difficultly we had with the high cost of goods with PlayStation 3 where the company lost a lot of money. We asked consumers to spend a lot of money to purchase what, at that time, was bleeding-edge technology. That was great from a technical standpoint but the technology has to mature enough so that a reasonable price can be put on the performance.
For Vita, the price on performance was something we definitely wanted to hit, although we all agreed because we are PlayStation, people expect better graphics and prettier pictures, so we have all those things we wanted to achieve in terms of capabilities, but we capped our ambitions with a cost of goods target that we can profitably sell the hardware for $250.
To answer your question, we set out a goal: Yes, we're going to hit the $250 price, and no, we don't want to sell the hardware with a deficit. That's a goal we set out to do and I'm very happy we are achieving that.
IGN: So you're going to be profitable with each Vita sold?
Yoshida: We haven't completed the hardware development. It's like 98-percent done in terms of hardware, and on the system software side and network code, we have a few more months to work on that. We don't have the final-final answer to that question, but the way we are projecting it seems like we're going to do pretty well.
Crediting the BluRay drive in the PlayStation 3 for "rejuvenating the movie industry" is totally wacko, sorry.
lol awesome.
Then he has a point.
In terms of "rejuvenating" he simply means that these companies and movie industry people keep on pushing new tech to sap even more money from consumers. I mean.... SW episode 1 in 3D?
Anywho... the issue between HD and BR was glaring. It was bandwidth. And if BR didn't win the fight, or as most people see it, using the PS3 as a trojan horse. There would be issues in presenting the new tech because of the maximum total bandwith of HD DVD .
If I may guess Hirai replacing Stringer as the head of the company gave confidence to investors.Why are shares up?
If I may guess Hirai replacing Stringer as the head of the company gave confidence to investors.
Yeah, I am confident that the Vita hardware (at least, the Wifi version) is selling at a per-unit loss currently, although that loss is probably small; out of the possible interpretations of the information available to me, the one that makes the most sense to me personally (and I could be wrong here, especially if there's other information available) is that the Vita hardware is sold at a pretty small per-unit loss, that the Vita "ecosystem" is cash-positive on day one (i.e. the average consumer buys enough software and accessories to make up the loss), and they expect the Vita business as a whole to have recouped all R&D and upfront costs and be generating pure profits going forward by its third year.
If that interpretation is correct I'd count that as a pretty significant triumph, BTW. A model like that gives Sony a ton of flexibility to move tactically into a market like gaming handhelds even if they can't actually make an offering that earns market-leader status. (In fact, this model is a lot like the one that let Nintendo profit off of even a market disaster like the Gamecube.)
LOL what?
We can through in Yoshida too.
So yeah it could be profitable.
But seriously, Sony has been plagued by Tsunami, Thai flood, UK fire in 2011. Someone in Sony must have offended mother nature.
Kaz reflected Sony's major problems succinctly. Something Sony has refused or failed to recognize for all too many years.
Speculators probably felt that it can't get any worse (Buahaha !). But seriously, Sony has been plagued by Tsunami, Thai flood, UK fire in 2011. Someone in Sony must have offended mother nature.
If I may guess Hirai replacing Stringer as the head of the company gave confidence to investors.
That and word just got out that Panasonic is set to post a record US$10B loss.
The market is based just as much on the competition as it is your own company's performance.
Im almost 100% positive that he gets briefed on any and every direction the company is taking. Along with financial information. How the hell could he do his job if he doesn't?Kazerei said:Well there's a difference between SCE and SCEA...
Kazerei said:He kind of dodged the question when IGN asked straight up "so you're going to be profitable with each Vita sold?" But one thing's for sure, they aren't making the same mistake as with the PS3.
Anyways, this discussion isn't that important as long as Sony is making money on Vita business, and on PlayStation business as a whole. Sony is going through tough times, but us gamers should have nothing to worry about
If the estimates are to be believed, it added $350 to the BOM, cutting that out for a DVD drive and could have matched the 360's price and still lose less money.
Of course the cheerleaders here will defend sony's decision to sacrifice the market and mindshare for blu-ray.
Edit: Though I would disagree with you on the whole innovation part. Hardware can be debated, but with software like LBP and their willingness to cooperate with developers have proven rather innovative IMO.
Again, this is a false connection you're making. BD lost Sony money, it did not lose them the market or mindshare. Unless they came out with a $250 machine, they were going to lose the market.
Im almost 100% positive that he gets briefed on any and every direction the company is taking. Along with financial information. How the hell could he do his job if he doesn't?
He didn't dodge it as much as he said he doesn't know. But yeah its probably close enough to not matter and if im not mistaken SCE was doing good this FW any way.
Revisionism. Recall back to 2005. I shouldn't need to bring out any analyst comments or GAF threads as an example here.
If I may guess Hirai replacing Stringer as the head of the company gave confidence to investors.
Read analyst or fanboy GAF comments from 2005? Are you serious?
You have a DVD ps3 costing about $400 or more, with a lot fewer games than the 360, horrible online, and nothing at all to counteract public interest in the new Wii. And somehow you think this product takes the market by storm and becomes the new ps2?
Read analyst or fanboy GAF comments from 2005? Are you serious?
You have a DVD ps3 costing about $400 or more, with a lot fewer games than the 360, horrible online, and nothing at all to counteract public interest in the new Wii. And somehow you think this product takes the market by storm and becomes the new ps2? You'd get the same reaction, "it's too expensive and has no games!".