Probably why they decided to charge $700. They figured performance is a lot more important than in the past.Looks like the cat is out of the bag now. This is a massive stat that shows majority of gamers choose frames over fidelity. Maybe this is a turn towards a 60+ fps standard.
I think it's also evidence that most gamers think the visuals of most games in their performance modes are good enough, which makes this push for AI upscaling and increased ray tracing, rather than increased performance, all the more confusing.
Nonsense, on proper technology like plasma (or CRT), 60fps is perfect.60FPS is still not great, but still much better.
120FPS is where you want to be.
60fps is perfect.
You've clearly never played on a Panasonic plasma, or totally forgot CRT. You're settling down for merely 120fps when you would actually need 1000fps to achieve similar result as proper tech. lolThat's what people used to say about 30FPS ...
It all makes sense, 2x more fps is worth more for players, since games arent screens/stills, in motion that double fps makes bigger difference than 2x pixel amount, actually.Big number tbh, I expected less
Right now he's too busy being upset about Kendrick Lamar at the superbowl.Represent. in shambles after hearing this.
So 75% of gamers are playing at 720p internal resolutions using severely paired down graphics
60 fps can largly depends on how you design your game, you will be surprised at how many PS2 games run at 60fps.Probably why they decided to charge $700. They figured performance is a lot more important than in the past.
TBH in the first 3 years from launch performance modes wasn't at 720p... most of them was much higher.So 75% of gamers are playing at 720p internal resolutions using severely paired down graphics and then they complain that graphics havent improved much.
Shouldve never offered them the choice.
Choice is how you find new standards.So 75% of gamers are playing at 720p internal resolutions using severely paired down graphics and then they complain that graphics havent improved much.
Shouldve never offered them the choice.
rofif is the 25%
Doesn't surpise me. The only reason we had to put up with 30fps back in previous gen's is because the console companies wanted bullshots for publicity. When you're an actual gamer experiencing the content, the difference between 30 & 60fps is immediately noticable, even to laymen. For me personally, my biggest priorities go in the following order: frames, aliasing, vsync. Everthing beyond that is negotiable.Looks like the cat is out of the bag now. This is a massive stat that shows majority of gamers choose frames over fidelity. Maybe this is a turn towards a 60+ fps standard.