Sony WWS output thus far.

I don't hold MS internal studios to the same standard as Sony's since Sony has been
at it for much longer than MS.

Ignore the internal studios part, focus on AAA exclusive output.

Wait, what? Doesn't that go against the whole initial premise of the thread?
I mean...really?
 
I always thought Sony ouput was more of 6/10 or 7/10 deal across the board with some exceptions now and then (Wipeout, TLOU) but what they exelled at was the breadth of their offerings.

I think their current games reflect that, fps, tps, open world, kid game, racer etc.
 
TLoU:R was a port with what I found to be infuriating graphical defects.

WHAT

83658414.gif


Oh OP. So salty and daft, the perfect combination.
 
I feel you folks are getting hung up over the internal studios part. Ignore that and instead focus on AAA output.

The title of the thread is Sony WWS output. So basically you want us to ignore what you stated in the OP because you were mistaken?
 
I always thought Sony ouput was more of 6/10 or 7/10 deal across the board with some exceptions now and then (Wipeout, TLOU) but what they exelled at was the breadth of their offerings.

I'm beginning to suspect the same, judging by their AAA 2013-2014 output.

Lol OP didn't even play any of the games. Haha.

As mentioned before, I have played all for at least 2-3 hours, with the exception of Sunset and The Order.
 
While Sunset Overdrive is not an internally developed Microsoft Studios game, it is considered by Phil Spencer to be a first party Microsoft title because they pay for the game.

It's a game created by an independent studio as a work for hire project and MS foots the bill.

How much Microsoft is involved and how much creative freedom Insomniac has are of course up for debate because we can't know this, but it's not the same as Titanfall which EA greenlit.

Yeah, but Insomniac literally owns the Sunset Overdrive IP.

http://www.insomniacgames.com/a-message-from-ted-sunset-overdrive/
http://ca.ign.com/articles/2014/05/09/how-sunset-overdrive-became-an-xbox-one-exclusive

Insomniac has complete freedom on how they're making that game. Microsoft is footing the bill to make the game, but that still makes it a third party exclusive. Phil Spencer considering a "First Party" title is as ridiculous as Sony when they said they were treating Destiny as a First party release.

A first party game is an IP owned by that console manufacturer and developed internally by that console manufacturers wholly owned development team. Black Tusk making the now purchased Gears of War will be a first party title. Halo being developed by 343 Studios is a first party title. Microsoft owns both of those IPs and those are wholly owned development studios by Microsoft.

Capcom owns Dead Rising 3 and developed the game, even though Microsoft paid for it. That's third party since Microsoft doesn't own the IP nor developed it. Titanfall is owned by EA and developed by Respawn Entertainment. Neither of those belong to Microsoft. Sunset Overdrive is owned by and developed by Insomniac Games, neither of which Microsoft owns.

Man. We've already got people in the industry twisting the meaning of "exclusive". We don't need people mucking up the clearly defined roles of First, Second, and Third party.
 
I'll ask again:

What did you not like about Knack and Killzone?

What have you played of Driveclub and Order 1886 that makes you say the gameplay is mediocre?


The title of the thread is Sony WWS output. So basically you want us to ignore what you stated in the OP because you were mistaken?

This.
 
I agree Orochi, I also think Sony should just close the studios down. We've basically spent the first year of the PS4's lifecycle with the CM Punks, or some other B+ superstar who no one really cares about, of their studios when people really want The Rocks and the Stone Cold Steve Austins.

I think they should just drop it all. It's too late at this stage.

Killzone has brought too much shame upon us all.
 
I always thought Sony ouput was more of 6/10 or 7/10 deal across the board with some exceptions now and then (Wipeout, TLOU) but what they exelled at was the breadth of their offerings.

They are really need a 2nd studio capable of releasing a critically / commercially successful game being on a 2 year cycle for Naughty Dogs off years.

Seems like they have Naughty Dog years and bad years when it comes to 1th party output.


Like how MS had Gears between Halo. They need a Gears. Insmoniac tried to be in that spot for most of the ps3 but it didnt work out. Quality wasnt there.
 
This will not go well OP, I agree that infamous, killzone and knack are pretty mediocre and playing through them felt like a chore, but the order isn't out yet and I haven't got my hands on Drive club yet so I would rather see for myself if they are any good.
 
Somehow I feel it has a lot to do with SWWS headed in Japan. You've language barriers, time constraints and Japan's misunderstanding of US/EU markets.
 
Is this a concern thread?
It smells like a concern thread.

Yep, OP was just waiting for some negative DC reviews so he could troll. I'm sure his next post will be about the mediocre XB1 releases.


This will not go well OP, I agree that infamous, killzone and knack are pretty mediocre and playing through them felt like a chore, but the order isn't out yet and I haven't got my hands on Drive club yet so I would rather see for myself if they are any good.

WTF? Infamous was great, I played through it twice and never got bored, the only criticism I had was it was too short. Damn bizarro world I live in.
 
Sony WWS has been shockingly mediocre so far this gen with regards to AAA titles.

Knack?
KZ: SF?
Drive Club?
Order 1886? (so much negativity around this one, will likely review poorly)

The only one that scored well was I:SS, but even that paled in comparison to other
Infamous games. Then we have TLoU:R, but that's a last gen port.

Personally, Sony so far has become synonymous with the "style over substance" saying,
like we get it: the PS4 is capable of great graphics, but it seems to come at the expense
of compelling/substantial gameplay!

Complete props to Nintendo and MS for putting out worthwhile titles this year which
will no doubt succeed critically and commercially

Their main studios are busy making the real heavy hitters. It's only been a year since launch.

Meanwhile, Nintendo has consistently good first party output, their console has been out 2 years. Microsoft had a lot of time inbetween them doing fuck all for the 360 exclusive line up and whatever they're doing now.
 
While Killzone was flawed, I enjoyed it overall and I really liked infamous (both Second Son and First Light).

I can't speak on DriveClub since I haven't played it yet and I'm atrocious at racing games but while it's been a quiet year for WWS after an insane 2013, the future is looking bright. Bloodborne, The Order, and Uncharted are all looking exciting.
 
Posted in the other thread...

I like their output so far:

Bt48WHu.png

Played 6 of those. Enjoyed my time with all of them. Too bad OP won't be able to see this until he returns from class, at which point this thread will be buried in a hole deeper than the one OP is digging himself into.
 
Although I dislike list comparisons, if you want to compare big games from Sony with ones from MS this year, then it's:

1) Infamous Second Son
2) Driveclub
3) LBP3 (also on PS3)
4) MLB 14: The Show (also on PS3 and Vita)
5) The Last of Us: Remastered (Remaster)

Vs

1) Sunset Overdrive
2) Forza Horizon 2 (on 360 too but port by different team)
3) Project Spark (also on PC and 360)
4) Titanfall (also on PC with a port from a different studio on 360)
5) Halo: MCC (Remaster/Remake)

As you can see, the lineups are pretty even, if not close to being identical aside from Titanfall and MLB. The year isn't even over yet. LBP3 could review very well, Sunset Overdrive could bomb, or vice versa. 2014 has overall been a pretty weak year for next gen consoles. Exclusives don't really matter this year, multiplats like Dragon Age, The Evil Within, and FC4 will take up most people's time.
 
I disagree. Sony is getting a lot of unjustified hate because of its marketing. The more successful something becomes, the more hate it gets, easy internet math.

Also, let's see the entire picture.

Japan Studio released Puppeteer, Soul Sacrifice and Rain in 2013, Freedom Wars in 2014, now they're on Bloodborne and something else I don't remember (and TLG, right?)
Quantic Dream released Beyond in 2013, they're now working on PS4.
Naughty Dog released TLOU in 2013, the DLC in February 2014, TLOU:R this summer. Now they're on Uncharted 4.
Poliphony Digital released GT6 at the end of 2013, we all know they're on GT7 for PS4.
Pixelopus, the newest team, released Entiwned this summer.
San Diego released MLB 13 and 14 in 2013 and 2014.
Santa Monica released GoW Ascension in 2013. Now they're on something big (GoW 4?) and they're collaborating for a couple of titles.
Evolution Studio is going to release Driveclub.
Guerrilla Cambridge released Killzone: Mercenary in 2013.
Media Molecule released Tearaway in 2013, they're now on the port for PS4 and probably something else.

Studios that didn't release anything in 2013 (and/or 2012) are the ones that covered the launch window...
Sucker Punch, that released Second Son and the DLC First Light.
Guerrilla Games with Shadow Fall. We know they're now on Horizon.
...together with Knack from Japan Studio and the demo Playroom from London Studio.

From the second party there's a good activity as well, with Resogun (Housemarque) and The Order (Ready at Dawn) as well as others I don't remember.

The team we know nothing about is Bend Studio.

I'd say this is a pretty good output for such a young first party group, compared to the huge one that has Nintendo for obvious historical reasons.
So, what about, I don't know.. give them time? With Vita out of the wa (sorry Vita fans), the resources are going in one single direction, and tha't the PS4 (and Morpheus maybe).

Quality wise, to answer the topic, I'm pretty satisfied. I don't look at launch titles as they're there to give something to play, sometimes they seem to be more tech demos than real games. I'm aware of that, this is why I'm confident that from 2015 quality will raise on all consoles.
 
I do think Sony's titles in this gen have been less-than-stellar, and that's pretty disappointing. They always have such great games, and they still haven't had that one, universally acclaimed, new game for PS4. I don't think any of them have been bad, so that's cool, but no new games are just straight-up great.

All or most of the titles looking forward (except maybe The Order) seem to be a step up, like Bloodborne, Rime, Uncharted A Thief's End, etc. I haven't even gotten close to losing hope for their first party, but it's a somewhat shaky start, to be sure.
 
Posted in the other thread...

I like their output so far:

Bt48WHu.png
The only three games that count on this list are Killzone, Knack, and Infamous. No point counting the others which are basically non-games.

A Metascore below 90 is bad, it's as simple as that. If you're not above that 90 mark, you cannot pretend that you're good. That's the line, and it's been drawn in the sand. So, they've made one okay game in Infamous, and two terrible games. Knack probably made some people want to kill themselves, it was probably that bad.
 
I'm surprised you're not buying DriveClub to be honest. It's fulfilling a lot of your purchase criteria that you detailed in the AC:Unity thread.
1) You were never interested in it.
2) It's currently a cause of frustration for PS4 owners.
I'm just waiting for Gamestop to open up. Game is Pre-Ordered and paid off since... A long time.
 
Complete props to Nintendo and MS for putting out worthwhile titles this year which
will no doubt succeed critically and commercially

Right... Titanfall had GREAT sales, that's why Xbox One killed it on march on sales and destroyed Infamous that month... very succesful commercially... in fact, I really doubt Titanfall 2 will be multiplatform, because I'm pretty sure they are REALLY happy with sales on Xbox One. Right? RIGHT?

On Nintendo... well... commercially? Right... commercially... I'm pretty sure EVERY game on Wii U is a big success "commercially".
 
Even as a Sony fan it is a bit worrisome almost all of the games relesead so far have been mediocre to pretty good, but not great.
 
The only three games that count on this list are Killzone, Knack, and Infamous. No point counting the others which are basically non-games.

A Metascore below 90 is bad, it's as simple as that. If you're not above that 90 mark, you cannot pretend that you're good. That's the line, and it's been drawn in the sand. So, they've made one okay game in Infamous, and two terrible games. Knack probably made some people want to kill themselves, it was probably that bad.

Xz8hGOU.jpg
 
Disappointing output aside from Infamous SS. I find it hard to count The Last of Us since I already have that for PS3. But the really disappointing part is no big holiday exclusives this year, I mean come on Sony you've gotta give me something here. (And no Destiny and Driveclub are not big holiday exclusives no matter how much people want to believe they are)
 
I can definitely see the point the OP is getting at. I've felt this way for a while now, and I genuinely feel like Sony needs better management of their teams. You need the kind of smart people in place who steer a team in the right direction at critical points.

I feel like Driveclub never should have been green lighted. Evolution should have stuck to over the top arcade racers. Polyphony is the serious racing game team.

While we're on the topic of Polyphony, that team is the poster child for needing better management. Immensely long development cycles for a product that doesn't seem significantly better than the previous game.

Whoever green lighted Knack, that was a mistake. Shadow Fall was a gorgeous game, but it's clear Guerilla need help with the narrative end, and gameplay design.

I made a thread about The Order a couple months ago, and it was about this exact thing. I'm afraid it's gonna be another gorgeous PS4 game that doesn't play all that well. It's the frustrating theme amongst a lot of these internal PS4 projects. The delays, the lack of games this fall. As much as people love Shu, I'm just not convinced he's great at his job.
 
The only three games that count on this list are Killzone, Knack, and Infamous. No point counting the others which are basically non-games.

A Metascore below 90 is bad, it's as simple as that. If you're not above that 90 mark, you cannot pretend that you're good. That's the line, and it's been drawn in the sand. So, they've made one okay game in Infamous, and two terrible games. Knack probably made some people want to kill themselves, it was probably that bad.
Jesus Christ...
 
Sony WWS has been shockingly mediocre so far this gen with regards to AAA titles.

Knack?
KZ: SF?
Drive Club?
Order 1886? (so much negativity around this one, will likely review poorly)

The only one that scored well was I:SS, but even that paled in comparison to other
Infamous games. Then we have TLoU:R, but that's a last gen port.

Personally, Sony so far has become synonymous with the "style over substance" saying,
like we get it: the PS4 is capable of great graphics, but it seems to come at the expense
of compelling/substantial gameplay!

Complete props to Nintendo and MS for putting out worthwhile titles this year which
will no doubt succeed critically and commercially

Nintendos games wouldnt succeed commercially as no one wants a wii u even if they are fantastic in most cases.
where as sony can put out average games and still make them million sellers.

As for Ms, the only worthwhile title ive played since launch is Horizon 2 and max So they arent doing much better in my book especially considering i got one of them for nothing.
 
Output is worse than expected, especially after all the fantastic PS3 exclusives later on.

Ah well, it will get better.
 
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