Sony's E3 2014 - What are we all expecting?

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First Party Games
  • DriveClub - There will be quite a few final details released and an onstage demonstration.
  • The Order - Onstage gameplay and some more details. Tech talk with loads of really interesting graphs and words that I love but don't understand.
  • GranTurismo 6 - A ingame trailer that makes at least 30% of the developers present give up on their games and commit suicide.
  • The other first party studios will be there with their new games, maybe a couple of them will release this year.
Third Party Games
  • Ni no Kuni - A new PS4 game in the series, possibly Vita too instead of 3DS this time.
  • GTA V - Wouldn't be surprised to see this getting a 10 minute segment on the Sony's stage, possibly with some sort of exclusivity deal, maybe it'll be a bit early, have exclusive content or an upgrade discount for PS3 users.
  • Ultra Street Fighter PS4 - Possibly exclusive on the new hardware, hopefully some sort of cross-gen upgrade package.
  • Metal Gear Solid: Phantom Pain - Maybe a bit of gameplay and and discount details for people with Ground Zeroes.
  • Namco - They'll turn up with a load of PS4 Free To Play stuff from all their major franchises, maybe the same as the PS3 stuff where content is Cross Compatible between PS4, PS3 and possibly even Vita.
Stuff We Know About (We may see all of these but probably quite early in development. Maybe cross platform rather than just PS4.)
  • Guns Up
  • Entwined
  • Bloodborne
  • KILL STRAIN
  • Project Beast
Indie Games
  • Maybe 15 brand new announcements and a list of all the indie developers working on the PS4, most of these will be cross platform for PlayStation. Possibly a couple of developers will come on and talk about how much the love Sony...at the moment. Perhaps a couple of real surprises here due to games that just weren't expected to get a PlayStation release. Maybe some exclusives or at least a few "will launch exclusively on PS4" gubbins.
PlayStation Now
  • More details about the service, price, launch dates, international beta dates.
HD Upgrades (I know some people hate them but well handled upgrades of suitable games are fine with me as they fill in the gaps between the major releases.)
  • Uncharted Collection - Please
  • The Last of Us - Some gameplay and upgrade details.
  • PixelJunk Collection Cross-Buy....possiby.
  • Journey - Maybe Cross-Buy as I think it would sell well enough without it.
  • God of War?
Hardware
  • PS4 Remote Control - Either an update for the old versions or a brand new one. Either would make me happy.
  • PlayStation 4 Camera Extension Lead
  • Official 5.1/7.1 Headests - Made by TurtleBeach but official Sony hardware and will be part of Project Morpheus.
  • Project Morpheus - Not a lot of final details but maybe a couple of surprise announcements for this and a bit of stage time to show what it's capable of. A very slight chance that they'll announce the release date of year end 2015 but no price details.
  • Faceplates A bit like the 360 faceplates. Some people will complain, other people will buy them and both groups of people will be happy because they both got what they like!
PS4FFXIV-11.png

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  • HalfLife 3 - Won't make an appearance and I won't care.
  • Shenmue 3 - As above.
 
That's an extremely optimistic and tight schedule.

What is likely to happen: assuming 130 min conf

.

Well i put minutes for every game but they're pretty random :p
Also we still don't know how long will actually last, maybe 2hrs, maybe 2 and a half.
 
I hope there's another big indie showcase moment, akin to last year's "Indie 9" segment. Is it necessary at this point? Nah, but it'd be a guaranteed feel-good moment in a conference that I don't know what to expect from, so it'd be nice.

Besides that... where's Shadow of the Beast, man. I need it.
 
crash bandicoot is sort of like those 80s cartoons everyone pretends are good, like transformers, but won't actually go back and rewatch them because they're afraid their nostalgia has clouded their judgment. crash bandicoot 1 and 2 are kind of poor games in 2014. not sure about the third, which i haven't played yet, but i started on the first two and they are a weird mix of boring level design and bad controls (and the second game, unclear progression).

spyro on the other hand, while having really simple big levels and being difficult to control in some ways (especially the camera), works a lot better overall. i think the difference was that insomniac had a dual shock controller and super mario 64 as a blueprint for spyro, where naughty dog was striking out on its own with the original playstation controller in the frontier of early 3d. crash plays like a 2d platformer made into 3d, which is a neat concept but the idea gets old quickly. i think the first jak and daxter is what naughty dog would have done with crash had they had better resources at the time.
 
Destiny, Assassin's Creed: Unity, Metal Gear Solid: The Phantom Pain (a shortened trailer), possibly another Ubi title (FarCry 4?) and maybe Batman: Arkham Knight or another will all show just to reiterate Playstation exclusive content.

I'd expect The Order: 1886 and Drive Club demos. As well as segments on Vita, Project Morpheus and Indies. Information on new remastered games like The Last of Us, Beyond: Two Souls to be available this year.

I honestly reckon Uncharted 4 will be a no-show this year but I think they'll compensate with some other announcements and teases alluding to their 2015 line-up, announcing Project Beast, perhaps new projects by Quantic Dream, Media Molecule, Guerrilla and possibly Sony Bend. Probably not all of them, maybe 1 or 2.

I do think/hope they'll end it with some kind of megaton though, maybe The Last Guardian or Agent.
 
I expect updates to the games announced last year; Shadow of the beast, Rime, that new grass hopper game Lilly Bergamo, Phantom Breaker 2, the witness, Driveclub

Full blow-outs to Uncharted, The order

Demo's of KH3, FF15

New game announcements of 6 big studio games ( atlus, Guerilla, SCEJ, Santa monica studios, Square enix, media molecule, capcom )

A slew of new indie titles

Teaser of polyphony digital, teaser of Team ICO, teaser of from software

Everything knit together with 3rd party marketing talks of multiplatform games.

These are my realistic expectations. I kind of expect Sony to come out swinging because they know Microsoft will. I don't expect anything unannounced to blow us way, but instead pepper us with just gorgeous looking stuff and diversity.
 
I expect we'll see a reveal for Guerilla's new IP, a lot of Project Beast news, Destiny blowout, some good info and a release date for FFXV and maybe if we're lucky some KH3. We might see a trailer for GT6 HD or GT7, but I feel like that would directly conflict with Driveclub, and GT6 only released 6 months ago.

I do also expect to see The Last Guardian re-revealed this year at E3. I usually say this every E3 but this year it actually makes sense. The PS4 has some incredible momentum and TLG is one of the most hyped pieces of vaporware after HL3, if Sony re-reveal it this year with an actual release date they'd be in a monstrous position coming out of E3.

We know the game exists and is in development still, so yeah.
 
Oh yeah, predictions time! This year i'm going all out on wishes and crazy expectation! :D
Saving this post to see what i got right.

Predictions: We know last year they could have 2hrs of just games, so this year to maintain their dominant position they'll simply throw everything they have for late '14, showing titles for first half of 2015 (second half's games will be at GC,TGS and VGX etc.), some 3rd party exclusivivity deals, improving psn+ services; psnow and project morpheus present but just for few minutes enough to show their potential to the masses, more to come.

PS3 DIRECT ---> (web pre-recorded conference to save space for ps4; new price cut; more ps+ titles, showing 3rd party stuff; maybe another Wonderbook title)

CONFERENCE [130min ca.]:

FINAL FANTASY XV demo [5min] ---> (now utilizing only next gen assets; better than reveal trailer; faith restored; WW release Q1 2015)
KINGDOM HEARTS III trailer [3min] ---> (showing some CG cutscene; some new worlds; playable riku; lightning cameo; release Holiday 2015)

lol :). Overall a good list though.
 
crash bandicoot is sort of like those 80s cartoons everyone pretends are good, like transformers, but won't actually go back and rewatch them because they're afraid their nostalgia has clouded their judgment. crash bandicoot 1 and 2 are kind of poor games in 2014. not sure about the third, which i haven't played yet, but i started on the first two and they are a weird mix of boring level design and bad controls (and the second game, unclear progression).

spyro on the other hand, while having really simple big levels and being difficult to control in some ways (especially the camera), works a lot better overall. i think the difference was that insomniac had a dual shock controller and super mario 64 as a blueprint for spyro, where naughty dog was striking out on its own with the original playstation controller in the frontier of early 3d. crash plays like a 2d platformer made into 3d, which is a neat concept but the idea gets old quickly. i think the first jak and daxter is what naughty dog would have done with crash had they had better resources at the time.
This post is wrong on so many levels. You're wrong about 3 different franchises in one post. Quite an achievement.

I play the old Crash games all the time. So does my sister, and she never even played them back in the day. Nostalgia has nothing to do with it. They're great games and among the most fun 3D platformers ever made. What makes Crash great is the simplicity. It focuses on what makes a platformer great. The platforming. It's super linear and somply focuses on great level design. There's no exploration aspect. You're not babysitting the camera. You're just going through linear stages doing great platforming challenges. It's exactly what a platformer should be. There is zero filler.

Crash is one of the only platformers of the PS1 era that actually does hold up. It isn't hurt by filler. It isn't hurt by an iffty camera because of how straight forward it is. It isn't hurt by a focus on being a boring collectathon instead of being a platformer. Spyro does not hold up anywhere near as well. It's more open than Crash. It is not more fun and the level design is a hell of a lot more boring. It has more filler and less quality platforming. The best platformers are almost always the ones that are the most linear. It's why the 3D Mario games improved ten fold when Galaxy came along. Go back and play Mario 64. It's focused so much on exploration and just being 3D that good platforming challenges don't come by as often as they do in a game like Crash, or Mario Galaxy.

I think the proof is in the pudding. Modern Mario games are closer in design to the old Crash games than something like Mario 64 or Jak(which was such a step down from Crash it isn't even funny. The perfect example of why bigger does not equal better. It's more open but also has worse platforming and way more filler). Linear and focused on platforming. That's what makes a good platformer, and Crash did that very well. Controls were very good given the design of the games. Those controls certainly wouldn't have worked well if you translated them to a more open 3D environment, but in the linear way the levels were designed the controls worked perfectly. Also unclear progression? What the hell are you talking about? You go through the levels and collect the crystal in each level to unlock the boss. It's not complicated.

You know a 3D platformer of the PS1 era that does hold up as well as Crash though, if not better? Rayman 2. Genuinely still great, and once again it's a linear game focused almost completely on the platforming.
 

Well i can get the lols but i don't think their release is so much further than that: FFXV depends on what state it'll appear at E3, but i definitely believe in a WW release in first half of the year, and KHIII is not an open world game so should tale less time to develop (considering it apparently started in 2012) and Team Osaka seems much faster than other SE teams. And i said Q1 for ffxv because i immagine SE wants to keep it's two biggest titles in two separated fiscal years.

But yeah they're among my most awaited titles so i'm not 100%logical ahahah

Edit: saw your edit, i'm glad people seems to think i've not going completely crazy :)
 
Expecting:
Montage
PS4 sales talk
PS3 and Vita being touched upon, but not much more than that
The Last of Us and Beyond Remastered
The Order gameplay demo
Driveclub footage
Details of PS Now
Short Morpheus segment
Indie/downloadables segment. Focus on Sony exclusives like Rime and Edith Finch.
Third party demos and trailers: Final Fantasy, Destiny, AC: Unity
Trailer for Uncharted
Trailer for Project Beast
Re-reveal of The Last Guardian

As for other new major IP reveals, maybe the new MM game.
 
Well i can get the lols but i don't think their release is so much further than that: FFXV depends on what state it'll appear at E3, but i definitely believe in a WW release in first half of the year, and KHIII is not an open world game so should tale less time to develop (considering it apparently started in 2012) and Team Osaka seems much faster than other SE teams. And i said Q1 for ffxv because i immagine SE wants to keep it's two biggest titles in two separated fiscal years.

But yeah they're among my most awaited titles so i'm not 100%logical ahahah

Edit: saw your edit, i'm glad people seems to think i've not going completely crazy :)

Don't take it personally :). I'm kinda cynical when it comes to SE.
 
Playstation Now detailed

Project Morhpeus demonstration featuring a new title by Media Molecule

PS4/Vita bundle announced for $499

Uncharted gameplay but a Spring 2015 release date

A new God of War teaser for a Fall 2015 release date

Destiny PS4 bundle for $449

An old franchise making its return, possibly Syphon Filter

A brand new IP

The Order will have a Fall 2014 release, more gameplay shown

No GT news

Sony flaunting PS4 hardware sales and PS+ memberships, over 8.5 million sold to consumers

Project Guardian and the new title developed by From Software will be shown at TGS

The next Resident Evil shown and partnered with Sony for exclusive DLC
 
This post is wrong on so many levels. You're wrong about 3 different franchises in one post. Quite an achievement.

I play the old Crash games all the time. So does my sister, and she never even played them back in the day. Nostalgia has nothing to do with it. They're great games and among the most fun 3D platformers ever made. What makes Crash great is the simplicity. It focuses on what makes a platformer great. The platforming. It's super linear and somply focuses on great level design. There's no exploration aspect. You're not babysitting the camera. You're just going through linear stages doing great platforming challenges. It's exactly what a platformer should be. There is zero filler.

i think i'm going to need examples of great platforming challenges. it's my favorite genre and admittedly i skipped out on pretty much everything playstation at the time it was popular. from what i played of the first and second games, i wouldn't label anything as such. instead it reminds me of one of those really simple 2d snes rpgs but placed on a 3d plane where you're only running forward.

Crash is one of the only platformers of the PS1 era that actually does hold up. It isn't hurt by filler. It isn't hurt by an iffty camera because of how straight forward it is. It isn't hurt by a focus on being a boring collectathon instead of being a platformer. Spyro does not hold up anywhere near as well. It's more open than Crash. It is not more fun and the level design is a hell of a lot more boring. It has more filler and less quality platforming.

the first crash bandicoot is really straightforward (and i love that), but the second one has collectathon elements. both have this weird and unexplained obsession with boxes. i didn't know i needed to collect boxes, or that boxes were inherently good. these are minor complaints though. a collectathon isn't bad for being a collectathon, but can be bad for poor implementation. i was a little surprised that spyro kept changing the requirements for progression. that's something mario never did and something the rare games didn't do either. it's sort of nice to not have to go searching for just one thing, so that you may have already all you need or close to it to progress through the world anyway.

The best platformers are almost always the ones that are the most linear. It's why the 3D Mario games improved ten fold when Galaxy came along. Go back and play Mario 64. It's focused so much on exploration and just being 3D that good platforming challenges don't come by as often as they do in a game like Crash, or Mario Galaxy.

you're not going to find me on the super mario 64 defense force too much in 2014, but 3d platformers really improved once that game released. i think i'm going to need some examples of the good platforming in crash though. or super mario galaxy for that matter.

I think the proof is in the pudding. Modern Mario games are closer in design to the old Crash games than something like Mario 64 or Jak(which was such a step down from Crash it isn't even funny. The perfect example of why bigger does not equal better. It's more open but also has worse platforming and way more filler). Linear and focused on platforming. That's what makes a good platformer, and Crash did that very well. Controls were very good given the design of the games. Those controls certainly wouldn't have worked well if you translated them to a more open 3D environment, but in the linear way the levels were designed the controls worked perfectly. Also unclear progression? What the hell are you talking about? You go through the levels and collect the crystal in each level to unlock the boss. It's not complicated.

crash's controls are super floaty and it uses a d-pad to navigate 3d space. that's bad. it's always bad. i don't appreciate it in super mario 64 ds or super mario 3d world or what have you. it doesn't get a pass here either.

i skipped all of crash 2's cutscenes because lol story in a platformer, so i missed the important information where crash 2 secretly is a collectathon. i just kind of stumbled on it. i greatly preferred crash 1's linear level progression to crash 2's random assortment of rooms.
 
yeah i don't think a modern crash bandicoot would work as it did in the 1990s for mostly obvious reasons.

I know that I would enjoy it, but yeah I don't think there's a good, defensible reason for making a game that restricted any more. Personally, I just want the music and the style back.
 
- The Last Guardian returns, mainly as a digital delivery release. Short and intense game.
- Co-op multiplayer announced for The Order
- New Jak & Daxter where you control Jak, plus a new Daxter for Vita. The two games are linked togheter
- New interactive movie from Cage
- The new Uncharted game, with a new protagonist
- Level 5 new JRPG (NOT Ni No Kuni)
- Project Beast reveals itself as Demon's Soul 2
- Soul Sacrifice PS4 announced
- A 1 VS 1 fighter developed by Housemarque on the steps of their ElfMania
 
I know that I would enjoy it, but yeah I don't think there's a good, defensible reason for making a game that restricted any more. Personally, I just want the music and the style back.

i have good, vague memories of the game from when i was a kid. it was one of the first 3d games i ever saw, so it was fairly awe-inspiring in its own way, and a unique way of just looking at platformers. and i think it would do naughty dog a lot of good to place restrictions on themselves and actually force some real good platforming out of such a thing (maybe it could be their morpheus game).

i don't know why i suggested naughty dog. they're not the company they were in the 90s. who knows how many people there actually worked on crash. that means someone else would have to do the development. i nominate... wayforward.
 
"You take it.
"Oh, no, you take it."
"YOU take it!"
"No, you!"

yeah shenmue, the game microsoft moneyhatted for the xbox months before the dreamcast release and then never let the world knew existed when it actually came out, effectively killing the series. they secretly want another shot at it.
 
i have good, vague memories of the game from when i was a kid. it was one of the first 3d games i ever saw, so it was fairly awe-inspiring in its own way, and a unique way of just looking at platformers. and i think it would do naughty dog a lot of good to place restrictions on themselves and actually force some real good platforming out of such a thing (maybe it could be their morpheus game).

i don't know why i suggested naughty dog. they're not the company they were in the 90s. who knows how many people there actually worked on crash. that means someone else would have to do the development. i nominate... wayforward.

I'd go with Sanzaru myself. They seem like the right studio to go with if you need a 3D platformer to be made but the original dev team is off doing bigger things. Though I suppose it's best to wait to see how Sonic Boom 3DS turns out before assuming they're all that.
 
yeah shenmue, the game microsoft moneyhatted for the xbox months before the dreamcast release and then never let the world knew existed when it actually came out, effectively killing the series. they secretly want another shot at it.

Err... man... this is a little bit... uh... i mean, we are in X-Files territory here, right?
 
No Last guardian, no crash bandicoot,a bunch of smaller exclusives and the rest of the games shown will mostly be the usual suspects.
 
Err... man... this is a little bit... uh... i mean, we are in X-Files territory here, right?

i don't know what this means, but i loved the x-files so i'm all for it.

No Last guardian, no crash bandicoot,a bunch of smaller exclusives and the rest of the games shown will mostly be the usual suspects.

seems like an odd decision, but i love kevin spacey.
 
Most of this is probably correct. Some personal opinions:

- Since we haven't heard anything about Agent, I wouldn't put too much trust in it being there. (Sounds neat though.)
- GTA V HD...eh, I'm saying no because I don't like it, but who knows.
- Metal Gear Online's probably a no because Kojima's too busy with The Phantom Pain

I'm thinking Square's got to find a place for a lot of their major games coming in the following 12-15 months or so, so I'm guessing people with their own shows may have to put their games in their own spots, like Ubisoft and EA.

Still, anyone who thinks you're way off is being overly cynical, to the point of just outright being wrong.

Kojima Productions Los Angeles is working on Metal Gear Online 3. Kojima himself first teased it at Eurogamer Expo 2012 and confirned in a CVG interview last year KPLA is working on it.
 
I want to enjoy the show so I expect nothing.
 
I don't think Valve is interested in consoles anymore. They make enough money with Steam and their steam related products

I hope this isnt true. I've had my fingers crossed for L4D3 on PS4 for awhile. Some of the best MP times I've had were/are L4D 1/2 on 360. I have them on Steam as well and a capable gaming PC but much prefer console sometimes, especially for quick/comfy couch co-op or MP with my fiance.

It seems like a lot of $$$ for Gaben & co. to leave on the table by not going console in addition to Steam. And I could have sworn I read confirmation that L4D 3 was def coming to nextgen consoles awhile back, but maybe I'm misremembering that....
 
-Lots of PS3 ports (GTA5, GT6, AC HD Collection...)
-Home for PS4, since Home PS3 sells so well.
-Deep Down release date and gameplay.
-Rockstar games, not the usual 1 per year. Red Dead teased, Agent shown, Bully 2 commented on.
-From Softwares PS4 exclusive.
-A separate show with indies because theres so many.
-SquareEnix in full force, KH3, FFXV, FFXIV expansion with Golden Saucer. SaGa game.
-Vita: Nothing but indies
-Gravity Rush 2 PS4 along with Gravity Rush HD.
-Last Guardian... Not shown :-p


My wish, PSO2 and FFT-Z PS4 port.
 
I wish Sony stop showing those game montages at the beginning of the conference, they take forever and usually are boring and the music sucks. Just show the ps logo and go straight to the point, please
 
I wish Sony stop showing those game montages at the beginning of the conference, they take forever and usually are boring and the music sucks. Just show the ps logo and go straight to the point, please

Your opinion is a terrible one. Sony's montages are the best.

The Playstation Ethos montage is legendary.
 
If they show Gran Turismo 7, it'll just be a slap in the face to GT fans. Not until they deliver even half of their promised feature updates to GT6. I'm still waiting on the community update that was supposed to come back in January.
 
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