Yeah I'm not on board with the hand holding bit. I welcome the superb accessibility options that now seem to be coming as standard. Much is up to the player how to customise the experience. I'm OK with that.I’m all for gamers having a wide broad experience but I don’t personally correlate that with today’s Playstation fan; I don’t find anything appealing about getting your hand held in an on-rail single player game, I would prefer a wider variety of genres from Sony.
Killzone and Resistance don’t do anything for me, King Dazzar. When I want to get on my Playstation and play some games I’m looking for shit like Bushido Blade, Twisted Metal, Tony Hawk Pro Skater, Iron Man X-O Manowar, Castlevania, Megaman, Luminees, Zone of the enders, and the list goes on man. This is the shit that gets me exicted not Killzone and Last of Us, those games are absolute ass to me.Yeah I'm not on board with the hand holding bit. I welcome the superb accessibility options that now seem to be coming as standard. Much is up to the player how to customise the experience. I'm OK with that.
As for the genre part, I'd love some love shown back to fps single player, like Killzone & Resistance. So maybe we have some common ground with that. And I do miss stuff like MotorStorm.
I used to love Twisted Metal, but the others aren't really my bag. Do you not have at least some of that being covered by indie and other publishers? Its not my area, but theres been a lot of pixelated nostalgia JRPGS I've noticed of late. But like I say, there are old franchises I do miss for sure. Even if they aren't the same as yours. I get your point. If we go back in time, I'd be spoilt for racing with Ridge Racer, Destruction Derby, MotorStorm etc. Definitely some stuff been lost on the way. But for me, thankfully, I've gained too.Killzone and Resistance don’t do anything for me, King Dazzar. When I want to get on my Playstation and play some games I’m looking for shit like Bushido Blade, Twisted Metal, Tony Hawk Pro Skater, Iron Man X-O Manowar, Castlevania, Megaman, Luminees, Zone of the enders, and the list goes on man. This is the shit that gets me exicted not Killzone and Last of Us, those games are absolute ass to me.
How were they a trendsetter? And how were they not a follower before? Sony has always followed industry trends and there's nothing wrong with it. They have a history of tacking-on multiplayer modes when everyone else was doing, and then slapping on online-passes to counter used games sales when everyone else was doing. Then they started adding microtransactions to their multiplayer games when everybody else was doing it. Their games sold pretty well before this generation but I would argue they are the result of following trends, iterating on well-received ideas and executing well that lead to that success. Many of their games heavily featured concepts that were popularized from series Arkham games, Assassins Creed and Dark Souls.Disclaimer: This is my opinion
In the past five years, PlayStation has shifted its focus from being an industry leader and trendsetter to becoming a trend follower. The success of GAAS (Games as a Service) in the last decade has started influencing the perspective and direction of PlayStation and its studios.
PlayStation set the standard for single-player games from the early days of the PS1 by either developing or sponsoring unique and interesting titles. The uniqueness of PlayStation was always in its variety of genres—from racing to action to JRPGs, etc. Think of a genre, and PlayStation had some form of exclusive in it.
However, in the last five years, coming off the success of the PS4 after the near death of PlayStation caused by the overengineering of the PS3, PlayStation has shifted its priorities. It is now focusing heavily on trying to find a unicorn like Fortnite or COD. The purchase of Bungie was the culmination of this shift, which has proven to be disastrous. And Concord the latest example of a little too late.
In my opinion, if Sony continues on this path, they will lose many of the fans who built the brand to where it is today. Their first-party output this generation has been anemic.
Legend of Dragoon was a very high budget game when they actually made it.I do wish they would invest more into lower budget games like they did on the playstation 1, 2, and 3.
start a new legend of dragoon series with xenoblade style of graphics.
I don’t like it when gamers talk like this. We are consumers, it doesn’t matter to us (or shouldn’t anyway) how much money Sony or MS are making. The only capital that matters is games, are they making good games that we want to play.
See the minute you tell me something is indie I'm going to actively go out of my way to not play it, I come from a whole different time as a gamer. This is my problem with Playstation, somewhere around the time with the Playstation 2 I feel that Sony from a game development pov on console got left behind (I want to be clear, this is coming from someone who was actually in the environment back then). Back then however Sony had this SOE team on the PC that had they hands in games that are pillars until this very day that don't get the credit that they deserve for how critically important this body of work was for gaming, and what's crazy is the DNA for the top games in the world today stems from these guys and their work. Anyway back to Playstation, I personally believe Sony recognize the problem and were making changes, after the PS2 you started to see the machine push titles like Uncharted, Killzone 2 ect. and when I played these games for myself they never solved the problem and to make it worst moving foward they double down on this on-rail cinematic experience and stripped all they multiplayer components out of their titles.I used to love Twisted Metal, but the others aren't really my bag. Do you not have at least some of that being covered by indie and other publishers? Its not my area, but theres been a lot of pixelated nostalgia JRPGS I've noticed of late. But like I say, there are old franchises I do miss for sure. Even if they aren't the same as yours. I get your point. If we go back in time, I'd be spoilt for racing with Ridge Racer, Destruction Derby, MotorStorm etc. Definitely some stuff been lost on the way. But for me, thankfully, I've gained too.
Yeah I'm saying make it a medium budget series now. Just throw out some different games instead of the same few ips.Legend of Dragoon was a very high budget game when they actually made it.
This is false.
They still do.
What path?
Sony in the PS1 generation was all 3rd party support, that was basically it. They bought a bunch of studios and those became 1st party, mainly 989 studios for sports games and psygnosis, bend and a few others so you had some 1st party but it wasn't everything. Outside of twisted metal, gt, syphon filter, cool boarders, medieval, legend of dragoon, wild arms, Loaded wipeout, jetmoto, there wasn't much 1st party.I kinda agree. They're missing a leader with a vision.
Sony has always been "saved" by their 1st party exclusives, now it is the 3rd party exclusives that saves them. Stellar Blade, FFVII Remake / Rebirth, Death Stranding 1 & 2, Blackmyth Wukong (not an exclusive but right now, until the Xbox version arrives, it is), Silent Hill 2.
Before I loved basically all 1st parties from Sony, now I love Naught Dog games. That's all. Nothing more. Dislike Horizon, God of War is great but too "standard", nothing special in it.
And yes their race to find their GaaS success is wasting all their ressources.
Just correcting what was wrong.Truth hurts. It’s ok.
Disclaimer: This is my opinion
In the past five years, PlayStation has shifted its focus from being an industry leader and trendsetter to becoming a trend follower. The success of GAAS (Games as a Service) in the last decade has started influencing the perspective and direction of PlayStation and its studios.
PlayStation set the standard for single-player games from the early days of the PS1 by either developing or sponsoring unique and interesting titles. The uniqueness of PlayStation was always in its variety of genres—from racing to action to JRPGs, etc. Think of a genre, and PlayStation had some form of exclusive in it.
However, in the last five years, coming off the success of the PS4 after the near death of PlayStation caused by the overengineering of the PS3, PlayStation has shifted its priorities. It is now focusing heavily on trying to find a unicorn like Fortnite or COD. The purchase of Bungie was the culmination of this shift, which has proven to be disastrous. And Concord the latest example of a little too late.
In my opinion, if Sony continues on this path, they will lose many of the fans who built the brand to where it is today. Their first-party output this generation has been anemic.
This I believe developers think of a game isn’t 40+ hours people won’t buy them. Some games never to remove a lot of that and focus on the core stuff at 20hours!Also, they could save a lot of time by just not creating so much bloat in games. I really liked Rebirth, but most of the side quests were pointless. They could've cut all the side stuff by 50% and it wouldn't impact the game in any way IMO.
Nah, that's bullshit.Disclaimer: This is my opinion
In the past five years, PlayStation has shifted its focus from being an industry leader and trendsetter to becoming a trend follower. The success of GAAS (Games as a Service) in the last decade has started influencing the perspective and direction of PlayStation and its studios.
PlayStation set the standard for single-player games from the early days of the PS1 by either developing or sponsoring unique and interesting titles. The uniqueness of PlayStation was always in its variety of genres—from racing to action to JRPGs, etc. Think of a genre, and PlayStation had some form of exclusive in it.
However, in the last five years, coming off the success of the PS4 after the near death of PlayStation caused by the overengineering of the PS3, PlayStation has shifted its priorities. It is now focusing heavily on trying to find a unicorn like Fortnite or COD. The purchase of Bungie was the culmination of this shift, which has proven to be disastrous. And Concord the latest example of a little too late.
In my opinion, if Sony continues on this path, they will lose many of the fans who built the brand to where it is today. Their first-party output this generation has been anemic.
The recent Smash Bros, Mario Kart, Animal Crossing or Splatoon games also are GaaS. Plus their F2P stuff and mobile games.Everyone seems to eventually lose their way except Nintendo.
No, it's common sense because it's where the majority of the player userbase and gaming revenue is.Isn't chasing Gaas inherently flawed?
Nobody expects players to be playing all GaaS games. In the same game that nobody expects players to be playing all non-GaaS games.I mean in order for a Gaas game to be successful, you have to ween the players of your older Gaas game onto the new Gaas game. I can't imagine any single individual has the time to invest into all these types of games. You have to pick and choose I imagine.
Thanks for your reply and clarification. Not being a player of these types of games. I thought that in order for the game to be successful it had to have a huge userbase on all the time or it was considered a flop or dead.No, it's common sense because it's where the majority of the player userbase and gaming revenue is.
Nobody expects players to be playing all GaaS games. In the same game that nobody expects players to be playing all non-GaaS games.
EA FC, CoD, Gran Turismo 7, Mario Kart, Smash Bros, Fortnite, Overwatch, Street Fighter 6, Rocket League, ZZZ, MLB, NBA2K, Heartstone, GTA Online, World of Warcraft, Helldivers 2, Candy Crash or Clash Royale to name a few are all GaaS and each one has their own different audience and niche.
Only a small portion of games compete with each other for each player type/group/niche, independently if they are GaaS or not. Like in non-GaaS games, some GaaS players play multiple games at the same time or focus only in one. Some play only one genre type, other ones play multiple. All get tired of one game and move to other one after some time.
Yes, like in non-GaaS titles or in any other business the more customers you have and the more money you get from them, more successful your business is.Thanks for your reply and clarification. Not being a player of these types of games. I thought that in order for the game to be successful it had to have a huge userbase on all the time or it was considered a flop or dead.
I was thinking not everything can be Fortnight, and for a single developer, making multiple Gass games would equal cannibalization.
Besides Insomniac, which studio has released a game this gen?
God of War Ragnarok was a PS4 developed game that switched to PS5
Horizon Forbidden West same as GOW:R
TLOU Part I and II are just remasters
Demon's Souls is just a remake (while it was excellent is not new).
Since 2020, Housemarque released a new IP and that's it. There has been nothing NEW this generation from Sony.
And how many of those games did they make? Most of their noteworthy games this year were money hats from third party devs…. Stop with the capping broFor a company that has the most "disastrous" strategy, they somehow seem to release the best games so far this year which would otherwise be completely barren without them
And how many of those games did they make?
Graph showing how "disastrous" they are now, specially when compared to PS3
And yet they over their crying about they need GAAS money to grow …. Who’s right? You or them?Graph showing how "disastrous" they are now, specially when compared to PS3:
Sony broke their fastest selling Sony / PS console exclusive game ever with games released in 2020 (TLOU2), 2022 (GoWR), 2023 (Spider-Man 2) and 2024 (Helldivers 2).
Super disastrous.
How is it a luck buy when they own the IP and it's a sequel to a game they developed? Insomniac, Naughty Dog, Guerilla, Bend, and Sucker Punch also developed PlayStation games before they were acquired but those don't come with caveats for some reason.No, they don't. We have seen they have frozen the investments on single player production, what worked for them before. On the other hand all their cash has been put into trend chasing trends. Subs, GAAS, and also applying DEI ideology to all their current western output, soon japanese output.
They also almost completely stopped their diverse portfolio initiative. Indies, VR, risky single player games etc.
EDIT: about Helldivers 2, again it's just a luck buy from Sony. They were lucky to buy this existing passion project. This is not a game they ordered like Concord.
How is it not going well if they’re making more money than ever?Disastrous? They are making more money than ever. It isn’t going well but disastrous is an exggaeation.
I think the key difference between their current model and the GAAS added model is that they get high revenue from GAAS and less overall spend.And yet they over their crying about they need GAAS money to grow …. Who’s right? You or them?
I think that’s where a lot of their cash is coming from. they have sold the most consoles… have the most casuals as a resul who lets be honest are the ones buying this shit. All the skins and DLC etc.I think the key difference between their current model and the GAAS added model is that they get high revenue from GAAS and less overall spend.
Thats why they want that golden goose despite the growth. Their profit margins are rather thin.
Ultimately its about stability and minimizing risk, once you have that stalwart GAAS where people buy shitty skins or someone who gacha gambles you can rest easy that it will largely keep flowing money in rather than a triple A game that may not hit. There's always a chance they fail, its hard making new IP's.I think that’s where a lot of their cash is coming from. they have sold the most consoles… have the most casuals as a resul who lets be honest are the ones buying this shit. All the skins and DLC etc.
That’s why they were crying to the CMA about the ABK deal…. All while putting out a bunch of shitty gass games themselves. That’s where the money is these days. Not in AAA.
The ABK deal closed in October of 2023 and by that time Sony hadn't released a single GaaS title that was a part of their initiative. They may have announced a few, but they weren't released. The first one was Helldivers 2 in February 2024 with the second one being Concord a few weeks ago. To that SIE has published 6 games with another 3 to be released before the end of the year.I think that’s where a lot of their cash is coming from. they have sold the most consoles… have the most casuals as a resul who lets be honest are the ones buying this shit. All the skins and DLC etc.
That’s why they were crying to the CMA about the ABK deal…. All while putting out a bunch of shitty gass games themselves. That’s where the money is these days. Not in AAA.
The ABK deal closed in October of 2023 and by that time Sony hadn't released a single GaaS title that was a part of their initiative. They may have announced a few, but they weren't released. The first one was Helldivers 2 in February 2024 with the second one being Concord a few weeks ago.
Both. They are more successful than ever but have to grow, specially in GaaS and outside PS.And yet they over their crying about they need GAAS money to grow …. Who’s right? You or them?
In the last year they released Spider-Man 2, TLOU2 Remastered, Helldivers 2 (very fun playing alone too), MLB, Stellar Blade, Rise of the Ronin. Plus PC ports of HFW and GoT. Plus some stuff more I must be forgetting.I think y’all are just freakin out because there hasn’t been a good first party SPgame in awhile.
Yes, they made GaaS like Everquest, DC Universe Online, Little Big Planet, Dreams, PS Home, Gran Turismo Sport, Gran Turismo 7, MLB, Helldivers 2 and Destiny 2 and more I may forget.Think through it. Have any of the traditional Sony studios done a GaaS? No.
So have they released a bunch of GaaS or not because saying they've released a bunch when it's only 2 is disingenuous and straight up bullshit. Even your timeline is fucked. Also for a Concord they have the 12+ million selling Helldivers 2 so...Yeah….. expect a lot more concords from them…
Unironically, where they belong.Where’s?
Heavenly Sword
Puppeteer
Loco Roco
Super Stardust HD
Motorstorm
Resistance Fall of Man
The Last Guy
MAG
White Knight Chronicles
Infamous
Pixeljunk Shooter
Demon’s Souls
Flower
Edit: LocoRoco on PS3? Come on, now.As for the difference between Heavenly Sword and Stellar Blade, that’s pretty easy, Heavenly Sword was a second party release developed under Sony to be exclusive to their PS3. Stellar Blade was a multiplatform release that Sony looked at and paid the developer to cancel the Xbox port, and delay the PC version. Sony then published and marketed it as one of their games.
I would love for Playstation to take this and brand it. Exactly what you described. Great lower budget games like the ones of old, but made with todays technology, insight, experience and knowledge.I do wish they would invest more into lower budget games like they did on the playstation 1, 2, and 3.
start a new legend of dragoon series with xenoblade style of graphics.
Both. They are more successful than ever but have to grow, specially in GaaS and outside PS.
Because the gaming market did stop growing during two years after 50 years of growth, and the console market didn't grow during decades, and AAA are making more and more expensive, and add-ons (so GaaS) represent the majority of the game revenue and game userbase, a percent that keeps growing every year, and most of the most played and top grossing games in many years have been GaaS.
So in the long term would be a financial suicide to keep limited to non-GaaS games, specially if they are only for their console. It's smarter what they are doing, to increase their investment in non-GaaS SP games, which are their most successful games now, but to increase their investment even more in GaaS and in growing outside their console (via accesories, PC, mobile, movies, tv shows, theme parks etc).
In the last year they released Spider-Man 2, TLOU2 Remastered, Helldivers 2 (very fun playing alone too), MLB, Stellar Blade, Rise of the Ronin. Plus PC ports of HFW and GoT. Plus some stuff more I must be forgetting.
And Astro Bot is almost here.
Yes, they made GaaS like Everquest, DC Universe Online, Little Big Planet, Dreams, PS Home, Gran Turismo Sport, Gran Turismo 7, MLB, Helldivers 2 and Destiny 2 and more I may forget.
LBP (sort of/not really), dreams (a different situation. PS Home (not quite a GaaS), gran Turismos (both, again… not really… racing games with online components). Helldivers 2 (not a traditional Sony studio. Destiny 2 (not a traditional Sony studio)Both. They are more successful than ever but have to grow, specially in GaaS and outside PS.
Because the gaming market did stop growing during two years after 50 years of growth, and the console market didn't grow during decades, and AAA are making more and more expensive, and add-ons (so GaaS) represent the majority of the game revenue and game userbase, a percent that keeps growing every year, and most of the most played and top grossing games in many years have been GaaS.
So in the long term would be a financial suicide to keep limited to non-GaaS games, specially if they are only for their console. It's smarter what they are doing, to increase their investment in non-GaaS SP games, which are their most successful games now, but to increase their investment even more in GaaS and in growing outside their console (via accesories, PC, mobile, movies, tv shows, theme parks etc).
In the last year they released Spider-Man 2, TLOU2 Remastered, Helldivers 2 (very fun playing alone too), MLB, Stellar Blade, Rise of the Ronin. Plus PC ports of HFW and GoT. Plus some stuff more I must be forgetting.
And Astro Bot is almost here.
Yes, they made GaaS like Everquest, DC Universe Online, Little Big Planet, Dreams, PS Home, Gran Turismo Sport, Gran Turismo 7, MLB, Helldivers 2 and Destiny 2 and more I may forget.
And how many of those games did they make? Most of their noteworthy games this year were money hats from third party devs…. Stop with the capping bro
They are all live service games planned to get periodical support after launch, so they are all GaaS.LBP (sort of/not really), dreams (a different situation. PS Home (not quite a GaaS), gran Turismos (both, again… not really… racing games with online components). Helldivers 2 (not a traditional Sony studio. Destiny 2 (not a traditional Sony studio)
Point being, the major Sony studios are really not chasing the GaaS. The ones that just have more online components, aren’t really GaaS
If it’s Guerrilla and Bend (especially gurerilla) that counts as a traditional Sony studio making a GaaS. The rest, in my mind. Don’t count.They are all live service games planned to get periodical support after launch, so they are all GaaS.
Regarding Helldivers 2, it's a Sony IP game funded by Sony where the lead dev studio represents under 10% of the people who worked on the game. Which includes multiple Sony teams and external outsourcing teams managed -like Arrowhhead- by XDEV and PS Studios management team.
Plus among others, as far as we know Bungie, Polyphony, Guerrilla, Bend, XDEV are working right now on GaaS (plus the newbies Firewalk and Haven).
Polyphony and Bend have been making first party games since the PS1. XDEV was created 20 years ago. Aren't they traditional enough?If it’s Guerrilla and Bend (especially gurerilla) that counts as a traditional Sony studio making a GaaS. The rest, in my mind. Don’t count.