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A timeline of trend chasing and fads in gaming

Worst trend/fad in gaming history

  • Pong clones (1970-)

    Votes: 4 1.5%
  • Mascot platformers (1986-)

    Votes: 0 0.0%
  • FMV games (1992-)

    Votes: 18 6.9%
  • Fighting games (1992-)

    Votes: 0 0.0%
  • Arena shooters (1996-)

    Votes: 2 0.8%
  • MMOs (2004-)

    Votes: 4 1.5%
  • Bald space marines (2006-)

    Votes: 7 2.7%
  • Motion controls (2006-)

    Votes: 38 14.6%
  • MOBAs (2008-)

    Votes: 17 6.5%
  • VR (2016-)

    Votes: 5 1.9%
  • Live Service/GAAS (?-)

    Votes: 143 55.0%
  • Cloud streaming (2011-)

    Votes: 22 8.5%

  • Total voters
    260
Early 2000s brown and grey games. Everything from the land to the buildings to the sky shades of brown and grey.
No wonder the wii sold so much. It had colorful games.

And gaas is definitely the worst trend. Sony should go back to single player games.
 
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No. What we remember is how much development time has been wasted on producing GaaS games that could have gone into making single player experiences that you buy once, and enjoy for as long as you wish, without having to pay out more and more money to greedy games companies.

You’re only proving my point. Most GaaS don’t require you to pay “more and more money”. You’re just thinking of the bad ones.
 
Congrats on completely ignoring the main point, which is how much time has been wasted on GaaS games that could've been spent making something else.

If a GaaS game is getting continued support for extended amounts of time, then it’s something people apparently want. You might not like service games but that doesn’t mean the devs should have spent the time making something else, that’s just silly.

That’s like me, who hates JRPG’s, saying Altus wastes too much time making them. Imagine if they spent that time making games in genres that aren’t trash. But I don’t say that, because the games just aren’t for me but can still exist for those who do enjoy them.
 

Felessan

Member
Gaas and live service only works in specific sitations but has been treated like the dominant format. Why? Cause scumbag corps want to monetize cosmetics and create an endless treadmill of useless activities. It doesn't even make sense for some of the concepts and IPs it has been stitched to.
It fails more times than it even succeeds or breaks even.
Kill that shit with fire now where it is seen as a viable format for specific projects and not fucking everything.
GaaS fails as much as any other games do.

GaaS is easily the worst thing to ever happen to the video games industry. And it's not even close compared to the next bad trend.
And easily one the best one. GaaS brought a lot of new genres and innovations into gameplay, that widely used everywhere now.
 

FunkMiller

Member
That’s like me, who hates JRPG’s, saying Altus wastes too much time making them. Imagine if they spent that time making games in genres that aren’t trash. But I don’t say that, because the games just aren’t for me but can still exist for those who do enjoy them.

This argument breaks down completely when you compare how many jrpgs there are being made that take up huge amounts of resources at major game developers, with how many GaaS games are.

It ain't jrpgs that are killing the output from celebrated developers like Rocksteady, Arkane and Naughty Dog.

Fine. You like GaaS games. But it's fatuous to suggest that the amount of time and cash thrown away on so many of them could not have been far better served elsewhere.

The last few years are replete with otherwise incredibly good dev teams being destroyed in the pursuit the executive GaaS greed.
 
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FunkMiller

Member
And easily one the best one. GaaS brought a lot of new genres and innovations into gameplay, that widely used everywhere now.

Mods! Boxes has got a fucking alt again!

Korean Drama No GIF by Netflix K-Content
 
This argument breaks down completely when you compare how many jrpgs there are being made that take up huge amounts of resources at major game developers, with how many GaaS games are.

It ain't jrpgs that are killing the output from celebrated developers like Rocksteady, Arkane and Naughty Dog.

Fine. You like GaaS games. But it's fatuous to suggest that the amount of time and cash thrown away on so many of them could not have been far better served elsewhere.

The last few years are replete with otherwise incredibly good dev teams being destroyed in the pursuit the executive GaaS greed.

Your issue is with shitty executives, not GaaS.
 

Generic

Member
Lots of people ITT saying GaaS is bad despite Fortnite being the best game ever made :goog_unsure:
 
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GaaS is singlehandedly responsible for the lack of Naughty Dogs output this gen, Concord, Destiny 2, scams like The Day before just so that they could be the primary game for revenue and profit at the cost of everything else.
 

Felessan

Member
GaaS is singlehandedly responsible for the lack of Naughty Dogs output this gen, Concord, Destiny 2, scams like The Day before just so that they could be the primary game for revenue and profit at the cost of everything else.
Destiny is good though
It's problem is a lack of money led to cutting content and some strange design choices li ke lack of build-in party finder
And WoW is one of the best game ever made for many
 

Generic

Member
GaaS is singlehandedly responsible for the lack of Naughty Dogs output this gen, Concord, Destiny 2, scams like The Day before just so that they could be the primary game for revenue and profit at the cost of everything else.
The lack of Naughty Dog output this gen is because AAA games now take 5+ years to be made.
 
I mean if you’re technologically illiterate or clueless about the spending habits of people who possess actual brains then it’s like some blue ocean where everyone in the world will switch to playing streaming games via smart TV and smartphones.

For the rest of us, it’s mainly a bit of a cash grab to exploit idiots.
They're looking at console input lag on a chart and thinking that users don't notice it or don't care.
Added input lag from TVs, wireless controllers, x86 flaws, game flaws - it's no big deal.
A tiny segment of the gaming world really cares about input lag and everybody else just smiles and enjoys whatever they get.

Most of the 'innovation' that's objectively changed the way game consoles work without really improving the gaming experience has come at the expense of added input lag.
Trading real-time CRTs for laggy flat screens, near lag free wired DualShock2 for the lag ridden DualShock3 - input lag could loosely be equated with 'progress'.

Given that premise, the idea of adding even more lag while reducing the upfront buy-in cost for a platform sounds like something that the average idiot will jump at.
 
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Gojiira

Member
Missing Post Launch Patches and DLC…
Now devs release trash knowing they can ‘fix’ it later. Or release incomplete products and sell it back to us…Honestly I think these two piss me off more than anything else. GaaS is a close second.
 

Umbral

Member
God I hated it at the time.

Wii was too early and used crap low-tech, Ninty basically lost me for a generation.

Kinect seemed to cool but again, too soon and mainly dumb party games

Move was good tech but had little to no support.

And oh Christ the E3 conferences for these things! My least nostalgic generation of gaming.

The only good thing to come from it was that Move kinda evolved into the rather impressive VR controls we have today.

Maybe we’ll see a late 2020s nostalgia bump and they’ll get it right next time? The technology is there now.
I’m assuming you’re not counting gyro aim, because that is clearly superior and we only got here by dealing with sixaxis and Wii.
I’m on board for more control options and anything that provides an alternative to Aim Assist is cool.
Been playing Games (FPSs) for close to 20 years, couldn’t see how i could use gyro competitively for anything past my 30s.
My wrists are starting to go. Can’t imagine the gyro movement. Looks exhausting.
You could tweak the sensitivity super high so you don’t need much movement. It’s a great option but takes a little getting used to, just like sticks did.
That movement is so shit. It makes no sense and looks absolutely fucking retarded.

And that is how I know I'm an old git.
Lol
 
360 era Halo killer for me which was followed with the Call of Duty killer - the 360 era FPS wave

Would you say the PS360 generation was the peak of multiplayer FPS popularity in comparison to other genres?

I certainly remember every new COD release feeling like a big event in the mid 00s, and Halo was very popular back then too.
 
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NeoIkaruGAF

Gold Member
If the Wii was HD and launched with a dudebro shooter / the 360 had Wiimote-style controls right out of the gate for Gears, dual analogue users would be the butt of the joke today. It’s incredible how many people still insist that motion controls were 100% bad and didn’t bring significant advantages that of course the “core gamers” rejected en masse, to the detriment of the whole market.

I can’t see anything worse than GAAS in that list. It’s unquestionably the one with the most cons and the less pros.
 

Kataploom

Gold Member
lmao, telling GAAS is a problem for game sale to drop while ignore all other GAAS game being very successful, maybe it's not about GAAS, it's because game itself suck and being rejecct by gamer
Yeah, it's about GaaS but not all of them because the first on catching the audience, got most of them hooked forever, you don't hear about League Of Legends but that thing is basically today's millenials to gen z football, it's the "normie group entertainment" for many people. Rarely those people move to another game for too long, they're too comfy playing the same thing forever
 
Would you say the PS360 generation was the peak of multiplayer FPS popularity in comparison to other genres?

I certainly remember every new COD release feeling like a big event in the mid 00s, and Halo was very popular back then too.
Probably. That gen was a glut of multiplayer FPS and the early digital indie games distribution. At least for about 2 thirds of the gen it felt like multiplayer FPS was top and if not it should at least be a shooting game. Resistance, Killzone, Haze, MAG, Battlefield from PC to Console, Medal of Honor, Frontlines Fuel of War, Brink, Homefront, ... What I can recall off the top of my head. FPS games are huge today but back then JRPGs were in the doldrums compared to the current era JRPG renaissance, souls was still very niche, open source adventure/RPG was a PS4 gen takeover, roguelites and metroidvanias picked up steam late 360 gen to eventual glut in the PS4 gen to present and those early rouguelites had way simpler art compared to what indies come out with today regularly, third person shooters were popular but not like Fortnite. From what I remember western RPGs were pretty janky compared to today. Mass Effect 1 and Alpha Protocol frustrated people so Mass Effect 2. Dragon Age Origins on console, also Dragon Age 2, were janky action RPGs. Oblivion was fun though. Skyrim to mainstream. Then Witcher 3 to today with Baldurs Gate 3 being major popular and turned based.
 

DryvBy

Member
MOBA chasing was so, so bad and I can at least find enjoyment in some of the others. MOBA is just a horrific genre.
 
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