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Sony's VR commitment must be about software, not hardware; will Sony's interest go far enough for them to commit its most treasured IPs to the medium?

Rudius

Member
the bad news of course is that they're not allowing psvr1 to benefit from that power for such games in VR, so about 2 more years living on mini indies about throwing stuff around or slashing boxes
They said that the dev kits were about to be sent for developers. I don't think they would do that if they were to release it 2 years from now. I still believe they were planning for a late 2021 release, but ended up delaying to early 2022 due to covid. But maybe that’s just wishful thinking...
 

Men_in_Boxes

Snake Oil Salesman
They said that the dev kits were about to be sent for developers. I don't think they would do that if they were to release it 2 years from now. I still believe they were planning for a late 2021 release, but ended up delaying to early 2022 due to covid. But maybe that’s just wishful thinking...

PS5 dev kits were sent to 3rd party devs in early 2018.



That's almost a 3 year lead up. PSVR might be a 2023 thing... Sheeeeeiiiiit.
 

Romulus

Member
Nah, implying that all IP have equal creative value is what's weak. Acting like a zombie franchise is equivalent to Horizon is pretty lame, imo.

Putting Horizon on a pedestal is far weaker. It's easily one of the most(if not the most) criticized Sony IP for being boring. The fact is, most all Sony's IPs are solid, it's just what a person likes. Because you don't like X,Y,Z, doesn't mean it won't do colossal sales and incredible user/critic reviews, and enjoyed by millions. Same goes for Horizon. It's only better to you because you like it. TLoU is far more than just a "zombie game" and you saying that makes me question many things. Just like Horizon is more than just "robots." You're just trying to apply your personal opinion to the majority.
 

Men_in_Boxes

Snake Oil Salesman
Putting Horizon on a pedestal is far weaker. It's easily one of the most(if not the most) criticized Sony IP for being boring. The fact is, most all Sony's IPs are solid, it's just what a person likes. Because you don't like X,Y,Z, doesn't mean it won't do colossal sales and incredible user/critic reviews, and enjoyed by millions. Same goes for Horizon. It's only better to you because you like it. TLoU is far more than just a "zombie game" and you saying that makes me question many things. Just like Horizon is more than just "robots." You're just trying to apply your personal opinion to the majority.

You're confusing IP with game.
 

Romulus

Member
You're confusing IP with game.

You're deflecting away from the point purposefully.

Intellectual Property

For the uninitiated, almost every group in the game industry with a public face, from businessmen, to creatives, to journalists, to fans, uses "IP," or "Intellectual Property," to refer to game franchises or just individual games
 

Men_in_Boxes

Snake Oil Salesman
You're deflecting away from the point purposefully.

Intellectual Property

For the uninitiated, almost every group in the game industry with a public face, from businessmen, to creatives, to journalists, to fans, uses "IP," or "Intellectual Property," to refer to game franchises or just individual games

I'm not sure how many people you can convince that a zombie game IP is anywhere near as interesting as the Horizon IP.
 

Keihart

Member
I don't think that just slapping the name of a franchise in a VR game with the attached expectations it's a smart move, VR shines when games are designed for it and having them being new IPs will only help reception by not having set expectations.
 

Romulus

Member
PS5 dev kits were sent to 3rd party devs in early 2018.



That's almost a 3 year lead up. PSVR might be a 2023 thing... Sheeeeeiiiiit.


But PSVR developers are not battling an ancient tablet CPU to develop 60fps+ games anymore, which I posted about earlier they were vocal about it making things difficult.
 
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Men_in_Boxes

Snake Oil Salesman
Right, zombie game not interesting, robot game interesting.

Zombies in general are stale. TLoU2 is pretty generic zombie fare.

See: The last 20+ years of pop culture.

Post apocalyptic, redeaming the earth, robot dinosaur genre is relatively fresh.

See: The last 20+ years of pop culture.
 

Wonko_C

Member
Hypotetically, if Sony makes all their future 1st party games fully playable both flat and in VR, I wonder what that could mean for sequels to previously VR-only games like Iron Man VR. I don't see how could that work well for both flat and VR without compromising the experience for both modes.
 
Hypotetically, if Sony makes all their future 1st party games fully playable both flat and in VR, I wonder what that could mean for sequels to previously VR-only games like Iron Man VR. I don't see how could that work well for both flat and VR without compromising the experience for both modes.
It doesn't make sense to force all Sony 1st party titles to have VR, any more than Nintendo forcing Mario to be playable with a NES lightgun.
VR games are better off designed for VR, you should stop trying to think VR games can all be played on a flat screen.
 
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Romulus

Member
Zombies in general are stale. TLoU2 is pretty generic zombie fare.

See: The last 20+ years of pop culture.

Post apocalyptic, redeaming the earth, robot dinosaur genre is relatively fresh.

See: The last 20+ years of pop culture.


There is no zombie=equals stale. TLoU is less about the zombies anyway, so it makes sense you would think that. Horizon isn't much different. Wow, robot dinosaurs. Brillant.
 
It doesn't make sense to force all Sony 1st party titles to have VR, any more than Nintendo forcing Mario to be playable with a NES lightgun.

having VR mode in most flat games is basically like having a 1080p, 1440p, 4K mode. No, I don't need motion controls in games made for gamepad button-mashing, makes no sense - but it's great where it makes sense, such as FPS obviously.

sure it would need a few tweaks to get performance smooth enough, but it's not like dynamic resolution and highly scalable LOD techniques are not part of modern gaming arsenal from the get go...
 
Hypotetically, if Sony makes all their future 1st party games fully playable both flat and in VR, I wonder what that could mean for sequels to previously VR-only games like Iron Man VR. I don't see how could that work well for both flat and VR without compromising the experience for both modes.

aside from job simulator clones style of VR - where you're just standing in a room manipulating virtual objects - games like Ironman or any shooting game could be ported just easily for flat mode just fine - just glue the head and hand tracking together to the same analog stick so they can "aim" as they've been doing for the past 30 years as usual. Map punch to a button rather than a gesture and make the other analog stick control flight. Flatlanders clearly don't care for superior and more precise input, they wouldn't mind the downgrade.
 

Keihart

Member
aside from job simulator clones style of VR - where you're just standing in a room manipulating virtual objects - games like Ironman or any shooting game could be ported just easily for flat mode just fine - just glue the head and hand tracking together to the same analog stick so they can "aim" as they've been doing for the past 30 years as usual. Map punch to a button rather than a gesture and make the other analog stick control flight. Flatlanders clearly don't care for superior and more precise input, they wouldn't mind the downgrade.
Imagine playing Robo Recall or Onwards in a flat screen, cringe.
Parks And Rec Reaction GIF
 
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Areiz

Banned
It all depends on the marketing investment made by Sony for it. If he can invest money for making new quality aaa IP for a PSVR2 or not.
 

EekTheKat

Member
IMHO, a bad VR game attached to an AAA IP has the potential to damage the IP more than elevate VR. The proper way to do this is to build a VR focused IP from the ground up that's not tethered to any big AAA existing titles.

From my time spent with VR games so far, people will flock to the VR games that DO THINGS RIGHT (gameplay, framerate, locomotion) above even the IP attached to the title.
 

Shmunter

Member
IMHO, a bad VR game attached to an AAA IP has the potential to damage the IP more than elevate VR. The proper way to do this is to build a VR focused IP from the ground up that's not tethered to any big AAA existing titles.

From my time spent with VR games so far, people will flock to the VR games that DO THINGS RIGHT (gameplay, framerate, locomotion) above even the IP attached to the title.
Probably why we haven’t seen any. Sony is not one to milk their ip into a dry husk, so unless it meets the quality bar, it’s not happening.
 
From my time spent with VR games so far, people will flock to the VR games that DO THINGS RIGHT (gameplay, framerate, locomotion) above even the IP attached to the title.

correction: current casual gaming audiences who comprise most of VR still flock to games they know: ping-pong, mini golf, fishing, fitness etc... they never heard about AAA games...
 

Excess

Member
The author already touches upon accessibility, but he completely glosses over design and fidelity. You can't just "port" known IP's over to VR, because VR is a completely different experience from a game-design standpoint. And where games can make this transition more easily, specifically first-person games, you still have to sacrifice fidelity. The resolutions and framerates needed to match a game in 2D format are not possible. As we've seen in the past, developers will opt for lower framerates and resolutions to maximize game stability. And as the author mentioned, the novelty of moving in a 3D space eventually wears off.
 

RJMacready73

Simps for Amouranth
Would be really cool if GG created a simple VR demo of each of their robot dinos in a plain white playfield and let us attempt to bring them down, be a nice showcase for visuals/vr
 
Would be really cool if GG created a simple VR demo of each of their robot dinos in a plain white playfield and let us attempt to bring them down, be a nice showcase for visuals/vr

No, nooooo

we're 5 years into VR with mostly short VR tech demo crap!

you want demos? Ask for free demos of actual full VR games.
 

Termite

Member
If anything they need to avoid the Vita trap of
"Here are all your favourite IPs, but made by slightly less talented devs with significantly less budget and just overall slightly worse than you're used to!"

Astro Bot Rescue Mission is the way forward. Dedicated teams with real money and talent put behind them making dedicated VR games, as full-fat experiences.

Supplement that with full VR modes in AAA blockbuster games like Res Evil VII did.

If you can provide those two things consistently, PSVR 2 will be a success.
 
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Tried oculus rift s and psvr, the resolution is too low on both, also gives u headache after playing a while, also tried oculus quest, its like playing small tech demos, very small indie games, with poor graphics. It has potential but there is long way to go for comfort and resolution needs to be massively improved.
 
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