Kulock said:Because a DS game would say "Press 2P Start" or constantly list the number of Credits?
Fake.
crunker99 said:I know there was rumors of the game back a while back
http://www.totalvideogames.com/news/Soul_Calibur_for_DS_7001_4381_0.htm
Plus i think the original Dreamcast game looked a bit better.. memory isnt what it used to be though.
Wario64 said:probably the best looking DC game
Kulock said:Because a DS game would say "Press 2P Start" or constantly list the number of Credits?
Fake.
Juice said:It's probably a screen from Soul Edge just shrunk down to DS resolution.
I love how anyone can take a pic from an established franchise and as long as it looks like crap, convince people that it's probably an upcoming DS title.
crunker99 said:Yeah thats what i meant,, the DC version is better looking than that screenshot.
Azelover said:For starters that's a picture of Kilik in a Soul Calibur scenario, so it's not Soul Edge/Blade, it's Soul Calibur. The arcade version was made on PSOne-level hardware.
Juice said:Ohhhhh, that explains why I had such a negative impression of the game when everyone was recommending i pick it up for my Dreamcast. I loved the Dreamcast game once I got it, but I did wonder why it was never popular at the arcade.
Mystery solved.
Mejilan said:Actually, I thought the PSOne could push more polies than the N64. Just the N64 had a Z-buffer and more effects going on.
Or something.
I could be wrong. It's been so long since I read anything 'bout the PSOne vs N64.Mejilan said:Actually, I thought the PSOne could push more polies than the N64. Just the N64 had a Z-buffer and more effects going on.
Or something.
:lol Best quote in this thread..crunker99 said:Plus i think the original Dreamcast game looked a bit better..
More actually...Mejilan said:I thought it was 50% more, at best.
segasonic said::lol Best quote in this thread..
So technically, there's hope then... It might actually be possible. We all know Namco has this unassuming wizardry with hardware.jarrod said:More actually...
PlayStation: 360,000 textured polys/sec
Nintendo 64: 150,000 textured polys/sec
Saturn: 200,000 textured quads/sec
...though Nintendo later revised up N64's figures to 200,000 textured polys/sec after developing better libraries. It's likely Nintendo's figures were actually attainable while Sega and Sony's figures were peak theoreticals... most games last generation displayed less than 120,000 textures polys/sec on all platforms.
But that's so weird. Playstation was like 30mhz and N64 was 90mhz.jarrod said:More actually...
PlayStation: 360,000 textured polys/sec
Nintendo 64: 150,000 textured polys/sec
Saturn: 200,000 textured quads/sec
...though Nintendo later revised up N64's figures to 200,000 textured polys/sec after developing better libraries. It's likely Nintendo's figures were actually attainable while Sega and Sony's figures were peak theoreticals... most games last generation displayed less than 120,000 textures polys/sec on all platforms.
Again, no PlayStation game came even came close to 200,000 textured polys/sec much less the theoretical maxiumum. Don't take these figures as gospel.Ruzbeh said:But that's so weird. Playstation was like 30mhz and N64 was 90mhz.
Juice said:It's probably a screen from Soul Edge just shrunk down to DS resolution.
I love how anyone can take a pic from an established franchise and as long as it looks like crap, convince people that it's probably an upcoming DS title.
Seems similar to the GC situation...jarrod said:Again, no PlayStation game came even came close to 200,000 textured polys/sec much less the theoretical maxiumum. Don't take these figures as gospel.
Also, N64 figures were with all effects applied while PS/Saturn were just with texturing (and maybe gourad shading) applied iirc. A N64 with a smarter memory architecture and dedicated sound CPU would've absolutely murdered the other machines.
f_elz said:wifi...?
May have seemed like it, but only a few years existed between their technologies.The Dreamcast version was a generational upgrade
mckmas8808 said:Wow the difference between this and SC3 verison for PS2 is HUGE!!!
SCIII for PS2
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SC for DC
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Wario64 said:the arcade version was like 30 FPS too...dont forget that
While that's true, there is still quite a large difference between SC and SC2/3.Ninja Scooter said:thats not hte dreamcast version of SC.
Outcast2004 said:mckmas8808, you suck. That's arcade SC.
you suck, you suck, you suck.