• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Soul Calibur DS Supposed Screen

crunker99

Member
Could be old but looks like it might be real

1.jpg


http://www.gamersreports.com/index.php?sid=2438
 
Looks fake to me. Graphics are believeble but text should be formatted so that it can be read at least.
 
It's probably a screen from Soul Edge just shrunk down to DS resolution.

I love how anyone can take a pic from an established franchise and as long as it looks like crap, convince people that it's probably an upcoming DS title.
 
Yeah thats what i meant,, the DC version is better looking than that screenshot.

Anyway thats why i posted i figured if any guys would know what it is you guys would :)
 
Juice said:
It's probably a screen from Soul Edge just shrunk down to DS resolution.

I love how anyone can take a pic from an established franchise and as long as it looks like crap, convince people that it's probably an upcoming DS title.


For starters that's a picture of Kilik in a Soul Calibur scenario, so it's not Soul Edge/Blade, it's Soul Calibur. The arcade version was made on PSOne-level hardware.


crunker99 said:
Yeah thats what i meant,, the DC version is better looking than that screenshot.

Ohhhh no kidding! I almost couldn't tell the difference, they look nearly identical![/RE4PS2FAN]

Really though, you said it looked just a bit better and you didn't sound like you were joking. Do you have a dog to guide you or something? Maybe you just need thicker glasses.
 
Azelover said:
For starters that's a picture of Kilik in a Soul Calibur scenario, so it's not Soul Edge/Blade, it's Soul Calibur. The arcade version was made on PSOne-level hardware.

Ohhhhh, that explains why I had such a negative impression of the game when everyone was recommending i pick it up for my Dreamcast. I loved the Dreamcast game once I got it, but I did wonder why it was never popular at the arcade.

Mystery solved.
 
Juice said:
Ohhhhh, that explains why I had such a negative impression of the game when everyone was recommending i pick it up for my Dreamcast. I loved the Dreamcast game once I got it, but I did wonder why it was never popular at the arcade.

Mystery solved.

Yeah, people forget that the original arcade version was just a slightly speed up PS1 hardware, System 12 which ran Tekken 3. Most people seem to have only had experience with the Dreamcast edition, me included. The Dreamcast version was a generational upgrade for a "port", though it more inclined to a remake than a port, just completely overhauled.
 
That'd be awesome were it real, but alas, it's not. *sob*

You know, when you think about it, the N64 could push around the same polys as the PSOne (allegedly more, if I recall). So if the DS can do Mario 64, do you think it could handle a Soul Blade quality Soul Calibur port?

An interesting quandry indeed...
 
Actually, I thought the PSOne could push more polies than the N64. Just the N64 had a Z-buffer and more effects going on.

Or something.
 
Mejilan said:
Actually, I thought the PSOne could push more polies than the N64. Just the N64 had a Z-buffer and more effects going on.

Or something.
I could be wrong. It's been so long since I read anything 'bout the PSOne vs N64.
 
psone could push like twice as many poly's as N64 IIRC, it was just all the fancy effects (and in some case, ugly effects. Blurry + fog) that made the games look comparable or better.
 
Yeah...looks like the arcade version, and then I thought..."maybe they ported the arcade version", but I don't think the DS would be able to handle it.
 
Mejilan said:
I thought it was 50% more, at best.
More actually...

PlayStation: 360,000 textured polys/sec
Nintendo 64: 150,000 textured polys/sec
Saturn: 200,000 textured quads/sec


...though Nintendo later revised up N64's figures to 200,000 textured polys/sec after developing better libraries. It's likely Nintendo's figures were actually attainable while Sega and Sony's figures were peak theoreticals... most games last generation displayed less than 120,000 textures polys/sec on all platforms.
 
jarrod said:
More actually...

PlayStation: 360,000 textured polys/sec
Nintendo 64: 150,000 textured polys/sec
Saturn: 200,000 textured quads/sec


...though Nintendo later revised up N64's figures to 200,000 textured polys/sec after developing better libraries. It's likely Nintendo's figures were actually attainable while Sega and Sony's figures were peak theoreticals... most games last generation displayed less than 120,000 textures polys/sec on all platforms.
So technically, there's hope then... It might actually be possible. We all know Namco has this unassuming wizardry with hardware.
 
jarrod said:
More actually...

PlayStation: 360,000 textured polys/sec
Nintendo 64: 150,000 textured polys/sec
Saturn: 200,000 textured quads/sec


...though Nintendo later revised up N64's figures to 200,000 textured polys/sec after developing better libraries. It's likely Nintendo's figures were actually attainable while Sega and Sony's figures were peak theoreticals... most games last generation displayed less than 120,000 textures polys/sec on all platforms.
But that's so weird. Playstation was like 30mhz and N64 was 90mhz.
 
Ruzbeh said:
But that's so weird. Playstation was like 30mhz and N64 was 90mhz.
Again, no PlayStation game came even came close to 200,000 textured polys/sec much less the theoretical maxiumum. Don't take these figures as gospel.

Also, N64 figures were with all effects applied while PS/Saturn were just with texturing (and maybe gourad shading) applied iirc. A N64 with a smarter memory architecture and dedicated sound CPU would've absolutely murdered the other machines.
 
Juice said:
It's probably a screen from Soul Edge just shrunk down to DS resolution.

I love how anyone can take a pic from an established franchise and as long as it looks like crap, convince people that it's probably an upcoming DS title.

Psst... Kilik wasnt in Soul Edge.

99.9 chance that this is the arcade screen or ran through MAME.

Soul Cali was not a pretty game in the arcade. It was still running off the old NAmco boards.
 
jarrod said:
Again, no PlayStation game came even came close to 200,000 textured polys/sec much less the theoretical maxiumum. Don't take these figures as gospel.

Also, N64 figures were with all effects applied while PS/Saturn were just with texturing (and maybe gourad shading) applied iirc. A N64 with a smarter memory architecture and dedicated sound CPU would've absolutely murdered the other machines.
Seems similar to the GC situation...

The numbers for Gamecube seemed much lower than the other two consoles, but were very clearly attainable. Unlike N64, though, the GC was actually a really impressive piece of hardware. I really wish more developers would have actually taken advantage of the hardware. It's really capable and very well designed (easily the best of the current consoles).
 
Wow the difference between this and SC3 verison for PS2 is HUGE!!!

SCIII for PS2

soulcalibur-iii-20050720025021559.jpg


SC for DC
soul0002.jpg
 
Outcast2004 said:
mckmas8808, you suck. That's arcade SC.

you suck, you suck, you suck.

Oh my bad guys gosh. *blushes face red* There still was a big jump though.
 
Top Bottom