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Soul Calibur DS Supposed Screen

so basicaly the guy took a SC2 arcade shot and fuzzed it up? why do people waste -our- precious time. effin hell.
 
Martini said:
so basicaly the guy took a SC2 arcade shot and fuzzed it up? why do people waste -our- precious time. effin hell.
Err, no. They took a MAME shot of Soul Calibur arcade.

Oh, and here is a better comparison...

SC_night_1.jpg

sc_3.jpg
 
I just love how Dark10x likes to compare first gen DC games which also happen to be psone level ports(character models and all) to 3rd gen ps2 games. If you don't think namco could've at least doubled the performance of soul calibur on dc your nuts.
 
btrboyev said:
I just love how Dark10x likes to compare first gen DC games which also happen to be psone level ports(character models and all) to 3rd gen ps2 games. If you don't think namco could've at least doubled the performance of soul calibur on dc your nuts.

doubled? no.

Tripled? no.
 
btrboyev said:
I just love how Dark10x likes to compare first gen DC games which also happen to be psone level ports(character models and all) to 3rd gen ps2 games. If you don't think namco could've at least doubled the performance of soul calibur on dc your nuts.
Are YOU blind? SC is still one of the very best looking games on the system and was a MASSIVE improvement over the arcade. Nothing was retained from the arcade just like TTT for PS2. That is Soul Calibur 2, BTW.

I posted the comparison as a FAIR comparison between the two...unlike the comparison on the previous page. Are you saying this is unfair? WTF? SC2 sports fewer effects and less complex models than TTT even (a launch game). I'm just comparing the series, jeez. Hell, SC2 is f*cking multiplatform. Why assume it's PS2?
 
I'm just bringing up the fact that you think SC2 is miles ahead of the DC soul calibur. It is to a degree but I'm just saying if namco had the opportunity to port SC2 to DC hardware it could most likely look nearly identical to the other versions minus some lighting effects.



Hell, SC2 is f*cking multiplatform. Why assume it's PS2?

it was built from the ground up on ps2 hardware
 
btrboyev said:
I'm just bringing up the fact that you think SC2 is miles ahead of the DC soul calibur. It is to a degree but I'm just saying if namco had the opportunity to port SC2 to DC hardware it could most likely look nearly identical to the other versions minus some lighting effects.
Nope, I don't think so. Geometry was increased beyond any other DC fighter...and the DC never proved to us that it could throw a lot of it around. The inability to throw around geometry was where the DC really faltered and is why it could not keep up (well, that's not the only reason...)

Fact is, Namco knows how to exploit hardware right out of the gate. Look at the recent PSP. What other racer on the system looks as good as Ridge Racer and runs at 60 fps? NONE! How about Tekken Tag PS2? Looked fantastic and was matched by no other fighter for a while (and still sports better models and effects than a lot of others, including SC2). RRV would have been there too, if it weren't for the poor image quality.

Namco + new hardware = gold

I don't think SC would have seen any major improvements on the DC.

Maybe RR6 will do it again on 360 and show us what the hardware can REALLY do (as most of the currently known games certainly don't).
 
I'll disagree with you, RR on psp doesn't look that good really, the models especially are very very bad..psp can and will do many times better than that.

Nope, I don't think so. Geometry was increased beyond any other DC fighter...and the DC never proved to us that it could throw a lot of it around.

And how many 3d fighters are there on DC that weren't ports anyways? Very few. Plus the DC wasn't around nearly as long as current systems have been and thus never had a chance for any late gen graphical masterpieces to show up. And its still a port after all..it basically keeps the level design and character models true to the original but just enhanced.
 
And how many 3d fighters are there on DC that weren't ports anyways? Very few. Plus the DC wasn't around nearly as long as current systems have been and thus never had a chance for any late gen graphical masterpieces to show up. And its still a port after all..it basically keeps the level design and character models true to the original but just enhanced.

...and?

Each system demonsrated their strengths and limitations within the first year of their existance. DC is no exception. It would not magically begin to push several times the amount of geometry that we saw in all of its games.

The DC could have improved, but the myth seems to be that the DC would suddenly spawn another CPU or two and start performing several times faster than what we saw.

Are you saying that NOBODY figured out the DC? Was it THAT complex? I mean, a team of less than 10 people threw together what remains one of the very best looking games on XBOX is a very short period of time (Wreckless). Each system had plenty of titles released within their first year that really showed what they could do.

I mean, the demo for MGS2 was in the hands of the public just 11 months after PS2 was released in Japan. GC had Rogue Leader right at the US launch, and nothing touched it in terms of detail for a long time.

NOBODY on the DC did that, you think? Not one team? Nobody? The DC was totally untapped? I don't believe that for a second. The outlook for the DC was at least as bright as that of the XBOX around launch. It's not as if everyone just blew it off and said "Oh, we aren't even going to TRY on the DC". Plenty of teams DID do that, but you're telling me that NOBODY even tried to utilize the hardware probably? Every team went the "cheap" route?
 
I'm not saying it would be keeping up with current systems, but I'm am saying it would of have improved by quite a bit. Another thing to consider is that a lot of 3rd party devlopers pushed ps1 ports at the system and never really took advantage of it at all.
 
btrboyev said:
I'm not saying it would be keeping up with current systems, but I'm am saying it would of have improved by quite a bit. Another thing to consider is that a lot of 3rd party devlopers pushed ps1 ports at the system and never really took advantage of it at all.
I don't care. I know people tossed PSX ports onto the machine, but you talk as if EVERYONE did that (which they most certainly did not).

There were plenty of teams that really set out to do great work on the DC (and did).

Once again, each console has had a number of games that basically showed us "the future" of where the consoles are going and what they are strong with. There seems to be this general attitude that the DC was never properly used due to its early death. That's BS. None of the machines have seen massive, generational boosts over their lifetimes. They've simply shown improvements in areas they were always good at.

It almost seems as if people expected the DC to take a radically different turn in life and start producing results that it simply was never intended to. There is a reason why Naomi 2 was made...
 
More shots of Soul Calibur on Dreamcast:
vortal_pic_2628.jpg


vortal_pic_2629.jpg


bg18.jpg


bg20.jpg


bg27.jpg


Soul Calibur 2 was designed customized for the PS2 architecture and finished on System 246 without interruption from the later started multiplatform work, which got handled in parallel, according to Namco.

dark10x:
...SC2 sports fewer effects and less complex models than TTT...

...Geometry was increased beyond any other DC fighter...
DC Dead or Alive 2 and PS2 Tekken Tag Tournament are both said to perform about 3M polygons per second according to their respective developers. DoA2 seamlessly transitions different characters and stages with no load times between fights, however.
I don't think SC would have seen any major improvements on the DC.
Dead or Alive 2 already improved certain aspects of performance considerably.
 
You know, with how long this thread has stayed active, I started to think about something. Has Namco even confirmed the existence of plans to bring SC to the DS? Or was the whole thing spurred from wild speculation?
 
Oh good, you made it.

Lazy8s said:
DoA2 seamlessly transitions different characters and stages with no load times between fights, however.
There you go. The Dreamcast invented streaming. GTA3 would've been better on the DC.

DC for Prez
 
dark10x said:
I don't care. I know people tossed PSX ports onto the machine, but you talk as if EVERYONE did that (which they most certainly did not).

There were plenty of teams that really set out to do great work on the DC (and did).

Once again, each console has had a number of games that basically showed us "the future" of where the consoles are going and what they are strong with. There seems to be this general attitude that the DC was never properly used due to its early death. That's BS. None of the machines have seen massive, generational boosts over their lifetimes. They've simply shown improvements in areas they were always good at.

It almost seems as if people expected the DC to take a radically different turn in life and start producing results that it simply was never intended to. There is a reason why Naomi 2 was made...

Speaking generally here, the DC certainly had massive potential improvements to make in terms performance, simply owing to the unique nature of the hardware. It appears again, as if you're basing your projections on how the other consoles have performed. The DC would certainly not be able to out-perform the competion in terms of geometry, but improvements in other areas would not be at the cost of image-quality.

...
 
The implication of having no loading time between matches is that a significant amount of stage and display detail for the current stage has to be set aside for the next stage.
 
Hey Jeffy, refresh me. Isn't it true that you never owned a Dreamcast?

Lazy8s said:
The implication of having no loading time between matches is that a significant amount of stage and display detail for the current stage has to be set aside for the next stage.
There ya go. Dreamcast had mad RAM, yo.
DC could run F.E.A.R. with full sewer grate texture fidelity. Kicks my 68' to the curb.

Flava!
 
You're right, you're right...

I was way too hasty. I have some exclusive "Soul Calibur IV - 天命のシステム" pics exlusively for the Sega Dreamcast.

Notice how the DC is capable of rendering THREE characters at once in that second shot? Incredible stuff. I hear they make great use of volume modifiers as well, which the DC should be declared god at. Unfortunately, Namco is unable to yet harness the true power of the DC and its ability to render reality, so the art style is a bit "plain". Looks like generic Western art...

Take a look...

99Ninja24.jpg

99Ninja37.jpg
 
dark10x said:
You're right, you're right...

I was way too hasty. I have some exclusive "Soul Calibur IV - 天命のシステム" pics exlusively for the Sega Dreamcast.

Notice how the DC is capable of rendering THREE characters at once in that second shot? Incredible stuff. I hear they make great use of volume modifiers as well, which the DC should be declared god at. Unfortunately, Namco is unable to yet harness the true power of the DC and its ability to render reality, so the art style is a bit "plain". Looks like generic Western art...

Take a look...

99Ninja24.jpg

99Ninja37.jpg

I bet it doesn't even run at 30 fps
 
Bah, arcade sticks? All I really need is...

alleyeneed.jpg


A dual shock.

(the shadow behind the DS was produced by Dreamcast's modifier volumes BTW)
 
Eeew, Dual Shocks :sick

I hate those controllers since I was introduced to *better*

And those Soul Calibur DC screens make me yearn for a Soul Calibur on PSP. The DS would do nothing but hash out an ugly, horribly animated version of Soul Calibur, and it'd probably end up being shitty, due to the DS' underpowered nature. However, the PSP is at least on the same level of the Dreamcast and would be able to do something akin or maybe just slightly over/under the DC shots. It'd be fucking awesome, with all the animation intact (Major part of SC for me)
 
koam said:
I forgot the story, but how did Carrot Top X get an xbox360 again? Contest?
That fucking bastard's dad works at MS, and according to an MS insider here he's the son of a higher up,

I hate him for having an X360 before me. Let that be a note to all of you BTW: If you get a 360 before me I WILL hate you.
 
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