I've been playing this on my Dreamcast off and on. Even compared to contemporary titles, the shifting world, the writing, the world-building, and the voice acting are honestly flooring and in my opinion still very novel. I've gotten past the second big boss and the boss' design was actually very well done and kind of creepy, even in dated 3D. Mechanically, it's still a very playable game. The problems of the game are obviously the amount of block puzzling (albeit uncommonly good block puzzling), the camera (on Dreamcast, controlled with the d-pad), and the combat being fairly clunky. Still, for the time, the Playstation and PC (and Dreamcast) had their own Ocarina of Time, even if it didn't quite snag as much acclaim.
The story of the LoK franchise is so well done. I hope Amy will return for future titles, if only to write, as well as Simon to voice. While I don't enjoy her dialogue quite as much Ken McCulloch's from the first Blood Omen, her world-building and overarching story in games to follow were absolutely brilliant. Just as impressive was the dialogue and cutscene pacing, another incredibly rare quality for a game and may go overlooked: cutscenes and dialogue never outstay their welcome, even when they're verbose. It's brilliant. I can't say enough about the writing in these games.