akachan ningen
Member
That whole "no loading times" thing was bs. The game just used long ass animations to hide them but you can still feel them.
That whole "no loading times" thing was bs. The game just used long ass animations to hide them but you can still feel them.
I both want a new Legacy of Kain game SO badly...
... But I don't want a franchise that epic, that lore-filled, that razor-sharply focused on narrative, story, character development, and creativity to ever get saddled with the modern trappings of current gaming.
"Pre-order now to wield Raziel's Soul Reaver. Exclusively at Walmart!"
"Buy the Season Pass - "The Wheel of Fate" - to discover the fate of The Elder God!"
"Buy the Collector's Edition to access bonus story chapter with Mortanius!"
"Play the mobile game tie-in to unlock for exclusive Blood Omen 2 Kain skin!"
The games were far too good for this industry. I'd rather it fester in undeath than be resurrected into an abomination.
Though given the choice - whether to play a corrupt and failing franchise or to challenge the Fates for another throw, a better throw, against one's destiny - what was a player to do?
Agreed on both counts. And yes, I believe it was the first to do so. The loading was definitely masked in those transition corridors between each area, but it was seamless and really beautifully done, not intrusive at all.It streamed a lot of data, too, but the point was that you were never really removed from control in the game by loading screens in the way the first game was burdened heavily by.
I still prefer Blood Omen to Soul Reaver, but the streaming was beautifully implemented. To see it executed so brilliantly on the Playstation was a remarkable achievement.
Add to that modern gaming AAA "gameplay":
- QTE finishers
- Automated combat with XP multipliers and "U SO BADASS!" notifications when doing a successful combo
- Markers telling you where to go
- "Open-world" (Ubisoft style, not Zelda style)
- "Spectral vision" to highlight elements of interest, see enemies through walls etc.
- Arbitrary stealth sections because why not, also because fuck you
- Hints popping up when taking too long to solve a puzzle
- XP bars and "skill trees"
- Collectible Nosgothian coins scattered all over the map, get all 10 on each map for extra XP!
- Climb this cathedral spire to highlight points of interest on the map
Though given the choice - whether to play a corrupt and failing franchise or to challenge the Fates for another throw, a better throw, against one's destiny - what was a player to do?
It never did. I can give you my JoyToKey config if you want. Only way I got proper controller controls out of it. I use a DS3 controller with MotionInJoy (to emulate a 360 controller lol) FWIW.PC ver. still doesn't have proper controller support?
I disagree, I prefer SR over SR2. The world wasn't empty, there were lots of cool secrets to find, and I really liked the Zelda/Metroid-like progression switched to 3D, especially since there were few hints and zero markers so you really had to explore and figure it out. Plus the architecture and art direction was amazing and it was just mesmerizing and engrossing to explore. Whereas the art direction in SR2 was of course still great (and the graphics improved due to the generation leap), the exploration wasn't there anymore, and the cut scenes were just way too long. Not MGS-long (fortunately) but they were quite lengthy and unskippable, which was very annoying if you somehow died or the game crashed (frequent on the Steam version, sadly) before you reached the next save point...I'm not sure what to say about Soul Reaver. The original Legacy of Kain: Blood Omen blew me away with the brilliant narrative and characters, alongside an interesting adaptation of the overhead Zelda mechanic. With Soul Reaver, there was an incredible amount of hype, alongside one of the greatest introductions ever. But the game itself was a clumsy platformer with very repetitive puzzles. The world was empty and boring, and the opposite of what you want in a 3D adventure game. There were obviously some interesting mechanics, but everything else just wasn't there.
Soul Reaver 2 turned everything around by harking back to much of the characters and story line of Blood Omen, while focusing the gameplay with enough action that it mitigated some of the qualms I found in the first.
I'm not sure what to say about Soul Reaver. The original Legacy of Kain: Blood Omen blew me away with the brilliant narrative and characters, alongside an interesting adaptation of the overhead Zelda mechanic. With Soul Reaver, there was an incredible amount of hype, alongside one of the greatest introductions ever. But the game itself was a clumsy platformer with very repetitive puzzles. The world was empty and boring, and the opposite of what you want in a 3D adventure game. There were obviously some interesting mechanics, but everything else just wasn't there.
Soul Reaver 2 turned everything around by harking back to much of the characters and story line of Blood Omen, while focusing the gameplay with enough action that it mitigated some of the qualms I found in the first.
I disagree, I prefer SR over SR2. The world wasn't empty, there were lots of cool secrets to find, and I really liked the Zelda/Metroid-like progression switched to 3D, especially since there were few hints and zero markers so you really had to explore and figure it out. Plus the architecture and art direction was amazing and it was just mesmerizing and engrossing to explore. Whereas the art direction in SR2 was of course still great (and the graphics improved due to the generation leap), the exploration wasn't there anymore, and the cut scenes were just way too long. Not MGS-long (fortunately) but they were quite lengthy and unskippable, which was very annoying if you somehow died or the game crashed (frequent on the Steam version, sadly) before you reached the next save point...
I also enjoyed the block puzzles, I don't care if people say they were repetitive. The ones in SR2 were generally improved though, and the reaver dungeons had amazing level design, I agree there. And I do agree that Blood Omen is the best one in the series.
It never did. I can give you my JoyToKey config if you want. Only way I got proper controller controls out of it. I use a DS3 controller with MotionInJoy (to emulate a 360 controller lol) FWIW.
Eidos/Square Enix is sitting on a gem of a franchise.
Why not do a reboot/remake?
Wow @ all the cut content.. and yet, still one of the best games i've ever played.
Did it ever sell that well?
Soul Reaver 2 remains one of my favorite gaming experiences to this day.
Everyone seems to have good memories about this game. What I remember is getting to the end and getting the "to be continued." ending.
I never replayed the game again and I never touched another Legacy of Kain game. It's not like I was even that mad about the ending. I just got to the end was like "really? thats the end?" and after that I was done.
Maybe if they did a complete remake of the SR\SR2 together I would get into it.
Yeah the constant combat was a bit annoying, especially since the combat was only serviceable. Defiance was a bit annoying with that too.I hated the the block puzzles and platforming in SR, the latter particularly in Rahab's area, but I think SR2 was worse in other ways. The constant mob fights inside force fields were tiresome, and the boss fights were far better in SR. The premise was also much more interesting to me in SR, where you discovered how the world and your former brethren had succumbed to ruin during the millenia of Raziel's absence.
Probably.Hmm does that thing with DS4Win? I use a software to use my PS4 controller as if it's a 360 controller.
[General]
FileVersion=55
NumberOfJoysticks=2
NumberOfButtons=32
DisplayMode=3
UseDiagonalInput=0
UsePOV8Way=0
Threshold=300
Threshold2=20
KeySendMode=0
SoundFile=
[Joystick 1]
Axis1n=1, 25:00:00:00, 0.000, 0, 0
Button01=1, 58:00:00:00, 0.000, 0, 0
Button02=1, 44:00:00:00, 0.000, 0, 0
Button03=1, 41:00:00:00, 0.000, 0, 0
Button04=1, 46:00:00:00, 0.000, 0, 0
Button05=1, 43:00:00:00, 0.000, 0, 0
Button06=1, 53:00:00:00, 0.000, 0, 0
Button07=1, 0D:00:00:00, 0.000, 0, 0
Button08=1, 1B:00:00:00, 0.000, 0, 0
Axis1p=1, 27:00:00:00, 0.000, 0, 0
Axis2n=1, 26:00:00:00, 0.000, 0, 0
Axis2p=1, 28:00:00:00, 0.000, 0, 0
Axis3n=1, 60:00:00:00, 0.000, 0, 0
Axis3p=1, A3:00:00:00, 0.000, 0, 0
POV1-1=1, 26:00:00:00, 0.000, 0, 0
POV1-3=1, 27:00:00:00, 0.000, 0, 0
POV1-5=1, 28:00:00:00, 0.000, 0, 0
POV1-7=1, 25:00:00:00, 0.000, 0, 0
Axis5p=1, A2:00:00:00, 0.000, 0, 0
Yeah the constant combat was a bit annoying, especially since the combat was only serviceable. Defiance was a bit annoying with that too.
I actually enjoyed the puzzles in SR and SR2 though. ;_; I like how you interacted with the environments.
You could impale or burn them like any other mob. I always tried to keep an impaling weapon around for exactly that reason. If I needed to cross a gate via spectral form I'd throw the weapon between the bars beforehand so I could have a melee weapon on the other side.IIRC, there was even more fighting in close quarters in Defiance.
The timed block puzzles in SR's Silenced Cathedral were the worst. You had to recreate the wall murals with the blocks, and those arachnid bloodsuckers kept coming at regular intervals. It was made worse by the fact that you could only use the Soul Reaver to kill them there, and it only manifested when the health bar was full.
You could impale or burn them like any other mob. I always tried to keep an impaling weapon around for exactly that reason. If I needed to cross a gate via spectral form I'd throw the weapon between the bars beforehand so I could have a melee weapon on the other side.
Really nice thread OP! congrats!
Oh man, coming from this LTTP: http://www.neogaf.com/forum/showthread.php?t=1236455 and reading all this make me wants to play this game again.
We should insist Square to make a remake including all these content in the game =D.
An HD Remaster wouldn't do this game justice.
It would require a full remake.
An HD Remaster wouldn't do this game justice.
It would require a full remake.
I did some time recently to think what would be the best way to reboot / remake the whole Legacy of Kain series successfully. If I will find the proper topic, I will write about all of the games, however for the first Soul Reaver I have such ideas:
+ do not change the world structure, score and the main story
+ modern quality graphics
+ more types of enemies (like eg. more insect-inspired forms of Zephonim) and more demanding enemies (which would make Glyph spells actually useful)
+ maybe re-think and re-vamp (no pun intended) Dumahs constrict ability
+ add Priestess, Undercity and Possession ability
+ add Turelim teritory, but not Turel
+ last parts of the game could be a bit different from original, so that Constrict and Possession abilities would have their proper use
+ no reaver upgrades (this is to be set for next installments)
+ possibly add subplots preseting more details about Nosgoth history or life, more stories on murals (eg indication, that Glyph Shrines are attempts of re-creating long-destroyed reaver forges), fate of Razelim clan subplot
An HD Remaster wouldn't do this game justice.
It would require a full remake.